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I don't understand why we get these changes


godmoney.6025

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Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.

  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Blinding Powder: This skill now has a 0.25-second casting time but is now also a stun breaker.

  • Sure the stunbreaker and 1s stability is welcome, but why add that stupid 1/4 second cast time? It's hard now to use it to clutch blind a big incoming melee attack like warrior eviscerate, etc.
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@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.

  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

guess it got nerfed beacuse dagger training now grants 5% more dagger damage so you wont get too much extra damage if you choose it for pvp ( not that any power thief would actually do choose it over mug, would they ? for pve it is a buff for group content.

blinding powder no longer being instant cast means the ONLY uninterruptable stealth access we now have is silent scope..wich even further increases its value.

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You can't cast blinding powder mid cast during a heal animation anymore, etc. - which had some value in certain scenarios.

@Mudse, yes in PVP I don't think anyone will trait Dagger Training over Mug. The healing + damage from Mug outweighs extra 5% damage in a pvp scenario. Mug also benefited your secondary weapon slot, which often does not hold a dagger.

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@"godmoney.6025" said:I don't understand why we get these changesBecause it apparently sounded cool when someone suggested it during their internal meeting, no seriously they say they're listening to "user feedback" but most of these changes don't match the feedback I see on a day to day basis at all (even tho some of the criticism is about the same stuff over and over again for multiple years now).

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@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.

  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Ever thought maybe it is to discourage 1v1?

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@Sir Vincent III.1286 said:

@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.
  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Ever thought maybe it is to discourage 1v1?On a class that's particularly designed for 1v1 combat? Do you really think the responsible dev hates thief this much? I mean the evidence speaks for itself so I won't deny it.

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@Tails.9372 said:

@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.
  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Ever thought maybe it is to discourage 1v1?On a class that's particularly designed for 1v1 combat? Do you really think the responsible dev hates thief this much? I mean the evidence speaks for itself so I won't deny it.

The skill of a player may pull a 1v1 victory, but I don't believe that they've designed any profession for 1v1 combat. We'll just have to disagree on that.

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@Tails.9372 said:

@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.
  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Ever thought maybe it is to discourage 1v1?On a class that's particularly designed for 1v1 combat? Do you really think the responsible dev hates thief this much? I mean the evidence speaks for itself so I won't deny it.

Sorry but.... since when is Thief designed for 1x1 combat?

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I understand that this Exposed Weakness change combined with Dagger Training 5% dmg is quite a buff in most PVE and PVP/WVW group content where condition loading is a thing, but it is a solid nerf to solo roaming (which I know Anet doesn't want to be a thing) - something that many thieves still enjoy doing. I have been trying Dagger Training in WVW and yes the extra damage and poison application is decent, but I still believe Mug is superior.

I was just hoping they'd make changes that while benefiting certain aspects of thief gameplay, wouldn't detriment other areas.

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@Specialka.7290 said:Usually rogue are the 1v1 king, and at gw2 release, the thief was no exception. But patch after patch, thief is now a +1 and a decap class. Basically, it is not a duelist, some other class do that role far better (Mesmer, Warrior for instance).

That's the thing. It's a +1 decap machine because nearly anything can contest on point against a thief. WVW is different, but if the thief has to disengage you've won. It isn't a 1vs1 specialist and thief isn't a team fighter like other classes can do much better. I can think of 5-6 builds just on the top of my head that can /lol. So it makes me sad when I keep seeing more nerfs. Given both teams are equal in skill a bad thief on your team is disastrous, it's a 4vs5, where as other more forgiving classes can still give decent output played at a lesser level. A thief has to be constantly moving, reading the map, picking their +1 spots, a bad thief is massive dead weight.

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@"godmoney.6025" said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.

  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Blinding Powder: This skill now has a 0.25-second casting time but is now also a stun breaker.

  • Sure the stunbreaker and 1s stability is welcome, but why add that stupid 1/4 second cast time? It's hard now to use it to clutch blind a big incoming melee attack like warrior eviscerate, etc.

