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match Manipulation


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pvp has a massive problem with match manipulation and idle players in PvP.  EU people at night laugh due to one player ruins all the  games - Tshuuu. im fed up of playing the game at night because of this mess. 

PvP is so fun but it just take a minor few to ruin it.

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Anet seems to have put themselves into a corner or at least they must perceive it that way, as also in NA we have players who were previously banned years ago and supposedly in permanent dishonor hoarding top leaderboard positions with both their main and alt accounts. The usual suspect random letters named accounts also frequently found in duos with top players. Maybe they think it's not worth policing so few people and banning what few we have left would empty the mode altogether, or maybe they simply don't find it worth the time to investigate match logs for a game mode with so little traction that at this point is basically as discontinued as dungeons in PvE except it's an entire mode.

Whatever the reason, after so many years of repeatedly calling out the same players over and over and even after said players were actually banned just to come back and proceed as usual (let alone potential players that Anet has never found out are cheating), we're forced to assume Anet simply won't commit to improving sPvP match quality. Whoever is still playing surely must be playing only for fun and surely must also be aware they will have to get over a few (or a lot, depending on the time of day) very sus matches.

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10 hours ago, maxwelgm.4315 said:

Anet seems to have put themselves into a corner or at least they must perceive it that way, as also in NA we have players who were previously banned years ago and supposedly in permanent dishonor hoarding top leaderboard positions with both their main and alt accounts. The usual suspect random letters named accounts also frequently found in duos with top players. Maybe they think it's not worth policing so few people and banning what few we have left would empty the mode altogether, or maybe they simply don't find it worth the time to investigate match logs for a game mode with so little traction that at this point is basically as discontinued as dungeons in PvE except it's an entire mode.

Whatever the reason, after so many years of repeatedly calling out the same players over and over and even after said players were actually banned just to come back and proceed as usual (let alone potential players that Anet has never found out are cheating), we're forced to assume Anet simply won't commit to improving sPvP match quality. Whoever is still playing surely must be playing only for fun and surely must also be aware they will have to get over a few (or a lot, depending on the time of day) very sus matches.

Oh, everyone knows about the top 100 (mostly top 25) mini game. Nothing new there.

 

17 hours ago, asha.4159 said:

pvp has a massive problem with match manipulation and idle players in PvP.  EU people at night laugh due to one player ruins all the  games - Tshuuu. im fed up of playing the game at night because of this mess. 

PvP is so fun but it just take a minor few to ruin it.

After hours in pvp is always toxic, for EU and NA both. It's generally not worth grinding unless you and your duo can actually carry games, or you manage to break even as a soloQ player.

A lot of EU players have made accounts on NA just for that reason. 1AM in Belgium is equivalent to 7pm in NA, pvp peak time.

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6 hours ago, Saiyan.1704 said:

After hours in pvp is always toxic, for EU and NA both. It's generally not worth grinding unless you and your duo can actually carry games, or you manage to break even as a soloQ player.

A lot of EU players have made accounts on NA just for that reason. 1AM in Belgium is equivalent to 7pm in NA, pvp peak time.

What, you don't like grinding out ranked at degen hours with Russian roulette style matchmaking where one match you have to fight for your life against Naruto and his low rating duo partner Sasuke gaming the system and then the next match you get paired up with Coxinha.69420 who just learned how to WASD move his character?

Edited by MilkyTea.9042
Forgot to add Sasuke's name on there.
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2 hours ago, MilkyTea.9042 said:

What, you don't like grinding out ranked at degen hours with Russian roulette style matchmaking where one match you have to fight for your life against Naruto and his low rating duo partner gaming the system and then the next match you get paired up with Coxinha.69420 who just learned how to WASD move his character?

good way to get banned putting names like that 😅

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On 3/27/2024 at 8:14 AM, maxwelgm.4315 said:

Anet seems to have put themselves into a corner or at least they must perceive it that way, as also in NA we have players who were previously banned years ago and supposedly in permanent dishonor hoarding top leaderboard positions with both their main and alt accounts. The usual suspect random letters named accounts also frequently found in duos with top players. Maybe they think it's not worth policing so few people and banning what few we have left would empty the mode altogether, or maybe they simply don't find it worth the time to investigate match logs for a game mode with so little traction that at this point is basically as discontinued as dungeons in PvE except it's an entire mode.

