Sobx.1758 Posted December 10, 2019 Share Posted December 10, 2019 @Lan Deathrider.5910 said:@Fueki.4753 said:@RedShark.9548 said:To be fair it does feel cheesy that thief doesnt get revealed after a missed backstab attempt.Seeing a single evade note on the screen feels so good, but thieves are still in stealth and get a second chance for it...Even when blocked. Youd think that hammering a dagger into a shield would reveal you instantly lolThis problem could be solved if the use of any skill during stealth removed stealth, not only successful attacks.Kind of makes sense that using a skill would break stealth.Not sure about that, making contact against aegis would make sense without a doubt, but not sure about waving in the air considering gw2's mechanics. :D 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 10, 2019 Share Posted December 10, 2019 @Sobx.1758 said:@Lan Deathrider.5910 said:@Fueki.4753 said:@RedShark.9548 said:To be fair it does feel cheesy that thief doesnt get revealed after a missed backstab attempt.Seeing a single evade note on the screen feels so good, but thieves are still in stealth and get a second chance for it...Even when blocked. Youd think that hammering a dagger into a shield would reveal you instantly lolThis problem could be solved if the use of any skill during stealth removed stealth, not only successful attacks.Kind of makes sense that using a skill would break stealth.Not sure about that, making contact against aegis would make sense without a doubt, but not sure about waving in the air considering gw2's mechanics. :D lol.Its more about taking the action itself would break the effect rather than the connection failed or not breaking the effect. While GW2 is not other games or game systems in other games and systems that is how it works when you are invisible or in stealth and take a hostile action. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 10, 2019 Share Posted December 10, 2019 @Lan Deathrider.5910 said:@Sobx.1758 said:@Lan Deathrider.5910 said:@Fueki.4753 said:@"RedShark.9548" said:To be fair it does feel cheesy that thief doesnt get revealed after a missed backstab attempt.Seeing a single evade note on the screen feels so good, but thieves are still in stealth and get a second chance for it...Even when blocked. Youd think that hammering a dagger into a shield would reveal you instantly lolThis problem could be solved if the use of any skill during stealth removed stealth, not only successful attacks.Kind of makes sense that using a skill would break stealth.Not sure about that, making contact against aegis would make sense without a doubt, but not sure about waving in the air considering gw2's mechanics. :D lol."lol"? What do you mean? :DIt would make sense on aegis, because it actually connects, I'm not sure how it would make sense just on a swing in the air.Its more about taking the action itself would break the effect rather than the connection failed or not breaking the effect. While GW2 is not other games or game systems in other games and systems that is how it works when you are invisible or in stealth and take a hostile action.Exactly, it's not other games, which is why I literally wrote "considering gw2's mechanics". 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 10, 2019 Share Posted December 10, 2019 @Sobx.1758 said:@Lan Deathrider.5910 said:@Sobx.1758 said:@Lan Deathrider.5910 said:@Fueki.4753 said:@"RedShark.9548" said:To be fair it does feel cheesy that thief doesnt get revealed after a missed backstab attempt.Seeing a single evade note on the screen feels so good, but thieves are still in stealth and get a second chance for it...Even when blocked. Youd think that hammering a dagger into a shield would reveal you instantly lolThis problem could be solved if the use of any skill during stealth removed stealth, not only successful attacks.Kind of makes sense that using a skill would break stealth.Not sure about that, making contact against aegis would make sense without a doubt, but not sure about waving in the air considering gw2's mechanics. :D lol."lol"? What do you mean? :DAs in Lol at waving in the air and missing.It would make sense on aegis, because it actually connects, I'm not sure how it would make sense just on a swing in the air.Its more about taking the action itself would break the effect rather than the connection failed or not breaking the effect. While GW2 is not other games or game systems in other games and systems that is how it works when you are invisible or in stealth and take a hostile action.Exactly, it's not other games, which is why I literally wrote "considering gw2's mechanics".Well, we get to the question then that should thing like stealth break even upon failure? Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 10, 2019 Share Posted December 10, 2019 @Lan Deathrider.5910 said:@Sobx.1758 said:@Lan Deathrider.5910 said:@Sobx.1758 said:@Lan Deathrider.5910 said:@Fueki.4753 said:@"RedShark.9548" said:To be fair it does feel cheesy that thief doesnt get revealed after a missed backstab attempt.Seeing a single evade note on the screen feels so good, but thieves are still in stealth and get a second chance for it...Even when blocked. Youd think that hammering a dagger into a shield would reveal you instantly lolThis problem could be solved if the use of any skill during stealth removed stealth, not only successful attacks.Kind of makes sense that using a skill would break stealth.Not sure about that, making contact against aegis would make sense without a doubt, but not sure about waving in the air considering gw2's mechanics. :D lol."lol"? What do you mean? :DAs in Lol at waving in the air and missing.It would make sense on aegis, because it actually connects, I'm not sure how it would make sense just on a swing in the air.Its more about taking the action itself would break the effect rather than the connection failed or not breaking the effect. While GW2 is not other games or game systems in other games and systems that is how it works when you are invisible or in stealth and take a hostile action.Exactly, it's not other games, which is why I literally wrote "considering gw2's mechanics".Well, we get to the question then that should thing like stealth break even upon failure?IMO not that unreasonable to break upon failure (which includes missing because it gets evaded), but not reasonable to break solely upon skill use.Solid Rampage thread though. :p 1 Link to comment Share on other sites More sharing options...
Ourasa.7306 Posted December 13, 2019 Share Posted December 13, 2019 Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 13, 2019 Share Posted December 13, 2019 @Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 13, 2019 Share Posted December 13, 2019 @Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskill Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 13, 2019 Share Posted December 13, 2019 @RedShark.9548 said:@Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskillWell, you're kind of hitting the point here. If they completely remove power damage from these skills and traits that hard CC without replacing that damage with something then what good are they?BB is a hard CC that needs another hard CC to even hit with, so without the damage why use it ever?Also I'm fairly certain there is an amount of bleed that would make Body Blow OP on a hard CC build, just don't ask me what. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 13, 2019 Share Posted December 13, 2019 @Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskillWell, you're kind of hitting the point here. If they completely remove power damage from these skills and traits that hard CC without replacing that damage with something then what good are they?BB is a hard CC that needs another hard CC to even hit with, so without the damage why use it ever?Also I'm fairly certain there is an amount of bleed that would make Body Blow OP on a hard CC build, just don't ask me what.Yea, 20 bleed stacks per cc, but then you have the balance issue, that hammer would only be viable with that specific trait and turn it into a condi weapon, when its definately a power weapon. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 14, 2019 Share Posted December 14, 2019 @RedShark.9548 said:@Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskillWell, you're kind of hitting the point here. If they completely remove power damage from these skills and traits that hard CC without replacing that damage with something then what good are they?BB is a hard CC that needs another hard CC to even hit with, so without the damage why use it ever?Also I'm fairly certain there is an amount of bleed that would make Body Blow OP on a hard CC build, just don't ask me what.Yea, 20 bleed stacks per cc, but then you have the balance issue, that hammer would only be viable with that specific trait and turn it into a condi weapon, when its definately a power weapon. A power weapon now, until they remove half of its damage in whatever this big update will be. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 14, 2019 Share Posted December 14, 2019 I don't think they'll just shave everything to the ground regardless of how the skill performs with no potential compensation, but lets see <.< 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 14, 2019 Share Posted December 14, 2019 @Sobx.1758 said:I don't think they'll just shave everything to the ground regardless of how the skill performs with no potential compensation, but lets see <.<Oh my sweet summer child... Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 14, 2019 Share Posted December 14, 2019 @Lan Deathrider.5910 said:@Sobx.1758 said:I don't think they'll just shave everything to the ground regardless of how the skill performs with no potential compensation, but lets see <.