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Pvp Balance Suggestions (skip to 20 mins in)


Vallun.2071

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

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@Axl.8924 said:

@Trevor Boyer.6524 said:I think memetics play a role in this debacle.
  1. Boonbeast emerges. kitten it's OP nerf it.
  2. Boonbeast sustain takes enormous hits, as well as Sig of Stone nerf, Boonbeast disappears.
  3. Sic Em Soulbeast shows up. kitten it's OP nerf it.
  4. Worldy Impact gets nerfed. I blame @Ovark.2514 for being caught in a screenshot in EC, landing a 63k WI.
  5. Sic Em gets nerfed. kitten it was so strong. That's why there are so many Ranger mains with the Best Of The Best title right? Regardless, I actually advocated a lot of suggestions on how to nerf Sic Em. I admitted it was too strong for what it was.
  6. A plethora of incoming Druid nerfs hit like some wrath of god natural disaster, and then Druid was gone as if it had never lived. Still to this day I truly have no clue why Arenanet chose to look at this one profession and rather nerf it, they destroyed it.

While you're busy blaming me for things, you might as well add on Boonbeast since, from what I could tell, I was the only one using saimoth (whose plasma is essential for boonbeast) in ranked before it became popular.

Also, I have seen some pretty decent druids lately. Dunno if they are high plat or not, but the spec isn't dead.

Edit: Also, what is EC? Nevermind i got it.

Blaming you was a joke for the purpose of bringing up that strike. 63k is the best single strike ever capture in spvp. But seriously though, I think kids freaked out when seeing that screenshot lol.

And these Druid players lately are spawning from a video that I had made, right before Druid was hit with wrath of god apocalypse nerfing. I know most of the players you're talking about, it's the same guys who whisper me trying to compare their Druid builds to mine. I'll guarantee you that 9 out of 10 of these Druid players you're seeing aren't even reaching a bottom plat 1 level. And I'll guarantee you that none of them are plat 2+. Druid builds really are bad man. Comparatively what's going on is that where a Druid has to wear Mender or Harrier to achieve heal output with CA Kit which destroys its DPS, other classes can match that self sustain while wearing DPS amulets and having quite seriously 4x the damage output or more.

I've already well explained the meat of the problem with Druid in several other threads. Here are a couple I could find:

Ah. I wouldn't be surprised though if the screen shot and subsequent thread was the impetus behind the nerf. As far as Druid is concerned, after Signet of the Wild got changed, I no longer care about druid in the slightest. I wouldn't be surprised if you were the cause of the resurgence.

You know, I thought about it and this is actually a better "in a nutshell" summary of quite exactly what is wrong with Druid today:

There are 2 primary mechanical issues with Druid:
  1. Not only has the CA Kit been heavily heavily nerfed over the years, but DPS has clearly received large power creep across all classes. The CA Kit is not like other classes, who largely for the most part in this patching, have A LOT of passive sustain. Whether it is regen, or traits with effects like regen that stack with regen, or traits that heal so and so amount during an evade or whenever you receive a boon, ect ect, it's a lot of passive sustain that just works while you play normally. This allows those classes to maintain offensive pressure while healing and to never really have to enter a defensive cycle unless they are planning to straight disengage and leave. the Druid CA Kit on the other hand, requires that you stop all offensive pressure and dedicate time and combos to benefit some amount of healing. Which is completely useless after all of the CA Kit nerfs and how much DPS has been power crept. There is no amount of healing during CA Kit, even while wearing Mender or Harrier with an Altruism Rune, that is worth stopping all offensive pressure to attempt to use. This is because something like a Holosmith that is even just #1 spamming you, is dealing a lot more damage ouput than you are healing. So this creates an effect where any beneficial healing that comes off CA Kit, is pretty much this: "Pop CA #3 on a water field, quickly turn off your CA to get stealth disengage for reposition." If you don't do this, you spend too much time in CA Kit and too much time revealed while being a punching bag as you try to heal, because you have no offensive pressure, rendering the heal output useless. The only thing the Druid can do is sneaky pop that #3 and stealth to reposition. This means that the CA Kit isn't so much about healing anymore, but more so the 13 condi clear and stealth disengage. That is really the primary purpose of CA Kit usage during this patching. The Druid like everything else, is benefitting MOST of its healing, from passive sources, command regens, rugged growth, troll unguent use.
    What this means is that the CA Kit is countered by every single other Kit in the game. The only thing it is good for, is running for disengage/reposition. Druid no longer functions like old HoT Bunkers. It no longer has the burst heal output required to stay in position and brawl against this power crept meta, and even if it tries, it has no offensive pressure while using the kit.
  2. The other problem is how CA Kit works. Not only is it on twice as long of a CD as a Forge or Shroud, but it requires a full tank to even activate. CA Kit can't just turn on with half a charge. The CA Kit gains a bit of fuel from attacking but this isn't nearly enough. The bulk of its fuel comes from heal ticks. To be able to even reliably activate CA Kit when you need it, it needs to be able to cycle quickly enough to actually put that 13 condi clear and stealth reposition to use. The only way to achieve this is with command regens and rugged growth, in conjunction with very specifically troll unguent. So the Druid, to even make CA Kit viable at all, is pigeonholed into Wilderness Survival and Beast Mastery. <- This is why Druids don't have damage, because they MUST use these trait lines for CA Kit to work. Now we have the 2nd part of this problem, which is the question of: "Do I care if my Druid has very low heal in CA Kit? Do I just mostly care about the 13 condi clear and free stealth?" Well, after all of the CA Kit nearing, even the CA Kit #3 is very poor self heal without some source of heal stat. If the Druid wants to benefit any healing output at all with the CA Kit, it has to wear at least an Altruism Rune, if it's attempting to run some kind of DPS on the Druid. And that +300 or w/e it is heal stat is like the bare minimum heal stat required to make CA Kit heal usage in some way useful. Remember, that CA Kit is ACTIVE USE KIT, not passive sustain. So to make such a kit useful while dropping all offensive pressure, requires quite a dedication to heal stat, if you plan on using the skills in it. If the Druid decides to bail on heal stat and go DPS, only using CA Kit to benefit condi clear and stealth reposition, he still faces the dilemma that the CA Kit usage isn't practical without command regens, rugged growth, and troll unguent to refill & cycle the full bar quickly enough. So even when a Druid is DPS, he still has to run Wilderness/Beast Mastery. Which generally leads to a Druid player recognizing that there is no reason to run DPS when the CA Kit is pretty much forcing the use of defensive trait lines to be functional. <- This is why Druids don't have damage.

