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Did ANet change something about the way ground targeting works?

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noticed at shadow behemoth and mark II golem, seems to be a big issue with ground targetting yeah.

info incase necessary:i use "fast with range indicator" for ground targetting, and lock ground target at maximum skill range.other combat/movement settings i have on aren't immediately realted and im too lazy to find an image host for screenshot.

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It's like there's an invisible wall there. Think of putting a lava font between Claw's mouth and left foot during phase 1. Or being able to target the ground with 'Vault' right under your feet while fighting the jungle wurm. If you are really close, you can't target directly under your feet so you jump up and land where you are. It forces the target behind you, outside of an invisible barrier.

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