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@"Arheundel.6451" said:Warrior is a sort of general class, if people want to just win duel with a heavy armor class...then try to learn rev, it's made for that. Warrior is class that brings support, AoE CC and role adaptability while being relatively hard to killThen why post a montage video of a player being lucky during a couple of sequences?All classes should be "general" classes, with a few that specialize a bit more in some specific areas. Right now, it seems like Warrior is a balanced class in a sea of overspecialized classes that either mop the floor with it or have sufficient defensive abilities that make it a minor annoyance. It's neither the paper, the rock or the scissors, but plays a minor role of each, which is, in fact, useless.

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@kshaeko.5647 said:

@"Arheundel.6451" said:Warrior is a sort of general class, if people want to just win duel with a heavy armor class...then try to learn rev, it's made for that. Warrior is class that brings support, AoE CC and role adaptability while being relatively hard to killThen why post a montage video of a player being lucky during a couple of sequences?All classes should be "general" classes, with a few that specialize a bit more in some specific areas. Right now, it seems like Warrior is a balanced class in a sea of overspecialized classes that either mop the floor with it or have sufficient defensive abilities that make it a minor annoyance. It's neither the paper, the rock or the scissors, but plays a minor role of each, which is, in fact, useless.

With all due respect, I don't think warrior is missing in defensive skills , I do have one warrior and used it for like 600 hrs both in pvp and wvw roaming/zerg burst so I am familiar with traits/skills and CD . The skill cap for each profession is different, some like warriors are easier to pick up and do well with but they're bound to reach a peak performance wall before other professions which are harder to start with and i think that's fair, if somebody invest more time and effort than you...the reward should be higher too.

There is no magical build that will let you win against all classes at all times with any class atm and yet...warrior is strong , it has strong utilities and traitlines ( minus arms which is terrible but again all classes have some terrible traitline )

If you ask me , warrior has got the tools to counter most other specs in specific scenarios...but you won't be able to beat duel designed classes on a warrior in most cases but again warrior got the tools to avoid any unfavorable position, it's a balanced class more than others that are relegated to a single duel role and nothing else.

ranger?...you can beat a warrior by abusing your pets and ranged dmg..but you're useless in teamfight, zerg fights and generally unfun to use outside 1v1 duelsthief?...same as rangerrevenant?...yeah that one got some busted builds but they will be nerfed soon

The rest?...warriors got the tools to chase, stall or beat ( depending on build ) or simply running away from ( yeah good players swallow their pride and pick their fights ).

In the end if you're looking for a duel class/sidenoder specialist....warrior not for you, if you're looking for a "good everywhere and can do something useful while being easy to play and hard to kill"...then yeah pick warrior

P.SUse warrior to either stall or +1 the enemy, there are builds for each

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@"Arheundel.6451" said:

Warrior is exactly where is supposed to be, I shake my head reading the comments of people complaining about "overnerfed" HS...for a passive heal requiring no action or healing power investment it was way too strong ; the might generation was way too high...overall warrior was overperforming .

Warrior is a sort of general class, if people want to just win duel with a heavy armor class...then try to learn rev, it's made for that. Warrior is class that brings support, AoE CC and role adaptability while being relatively hard to kill

Duelling on warrior now is harder as it is on other professions too

Did you watch the video ?In 2vs2 he has to play like a thief (hit and run) all the time and you say warrior is competitive in sustain ? Good joke...

WvW is a complete other story, the higher and more variable stats help a lot.

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@Tom.5914 said:

@"Arheundel.6451" said:

Warrior is exactly where is supposed to be, I shake my head reading the comments of people complaining about "overnerfed" HS...for a passive heal requiring no action or healing power investment it was way too strong ; the might generation was way too high...overall warrior was overperforming .

Warrior is a sort of general class, if people want to just win duel with a heavy armor class...then try to learn rev, it's made for that. Warrior is class that brings support, AoE CC and role adaptability while being relatively hard to kill

Duelling on warrior now is harder as it is on other professions too

Did you watch the video ?In 2vs2 he has to play like a thief (hit and run) all the time and you say warrior is competitive in sustain ? Good joke...

