Ryudnard.2587 Posted June 11, 2018 Share Posted June 11, 2018 No down can be double edged. Still, I personally feel like DBL will attract more players by having this unique feature applied permanently. EBG will always will be the most popular map.Alphine BL is as equally popular. Desert BL needs to be differentiated. We're experiencing much faster tempo of the game with no downs, which the DBL can appreciate.(New Map): No way points. Mounts available. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 11, 2018 Share Posted June 11, 2018 People already complain about walking around on maps after dying, this will just magnify their complaints. DBL is already differentiated from the other maps with it's terrain. How is dbl benefiting from no downs? Link to comment Share on other sites More sharing options...
Blocki.4931 Posted June 11, 2018 Share Posted June 11, 2018 DBL is fine as is. It doesn't benefit more from anything like that compared to other maps. They all share the same issues in that regard Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 11, 2018 Share Posted June 11, 2018 Weeeeeeell as opposed as I am to no downed state across the mode, a compromise wouldnt be all bad, if there are limitations. However I dont think the answer is to permanently separate it by map. In that case, I would prefer to use an already existing and neglected mechanic - bloodlust. Because why not? It's called bloodlust after all. Just a shorter time of no downstate for all 3 sides on the map it occured, then a cd until it can happen again. Servers can tactically trigger it for large pushes or it can happen randomly as people cap central points. Reminds me of the DBL oasis event that Anet deleted because they couldnt fix the lag. At least no downed state doesnt cause lag. Link to comment Share on other sites More sharing options...
Gorani.7205 Posted June 11, 2018 Share Posted June 11, 2018 @Blocki.4931 said:DBL is fine as is. It doesn't benefit more from anything like that compared to other maps. They all share the same issues in that regardThis quote sums it up for me. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 11, 2018 Share Posted June 11, 2018 @Dawdler.8521 said:Weeeeeeell as opposed as I am to no downed state across the mode, a compromise wouldnt be all bad, if there are limitations. However I dont think the answer is to permanently separate it by map. In that case, I would prefer to use an already existing and neglected mechanic - bloodlust. Because why not? It's called bloodlust after all. Just a shorter time of no downstate for all 3 sides on the map it occured, then a cd until it can happen again. Servers can tactically trigger it for large pushes or it can happen randomly as people cap central points. Reminds me of the DBL oasis event that Anet deleted because they couldnt fix the lag. At least no downed state doesnt cause lag.I never understood why they didn't just get rid of the blinding lag inducing laser, and just damage those non friendly structures by some other means? The fight around the event was usually good... Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 11, 2018 Share Posted June 11, 2018 The DBL is already an awful map - just when you think it can't get any worse, just apply the no down state permanently and really sink it. Link to comment Share on other sites More sharing options...
Crazy.6029 Posted June 11, 2018 Share Posted June 11, 2018 It wouldn't become more popular with no downstate. It would become more popular with permanent WXP buff :) Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 11, 2018 Share Posted June 11, 2018 @Dawdler.8521 said:Weeeeeeell as opposed as I am to no downed state across the mode, a compromise wouldnt be all bad, if there are limitations. However I dont think the answer is to permanently separate it by map. In that case, I would prefer to use an already existing and neglected mechanic - bloodlust. Because why not? It's called bloodlust after all. Just a shorter time of no downstate for all 3 sides on the map it occured, then a cd until it can happen again. Servers can tactically trigger it for large pushes or it can happen randomly as people cap central points. Reminds me of the DBL oasis event that Anet deleted because they couldnt fix the lag. At least no downed state doesnt cause lag.this is interesting. Link to comment Share on other sites More sharing options...
Justine.6351 Posted June 12, 2018 Share Posted June 12, 2018 In the desert, no one can hear you scream... Link to comment Share on other sites More sharing options...
Bugabuga.9721 Posted June 12, 2018 Share Posted June 12, 2018 @"Ryudnard.2587" said:No down can be double edged. Still, I personally feel like DBL will attract more players by having this unique feature applied permanently. EBG will always will be the most popular map.Alphine BL is as equally popular. Desert BL needs to be differentiated. We're experiencing much faster tempo of the game with no downs, which the DBL can appreciate.(New Map): No way points. Mounts available. Ahahaha. So people don't like that even with updates it still takes longer to run across the desert map (unless you take shrines and port between them). And now you also add "hey, thief ganked your small mini-group so you'd better run back" "bonus"? Are you sure you're trying to make red bl more popular? Cause sounds quite the opposite -- combine into sizeable blob or suffer through "faster" combat. Though I don't mind to keep all stealth gank classes to one map. Thief/mesmer? Off you go to red bl, trying to gank other thieves and mesmers. Everyone else will stack EBJ/Alpine. Link to comment Share on other sites More sharing options...
lilypop.7819 Posted June 12, 2018 Share Posted June 12, 2018 The most likely reason I quit a WvW session is spending too much of MY time running back to the action. The other thing about DS is that it provided you with an opportunity to do 'A Good Thing' for another player.Shameful of Anet developers to encourage more solo ganking/hacked builds and a less friendly game. Giving the length of time OP builds have been allowed to exist for in PvP I am beginning to wonder if Anet are employing developers with the right attitude for the entertainment business. Link to comment Share on other sites More sharing options...
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