<Oh my sweet summer child...I still have some faith over here :lol: 1 Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 14, 2019 Share Posted December 14, 2019 @Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskillWell, you're kind of hitting the point here. If they completely remove power damage from these skills and traits that hard CC without replacing that damage with something then what good are they?BB is a hard CC that needs another hard CC to even hit with, so without the damage why use it ever?Also I'm fairly certain there is an amount of bleed that would make Body Blow OP on a hard CC build, just don't ask me what.Yea, 20 bleed stacks per cc, but then you have the balance issue, that hammer would only be viable with that specific trait and turn it into a condi weapon, when its definately a power weapon. A power weapon now, until they remove half of its damage in whatever this big update will be.Hammer should clearly be a power weapon, it makes no thematical sense to turn it into a conditiin weapon, that would just be f kitten. And if any dev does it, then im going to go to his fricking house and...gratulate him personally to such a genius, never ever thought of before idea, that totally makes absolutely so much sense on a 2 handed blunt weapon thats meant to bash in armor and bones. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 14, 2019 Share Posted December 14, 2019 @RedShark.9548 said:@Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@RedShark.9548 said:@Lan Deathrider.5910 said:@Ourasa.7306 said:Staying on topic, Rampage is now all about using autos and the dash in order to deal as much damage as possible. Kick and boulder is mostly irrelevant now, unless you want to interrupt a stomper. Fortunately, the massive damage reduction, stability, and increased health allow them to still “rampage.”It’s far from being terrible, but it does take time getting used to the fact that almost half of the moves are ineffective.Whenever the 'Big' update happens I hope that they tweak the various traits that affect CCs to allow them to do stuff other than the damage they are taking away.I would not be against a trait that let Warrior's strip extra stacks of Stability for instance.Perhaps Body Blow would be justified in having more bleed stacks once they remove all the power damage from the hard CCs.If they remove the dmg from Backbreaker its the most laughable skill ever.Seriously, a 3 second singletarget knockdown with 1second casttime, 25seconds cooldown an 130 range?Lel.Most stunbreaks have less cd.No amount of bleeeeeeeed (on a trait) would justify such a bad weaponskillWell, you're kind of hitting the point here. If they completely remove power damage from these skills and traits that hard CC without replacing that damage with something then what good are they?BB is a hard CC that needs another hard CC to even hit with, so without the damage why use it ever?Also I'm fairly certain there is an amount of bleed that would make Body Blow OP on a hard CC build, just don't ask me what.Yea, 20 bleed stacks per cc, but then you have the balance issue, that hammer would only be viable with that specific trait and turn it into a condi weapon, when its definately a power weapon. A power weapon now, until they remove half of its damage in whatever this big update will be.Hammer should clearly be a power weapon, it makes no thematical sense to turn it into a conditiin weapon, that would just be f kitten. And if any dev does it, then im going to go to his fricking house and...gratulate him personally to such a genius, never ever thought of before idea, that totally makes absolutely so much sense on a 2 handed blunt weapon thats meant to bash in armor and bones. :lol: That made my day. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted December 16, 2019 Share Posted December 16, 2019 surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 16, 2019 Share Posted December 16, 2019 @Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.At this point I'd take it back along with some more bleed stacks on Body Blow if they nerf CC power scaling completely. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 16, 2019 Share Posted December 16, 2019 @Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted December 16, 2019 Share Posted December 16, 2019 @RedShark.9548 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. surprise surprise, carrion hambow was played in duels. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted December 16, 2019 Share Posted December 16, 2019 @Lighter.5631 said:@RedShark.9548 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. surprise surprise, carrion hambow was played in duels.Of the hambow builds I can find I'm not seeing carrion, or merciless hammer.https://metabattle.com/wiki/Build:Warrior_-_Hambowhttps://metabattle.com/wiki/Build:Warrior_-_Mercenary_HambowHere's also a Vaanss build, with a link to the build in the video description. They also didn't add confusion to merciless hammer until the August 8, 2017 update long after hambow.https://wiki.guildwars2.com/wiki/Merciless_Hammer/history Link to comment Share on other sites More sharing options...