....'cause he's playing with zerker amulet and burst spec...that's how you're supposed to play when using that amulet, if you want more sustain then invest in sustain like all other specs built for sustain! where they actually use a healing or tanky amulet...if instead you're looking for a spec that get sustain, can burst/duel and teamfight....that's called broken and will always be nerfed soon or later no matter how many times you jump professions.

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I think warrior is are in a great spot at the moment and the shining example of perfect balance.

The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

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@James.1065 said:I think warrior is are in a great spot at the moment and the shining example of perfect balance.

The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

Says a broken reaper player lmao

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@Multicolorhipster.9751 said:you can tilt people by stunlocking them in place for upwards of 10 seconds at a time. That's mentally damaging and tilts people, and that's how you win fights.

Can confirm that, even if you don't do a lot of damage, consistently being obnoxious in your rotation will make people press more buttons than they would with a level head, and that can on some occasions be even more valuable than downing them immediately.

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Is axe off-hand just a meme in higher tiers? I tried shield but I feel like it's just prolonging the inevitable. With my core warrior spec I can easily dish out ~11k damage to light armor targets in a single Bull's Charge stun with axe beyblade spin, and the follow-up burst gives 21% more overall damage for finishing them off. Kinda gimmicky maybe, but I've had some success with it at low tier.

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@Azure The Heartless.3261 said:

@Psycoprophet.8107 said:Says a broken reaper player lmao

Reaper's weak right now. Literally nobody needs to stand in anything it does except guard/FB, and they have access to enough blocks and cc to mitigate shroud whenever it's up.

LMAO reapers weak hahaha with the damage cuts shroud in way overperforming esp on core necro and reaper shroud dps is still overperforming compared to most. Right now as it stands core necro and burn guards are literally thee most spammed spec, most matches in last few weeks have 2 of each in each match. Theres a reason why dh/guards and necro have seen a huge increase in playtime and dh have one of highest win rates even in plat said cmc.May as well call this gbage pvp guard&necro wars 2.

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@"Azure The Heartless.3261" said:Can confirm that, even if you don't do a lot of damage, consistently being obnoxious in your rotation will make people press more buttons than they would with a level head, and that can on some occasions be even more valuable than downing them immediately.

Oh yeah? Well what you call obnoxious, I also call obnoxious.

But it is also ingenious. For years I played Warrior thinking I was meant to be a dangerous melee brawler like so many others before me, but I was wrong. Everything has lead up to this moment now, and never has it been more clearer how Warrior; specifically Spellbreaker, was truly meant to be played. As a passive stunlocking point-holder.

Damage is for the brutes, barbarians, and berserkers of this world, but we are sophistimicated, we are cultured, and we understand that any conflict can be overcome with love. We understand that all life is both beautiful and valuable, and that true victory comes spiritually. In the wise words of Mahatma Gandhi(My personal inspiration for this build):

5iKVrnB.jpg

Even if your opponent beats you physically; through Karma, eventually every strike made to the passive Spellbreaker will be rewarded with 14 CC's, a broken keyboard on the enemy's end, as well as total spiritual victory over your aggressor. Namaste.

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@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....but majority of warriors don't seem to accept the fact that dmg comes with a price tag...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

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I am having enough with current warrior mains!

You want to do dmg?...Use zerker amulet, burst set up utilities and gameplay

You want sustain ?.....Use a bunker amulet at the cost of dmg, it was absolutely retarded that warrior with zero healing power could heal as much as a mender ele ...absolutely retarded

Some numbers for you :1)pre-patch no healing power- "might makes me right" was at 113 I believe or 133 can't remember + HS healing like 340? per second + "magebane" and it was nut sustain +burst dmg +tank ....that's called broken AF

If I add core warrior with "Tactics" again at 0 healing power : "mending might" + "might makes me right" + "for great justice" and that was easy 6.5k heal every 20s...a single shout alone..forget the heal signet, adrenaline health ( if running defense ) and GS burst/shield block adding more might...again broken AF

2)After patch - you can reach the same levels of sustain by investing in over 1200 healing at the cost of dmg ofc, that's how professions like ele works.