Whatever the reason, after so many years of repeatedly calling out the same players over and over and even after said players were actually banned just to come back and proceed as usual (let alone potential players that Anet has never found out are cheating), we're forced to assume Anet simply won't commit to improving sPvP match quality. Whoever is still playing surely must be playing only for fun and surely must also be aware they will have to get over a few (or a lot, depending on the time of day) very sus matches.

sad thing is, about an year ago, there was a bug that you could just go into a pvp 3v3 with a duo, the issue was fixed in less than 48h, so it's clear that they don't remove duo q cuz they don't want to, a simple thing that would improve match quality

by this point they should at least lock players above and below 1350 rating, so we have less plat and silvers in the same game. Those 2 things together would already improve greatly the match making, no more top 10 duo, no more q dodge to fight silver players

Edited by Khalisto.5780
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Posted (edited)

I am in the band of players which would enjoy ranked without Duo Queue in 5v5 ranked leagues. Keep 2v2 and 3v3 seasons duo or trio queue though - Only because they are a lot shorter seasons and the stakes/ rewards/ prestige/ titles are not as high. Plus adding mATs 2v2 and 3v3 Deathmatches would be awesome. But this is for another thread.

 

Ive been recruiting a LOT of new players for the Mb PvP guild and i have seen an increase in players trying out and having fun in PvP (MAY IT CONTINUE TO RISE). Having Duos literally carry a team of one or two new players who had individually solo queued just makes, at least on a common sense perspective, fairer to get rid of due queueing. The times have changed/ are changing. I hope Anet can analyse this more with their internal stats and review this - they are smart and want the best for this great gamemode. 

 

Does anyone have a link to old pvp new updates in their decision(s) to keep/ reintro the duo queues? Im interested to get a reminder of the devs thought processes/ explanation at the time? 

Edited by asha.4159
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2 hours ago, asha.4159 said:

Does anyone have a link to old pvp new updates in their decision(s) to keep/ reintro the duo queues? Im interested to get a reminder of the devs thought processes/ explanation at the time? 

This is when they restricted duoq past 1600 rating. Ik they say for legendary rating only but it ended up being anywhere past plat2 because the number of legend ranked players has always been in the single digits, and more often than not all those accounts belong to the same 2 people

Then this is where they did a total 180 and admitted they fell for the "we just want to play with friends" excuse 2 years later
So basically 2 reasons for adding duoq back:
1. Top players past plat2; less than 2% of PvP's total population, cried about not being able to play with friends and anet fell for the crocodile tears.
2. Bad behavior motivated by duoq being restricted past 1600 rating, which we aren't allowed to know about 😨

This is all I can think of that's relevant specifically to adding/removing duoq. If you want to find more you'll need to go back in time to 2016-2019 because thats when duoq was being talked about most, and after 2019 Arenanet has hardly even communicated with PvP players if even at all so there really isn't anything beyond that.

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Posted (edited)

Thanks multicolourhipster. you are legendary.

so we currently have NO ONE in EU legendary rank - number 1 on 1,783pts. - 140 wins and 37 losses... which is massively impressive by itself.

So currently one can go for 1000 rated wins to get their Ultimate title - which is a step forward. But impossible for even God/Goddess, dame, knights of the arena to get the Indomitable legend title. You can statistically get best of the best easier than getting the Indomitable Legend?

Stop duo queues and Legendary rank nerf down to 1600 (and nerfs to the others) or would this be too much copium? sorry, different topic to OP but all interlinked somehow.

I guess to add - this would be for Devs to consider any PvP Philosophy. In 5v5 random team MMR leagues - Do we want to reward gamers more if they can adapt to their team, possibly to relog to a different class and ability to play either support, roamer or duelist (for example) so they can adapt to the gamers they have been thrown in together with, including considering their opponents team composition..... OR reward a duo who can play their limited class(es) very well AND sync with their duo which can then rewarded advantageously further which will always give 2 GOOD players duoing a massive advantage (due to pre-organisation and maybe tryhard on discord?).

Edited by asha.4159
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35 minutes ago, asha.4159 said:

Thanks multicolourhipster. you are legendary.

so we currently have NO ONE in EU legendary rank - number 1 on 1,783pts. - 140 wins and 37 losses... which is massively impressive by itself.

So currently one can go for 1000 rated wins to get their Ultimate title - which is a step forward. But impossible for even God/Goddess, dame, knights of the arena to get the Indomitable legend title. You can statistically get best of the best easier than getting the Indomitable Legend?

np babe God save
One thing to consider with indomitable legend is that it was much easier to get before the ranked rework, back when rating wasn't a numerical score, but tied to pips. People who played those earliest seasons, and especially those that played in teams; were able to get the title with ease since you only have to cross into the final division to get it, don't have to end the season there. I have people on my friends list with the title who've barely played PvP at all, and don't know that others have paid hundreds $$$ for the virtual nameplate they have in the most obscure gamemode in an already rapidly declining game.

