Scoobaniec.9561 Posted May 9, 2020 Share Posted May 9, 2020 Riposting shadow - 30 energy, no longer grants fury/endurancePhase traversal - 25 energy, no cd, no quickness, no unblockable, reduced range to 900Jade winds - 40 energy cost, removed vuln, probably reduced radius as well to 360 Link to comment Share on other sites More sharing options...
Trianox.3486 Posted May 9, 2020 Share Posted May 9, 2020 Hummm I'm not sure that turning the two first skills into basically simply movement skill is that great, unless you reduce even more energy cost.Revenant traits have so many internal cooldown or restrictions on application, it's nice to have skills that grant quickness, unblock, endurance, fury, etc. relatively on demand. That's actually a bit my issue with the current skills.They do a lot for a decent energy cost, but sometimes I wish I would only have a simple teleport or a simple "withdraw"/evade back.And I wish I had a 4th utility option to choose which would been less movement focused, and more boon based. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 9, 2020 Share Posted May 9, 2020 Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted May 9, 2020 Author Share Posted May 9, 2020 @LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their life Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 9, 2020 Share Posted May 9, 2020 @Scoobaniec.9561 said:@LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their lifeYes, because a heavy armor duelist/teamfight/+1 class should totally be able to permanently hunt down an 11k hp medium armor mobility/+1 class with low prolonged dueling potential. Totally makes sense! /s ? Link to comment Share on other sites More sharing options...
Zaret.1450 Posted May 10, 2020 Share Posted May 10, 2020 Just to be sure , you want to nerf shiro?If its a yes then , why? It isnt that strong , i mean it is designed to pvp so maybe there is good but i dont think it needs a nerf at least not now that we have lost hammer almost completely .Please guys stop asking for rev nerfs when there are still warriors and guardians breaking the metas Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted May 10, 2020 Share Posted May 10, 2020 Do not touch my Jade Winds. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted May 10, 2020 Share Posted May 10, 2020 Here's what I'll do to Shiro : Enchanted Daggers - Add a flip skill which consumes remaining daggers for HP.Riposting Shadows - 30 Energy, gives Vigor onlyPhase Traversal - 30 Energy, 900 rangeImpossible Odds - give Quickness back or reduce cost to -6 Jade Winds - 40 Energy, pulses Vuln in an AoE for 3 pulses, and then stuns for 2 seconds. Each pulse applies 5 Vuln stacks. Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted May 10, 2020 Author Share Posted May 10, 2020 @LucianTheAngelic.7054 said:@Scoobaniec.9561 said:@LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their lifeYes, because a heavy armor duelist/teamfight/+1 class should totally be able to permanently hunt down an 11k hp medium armor mobility/+1 class with low prolonged dueling potential. Totally makes sense! /s ?Thief hardcounter rev. Just the steal skill alone is a big f u doing massive damage and slowing for eternity ignoring how how easy it is for them to cleanse torment/chill and make half of ur kit useless due to stealth@zaswer.5246 said:Just to be sure , you want to nerf shiro?If its a yes then , why? It isnt that strong , i mean it is designed to pvp so maybe there is good but i dont think it needs a nerf at least not now that we have lost hammer almost completely .Please guys stop asking for rev nerfs when there are still warriors and guardians breaking the metasI want Shiro utility skills to be usable without consuming nearly ur whole nergy bar in 1 skill press. Reminder rev starts at 50 energy and 1 riposting shadows leaves you with 10 energy left and in current state wep skills cost energy as well too for whatever reason leaving you basically a sitting duck.The problem with rev skills is that they do too many things at once Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted May 10, 2020 Author Share Posted May 10, 2020 @Yasai.3549 said:Here's what I'll do to Shiro : Enchanted Daggers - Add a flip skill which consumes remaining daggers for HP.Riposting Shadows - 30 Energy, gives Vigor onlyPhase Traversal - 30 Energy, 900 rangeImpossible Odds - give Quickness back or reduce cost to -6 Jade Winds - 40 Energy, pulses Vuln in an AoE for 3 pulses, and then stuns for 2 seconds. Each pulse applies 5 Vuln stacks.Sounds good but how ajde winds would work? As channeled ability i cant see it working Link to comment Share on other sites More sharing options...
