Ursa of NICE.7436 Posted August 25, 2021 Share Posted August 25, 2021 I play most of the time on necros. I just found out that when I jump off my mount, all my minions die. Since I only play necros, I'm quitting gw2 until this is fixed. I have logged in every single day since gw2 first came on line, and now I am just frustrated to the point that I don't want to play this game anymore. 7 Link to comment Share on other sites More sharing options...
Urocyon.5439 Posted August 25, 2021 Share Posted August 25, 2021 Agreed. I haven't played for 2 days now. I have played minion necro for 8-1/2 years in GW2 and 16-1/2 years in GW1. That's my build and my class. If they don't fix this then they won't be getting any more Gems out of me. Link to comment Share on other sites More sharing options...
Shadohart.6479 Posted August 25, 2021 Share Posted August 25, 2021 They are disappearing randomly in combat for me as well. So no mounting to get from place to place and can't use them for health buff in combat either. Link to comment Share on other sites More sharing options...
Morgothius.8137 Posted August 25, 2021 Share Posted August 25, 2021 NO PROBEM! I will just charge into a battle on my warclaw and then spend 15 seconds summoning all my minions and then fight the enemy! 3 Link to comment Share on other sites More sharing options...
Shanolay Oz.5129 Posted August 25, 2021 Share Posted August 25, 2021 Big BOOHAA to the devs. Try using a springer to jump onto a ledge with a number of veteran mobs on that ledge - Doesn't work guys your dead before you can summon all your minions. FIX IT NOW! 1 Link to comment Share on other sites More sharing options...
idahoutback.6945 Posted August 25, 2021 Share Posted August 25, 2021 The old minion bug is back. Various mounts cause minions to vanish when mounting. Anet is getting unreliable again. Skyscale drops minions like crazy, even if they were just summoned and hoping across an expanse. Land to engage the enemy for a node, minions got reset, on cooldown. Annoying, but doesn't stop me. As for Elementalists, which should not even be in the topic. all of your summons are on a timer and are temporary. Minions however are supposed stay with master/mistress and not go away unless reset by the controller. They are essentially thralls. 1 Link to comment Share on other sites More sharing options...
MoggyLXIX.2891 Posted August 25, 2021 Share Posted August 25, 2021 I found this a big bohoo as it doesn't just dismiss them it also has a cooldown timer. Seems like I am back to running around maps 1 Link to comment Share on other sites More sharing options...
Samurai.9567 Posted August 25, 2021 Share Posted August 25, 2021 I too reported this as a bug because after they just fixed the problem of minions being dispelled if you entered water, I couldn't believe that this was an actual change. I never saw or heard anything about it on the list of changes for the month, or heard about it from GW2 Youtubers. I never got any reply to my bug report, so I decidede to search on these forums for some kind of answer. Like so many others have said, I don't have a Twitter account and never read that garbage. If that was the only place this change was announced, just how much thought was actually put into it? Necro had always been my favorite class in GW2 for the past 9 years, and Minion Master was one of my favorite builds for it for a long time. I liked not having to constantly resummon them every 90-120 seconds, they just stayed until killed. No more. Now after every time I mount up and then dismount, they are all on cooldown and all need to be resummoned again. This is a TERRIBLE change!!! Please change it back to the way it was (minions disappear when mounted, but automatically reappear when you dismount). 2 Link to comment Share on other sites More sharing options...
Tyncale.1629 Posted August 25, 2021 Share Posted August 25, 2021 (edited) It is already annoying that Necro's lose their minions when they get shapechanged, or covered in Ice or get Branded(or during a myriad of other such situations), but I could live with that. Losing them while mounting is just insane. Mounts are so well done, that I mount and remount hundreds of times during a play session. They are THAT useful and fun. Imagine harvesting with your skyscale now in Dragonfall, or HoT or any other densely packed zone where aggro lurks around every corner. Might as well remove Necro minions from the game. I guess I will try another build for now, and maybe use those Glyphs that make harvesting 50% faster. NOT WILLINGLY! Edited August 25, 2021 by Tyncale.1629 4 1 Link to comment Share on other sites More sharing options...
Gq Fresh.1764 Posted August 25, 2021 Share Posted August 25, 2021 This started happening to me a couple of days ago. Reported it today as a bug. Hope it gets resolved sooner rather than later. Wonder what the "issue" is that Anet is citing? 2 Link to comment Share on other sites More sharing options...
Gullie.1235 Posted August 25, 2021 Share Posted August 25, 2021 This is hurting the PVE players and not impacting the Bots ANET allows at all..... 4 Link to comment Share on other sites More sharing options...