But yeah, that's the 2 main problems. 1) CA Kit is too nerfed for an active skill use kit in a DPS power crept game where everything else has enormous passive sustain. 2) The mechanics of CA Kit require those heal ticks to fill its bar for use in a practical time frame, which forces the use of Wilderness/Beastmastery for the kit to be viable at all. Which seriously limits what the Druid can do in terms of finding ways to get DPS output, while still keeping the functionality of its kit viable.
What Arenanet should do, is make 0 heal stat heals from CA Kit HIGHER, and then lower the coefficient gains from wearing heal stat amulets. This way Druids can organize for more DPS output, but can't build around being a solid 1v2 Bunker so easily.

Before we get to "I've seen some good high damage Condi Druids or maybe even power Druids" I dunno about that. I think what people are seeing is when a Druid is being ignored for the most part in the match, because it is the least of the team's worries, and so he is actually being allowed to fill his CA Kit at a slow pace. Then someone goes around a corner or something and tries to engage it on a side node, after the first 3+ minutes of the match after it finally has its CA Kit full. In this event, a Skirmishing/Sage Condi Druid will have a short opening to launch an aggressive play on you because his CA Kit happens to be full, and so he has an opening to bomb you and stealth disengage to get away with it. Or if it was a GS Axe/Axe wielding Druid, he'll be able to go in for a Soulbeast like burst and be able to stealth disengage once to get away with it, before it's going to take him an inordinate amount of time to refill that bar again. But I am absolutely guaranteeing you, that if you were to try and 1v1 these Druid builds like this, you'd notice that the normal average encounter with them, will result in you being able to kill the Druid before it ever gets to use its CA Kit even once. <- And this is why Druids get pigeonholed into Wilderness/Beastmaster for that regen, growth, troll.

Telling you right now that anyone who runs Druid without Wilderness/Beastmastery is hindering themselves. If they want to stray from these mechanics, they will have a much stronger performance in every way by running Core or Soulbeast. Any Druid spec that is not Wilderness/Beastmastery is garbage compared to Core/Soulbeast. This really is unfortunately true. And even Wilderness/Beastmastery variants, just don't perform well after pet nerf and Ancestral Grace nuke. If we can get a bit of nerfing to DPS power creep and/or buffing to Druid in general, it could be a contender again. But as of now, the class is completely mechanically and statistically impaired compared to other Bruiser specs that exist right now.

Was healing potential nerfed as well for druid? because when i was healing i found i wasn't able to keep up with the damage some of the other guys did.

It was greatly nerfed quite some time ago. The only skill that is even worth using in the CA Kit now, is the #3. Pop it on a water field for combo heal, daze/blind an opponent if traited, turn off CA for stealth reposition. It is a complete waste of time to use any other skill if an opponent is targeting you or a team member at all.

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@Trevor Boyer.6524 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

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I can't really understand your point on "dodgerolling grants vigor" though. The 2 sources of vigor on the default Fire Weaver build comes from Elemental Contincengy (3s when struck while on water, 10s ICD); and Invigorating Strikes (3s when using a dual attack). Mantaining your supposed "big" vigor uptime would require a weaver to force itself on defensive stances, as the only 2 dual attacks that matter on sword weavers are Lava Skin and Pyro Vortex; and attuning to water for anything other than riptide - which is practically your healing skill - is usually bad. If somehow the vigor uptime on weavers is huge, just add an ICD for Invigorating Strikes on its vigor application (similar to Woven Stride). And for a light armor class, I really would prefer for it to rely on dodges for its defensive capabilities other than passive damage reductions/vitality or anything of that sort; as dodges requires you to have previous knowledge of your enemy's combos for its effective use.

Maybe the exhaustion effect could be applied as a (additional) way to halt the many on-demand evade frames a weaver has, but, imho, the main problem with Fire Weavers is its braindead damage application of simply proc Lava Skin, Primordial Stance and Glyph an stress your target with passive and huge amounts of burning. I'd be glad if this lazy design could be reworked into something more skill-based and less (if at all) passive.