Jobber.6348 Posted May 10, 2020 Share Posted May 10, 2020 @Scoobaniec.9561 said:Sounds good but how ajde winds would work? As channeled ability i cant see it workingLike how Corona Burst works.Press once > effect pulses > explodes. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 10, 2020 Share Posted May 10, 2020 @Scoobaniec.9561 said:@LucianTheAngelic.7054 said:@Scoobaniec.9561 said:@LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their lifeYes, because a heavy armor duelist/teamfight/+1 class should totally be able to permanently hunt down an 11k hp medium armor mobility/+1 class with low prolonged dueling potential. Totally makes sense! /s ?Thief hardcounter rev. Just the steal skill alone is a big f u doing massive damage and slowing for eternity ignoring how how easy it is for them to cleanse torment/chill and make half of ur kit useless due to stealthThat’s only partially true. Certain thief builds hard counter-ish certain rev builds (but only when played by good players). Also Essence Sap (thief stolen skill) only slows for 1s, so not sure that qualifies as “for an eternity.” ?.Hard counters are fine for the game. Each class and build should have weaknesses and even hard or mostly hard counters that can be used against them. What isn’t fine is having a class that can perma-hunt any other class with a super cheap no-CD teleport, which is what your suggestion would give back to Rev. Did you play Rev on its release week? Or even during the first 6 months? Phase Traversal was utterly broken without the CD or higher energy cost. These were good changes and they remain good changes to this day. Link to comment Share on other sites More sharing options...
Buran.3796 Posted May 10, 2020 Share Posted May 10, 2020 @Scoobaniec.9561 said:Riposting shadow - 30 energy, no longer grants fury/endurancePhase traversal - 25 energy, no cd, no quickness, no unblockable, reduced range to 900Jade winds - 40 energy cost, removed vuln, probably reduced radius as well to 360Currently the main difference in PvP between a Thief and a power Rev is that the Herald has much better sustain in teamfights. If you reduce the extra effects on the current Shiro skills you will find that:1) The damage won't be that great.2) In n vs n teamfights the Rev will die fast.At the moment power Rev clearly loses vs Thieves and Mesmers, and the other classes are so tanky that there's no point to try to solo them, even if we think that we would win. Also, there's no reason to touch Jade Winds: does 0 damage and spents the whole energy of the legend swap, so the follow up is usually an auto attack. Is more a team-fight oriented tool than a skill which benefits Revs on duels. Link to comment Share on other sites More sharing options...
Zaret.1450 Posted May 10, 2020 Share Posted May 10, 2020 @Scoobaniec.9561 said:@LucianTheAngelic.7054 said:@Scoobaniec.9561 said:@LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their lifeYes, because a heavy armor duelist/teamfight/+1 class should totally be able to permanently hunt down an 11k hp medium armor mobility/+1 class with low prolonged dueling potential. Totally makes sense! /s ?Thief hardcounter rev. Just the steal skill alone is a big f u doing massive damage and slowing for eternity ignoring how how easy it is for them to cleanse torment/chill and make half of ur kit useless due to stealth@zaswer.5246 said:Just to be sure , you want to nerf shiro?If its a yes then , why? It isnt that strong , i mean it is designed to pvp so maybe there is good but i dont think it needs a nerf at least not now that we have lost hammer almost completely .Please guys stop asking for rev nerfs when there are still warriors and guardians breaking the metasI want Shiro utility skills to be usable without consuming nearly ur whole nergy bar in 1 skill press. Reminder rev starts at 50 energy and 1 riposting shadows leaves you with 10 energy left and in current state wep skills cost energy as well too for whatever reason leaving you basically a sitting duck.The problem with rev skills is that they do too many things at onceThen i agree with you sry i misunderstood Link to comment Share on other sites More sharing options...
