Nebilim.5127 Posted September 7, 2019 Share Posted September 7, 2019 Last i read, the dev already had everything working, and was just waiting to release, what's the hold? i'm starting to become sick of people dancing around their mounts and running away from fights. Link to comment Share on other sites More sharing options...
Handin.4032 Posted September 7, 2019 Share Posted September 7, 2019 Soon™/char Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 7, 2019 Share Posted September 7, 2019 @Nebilim.5127 said:Last i read, the dev already had everything working, and was just waiting to release, what's the hold? i'm starting to become sick of people dancing around their mounts and running away from fights.Yeah that's basically wvw in nutshell these days lol they really shouldn't have released it until they thought of the proper counter measures to deal with such a thing. Link to comment Share on other sites More sharing options...
knite.1542 Posted September 7, 2019 Share Posted September 7, 2019 Each thread inquiring about it adds 1 week to the timer. See you in 2047. Link to comment Share on other sites More sharing options...
Ghost.5637 Posted September 7, 2019 Share Posted September 7, 2019 I've gone from only playing WvW to maybe 2-3 hours total since they released mounts. It's so unfun dealing with those kitten things, they need that dismount skill ASAP. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 8, 2019 Share Posted September 8, 2019 Every modern day large scale RvR MMO gameplay allow Mounts. I don't see how it's any different for this game. Mounts are not the problem. The problem is that there is no passive damage reduction in WvW to scale it down to make fights actually become a thing. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 8, 2019 Share Posted September 8, 2019 thing is most players run tanky, where only damage can dismount :/ like balista 4 can snipe ppl gliding, probably an ac since its ground target to force slow on the mounts. Link to comment Share on other sites More sharing options...
Sviel.7493 Posted September 8, 2019 Share Posted September 8, 2019 @Knighthonor.4061 said:Every modern day large scale RvR MMO gameplay allow Mounts. I don't see how it's any different for this game. Mounts are not the problem. The problem is that there is no passive damage reduction in WvW to scale it down to make fights actually become a thing. Mounts can be done well. Mounts in GW2 are not done well.The game was not designed with mounts in mind as evidenced by their refusal to add them until their second expansion. Thus, it was critical that the mounts be designed around the game to ensure that nothing Awful happened. Instead, they were yeeted into the game without a second thought and only the most egregious exploits were fixed sometime after the fact. It's still possible that they can be changed to actually fit or the rest of the game can change around them but...who really thinks that's going to happen? WvW is a competitive gamemode that's treated like a single-player sandbox. They just toss random stuff in and let it fester.To be fair, there are some people that seem to care and some changes seem to suggest as much...but that's, unfortunately, not the general rule.edit: Also, passive damage reduction would be great. Or at least a rollback of the post-expansion damagecreep. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 8, 2019 Share Posted September 8, 2019 what they can do is let mounts be affected by skills. i mean golems get imobs and thats the first mount we got. Link to comment Share on other sites More sharing options...
Offair.2563 Posted September 8, 2019 Share Posted September 8, 2019 If Anet types or say "Soon[tm]" the player aka customer should hear or read "mayhaps in a year or 2". Link to comment Share on other sites More sharing options...
Anput.4620 Posted September 8, 2019 Share Posted September 8, 2019 @CreedOfGod.9764 said:I've gone from only playing WvW to maybe 2-3 hours total since they released mounts. It's so unfun dealing with those kitten things, they need that dismount skill ASAP.from 4 hours every other day to 2 hours every 2 weeks on average. Link to comment Share on other sites More sharing options...
Anput.4620 Posted September 8, 2019 Share Posted September 8, 2019 @Knighthonor.4061 said:Every modern day large scale RvR MMO gameplay allow Mounts. I don't see how it's any different for this game. Mounts are not the problem. The problem is that there is no passive damage reduction in WvW to scale it down to make fights actually become a thing. @Knighthonor.4061 said:Every modern day large scale RvR MMO gameplay allow Mounts. I don't see how it's any different for this game. Mounts are not the problem. The problem is that there is no passive damage reduction in WvW to scale it down to make fights actually become a thing. In other said games you have no dodges on your mount, it is easy to catch up with the mount, and you get dismounted uppon taking damage, the problem isn't the mount itself, it is how it is (un)balanced. Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted September 10, 2019 Share Posted September 10, 2019 Warclaw has a dismount skills 1 or x Link to comment Share on other sites More sharing options...
Dayra.7405 Posted September 10, 2019 Share Posted September 10, 2019 Just a year before Alliances ;) Link to comment Share on other sites More sharing options...
Rednik.3809 Posted September 10, 2019 Share Posted September 10, 2019 Ballista have a great dismount skill. Sadly, you cant carry ballista with you. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 10, 2019 Share Posted September 10, 2019 @Knighthonor.4061 said:Every modern day large scale RvR MMO gameplay allow Mounts. I don't see how it's any different for this game. Mounts are not the problem. The problem is that there is no passive damage reduction in WvW to scale it down to make fights actually become a thing. Would like to see how the disable works before we look at additional changes. That said could also see some weekly events where changes could be tried. Example reduce mount HP to 5000,1000,100, 1 but double dodges, remove the CC block and such. Maybe a way to scale mount health to player, players runs tankier, mount can take more, more glass cannon, less. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted September 10, 2019 Share Posted September 10, 2019 @Rednik.3809 said:Ballista have a great dismount skill. Sadly, you cant carry ballista with you.Rangers do. ;) Link to comment Share on other sites More sharing options...
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