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@"TheGreatEdgelord.7048" said:I can't really understand your point on "dodgerolling grants vigor" though. The 2 sources of vigor on the default Fire Weaver build comes from Elemental Contincengy (3s when struck while on water, 10s ICD); and Invigorating Strikes (3s when using a dual attack). Mantaining your supposed "big" vigor uptime would require a weaver to force itself on defensive stances, as the only 2 dual attacks that matter on sword weavers are Lava Skin and Pyro Vortex; and attuning to water for anything other than riptide - which is practically your healing skill - is usually bad. If somehow the vigor uptime on weavers is huge, just add an ICD for Invigorating Strikes on its vigor application (similar to Woven Stride). And for a light armor class, I really would prefer for it to rely on dodges for its defensive capabilities other than passive damage reductions/vitality or anything of that sort; as dodges requires you to have previous knowledge of your enemy's combos for its effective use.

Maybe the exhaustion effect could be applied as a (additional) way to halt the many on-demand evade frames a weaver has, but, imho, the main problem with Fire Weavers is its braindead damage application of simply proc Lava Skin, Primordial Stance and Glyph an stress your target with passive and huge amounts of burning. I'd be glad if this lazy design could be reworked into something more skill-based and less (if at all) passive.

Just give us an example of skill based dmg application of any class in GW2.....I DARE YOU , go on and give me an example of complex dmg rotation in gw2 that requires super-human cordination and concentration.

What will you pick ? : spin to win reaper ? ; spint -teleport guardian ? ; shiro teleport herald ? ; stealth burst clown fiesta? ; bull's rush CC lock? ; pewpew gazelle hero? mantra/symbol spam champion? 1-2-3-4-5 holo?

C'mon give me an example of skillful dmg application which you obviously play....

ha as cherry on the cake : You talk about light armor class lore as they should rely on dodges to survive but you conveniently forget that light armor should also do 3x more dmg than the rest..hence the light armor does any of that make sense to you?...if not I don't know why you have mentioned light armor or simply you never played another MMO before GW2

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

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@Trevor Boyer.6524 said:

@Axl.8924 said:

@Trevor Boyer.6524 said:I think memetics play a role in this debacle.
  1. Boonbeast emerges. kitten it's OP nerf it.
  2. Boonbeast sustain takes enormous hits, as well as Sig of Stone nerf, Boonbeast disappears.
  3. Sic Em Soulbeast shows up. kitten it's OP nerf it.
  4. Worldy Impact gets nerfed. I blame @Ovark.2514 for being caught in a screenshot in EC, landing a 63k WI.
  5. Sic Em gets nerfed. kitten it was so strong. That's why there are so many Ranger mains with the Best Of The Best title right? Regardless, I actually advocated a lot of suggestions on how to nerf Sic Em. I admitted it was too strong for what it was.
  6. A plethora of incoming Druid nerfs hit like some wrath of god natural disaster, and then Druid was gone as if it had never lived. Still to this day I truly have no clue why Arenanet chose to look at this one profession and rather nerf it, they destroyed it.

While you're busy blaming me for things, you might as well add on Boonbeast since, from what I could tell, I was the only one using saimoth (whose plasma is essential for boonbeast) in ranked before it became popular.

Also, I have seen some pretty decent druids lately. Dunno if they are high plat or not, but the spec isn't dead.

Edit: Also, what is EC? Nevermind i got it.

Blaming you was a joke for the purpose of bringing up that strike. 63k is the best single strike ever capture in spvp. But seriously though, I think kids freaked out when seeing that screenshot lol.

And these Druid players lately are spawning from a video that I had made, right before Druid was hit with wrath of god apocalypse nerfing. I know most of the players you're talking about, it's the same guys who whisper me trying to compare their Druid builds to mine. I'll guarantee you that 9 out of 10 of these Druid players you're seeing aren't even reaching a bottom plat 1 level. And I'll guarantee you that none of them are plat 2+. Druid builds really are bad man. Comparatively what's going on is that where a Druid has to wear Mender or Harrier to achieve heal output with CA Kit which destroys its DPS, other classes can match that self sustain while wearing DPS amulets and having quite seriously 4x the damage output or more.

I've already well explained the meat of the problem with Druid in several other threads. Here are a couple I could find:

Ah. I wouldn't be surprised though if the screen shot and subsequent thread was the impetus behind the nerf. As far as Druid is concerned, after Signet of the Wild got changed, I no longer care about druid in the slightest. I wouldn't be surprised if you were the cause of the resurgence.

You know, I thought about it and this is actually a better "in a nutshell" summary of quite exactly what is wrong with Druid today:

There are 2 primary mechanical issues with Druid:
  1. Not only has the CA Kit been heavily heavily nerfed over the years, but DPS has clearly received large power creep across all classes. The CA Kit is not like other classes, who largely for the most part in this patching, have A LOT of passive sustain. Whether it is regen, or traits with effects like regen that stack with regen, or traits that heal so and so amount during an evade or whenever you receive a boon, ect ect, it's a lot of passive sustain that just works while you play normally. This allows those classes to maintain offensive pressure while healing and to never really have to enter a defensive cycle unless they are planning to straight disengage and leave. the Druid CA Kit on the other hand, requires that you stop all offensive pressure and dedicate time and combos to benefit some amount of healing. Which is completely useless after all of the CA Kit nerfs and how much DPS has been power crept. There is no amount of healing during CA Kit, even while wearing Mender or Harrier with an Altruism Rune, that is worth stopping all offensive pressure to attempt to use. This is because something like a Holosmith that is even just #1 spamming you, is dealing a lot more damage ouput than you are healing. So this creates an effect where any beneficial healing that comes off CA Kit, is pretty much this: "Pop CA #3 on a water field, quickly turn off your CA to get stealth disengage for reposition." If you don't do this, you spend too much time in CA Kit and too much time revealed while being a punching bag as you try to heal, because you have no offensive pressure, rendering the heal output useless. The only thing the Druid can do is sneaky pop that #3 and stealth to reposition. This means that the CA Kit isn't so much about healing anymore, but more so the 13 condi clear and stealth disengage. That is really the primary purpose of CA Kit usage during this patching. The Druid like everything else, is benefitting MOST of its healing, from passive sources, command regens, rugged growth, troll unguent use.
    What this means is that the CA Kit is countered by every single other Kit in the game. The only thing it is good for, is running for disengage/reposition. Druid no longer functions like old HoT Bunkers. It no longer has the burst heal output required to stay in position and brawl against this power crept meta, and even if it tries, it has no offensive pressure while using the kit.
  2. The other problem is how CA Kit works. Not only is it on twice as long of a CD as a Forge or Shroud, but it requires a full tank to even activate. CA Kit can't just turn on with half a charge. The CA Kit gains a bit of fuel from attacking but this isn't nearly enough. The bulk of its fuel comes from heal ticks. To be able to even reliably activate CA Kit when you need it, it needs to be able to cycle quickly enough to actually put that 13 condi clear and stealth reposition to use. The only way to achieve this is with command regens and rugged growth, in conjunction with very specifically troll unguent. So the Druid, to even make CA Kit viable at all, is pigeonholed into Wilderness Survival and Beast Mastery. <- This is why Druids don't have damage, because they MUST use these trait lines for CA Kit to work. Now we have the 2nd part of this problem, which is the question of: "Do I care if my Druid has very low heal in CA Kit? Do I just mostly care about the 13 condi clear and free stealth?" Well, after all of the CA Kit nearing, even the CA Kit #3 is very poor self heal without some source of heal stat. If the Druid wants to benefit any healing output at all with the CA Kit, it has to wear at least an Altruism Rune, if it's attempting to run some kind of DPS on the Druid. And that +300 or w/e it is heal stat is like the bare minimum heal stat required to make CA Kit heal usage in some way useful. Remember, that CA Kit is ACTIVE USE KIT, not passive sustain. So to make such a kit useful while dropping all offensive pressure, requires quite a dedication to heal stat, if you plan on using the skills in it. If the Druid decides to bail on heal stat and go DPS, only using CA Kit to benefit condi clear and stealth reposition, he still faces the dilemma that the CA Kit usage isn't practical without command regens, rugged growth, and troll unguent to refill & cycle the full bar quickly enough. So even when a Druid is DPS, he still has to run Wilderness/Beast Mastery. Which generally leads to a Druid player recognizing that there is no reason to run DPS when the CA Kit is pretty much forcing the use of defensive trait lines to be functional. <- This is why Druids don't have damage.

But yeah, that's the 2 main problems. 1) CA Kit is too nerfed for an active skill use kit in a DPS power crept game where everything else has enormous passive sustain. 2) The mechanics of CA Kit require those heal ticks to fill its bar for use in a practical time frame, which forces the use of Wilderness/Beastmastery for the kit to be viable at all. Which seriously limits what the Druid can do in terms of finding ways to get DPS output, while still keeping the functionality of its kit viable.
What Arenanet should do, is make 0 heal stat heals from CA Kit HIGHER, and then lower the coefficient gains from wearing heal stat amulets. This way Druids can organize for more DPS output, but can't build around being a solid 1v2 Bunker so easily.

Before we get to "I've seen some good high damage Condi Druids or maybe even power Druids" I dunno about that. I think what people are seeing is when a Druid is being ignored for the most part in the match, because it is the least of the team's worries, and so he is actually being allowed to fill his CA Kit at a slow pace. Then someone goes around a corner or something and tries to engage it on a side node, after the first 3+ minutes of the match after it finally has its CA Kit full. In this event, a Skirmishing/Sage Condi Druid will have a short opening to launch an aggressive play on you because his CA Kit happens to be full, and so he has an opening to bomb you and stealth disengage to get away with it. Or if it was a GS Axe/Axe wielding Druid, he'll be able to go in for a Soulbeast like burst and be able to stealth disengage once to get away with it, before it's going to take him an inordinate amount of time to refill that bar again. But I am absolutely guaranteeing you, that if you were to try and 1v1 these Druid builds like this, you'd notice that the normal average encounter with them, will result in you being able to kill the Druid before it ever gets to use its CA Kit even once. <- And this is why Druids get pigeonholed into Wilderness/Beastmaster for that regen, growth, troll.

Telling you right now that anyone who runs Druid without Wilderness/Beastmastery is hindering themselves. If they want to stray from these mechanics, they will have a much stronger performance in every way by running Core or Soulbeast. Any Druid spec that is not Wilderness/Beastmastery is garbage compared to Core/Soulbeast. This really is unfortunately true. And even Wilderness/Beastmastery variants, just don't perform well after pet nerf and Ancestral Grace nuke. If we can get a bit of nerfing to DPS power creep and/or buffing to Druid in general, it could be a contender again. But as of now, the class is completely mechanically and statistically impaired compared to other Bruiser specs that exist right now.

Was healing potential nerfed as well for druid? because when i was healing i found i wasn't able to keep up with the damage some of the other guys did.

It was greatly nerfed quite some time ago. The only skill that is even worth using in the CA Kit now, is the #3. Pop it on a water field for combo heal, daze/blind an opponent if traited, turn off CA for stealth reposition. It is a complete waste of time to use any other skill if an opponent is targeting you or a team member at all.