Warrior is 100% fine now...people are just not used to trade sustain for dmg...welcome to reality then

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@Arheundel.6451 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get fked by blinds and weakness spam.oh wait, now i got fked by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

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@Lighter.5631 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get kitten by blinds and weakness spam.oh wait, now i got kitten by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

Was waiting for this...

let's all run warhorn so we don't get kitten by blinds and weakness spam. oh wait, now i got kitten by power

Yes! It's called balance..we can't have a "ring to rule them all" sort of build, you must have counters, hard counters even to guarantee some resemblance of fun for other players..I am not the one who think too intelligent of himself

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Did you eat a bit too many Bull's Charges, since you seem to not like warrior.Warrior is arguably one of the weakest classes if not the weakest class right now. I think warrior is fine but certain other classes needs to be brought in line since they are overperforming now.

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@Arheundel.6451 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get kitten by blinds and weakness spam.oh wait, now i got kitten by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

Was waiting for this...

let's all run warhorn so we don't get kitten by blinds and weakness spam. oh wait, now i got kitten by power

Yes! It's called balance..we can't have a "ring to rule them all" sort of build, you must have counters, hard counters even to guarantee some resemblance of fun for other players..I am not the one who think too intelligent of himself

LOL dude, having to sacrifice defense for strength or vise versa in build making doesn't determine balance.You do realize what you are saying is like sayingNecro is taking blood magic, so it's sacrificing damage for sustain, so it's balanced, lol nonsense.

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@Lighter.5631 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get kitten by blinds and weakness spam.oh wait, now i got kitten by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

Was waiting for this...

let's all run warhorn so we don't get kitten by blinds and weakness spam. oh wait, now i got kitten by power

Yes! It's called balance..we can't have a "ring to rule them all" sort of build, you must have counters, hard counters even to guarantee some resemblance of fun for other players..I am not the one who think too intelligent of himself

LOL dude, having to sacrifice defense for strength or vise versa in build making doesn't determine balance.You do realize what you are saying is like sayingNecro is taking blood magic, so it's sacrificing damage for sustain, so it's balanced, lol nonsense.

It's not nonsense though, it's opportunity/cost. Does the sustain of blood allow you to win fights that you otherwise would lose by taking higher damage traits which wouldn't let you end the fight before you ran out of health? Works the opposite way too.

http://peped.org/economicinvestigations/activity-core-concept-2-opportunity-cost/

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@apharma.3741 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get kitten by blinds and weakness spam.oh wait, now i got kitten by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

Was waiting for this...

let's all run warhorn so we don't get kitten by blinds and weakness spam. oh wait, now i got kitten by power

Yes! It's called balance..we can't have a "ring to rule them all" sort of build, you must have counters, hard counters even to guarantee some resemblance of fun for other players..I am not the one who think too intelligent of himself

LOL dude, having to sacrifice defense for strength or vise versa in build making doesn't determine balance.You do realize what you are saying is like sayingNecro is taking blood magic, so it's sacrificing damage for sustain, so it's balanced, lol nonsense.

It's not nonsense though, it's opportunity/cost. Does the sustain of blood allow you to win fights that you otherwise would lose by taking higher damage traits which wouldn't let you end the fight before you ran out of health? Works the opposite way too.

what a class has to give up in order to gain something else has nothing to do with it's position inside the pool. that's why it made non sense here.unless you agree with the statement of necro is balanced because it's taking blood magic.

unless you start comparing opportunity/cost of one class to another, then you may argue it has something to do with balance.but clearly, that dude is not doing.

