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For those complaining about rangers etc.


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Here’s a maul with boons and sic em as soulbeast - https://share.icloud.com/photos/0pYHLJRotVlEbOH-83MlqxdcwAnd on a popular thief build for ranked that also depends on damage modifiers- https://share.icloud.com/photos/0FlrlZ0gQPDzEAq210rIYzVpAIf you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage- https://share.icloud.com/photos/0Ws_OMQX4-4YUomsAT00PfxLgWhich was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build- http://gw2skills.net/editor/?PagAgqlNw2YYsLGJO8XnNdA-z5IWC2OAAnd the side node build- http://gw2skills.net/editor/?PagAYZlNw2YYsOGJWyXbNbA-zZAPBXOAAlso neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

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@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast - https://share.icloud.com/photos/0pYHLJRotVlEbOH-83MlqxdcwAnd on a popular thief build for ranked that also depends on damage modifiers- https://share.icloud.com/photos/0FlrlZ0gQPDzEAq210rIYzVpAIf you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage- https://share.icloud.com/photos/0Ws_OMQX4-4YUomsAT00PfxLgWhich was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build- http://gw2skills.net/editor/?PagAgqlNw2YYsLGJO8XnNdA-z5IWC2OAAnd the side node build- http://gw2skills.net/editor/?PagAYZlNw2YYsOGJWyXbNbA-zZAPBXOAAlso neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

given that overheat holo can aoe Crit from stealth for 18k is that people dont like getting hit.

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@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast - https://share.icloud.com/photos/0pYHLJRotVlEbOH-83MlqxdcwAnd on a popular thief build for ranked that also depends on damage modifiers- https://share.icloud.com/photos/0FlrlZ0gQPDzEAq210rIYzVpAIf you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage- https://share.icloud.com/photos/0Ws_OMQX4-4YUomsAT00PfxLgWhich was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build- http://gw2skills.net/editor/?PagAgqlNw2YYsLGJO8XnNdA-z5IWC2OAAnd the side node build- http://gw2skills.net/editor/?PagAYZlNw2YYsOGJWyXbNbA-zZAPBXOAAlso neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

Nice try, but how about we don't buy it?

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@mehelpu.7160 said:

@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast -
And on a popular thief build for ranked that also depends on damage modifiers-
If you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage-
Which was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build-
And the side node build-
Also neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

Nice try, but how about we don't buy it

I feel it’s a fair comparison of multiclass damage that shows damage modifiers and bunker damage isn’t out of wack.But you can think what you want, as long as we keep this thread PMA.

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I've never been bothered by ranger's high damage.I've always been bothered by the fact they can rotate through huge offensive followed by long periods of defense and survivability then do detargeting.

Them being so hard to catch makes it a real pain when they can do a full dps rotation on me then get away without any problem.

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@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast - https://share.icloud.com/photos/0pYHLJRotVlEbOH-83MlqxdcwAnd on a popular thief build for ranked that also depends on damage modifiers- https://share.icloud.com/photos/0FlrlZ0gQPDzEAq210rIYzVpAIf you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage- https://share.icloud.com/photos/0Ws_OMQX4-4YUomsAT00PfxLgWhich was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build- http://gw2skills.net/editor/?PagAgqlNw2YYsLGJO8XnNdA-z5IWC2OAAnd the side node build- http://gw2skills.net/editor/?PagAYZlNw2YYsOGJWyXbNbA-zZAPBXOAAlso neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

case closed, scrap of a screenshot proves everything. ranger can not be nerfed forever.

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@Leonidrex.5649 said:

@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast -
And on a popular thief build for ranked that also depends on damage modifiers-
If you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage-
Which was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build-
And the side node build-
Also neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

case closed, scrap of a screenshot proves everything. ranger can not be nerfed forever.

Plus several thief builds tuned to maximise damage at the cost of any realistic viability to try and muddy the waters. There is a reason D/P doesnt and has never used bound. And why Vault Spam staff sucks. Everything to try and keep Ranger unnerfed, eh?

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Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD (a moth***ng 4 second) capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

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@Alatar.7364 said:Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD (a moth***ng 4 second) capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

Maul a golem off CD and plz report back what its 5 hit chain deals individually and in total plz. Thanks.

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@Alatar.7364 said:Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD (a moth***ng 4 second) capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

The thing is pets aren’t doing that damage on normal. It’s actually like 70% due to the ranger when that’s happens with lots of damage modifiers. If tiger actually hits some one at any other time it’s like 3-4K damage at best on a crit for pounce. So what I’m talking about is relevant for like 90% of the time. If that burst 10% of the time is over tuned that’s ok, but ranger itself isn’t over tuned at all compared to other classes. Just for 1 prot holo can be tankier than ranger and hit 4-5k mortar kit hits without cd- so how is ranger it’s self busted. In conclusion the only thing that might even overtuned is that 1 burst that barely ever happens and is also very predictable and dodgable which for now is a l2p issue until if anet decides to change it

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@UNOwen.7132 said:

@"RedAvenged.5217" said:Here’s a maul with boons and sic em as soulbeast -
And on a popular thief build for ranked that also depends on damage modifiers-
If you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage-
Which was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build-
And the side node build-
Also neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

Plus several thief builds tuned to maximise damage at the cost of any realistic viability to try and muddy the waters. There is a reason D/P doesnt and has never used bound. And why Vault Spam staff sucks. Everything to try and keep Ranger unnerfed, eh?