Lighter.5631 Posted December 16, 2019 Share Posted December 16, 2019 @Red Haired Savage.5430 said:@Lighter.5631 said:@RedShark.9548 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. surprise surprise, carrion hambow was played in duels.Of the hambow builds I can find I'm not seeing carrion, or merciless hammer.https://metabattle.com/wiki/Build:Warrior_-_Hambowhttps://metabattle.com/wiki/Build:Warrior_-_Mercenary_HambowHere's also a Vaanss build, with a link to the build in the video description. They also didn't add confusion to merciless hammer until the August 8, 2017 update long after hambow.https://wiki.guildwars2.com/wiki/Merciless_Hammer/history im only using the name merciless hammer because the build existed before merciless hammer and it was distracting strike which was later merged with merciless hammer.i seriously can't understand how you can't find anything tbh, lol. i only did one search and it's there. the difference is just people ran lb in pvp instead of the sword/shield in video because you didn't need the mobility.the builds are super old, like https://www.reddit.com/r/Guildwars2/comments/32v4zy/perplexity_warrior_build/the link to the build that is connected to the old forum is actually lost.and i did farther research and herehttps://metabattle.com/wiki/Build:Warrior_-_Macebowhttps://metabattle.com/wiki/Build:Warrior_-_Carrion_CC Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted December 17, 2019 Share Posted December 17, 2019 @Lighter.5631 said:@Red Haired Savage.5430 said:@Lighter.5631 said:@RedShark.9548 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. surprise surprise, carrion hambow was played in duels.Of the hambow builds I can find I'm not seeing carrion, or merciless hammer.https://metabattle.com/wiki/Build:Warrior_-_Hambowhttps://metabattle.com/wiki/Build:Warrior_-_Mercenary_HambowHere's also a Vaanss build, with a link to the build in the video description. They also didn't add confusion to merciless hammer until the August 8, 2017 update long after hambow.https://wiki.guildwars2.com/wiki/Merciless_Hammer/history im only using the name merciless hammer because the build existed before merciless hammer and it was distracting strike which was later merged with merciless hammer.i seriously can't understand how you can't find anything tbh, lol. i only did one search and it's there. the difference is just people ran lb in pvp instead of the sword/shield in video because you didn't need the mobility.the builds are super old, like https://www.reddit.com/r/Guildwars2/comments/32v4zy/perplexity_warrior_build/the link to the build that is connected to the old forum is actually lost.and i did farther research and herehttps://metabattle.com/wiki/Build:Warrior_-_Macebowhttps://metabattle.com/wiki/Build:Warrior_-_Carrion_CCWithout the hammer or the longbow it's not hambow it's a condition warrior build, and that appears to be one of the cheesy perplexity rune builds people used to run.Might be time for you to find an internet time machine, not very many things that end up on the internet ever end up actually lost:https://web.archive.org/web/20170917024057/https://forum-en.guildwars2.com/forum/professions/warrior/WvW-Roaming-Build-Condition-Interrupt Link to comment Share on other sites More sharing options...
RedShark.9548 Posted December 17, 2019 Share Posted December 17, 2019 @Lighter.5631 said:@RedShark.9548 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.Suprise suprise nobody played a condi hammer specc, it was played as power weapon and nobody took that trait. surprise surprise, carrion hambow was played in duels.Not in wvw lol.I only remember hambow being played as power specc in pvp, that was also longer than 2 years ago. Also, that trait didnt exist (the confusion part) when the game was released, so even yeeears before hambow (i dont think even there nobody played the trait tbh) was a thing, hammer was a power weapon.And distracting strike wasnt used by the hambow build i remember. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted December 17, 2019 Share Posted December 17, 2019 @Lan Deathrider.5910 said:@Lighter.5631 said:surprise surprise, hammer and mace used to be condi weapon untill they removed confusion from merciless hammer in 2018mace/sword lb carrion was the build.At this point I'd take it back along with some more bleed stacks on Body Blow if they nerf CC power scaling completely.i take any core condi build back... Link to comment Share on other sites More sharing options...
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