Then is druid even worth using in SPVP for healing and support?

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@Arheundel.6451 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

Hence why I said nerf some of the damage modifiers. It's not like Maul consistently hits for 20.5k damage, does it?

Pretending that Maul does "boom" people for 10k+ with ease is just plain wrong. You're just lying to yourself here.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

Quick note, I'm not denying ranger has insane damage occasionally with a lot of setup. If either you or Odik had any reading comprehension skills you'd have seen that I've been suggesting nerfs to the damage modifiers that make high bursts like that possible. However, it's also worth noting that a MESMER main that never wins a single 1v1 is extremely strange, considering your class is one of the more difficult ones for people to fight against.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

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@Trevor Boyer.6524

  • I've also suggested nerfs to Sic Em and Unblockable as I thought those builds were too easy to play considering how much damage they were pumping out.
  • I've also suggested nerfs to the a/a s/wh bunker boonbeast pre-nerfs when it was meta.
  • I've also suggested nerfs to Gazelle and the damage modifiers that make hard hits (with setup) possible.

However, like you, I will not agree with the people who say 10k Mauls are the norm when that's clearly not the case. If ranger really could hit that hard, consistently, I'd win most of my duels within 10 seconds.

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@Trevor Boyer.6524 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper bullshit game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

Look man, say & suggest whatever you want, just make sure it's factual.

I mean look at this, right now you're claiming that:

  1. People claim 2-3k maul is normal. I've never once heard a person say that was normal. This is like an attempt to undermine what Ranger players are saying by making it look like they embellishing how weak maul is, when I have never once heard anyone claim such a thing.
  2. People saying ranger hits like a wet noodle? Never once have I heard anyone claim such a thing.
  3. A mobile Soulbeast hits for 20ks with 0 might while having 10s of dodging and invulning? What? No. Most builds you come across are going to be landing 6-8k mauls on average, and 10-12ks if some of the practical to use mods are all on and they are hitting a debuffed target while they have 25 might, and have vuln stacked. If you run glass builds like Eurantien's marks or the Berserker Skirmisher that I run, you'll start hitting 14ks or upwards of 16ks when you're able to land the ideal practical burst, which is not so easy to do, similar to a Power Shatter landing a finely executed 1HKO gimmick, or a Herald coming in at the right time with full energy, being able to blindside an opponent with a perfect combo and kill it in 2s or less. And then SOMETIMES once in a blue moon, when the stars & planets align, if a potato stands there and lets the Ranger wind up for a perfect burst while wielding something like Ovark's Harsh Master build, the Ranger might be able to land a 20k+ Maul, but after that his single strike modifiers deactivate and then his damage drops through the floor. Then he has to run and disengage for a full recycle of those CDs for a gimmick like that, because a Ranger capable of dealing that kind of single strike damage is very seriously running a pve like full damage build that has no defensive capabilities whatsoever, such to the point that literally any build out there, if it dodges the Ranger's burst, will be able to kill the Ranger in 2 hits or possibly 1HKO it right back. <- That is no embellishment. You're talking a build that doesn't even have access to self protection, gets 1 block, has no toughness, doesn't even get regeneration or condi clear outside of Bear Stance, if he chooses to use it over We Heal As One, which will lower his might output, and he won't have any sources of vigor or endurance replenishing qualities. He will get 1 block, 2 dodges, and then the Ranger dies on impact as soon as a Condi Mirage or a Spellbreaker follows it, or god forbid a Herald or Thief. You're also talking about an anomaly of a build to ever see in play. Maybe 1 out of 100 Rangers, might actually try to run a true 1HKO Harsh Master setup, and even with that 1 out of 100 player, it is highly unlikely that the person will possess anywhere near the experience & tact required to make such a build work even in bottom plat levels. I'm talking even old ranger mains like myself or shadowpass, or even eurantien. Running such high damage builds are fun, but they're no where even in the ballpark of viable once you begin to hit even a mid plat 1 level or beyond. The tells are too great, good players don't fall for it. So, yeah it is possible for a maul to hit 20k damage. However, seeing such a thing happen is not ordinary, but rather very rare, comparable to if a Scrapper ran some explosive DPS burst designed to come at you out of Sneak Gyro. That guy might actually catch you with that gimmick once or twice a season, and land like 20k+ damage on you during a 1s 1HKO, but how often does that really happen? The point being here is that you can't see something happen once, and then claim that is the norm for that class/output. This is especially very true with Ranger/Soulbeast right now, which has the highest amount of viable variants being played out of any class. Some of them are more sustainy less damage, others glass cannon high damage, barely any sustain at all. I feel like what you're doing is: "You see a Core Ranger who is super sustainy" and then "You see a Soulbeast who has a lot of damage" and then inside of your mind, these two different build structures become the same thing, resulting in forum posts like this where all Ranger/Soulbeast specs sustain like a Fire Weaver and deal 20k Mauls, which is just not true at all.
  4. Swoop hits for 14k? No. Kick hits for 18k? rofl rofl wow dude on. If any of that were true, you'd see 2x Rangers on every MAT team.
  5. Greatsword 3rd swing actually can land 9ks and 10ks with full buffs & sic em vs debuffed targets. That is actually true.
  6. Arrows do not shoot around walls or LOS at all. In fact, projectiles experience quite the opposite. There are so many strange spots in this game where you get "obstructed obstructed" while shooting at a player in a completely flat and even grounded area, for absolutely no reason at all. You must be experiencing lag desynching. I've discussed this with players before. I remember a particular instance where some guy thought I was hacking, because on his screen he had dropped off of the boardwalk at mid on Khylo map. Then on his screen, he saw me shoot through the boardwalk, my projectiles clipping through the graphics, hitting him with rapid fire all the way down to the cement and then he was downed. But on my screen, the guy was 1/2 a step from the ledge and hadn't entered any animations to fall at all. That's not arrows going around corners, that's lag.
  7. Rangers are not dealing 10-15k strikes with general longbow attacks. Sure, I could rig up a circumstance with a gimmick build and have my buddy let me align the stars on purpose ,and land a LB auto for 10-11k while sic em is activatd on the EC map, but that's not real. The highest damage you will realistically see from longbow auto, is going to be more like 6k-7k even with sic em activated and full buffs & vulns. Rapid Fire on the other hand, yeah if you stand there and eat that entire cast, I've hit players for as high as 32k in a single rapid fire. I actually have a video you can watch that will show very consistent 28ks and 30k rapid fires ganks. <- This if anything should be on the board for discussion, not Maul. A lot of people would say "just dodge the rapid fire" and that hold true if it is a direct 1v1 engagement, but when I approach a team fight and blindside someone, that isn't always as easy to do as it sounds. I'm admitting this to you right. Keep that in mind.
  8. As far as pets go, I don't even care about going into that topic atm. Friggin remove them from the game for all I care. Truthfully I feel that they impact combat so little, that it wouldn't make much of a difference if every pet in the game had half the damage and their utilizes removed. But the stat ball from beastmastery and added utility skills while in merge for Soulbeasts, that stuff is powerful. People complain about the wrong things man. Telling you.