Ppl have played dp w bound since it come out especially for ranked. There is no muddy waters unless you want to claim that anyone who ever played that stuff doesn’t exist or was bad.Again PMA ONLY thread.

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@RedAvenged.5217 said:

@RedAvenged.5217 said:Here’s a maul with boons and sic em as soulbeast -
And on a popular thief build for ranked that also depends on damage modifiers-
If you didn’t see both were about 8k.There’s also a ranger build popular for side noding which is more like 5k maulsAnd here is another side noding build also focused on damage-
Which was almost 10k which is considerably more.So is the problem on ranger that damage is way out of control or is it just because they are finding success with it?For reference here’s the backstab build-
And the side node build-
Also neither of these builds are nearly as glassy so cannot we just play tanky things if you don’t like getting hit hard by zerker builds?

Plus several thief builds tuned to maximise damage at the cost of any realistic viability to try and muddy the waters. There is a reason D/P doesnt and has never used bound. And why Vault Spam staff sucks. Everything to try and keep Ranger unnerfed, eh?

Ppl have played dp w bound since it come out especially for ranked. There is no muddy waters unless you want to claim that anyone who ever played that stuff doesn’t exist or was bad.Again PMA ONLY thread.

They havent. There isnt anything to add here, outside of perhaps rare individuals, in particular at the lower levels, no D/P thief ever ran Bound over Dash. Of course they didnt, its bad. You trade mobility, in particular out of combat mobility, which is very important for minor damage increase that comes with clunkier damage combos, which arent even remotely as important. Hence youre trying to muddy the water by creating max damage builds noone uses (due to them being bad) and comparing them to builds that people do use (And that arent max damage as a result). Its dishonest.

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@RedAvenged.5217 said:

@Alatar.7364 said:Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD
(a moth*
**
ng 4 second)
capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

Just for 1 prot holo can be tankier than ranger and hit 4-5k mortar kit hits without cd- so how is ranger it’s self busted.

Which mortar kit skill hits for 4~5k?

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@Sigmoid.7082 said:

@Alatar.7364 said:Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD
(a moth*
**
ng 4 second)
capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

Just for 1 prot holo can be tankier than ranger and hit 4-5k mortar kit hits without cd- so how is ranger it’s self busted.

Which mortar kit skill hits for 4~5k?

The autos for one

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@RedAvenged.5217 said:

@"Alatar.7364" said:Think you kind off completely ignored the fact that whats an issue about Ranger is 11k Tiger pounces and 10k Bird attacks. Even got one 5k bird AA on me.So since Ranger has Maul on 4 second CD
(a moth*
**
ng 4 second)
capable of 8k dmg AND two pets that both have separate CD for between 8k - 11k then I am pretty sure that comparing it to glass backstab thief is not exactly fair, not to mention that none of the thief builds you linked are popular or even played because A) No thief build uses Assassin's Signet anymore, B.) It never did use it at the same time as using SoA and C) Staff build

Just for 1 prot holo can be tankier than ranger and hit 4-5k mortar kit hits without cd- so how is ranger it’s self busted.

Which mortar kit skill hits for 4~5k?

The autos for one

What a blatant falsehood. Unless theyre stacked with might (which they themselves can only do off of HGH, which incurs a lengthy cooldown) will not hit harder than 2.4k. And even that only works if theyre on max heat and using capacitor. Though I got curious and tried doing that, while also equipping Explosives and Firearms over Alchemy and Inventions (which is no longer "Prot" holo anymore"). 3.8k seems about the limit in realistic combat scenarios.

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@"RedAvenged.5217" said:https://clips.twitch.tv/ConsiderateSuaveEggPRChaseNot falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is with stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for 1k. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

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@UNOwen.7132 said:

@"RedAvenged.5217" said:
Not falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is
with
stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for
1k
. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

New type of build a variant of prot holo. Very short clip w/ only 1 mortar hit was at least 3.3k may have misread for 3.8. But I play against chaithe a lot his build is very commonly 4k at least per hit

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@RedAvenged.5217 said:

Not falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is
with
stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for
1k
. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

New type of build a variant of prot holo. Very short clip w/ only 1 mortar hit was at least 3.3k may have misread for 3.8. But I play against chaithe a lot his build is very commonly 4k at least per hit

There have been a few hits, actually. 3.3k was just the highest, the others were lower. And no, "at least 4k" is nonsense. He had 15 stacks of might when he hit the 3.3k. Even if he had 25 stacks (which for the record: Thats not realistic), that still wouldnt be enough. Its a damage boost of (varies depending on the rune) at max 18% extra. Max you could get with 25 stacks of might is 3.8k. Short of 4k, let alone more. And again, thats with 25 stacks of might, which arent realistic. Youd have to stack up Might from your Capacitor (which takes quite a while) and quaff some Elixirs. Even then Im not sure its enough.