35 minutes ago, asha.4159 said:

Stop duo queues and Legendary rank nerf down to 1600 (and nerfs to the others) or would this be too much copium?

Lower rating threshold for legendary you saying? They could
Another option would be to remove the rating threshold for legend and give legend to the top 25 or so players on EU and NA at any given time. I used to play a game called Paladins that did this, in which you could climb all the way to masters and then the top 250 masters-rated players would be considered grandmasters. Worked p good I think.

35 minutes ago, asha.4159 said:

I guess to add - this would be for Devs to consider any PvP Philosophy. In 5v5 random team MMR leagues - Do we want to reward gamers more if they can adapt to their team, possibly to relog to a different class and ability to play either support, roamer or duelist (for example) so they can adapt to the gamers they have been thrown in together with, including considering their opponents team composition..... OR reward a duo who can play their limited class(es) very well AND sync with their duo which can then rewarded advantageously further which will always give 2 GOOD players duoing a massive advantage (due to pre-organisation and maybe tryhard on discord?).

Anet picked the blue pill second option and then ditched us completely after Ben P left.
The full extent of their PvP philosophy is to ignore everything and keep what remains of the PvP playerbase playing by having them live balance patch to balance patch. More maps, build options, and gamemodes (like ranked solos, that could be a standalone gamemode) are not even considered

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Posted (edited)

Ive noticed people are returning to the game and giving pvp another try, many WoW heads have transisitioned to this game but this is only my perspective from being involved as a guild leader. PvP has improved in population gold and below but can do further by doing some work on it and making things fairer, especially those who, like me starting to get an interest to pvp again, but spvp didnt interest me before (WvW and PvE i prioritised). The trend ive seen are people giving pvp a go in unranked, whether its random queues or as a guild team(s), possibly doing those pvp guild missions and then getting the 'PvP bug' to play in ranked league, 2v2s or 3v3s.

Gamers  start generally as casuals and learn to play which then leads as a gateway to becoming more actively involved into the gamemode, should you continue to have the time in life and continue to enjoy their experience. I'm not too sure it is a rapidly declining gamemode? im sure it did hit rock bottom at one point and then GW2 as a whole has made a comeback with new regular content.

The more ranked you play, the more you tend to uncover some of the unfairness/ manipulations etc. This may be too much copium but i think its the pvp community itself that is/has changing/ changed and worth a rethink from Anet.

This is my humble opinion, but the amount of maps are fine, build options are fine. they still do balance patch thankfully. Whatever limited work on PvP should really be tackling or trialling/ doing betas on making the already fun gamemode fairer and let the playerbase increase in time. They will make WvW great again with WR and im sure a similar result will happen with sPvP. Ranked solos/ duels would be a nice to have/ low priority as there are duels happening in GHs and custom arenas.

Im not in the games industry so what do i know! Anet needs the confidence this will give return of investment. I hope anet and the community can see this too as something worth building on again slowly.

Edited by asha.4159
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5 hours ago, Multicolorhipster.9751 said:

 

 

I do enjoy that Naruto's last few posts on the forums were defending 'duo's with friends' and complaining about Sic Em' rangers 😂.

Also, reading that topic it could be current and not 5 years ago.  That's...not good lol.

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34 minutes ago, Gotejjeken.1267 said:

I do enjoy that Naruto's last few posts on the forums were defending 'duo's with friends' and complaining about Sic Em' rangers 😂.

u better watch what u say or he'll use his shadow clone jitsu to astral project 20 alt accounts into existence; programmed for the sole purpose of hunting u down to snipe ur matches 
it's all fun and games until the trees start speaking binary 😨

34 minutes ago, Gotejjeken.1267 said:

Also, reading that topic it could be current and not 5 years ago.  That's...not good lol.

yh would like to have something more recent but the last time anything besides balance was mentioned for PvP was miniseasons back in 2020

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On 3/27/2024 at 11:56 PM, random.5086 said:

but naming the wintraders gets you banned on the forums, so maybe anet actually wants people to wintrade.

 

Wintrade was the intended way to play this mode

thats a strange conclusion.

would u not be worry u have a pvp match u get someone angry and he post ur acc name here and start accusing u?

u know how easy people believe stuff they read.

 

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