~ edit - posted an old video for demonstration, but the more I watched it, the more I realized how much more damage everything was dealing before the several nerf ranger has received in the past year. Probably time to make a new video.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

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@shadowpass.4236 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

https://imgur.com/gallery/3TsnPdehttps://imgur.com/gallery/6qqQh54

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

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@shadowpass.4236 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

1550 lol. No. I hit 1685 on EU within a week of solo quing on a glass cannon mesmer build I just started using beginning at 1500 rating on my alt account.

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@shadowpass.4236 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

Dont assume what I think or do not thing, its not something you are very good at.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

Dont assume what I think or do not thing, its not something you are very good at.

I don't need to assume anything when you're the one spewing nonsense. Do you have a hard time remembering what you wrote a few hours ago?

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

What numbers are you crunching? The ones in your head? Because I can assure you, the game doesn't work like that.

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@shadowpass.4236 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

Dont assume what I think or do not thing, its not something you are very good at.

I don't need to assume anything when you're the one spewing nonsense. Do you have a hard time remembering what you wrote a few hours ago?

What numbers are you crunching? The ones in your head? Because I can assure you, the game doesn't work like that.

you can assure people all you want, the fact is, if soulbeast buffs himself throught the roof he will hit like a truck, and if his attack gets dodged he has followup attacks that are almost as much deadly as maul. the fact that you fail to grasp this is mind wracking.People like you try to overthink words of others,in your little head you BELIVE that I ment the following :Swipe always hits for 14kMaul always hits for 20,5kAuto always hits for 9kIn reality what I wrot is that IF you dodge full buffed maul, it will be followed by full buffed swipe or full buffed kick or any other attack that will hit almost as hard.becouse some bonuses are passive, some buffs like sic em last long time and some last until you land a hit.EVERY class has garbage damage when unbuffed, ranger is no exception.Condition is the only thing that can put out high numbers without actual buffs becouse they cant be buffed in the first place.crit doesnt work on it, there is almsot no condi damage/expertise boofs on trees and % dmg modifiers dont appear either.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

Dont assume what I think or do not thing, its not something you are very good at.

I don't need to assume anything when you're the one spewing nonsense. Do you have a hard time remembering what you wrote a few hours ago?

What numbers are you crunching? The ones in your head? Because I can assure you, the game doesn't work like that.

you can assure people all you want, the fact is, if soulbeast buffs himself throught the roof he will hit like a truck, and if his attack gets dodged he has followup attacks that are almost as much deadly as maul. the fact that you fail to grasp this is mind wracking.People like you try to overthink words of others,in your little head you BELIVE that I ment the following :Swipe always hits for 14kMaul always hits for 20,5kAuto always hits for 9kIn reality what I wrot is that IF you dodge full buffed maul, it will be followed by full buffed swipe or full buffed kick or any other attack that will hit almost as hard.becouse some bonuses are passive, some buffs like sic em last long time and some last until you land a hit.EVERY class has garbage damage when unbuffed, ranger is no exception.Condition is the only thing that can put out high numbers without actual buffs becouse they cant be buffed in the first place.crit doesnt work on it, there is almsot no condi damage/expertise boofs on trees and % dmg modifiers dont appear either.

Keywords here: "buffs himself through the roof"

Every single class can do similar levels of damage on a FULL GLASS CANNON BUILD (including mesmer!). If you're consistently dying to Sic Em onetrick rangers, you should learn how to survive against gimmick specs that can't do much else after blowing 80% of their cooldowns for a small window of burst.

But oh wait, you lose ALL of your 1v1s on a duelist class that's exceptionally difficult to kill when played at a mediocre level and yet somehow, you still have the audacity to think you know more about the game than all of these other more experienced/skilled players.