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@Lighter.5631 said:

@Lighter.5631 said:can confirm because everybody crapping out blind, weakness, aoe CC and area denial which craps over warrior.

You have Berserk stance and more condi clear or can even slot warhorn for more condi clear/resistance if choosing tactics.....sounds too crazy? Warrior got plenty of condi removal options and generous access to resistance.....
but majority
of warriors don't seem to accept the fact that
dmg comes with a price tag
...at least from now, before you could get everything in a single build...not anymore, you need to make choices, pick your fights wisely and try to be useful while doing that.

Warriors got truck load of condi clear but all that comes at a price...a price you're not willingly to pay like other classes

boi oh boi, runs warhorn, why didn't i think of that, guys let's all run warhorn so we don't get kitten by blinds and weakness spam.oh wait, now i got kitten by power thief/rev/ranger/guardian because i don't have a shield? silly me

you think people haven't tried other amulet and other builds? you think too intelligent of yourself.

Was waiting for this...

let's all run warhorn so we don't get kitten by blinds and weakness spam. oh wait, now i got kitten by power

Yes! It's called balance..we can't have a "ring to rule them all" sort of build, you must have counters, hard counters even to guarantee some resemblance of fun for other players..I am not the one who think too intelligent of himself

LOL dude, having to sacrifice defense for strength or vise versa in build making doesn't determine balance.You do realize what you are saying is like sayingNecro is taking blood magic, so it's sacrificing damage for sustain, so it's balanced, lol nonsense.

It's not nonsense though, it's opportunity/cost. Does the sustain of blood allow you to win fights that you otherwise would lose by taking higher damage traits which wouldn't let you end the fight before you ran out of health? Works the opposite way too.

what a class has to give up in order to gain something else has nothing to do with it's position inside the pool. that's why it made non sense here.unless you agree with the statement of necro is balanced because it's taking blood magic.opportunity/cost is set for balancing diversity/specialization within one self, it has nothing to do with balance between all classes.

You said:"LOL dude, having to sacrifice defense for strength or vise versa in build making doesn't determine balance.You do realize what you are saying is like sayingNecro is taking blood magic, so it's sacrificing damage for sustain, so it's balanced, lol nonsense."

Choosing a trait line over another is an opportunity cost, regardless of how YOU perceive it's value or balance it's still an opportunity cost and the game really is balanced around this concept. Whether necro is balanced or whether the opportunity cost of taking blood is balanced has nothing to do with the bold part, you're saying taking one trait line over another doesn't determine balance but it does.

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@Arheundel.6451 said:

@"Redseven.3985" said:Warrior is garbage right now unless you play the 1 viable build. Very disappointing. There should be at least 6 viable builds 2 for each specialization (at least!) Why are we forced into this extremely small play-style.

Warrior is exactly where is supposed to be, I shake my head reading the comments of people complaining about "overnerfed" HS...for a passive heal requiring no action or healing power investment it was way too strong ; the might generation was way too high...overall warrior was overperforming .

Warrior is a sort of general class, if people want to just win duel with a heavy armor class...then try to learn rev, it's made for that. Warrior is class that brings support, AoE CC and role adaptability while being relatively hard to kill

Duelling on warrior now is harder as it is on other professions too

Just another example of providing poor evidence. I shake my head reading people using these kind of garbage evidence in supporting their claims.There are only a small portion of sPvP montage, and all of them are against Warrior. Dont you think the argument: war can 1v1 a war means war is fine in the sPvP is a joke?

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@Psycoprophet.8107 said:

@James.1065 said:I think warrior is are in a great spot at the moment and the shining example of perfect balance.

The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

Says a broken reaper player lmao

Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

Core necro on the other hand could be considered broken

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@James.1065 said:

@James.1065 said:I think warrior is are in a great spot at the moment and the shining example of perfect balance.

The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

Says a broken reaper player lmao

Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

Core necro on the other hand could be considered broken

necro players whine when its broken, they whine when its balanced they whine when its op, is there ever end ?

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