Their only goal is to nerf power and condi build based on core thief and daredevil to make people play deadeye (while IF I play thief, I expect to play a "fast and mobile melee assassin", not a sniper).Since october 2017 all their patch have nerfed the D/P daredevil and S/D power build. Now they nerfed condi build and again DA with Exposed Weakness nerf.The changes in Exposed Weakness have basically no sense, considering how thieves play in WvW. Respect other classes D/P daredevil suffers for low damage since the nerf of Pulmonary Impact and dagger's autoattack chain.. and now they give you an other damage reduction.In PvP can have a sense (when thief +1).. but in SOLO roaming how the hell a power thief add 5 condition to the target?! WvW and PvP must be splitted cause they are two different worlds.

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Really there no reason one should not be able to keep up 3 conditions on an enemy in any mode even if it a 1v1 including WvW. I really do not think a 4 percent hit to damage out will suddenly break a build.

Outside d/p power there more ready access to Conditions such as weakness/cripple torment.

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@SoulSin.5682 said:

@godmoney.6025 said:Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target.
  • A nerf to most power builds running DA especially in 1v1, considering you almost always won't have 5 condis on the enemy player.From a D/P Daredevil (which I still play) perspective, from Lotus Poison and Serpent's touch you will guarantee weakness and poison, giving you 4% during burst, 6% if you land a blind during. Most of the times this will be a 4%-8% damage loss during a 1v1 fight.

Ever thought maybe it is to discourage 1v1?On a class that's particularly designed for 1v1 combat? Do you really think the responsible dev hates thief this much? I mean the evidence speaks for itself so I won't deny it.

Sorry but.... since when is Thief designed for 1x1 combat?

They stated before launch that thief excelled at one on one combat. That it was designed to be very powerful in PvP.

Not to mention a lot of early PvP videos said you need to watch out for thieves. Running was rarely a good option as they could Chase and destroy you. Typically having a buddy around means you'd have a much easier time.

Queue a bunch of complaints later, cheese builds, and a thousand nerfs later... We get the most uninteresting PvP role of +1 and Going Far. Granted, back then players got really good and could win some badly out numbered fights. But it wasn't like the thief was getting hammered by everyone at the same time. Nor was he hitting everyone at the same time. He just focused on one target at a time and moved in ways that allowed him to split them up.

Now the tiniest amount of passive defenses from thief's foe meant they were in for a rough time.

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@Dadnir.5038 said:Isn't it designed for +1 on node? In other word, 2+ v X

To my knowledge, it was never designed for that, but has simply evolved into it.It's an assassin class... that has lost its relative lethality. A sad, sad thing.

As Leo said above, a Thief was meant to be the apex predator. The best defense was to not get isolated... as it should be today.The sight of an enemy Thief should strike fear into the heart of any lone player... and the knowledge that an unseen Thief could strike at any moment should leave one in a persistent cold sweat.

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@Kageseigi.2150 said:

@"Dadnir.5038" said:Isn't it designed for +1 on node? In other word, 2+ v X

To my knowledge, it was never designed for that, but has simply evolved into it.It's an assassin class... that has lost its relative lethality. A sad, sad thing.

As Leo said above, a Thief was meant to be the apex predator. The best defense was to not get isolated... as it should be today.The sight of an enemy Thief should strike fear into the heart of any lone player... and the knowledge that an unseen Thief could strike at any moment should leave one in a persistent cold sweat.

Well... mesmer were designed to be confusing. People only need to fear the unknown because what's known can be countered. After 6 years, the same way that nobody is confused by mesmer, nobody fear this "apex predator". The thief don't need high damage modifyer to kill a target in 1v1, it only need to properly engage it and control it. neither Exposed weakness nor blinding powder change that.

From a WvW/PvP point of view, I regret the change to blinding powder because that's a skill that I liked a lot but, I could careless about whether EW is a flat 10% or a growing bonus. Though, from a PvE point of view I like a lot the fact that it is a growing bonus.

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