Jack Redline.5379 Posted June 14, 2019 Share Posted June 14, 2019 So. To be completely honest I had to think of this for a few minutes and I have done so because the amount of ppl who want GS for next E-spec is too darn high. But I have came up with a simple and understandable explanationThe reason why Thief will not be able to ever have Greatsword, Hammer, Axe and Mace is simpleInitiative SystemLet me explain this and elaborate on examplesI start with GSThe main reason is DMGfor that smart person who will come in and say that they can make it support weapon yea the support is issue as well.Lets have a comparison from other classes using GSlets go with the very basic AA since that one has smallest dmg out put Each of the AA's of each mentioned class has cast time at least 1/2 sec (i am not counting in the buffs or dmging condi the grant just dmg output) I will not use Mesmer and Reaper because in this case the AA is ranged which doesnt fall within Melee class perspective.Note. Again I note that AA is the weakest of all Attacks usually the other 4 attacks are growing in strenght of dmg or support you gain and so they would cost more ini and in other classes they have bigger CD and castgin time. So I am using the AA to illustrate only the smallest possible dmg this change would do to a game. It would get worse the more attacks i would considerTHESE ARE BASE DMG MODIFIERS THAT CAN BE AMPLIFIED BY ARMOR AND BOONSWarior AA=> 282+383+504 = 1169Guardian AA => 323+323+484 = 1130Ranger => 258+323+524 = 1105Note = These are core classesOnly weapon Thief has that can compare to these 3 is Staff with AA dmg 269+269+676 = 1214Another note = We couldnt have Staff before DrD if you remember which means this shouldnt be taken into consideration since other specs had their new Weapons by then which again did more dmg than oursThe strongest of Core weapon AA's was the one of main hand Dagger with 220*2+238+403 = 1081which isnt as much as the GS of basic Core classes did.The reason behind this is that Thief works on base of Speed (at least it is supposed to)Ten thousand tiny little cuts = TTTLCClasses that have GS work like BAM you're dead = BURDIf you give a weapon like GS (or Hammer) to a Thief that is supposed to attack FAST and has Initiative which allows him to BURST FAST DMG You will create The single most OP cancer there is.We have seen what happened when they have introduced DE they gave us Rifle a weapon that has High basic dmg output and Thieves ini system allowed Deadeyes to kill anything and everything insantly. They had to nerf all other traits to the floor just to compensate out the DE since they couldnt just nerf the elite they have released 2 days ago. Remember the iconic 5s killing of 4m golem?Peperdige Farm remembers.That is the perfect example of what will happen if we get GS. 1st it will be new and buggy and when traited with our stuff it will become insanely strong weapon since its basic dmg modifier amplified by our Burst ability will make it 1 shot kill. And we dont want that. We have had enough of that snice Pof came out.Can you imagine a Thief with a GS blinking to you. Smacking you 5 times with GS which will kill you within those 5 Attacks? GS is slow because it deals 2nd most dmg in game after Hammer slow attacks GS has we wouldnt survive until we would strike someone and that is why it would have to be faster and if Thief makes them fast the game will become unplayable. Link to comment Share on other sites More sharing options...
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