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@shadowpass.4236 said:

@Leonidrex.5649 said:Isnt ranger GS 4 the absolute best defensive cooldown in the game hands down? I just cant even find anything that comes remotly close to how overtuned that skill is.

on Daredevil is a 16s cd (traited) stunbreak, endurance regen, Pulmonary Impact proc on interrupt, 1.5s block, and the knockdown has both a lower cast time and lasts longer than the CC on GS4's Counterattack Kick.Not even close. One is a weapon skill and another utility slot, rofl. Ranger GS is literally busted and has everything -> evades,mobility, long block, CC's, spammable AOE damage (melee but still literally spams it)3s block channeling, 15s cd, EVADE->CC like fullcounter. Closest what I'd compare would be shield stance on warrior. There is literally no excuse to give anyone such busted skill and weapon to have everything at once

"Ranger GS is literally busted" LOL it can't trade with anything outside of GS4. Coming from someone who plays a class that can evade while CC'd that's rich.

I already said to nerf the block duration to 2 seconds, honestly 1.5 would still be fine. Just don't touch the cooldown and dumb down the game even more. There are so many classes with the ability to deal with blocks. Increasing the cooldown to 25 seconds is just ridiculous on a skill that can be baited out as easily as Full Counter and has even more ways to counterplay it.Like this exploit on gs autos was fixed and you were spamming threads how ranger is dead? :???Getting rid of obvious powercrept skill/exploits = DUMBING DOOOOOOOOOOOOOWN THE GAAAAAAAAAAAAAAAME!1111p.s im not playing even ¯_(ツ)_/¯

Ranger GS is a melee weapon that trades very poorly with almost everything. The only 2 reasons we were able to stand on node in a team fight or 1v1s on side nodes were due to the evades on the auto attacks and GS4's block. If GS4's cooldown gets doubled, ranger GS would be practically useless considering most other meta specs can pump out as much damage as a Maul crit every second or two.

Now, obviously you have trouble reading because you can't seem to comprehend the fact that I have listed several ranger nerfs that actually reduce the strength of the skills MORE than what Vallun proposed.

But yeah, if we're getting rid of obvious powercrept skills/exploits, let's remove Mirage's ability to dodge while CC'd, nerf Distortion/Desert Distortion and shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for free are way more unhealthy than a 12s cooldown block tied to a 3/4s animation knockback.

Plus, if we increase cooldowns enough, then we won't have anything better to do than spam 1 which is what happened to Druid. Doesn't that sound like fun?

p.s. I'm not playing either ¯\
(ツ)
/¯Ye, everyone do 5k+ autoattacks and average ttk is roughly 5 seconds by auto attacks only /sObsly I didnt read because didnt ask you for your "nerf suggestions". Changing topic onto another class to distract your own, how smart, no one ever done that ! (random nonsense complaints that arent even connected in any way ?).shatters because I'd say instant cast, high damage/hard CC abilities that mesmer receives for freeSo, basically, lets delete ranger pets, they get them for free ! They do high damage that other people have to avoid and spam CC's at their own will and have TWO of them with autoheal on swap ! The most busted thing is that they can use it even being dowend ! NO ONE CAN USE THEIR "features" being dead but ranger... cuz reasons.... ! The same goes for adrenaline/shroud/etc, they are all comes for "free" and therefore must be deleted wink-wink

Maul has 1.5k base damage traited on meta demo. 189% crit damage = 2.8k damage crits on Maul. Generally with some buffs here and there, GS Mauls will hit for 3.4k every 3.25 seconds if the enemy doesn't dodge the gigantic, audibly roaring spirit bear.

In other words, if someone does more than 1k damage per second, they will probably end up out-trading ranger greatsword's Mauls. The autos are slow and weaker than other autos so we lose in that regard as well.

I have a screenshot of 0 might soulbeast landing 20,5k maul on 0 vulnerability, demo amulet mesmer.Pretending that mault doesnt boom people for 10k+ with ease is just plain wrong.

That scenario is some "stars & planets aligning" stuff.

He'd have to be running Berserker with Scholar, Marksmanship for MoC and Remorseless, Pop Sic Em, and have Eternal Coliseum Sword Buff, otherwise with no might he's going to top out around 10k-12k max on a light target with no tough or prot. This means that the Ranger who hit with this Maul, would explode like a Thief running Berserker with no defense traits or utilities if you attacked it at all. And you wouldn't need to hit it with a Power Shatter, like a single Full Counter would chop it in half. Then a follow up Warrior GS#3 would down it.

You'd have run such a gimmicky build to pull that off, I'm talking unrealistically gimmicky, that the person who gets hit with that strike deserves to be 1HKO, especially if it was a Mesmer. How do you get hit by that elongated primed gimmick as a Mesmer? If you were complaining about some ranged attack that can hit you from 1500 range for 6k-7k I'd understand, but Maul? Come on man, the Mesmer has a plethora of stealth's & teleports to get away from that. Getting hit by a marks gimmick Maul is just lazy if you're playing Mesmer.

Oh and might I add that priming a Maul Gimmick like that is no more or less powerful or difficult to do, than a stealthed Power Shatter gank, with no more or less of a CD to be able to use. Well actually, the 28s CD on Sic Em is much more limiting than Power Shatter play right now.

that soulbeast in question ran signet of stone, alot of stealth. missed attack from stealth followed by spaming anything, when he lands any hit you insta die to 15k+ dmg from anything.People srsl need to open their eyes, when someone deals 20,5k dmg with 1 ability with 4s cooldown, while having 0 might and target with 0 vulnerability. then something IS wrong.