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@UNOwen.7132 said:

Not falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is
with
stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for
1k
. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

New type of build a variant of prot holo. Very short clip w/ only 1 mortar hit was at least 3.3k may have misread for 3.8. But I play against chaithe a lot his build is very commonly 4k at least per hit

There have been a few hits, actually. 3.3k was just the highest, the others were lower. And no, "at least 4k" is nonsense. He had 15 stacks of might when he hit the 3.3k. Even if he had 25 stacks (which for the record: Thats not realistic), that still wouldnt be enough. Its a damage boost of (varies depending on the rune) at
max
18% extra. Max you could get with 25 stacks of might is 3.8k. Short of 4k, let alone more. And again, thats with 25 stacks of might, which arent realistic. Youd have to stack up Might from your Capacitor (which takes quite a while) and quaff some Elixirs. Even then Im not sure its enough.

No actually he wasn’t on mortar kit earlier in the clips he only used 1 auto on mortar kit which was in 3.3k or 3.8k don’t care to double check

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@RedAvenged.5217 said:

Not falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is
with
stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for
1k
. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

New type of build a variant of prot holo. Very short clip w/ only 1 mortar hit was at least 3.3k may have misread for 3.8. But I play against chaithe a lot his build is very commonly 4k at least per hit

There have been a few hits, actually. 3.3k was just the highest, the others were lower. And no, "at least 4k" is nonsense. He had 15 stacks of might when he hit the 3.3k. Even if he had 25 stacks (which for the record: Thats not realistic), that still wouldnt be enough. Its a damage boost of (varies depending on the rune) at
max
18% extra. Max you could get with 25 stacks of might is 3.8k. Short of 4k, let alone more. And again, thats with 25 stacks of might, which arent realistic. Youd have to stack up Might from your Capacitor (which takes quite a while) and quaff some Elixirs. Even then Im not sure its enough.

No actually he wasn’t on mortar kit earlier in the clips he only used 1 auto on mortar kit which was in 3.3k or 3.8k don’t care to double check

You really need to get your stories straight. He starts on Mortar Kit. Doesnt hit anything, but still. Then he switches back to Mortar later, and hits 2 autos there. One hits for 3.3k. The other for 2.8k. One of them might have been a Thermogenic Shell (unclear), but thankfully that skill does the exact same amount of damage, so it wouldnt change anything. And then at the end of the clip he pulls out Mortar again and starts blasting. Hitting for 1.1k a pop. And then we see him with 23 might after quaffing all his elixirs hitting one last auto ... for 1.3k. Course, that was on a bunker, but you get the idea.

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@UNOwen.7132 said:

Not falsehood here’s 1 auto against a bunker build for 3.8k

Youd have to timestamp if you want to point to something specific in such a long clip. The hardest any Mortar Shot hits there is 3.3k, which is
with
stacked might. Its also on a Condi Rev who doesnt run toughness, so its not "against a bunker build". Against a bunker build you see it hit for
1k
. Im also not sure if thats prot holo since he doesnt seem to be running Rune of Resistance, but that I dont know.

So even with stacked might which incurs a long cooldown, thats still a far cry from "4k-5k".

New type of build a variant of prot holo. Very short clip w/ only 1 mortar hit was at least 3.3k may have misread for 3.8. But I play against chaithe a lot his build is very commonly 4k at least per hit

There have been a few hits, actually. 3.3k was just the highest, the others were lower. And no, "at least 4k" is nonsense. He had 15 stacks of might when he hit the 3.3k. Even if he had 25 stacks (which for the record: Thats not realistic), that still wouldnt be enough. Its a damage boost of (varies depending on the rune) at
max
18% extra. Max you could get with 25 stacks of might is 3.8k. Short of 4k, let alone more. And again, thats with 25 stacks of might, which arent realistic. Youd have to stack up Might from your Capacitor (which takes quite a while) and quaff some Elixirs. Even then Im not sure its enough.

No actually he wasn’t on mortar kit earlier in the clips he only used 1 auto on mortar kit which was in 3.3k or 3.8k don’t care to double check

You really need to get your stories straight. He
starts
on Mortar Kit. Doesnt hit anything, but still. Then he switches back to Mortar later, and hits 2 autos there. One hits for 3.3k. The other for 2.8k. One of them
might
have been a Thermogenic Shell (unclear), but thankfully that skill does the exact same amount of damage, so it wouldnt change anything. And then at the end of the clip he pulls out Mortar again and starts blasting. Hitting for 1.1k a pop. And then we see him with 23 might after quaffing all his elixirs hitting one last auto ... for 1.3k. Course, that was on a bunker, but you get the idea.He was on mortar kit at the start and missed everything than swapped off mortar kit and then swapped back where he hit 1 for 3.5k which was hard to see becuz second hit was 3.3k and was over laid on top of 3.5.LITERALLY ANY CAN SEE THAT maybe wear your glasses
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