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nerf mallyx pull


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@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

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@wevh.2903 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

Hmmm never found it a problem myself.

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@Psycoprophet.8107 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

Hmmm never found it a problem myself.

do u know what 360 radious mean? tornado radious is 240 , literally u can cc ppl spammin leap far away from them

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@wevh.2903 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

Condi rev only has stability if it 1) breaks a stun while taking the trait for 1s stability 2) takes Jalis at the cost of losing Glint or 3) gets it from an outside source. Rev is one of the easiest classes to CC in the game since most don’t take Jalis.

Also 35 energy Mallyx pull isn’t “spammable” if you want to actually survive and/or do damage

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It used to be 240, it was meh. Anet decided it was better to increase it because it takes a miracle to hit more than 2 targets which is how best the class is played near many players and I agree because it's an obvious skill to dodge as well.

Recently was increased 35 cost which is now perfectly balanced, because back then is was /overly/ used a lot (Not spammed!) and that would cause people to run out of stunbreaks pretty fast.

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@LucianTheAngelic.7054 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

Condi rev only has stability if it 1) breaks a stun while taking the trait for 1s stability 2) takes Jalis at the cost of losing Glint or 3) gets it from an outside source. Rev is one of the easiest classes to CC in the game since most don’t take Jalis.

Also 35 energy Mallyx pull isn’t “spammable” if you want to actually survive and/or do damage

3ppl on the leg this seasson play a comp of three revs with mallyx/jalis u dont need glint

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@Shao.7236 said:It used to be 240, it was meh. Anet decided it was better to increase it because it takes a miracle to hit more than 2 targets which is how best the class is played near many players and I agree because it's an obvious skill to dodge as well.

Recently was increased 35 cost which is now perfectly balanced, because back then is was /overly/ used a lot (Not spammed!) and that would cause people to run out of stunbreaks pretty fast.

the animation isnt obvios when u get pulled 360 away from the rev and more in 3v3

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@Shao.7236 said:It used to be 240, it was meh. Anet decided it was better to increase it because it takes a miracle to hit more than 2 targets which is how best the class is played near many players and I agree because it's an obvious skill to dodge as well.

Recently was increased 35 cost which is now perfectly balanced, because back then is was /overly/ used a lot (Not spammed!) and that would cause people to run out of stunbreaks pretty fast.

i dont mind making it less cost but 360 radious doenst match with it animation , u can see the animation leap when it falls around u but not when rev uses at max range , and by spamable i mean u can use it at least once by leg swap

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Yo-Yo Pulling Gimmick designs/mechanics should be entirely removed from the game period!!(here is a clear difference between Guild Wars 1 vs Guild Wars 2 designs/mechanics- Guild Wars 1 design/mechanics took competition serious whereas Guild Wars 2 design/mechanic turn competition into a clown show, children play)

Yo-Yo Pullings, Peek-a-Boo-Stealth. 'Look at me, i can do anything i want' Loss of Profession roles.......all need to go in the trash alongside with other Gimmicks

Either this game continues being looked upon as a children play, clown fiesta -press #1 button=Win show game or shape itself up to be taken as a serious mature, learning game!!

8 years has long pass by Guild Wars 2 and there are no more excuses left to why this game can not shape itself up

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@wevh.2903 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

spammable? u mean like "wasting all energy for one pull"

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yeah, no. the biggest strength of the pull is setting up for your team, and you can only use it sparingly because you will eat all of your energy. its basically useless to use in a 1v1 unless to interrupt a heal, which then makes it so they cant do damage... so..

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@wevh.2903 said:

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

@Psycoprophet.8107 said:Umm yeah its 360 but isn't it the shortest range pull in the game? Or is this a joke thread?

almost spammable pull on a high value aoe condition class with stab/resistance uptime yee seemss like joke thread . Thats why there r ppl runnig 3 revs comp perma ccing ppl aroud xd

Condi rev only has stability if it 1) breaks a stun while taking the trait for 1s stability 2) takes Jalis at the cost of losing Glint or 3) gets it from an outside source. Rev is one of the easiest classes to CC in the game since most don’t take Jalis.

Also 35 energy Mallyx pull isn’t “spammable” if you want to actually survive and/or do damage

3ppl on the leg this seasson play a comp of three revs with mallyx/jalis u dont need glint

3v3 should NOT be balanced around. Period. Same with 2v2.

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