Ash in my Pocket.9762 Posted August 25, 2021 Share Posted August 25, 2021 I need help : every time i use mount it causes skill reset. Minions and golems summoned by necro are sent back. This has been happening for two days and the character is 3 years old and there have never been similar problems. Has anyone had a similar problem? 1 Link to comment Share on other sites More sharing options...
Xanhawk.3806 Posted August 25, 2021 Share Posted August 25, 2021 1 1 Link to comment Share on other sites More sharing options...
Lorin.9564 Posted August 25, 2021 Share Posted August 25, 2021 This downgrading of the necromancer is unacceptable. Very many players use the Minions for their personal gaming experience. Please do not destroy our game. 6 Link to comment Share on other sites More sharing options...
Ash in my Pocket.9762 Posted August 25, 2021 Share Posted August 25, 2021 Thanks Link to comment Share on other sites More sharing options...
achwas.6190 Posted August 25, 2021 Share Posted August 25, 2021 On 8/24/2021 at 12:23 PM, Tanek.5983 said: Not sure what exactly bugged, but looks like they disabled it on purpose for now. How freaking nice... because Golem only has a 40 secs recharge. yeah, resummoning really improves the game / sarcasm OFF they disappear too when using the glider... pls fix Link to comment Share on other sites More sharing options...
Coelho Nat.4697 Posted August 25, 2021 Share Posted August 25, 2021 I hope this is not a new permanent feature. The cooldown time + resummon time is not worth any minion build. 1 Link to comment Share on other sites More sharing options...
Xainou.1502 Posted August 25, 2021 Share Posted August 25, 2021 It's not even just minionmancers. My main's a power reaper using flesh golem, which is absolutely unusable in open world with this. Either you cripple yourself by not using mounts which feels awful or you deal with a 48 second cooldown every single time. Fix. This. 1 Link to comment Share on other sites More sharing options...
Spacelazorz.6704 Posted August 25, 2021 Share Posted August 25, 2021 Please fix this soon. 1 Link to comment Share on other sites More sharing options...
robbie.7806 Posted August 26, 2021 Share Posted August 26, 2021 (edited) What a disgrace!!!!! So apparently, this is NOT a bug, but intentional. Yet, instead of properly communicating it via the proper channels and giving a PROPER explanation as to WHY it was disabled and FOR HOW LONG, the devs chose to act like rouges and post it on Twitter hoping people won't notice. I thought that hiring back the legends from the past means a better future for GW2 and Anet, but looks like nothing is changed. people deserve to know why it was disabled and an ETA for a resolution. Edited August 26, 2021 by robbie.7806 10 1 1 Link to comment Share on other sites More sharing options...
Luna.8941 Posted August 26, 2021 Share Posted August 26, 2021 I was hoping this was fixed by now so I submitted a bug report. Now it seems it's not a bug! This is by design? What a deal, my main is an mm and it's just unplayable now. So now we run across the map with minions aggro'ing everything and putting us in combat while everyone else uses mounts? 3 Link to comment Share on other sites More sharing options...
Luna.8941 Posted August 26, 2021 Share Posted August 26, 2021 On 8/24/2021 at 6:07 PM, Urocyon.5439 said: Agreed. I haven't played for 2 days now. I have played minion necro for 8-1/2 years in GW2 and 16-1/2 years in GW1. That's my build and my class. If they don't fix this then they won't be getting any more Gems out of me. Sadly I just bought the ulti-expansion, then this happens. 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted August 26, 2021 Share Posted August 26, 2021 1 hour ago, Luna Ataegina.3289 said: I was hoping this was fixed by now so I submitted a bug report. Now it seems it's not a bug! This is by design? What a deal, my main is an mm and it's just unplayable now. So now we run across the map with minions aggro'ing everything and putting us in combat while everyone else uses mounts? Yes there is some bug so its disabeld at the moment. They have not said it is supposed to be like this by design from now on. 4 Link to comment Share on other sites More sharing options...
Linken.6345 Posted August 26, 2021 Share Posted August 26, 2021 53 minutes ago, Luna Ataegina.3289 said: Sadly I just bought the ulti-expansion, then this happens. Well you can wait for them to fix it or ask for a refund within 30 days mate. No sadly about it. Link to comment Share on other sites More sharing options...
zesman.2073 Posted August 26, 2021 Share Posted August 26, 2021 I played MM as my main. This needs fixed ASAP. 1 Link to comment Share on other sites More sharing options...
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