Why is a mesmer main trying to lecture others about balance in a game? Where are these example of balanced gameplay in the mesmer class?...From condi mirage to one shot PU mantra of pain core BS....
where is the balanced gameplay you talk about here?

I see people jumping from their main to condi mirage or deadeyes to "win" duels..but here you are trying to lecture people about true balance....give me a break

you are big salty lol My man.1v1 dont matter, I never win them and yet I climb how about that.I simply corrected the guy, ranger has insane damage, denying that is plain wrong

You didn't correct anything.

You are greatly embellishing your claims. You may be fooling some of these people in here and getting them all hyped up for the bandwagon, but you aren't fooling the Ranger mains who well know what it takes to land that kind of damage. Nor are you fooling any other decent player who understands how to identify where balance lies within GW2.

It's one thing to claim that "The Ranger has too much damage for the sustain it has, or it has too much sustain for the damage it has", those are opinions and I don't argue against people's opinions. You'll notice that in other threads where people state things like this ^ I never respond. But when people start posting propaganda to fuel a bandwagon where they begin to blatantly embellish and fabricate numbers & scenarios that are simply not true, I feel like I should respond, for the sake of keeping things real, before a class receives ridiculously unfair nerfing. An no, it isn't bias. I regularly stand up and debunk embellishment like this on a rather frequent basis for all classes. A great example is how I find myself defending Spellbreaker often lately. I don't even play that class, and it is one of the counters to a DPS Soulbeast nonetheless. So rather than advocate nerfing for something that counters my main class, I actually defend it. I was also a heavy advocate for Sic Em and Soulbeast Unblockable nerfing. Just keep that in mind when reading my feedback in this forum.

You'll notice that the difference between posts that I make, and general complaint posts, is that I usually always write a text wall essay full of a ridiculous amount of detailed information to well explain and support my statements with facts. Actually, this "20k Maul with no might no vuln vs demolisher, he slapped around 15ks with everything that he did" is such a misinformed & embellished claim, that I may take some time today to make a video and post it up, so people can view the truth behind this claim firsthand.

reread what I posted, people clain that 2-3k maul is the norm. its not. Maybe against protection guard with toughtness amulet.Nerf to rangers? All I ever really wanted is stupid pet fixed, and longbow fixed. its all I really wanted.Peeps go out of their way to say ranger hits like wet noodle while super mobile soulbeast with over 10s of dodges/invulns and hit for 20k+ with 0 might.If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers.Soulbeast I spoke about would have landed 9,1k dmg basic attack. I dont care if rangers damage gets nerfed. I like the game having more damage, becouse it becomes fastpaced and not boring snoozefest FB weaver scrapper kitten game. get out with that.but there is no reason for LB to shoot over 1500 range, other skills do that too and they should be fixed as well. Its glaring on ranger the most becouse arrows ALSO curve around the walls AND ranger can boom people for 10-15k from that bugged range.Pets teleporting, walking throught walls, tracking in stealth, ignoring clones. all SHOULD be fixed, I dont think it ever will but hey one can dream.

"If you dodge maul? swoop will hit you for 14k, if you evade it? kick for 18k? dodge it? basic attack for 9k. I was bored and crunched some numbers."

loooool

this people must use some sort of black magic then lol.Have you considered actually trying to hurt the golems? is this how you test damage?following your "testing" warriors arcings hit for 2-3k and not 10k. gs3 hits for 600/tick and not 3kwho needs to actually buff thenselfs before doing damage rofl

The first person in that screenshot just runs full zerker, glass cannon builds in unranked including Sic Em onetrick ranger.

The rest of the people you linked are also running full glass cannon.

What the hell are you talking about lmao?? Arcing Slices usually crit for like 4-6k. They'll only hit for like 7.6k-ish if they're fully buffed with might and other damage modifiers.

I'm not arguing with someone who thinks every classes autos do 10k damage except mesmer which is super weak! Right? Waste of my time and everyone else's. Maybe you should practice your 1v1 matchups a bit more and learn the game instead of complaining about how every class does 100-0s on demo amulet with no counterplay.

Like it's honestly kind of hilarious how high you think every classes' damage is. :joy: All of a sudden you see videos that show the builds and realistic damage output and you can't wrap your head around the fact that THAT'S how much damage these builds actually do. :joy: :joy:

im not the one creating whiny post about classes I dont like and whiny post the moment my main gets nerfed.you posted video of 3k mauls, I posted screenshot of 20,5k mault from ranger without might. this is almost 9 times more damage, if you think going "glass cannon" gives you 8 times more damage then bruiser then I dont know what you are taking but I want some too

edit, none of those screens are from unranked. all of it is from rank 1550+. not the highest rank but hey thats where you got stuck with opop mesmer right ?

I'm not the one who can't read.

I've suggested SEVERAL nerfs to ranger in this thread alone. My only point of contention is when someone like you thinks every single ranger attack can consistently do 10-20k damage.

Like what game are you even playing?

1550 lol. No. I hit 1685 on EU within a week of solo quing on a glass cannon mesmer build I just started using beginning at 1500 rating on my alt account.

Yes and you ended at 1593 rating if I remember correctly after writing at length how it was the hardest carry next to holosmith.

"It doesn't matter if you win by an inch or a mile, winning's winning." - Dominic Toretto

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