Lighter.5631 Posted May 10, 2020 Share Posted May 10, 2020 @Scoobaniec.9561 said:@LucianTheAngelic.7054 said:Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay Poor thieves. A shame they couldnt get away for once in their lifeyes, because this changes only affect thieves, lol no, 0 cd phase traversal is the dumbest thing happened in gw2lol, no unblockable no quickness, you effectively deleted yourself from +1 role just so you can spam more skill without thought? Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted May 11, 2020 Share Posted May 11, 2020 @Yasai.3549 said:Jade Winds - 40 Energy, pulses Vuln in an AoE for 3 pulses, and then stuns for 2 seconds. Each pulse applies 5 Vuln stacks.I don't think I'd like this for the simple fact of it consuming energy on cast. It is an important skill to be able to stow and is easy to interrupt. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted May 11, 2020 Share Posted May 11, 2020 @"Pterikdactyl.7630" said:@Yasai.3549 said:I don't think I'd like this for the simple fact of it consuming energy on cast. It is an important skill to be able to stow and is easy to interrupt. I think it will be great because on 50> Energy yu can precast and PT, or precast and Deathstrike with 50 Energy. Link to comment Share on other sites More sharing options...
phokus.8934 Posted May 11, 2020 Share Posted May 11, 2020 @Yasai.3549 said:@"Pterikdactyl.7630" said:@Yasai.3549 said:I don't think I'd like this for the simple fact of it consuming energy on cast. It is an important skill to be able to stow and is easy to interrupt. I think it will be great because on 50> Energy yu can precast and PT, or precast and Deathstrike with 50 Energy.You*. You’re driving me nuts here.Jade Winds is fine as it is. That vuln pulsing would be absolutely bananas. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 11, 2020 Share Posted May 11, 2020 Even if jade winds gives aoe stun + vulvn, it shouldnt cost more than 30but btw, i would be completely fine with having movement-only abilities.So low(er) energy , but no quickness on PT or removing cripple etc on RS (this could be all a part of the Devastion trait that only removes immob atm)Also Spirit boon to shiro should give either Fury or Quickness, not just 2 might lol Link to comment Share on other sites More sharing options...
Funky.4861 Posted May 11, 2020 Share Posted May 11, 2020 If this is for pvp/wvw only then fine. I'm quite happy with my trait and utility/weapon skills synergies in pve txvm, so i'd be disappointed if any of those proposals made it to the game. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted May 11, 2020 Share Posted May 11, 2020 @Yasai.3549 said:@"Pterikdactyl.7630" said:@Yasai.3549 said:I don't think I'd like this for the simple fact of it consuming energy on cast. It is an important skill to be able to stow and is easy to interrupt. I think it will be great because on 50> Energy yu can precast and PT, or precast and Deathstrike with 50 Energy.Precast? Is there something I am missing? How do you precast before a port on Rev? Both PT and Deathstrike have cast times. I still think it automatically consuming energy upon cast start would be a huge nerf. Being able to stow Jade is extremely important if you see somebody dodge or pop stab last minute. Also just imagining fighting a Thief and getting stolen on while casting it sounds horrid. I think it's fine at 50e. Only thing I think needs changing for it is for some of its damage to return when they re-evaluate CCs. It is one of those high telegraph, high impact CC's like Chilled to the Bone and Prime Light Beam that could use it.Edit: I think I see what you are saying, I must have misunderstood your proposed functionality. Are you saying it would still have a cast time (not channel time) and after the cast time it would begin to pulse the vuln and then stun at the end? If that's the case, it seems like it would make it harder to actually land the CC if it had a cast time, a delay, and the pulsing vuln as a further indicator that a stun is coming. Link to comment Share on other sites More sharing options...
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