Rodril.1385 Posted August 17, 2021 Share Posted August 17, 2021 Now 'Elemental Refreshment' procs on every skill activation (even on dismount), thus i have barrier spikes up to 10k, without Stone Resonance nor Rune of Sanctuary. Thank you Anet! We all were wrong, blaming you for no love to ele! (Hope it will be fixed soon, feeling guilty for players, who cannot do any damage to me) 1 9 Link to comment Share on other sites More sharing options...
WindBlade.8749 Posted August 17, 2021 Share Posted August 17, 2021 Don't fix it. 4 Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted August 17, 2021 Share Posted August 17, 2021 Shuuu, delete your post, don't say anything about "you know what". 1 Link to comment Share on other sites More sharing options...
Ochosan.4071 Posted August 17, 2021 Share Posted August 17, 2021 This bug actually makes Weaver feel like a complete class again. I'm loving it. 8 Link to comment Share on other sites More sharing options...
MrAmputatoes.6031 Posted August 18, 2021 Share Posted August 18, 2021 Seriously, this makes weaver so much more playable.... and enjoyable. 5 Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted August 18, 2021 Share Posted August 18, 2021 41 minutes ago, MrAmputatoes.6031 said: Seriously, this makes weaver so much more playable.... and enjoyable. And its not even OP. Like, most of the weavers I see died to 1v2 pretty shortly at ~1600 rating. They will win the 1v1 against most matchup, but that's the same as before. Link to comment Share on other sites More sharing options...
zitounae.4803 Posted August 18, 2021 Share Posted August 18, 2021 Haven't tried pvp but ele actually feels nice in PvE . At last I can feel like the golem killer king they claime ele to be without beeing one of the few top pro keyboard pianist Virtuose Link to comment Share on other sites More sharing options...
Ragebru.1397 Posted August 18, 2021 Share Posted August 18, 2021 4 hours ago, Sunshine.5014 said: And its not even OP. Like, most of the weavers I see died to 1v2 pretty shortly at ~1600 rating. They will win the 1v1 against most matchup, but that's the same as before. Superior Elements: Increased the duration of applied weakness from 3 seconds to 5 seconds in PvE only. Elemental Refreshment: The total amount of barrier granted by this trait and the increase per point of healing power have been increased by 20% in PvE only. Link to comment Share on other sites More sharing options...
Sloth.8729 Posted August 18, 2021 Share Posted August 18, 2021 (edited) I am actually having fun on weaver again. Pls dont revert lol. It's a playable class again. Edited August 18, 2021 by Sloth.8729 3 Link to comment Share on other sites More sharing options...
Hellissane.3041 Posted August 18, 2021 Share Posted August 18, 2021 TBH, revert it for pvp/wvw. But keep it for PvE, makes ele feel so much better. 1 2 Link to comment Share on other sites More sharing options...
Daraku.2106 Posted August 18, 2021 Share Posted August 18, 2021 (edited) Imo this is extremely balanced in pve but kitten in wvw and pvp. Maybe they could add a fat internal cooldown to the bug in competitive game modes but otherwise this needs to stay. The only reason why you wouldn't want to fix this bug is because maybe someone could come up with a solution that also fixes core ele (imo tempest is balanced because overload water is really good even with no stats). Edited August 22, 2021 by Daraku.2106 1 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted August 18, 2021 Share Posted August 18, 2021 This is basically the scrapper barrier trait lol, fun in pve. Link to comment Share on other sites More sharing options...
Tabootrinket.2631 Posted August 18, 2021 Share Posted August 18, 2021 (edited) Yes leave it like this in PvE please. Also lore wise it makes sense : the APM is so high that the dust keeps flying around them 24/7 Edited August 18, 2021 by Tabootrinket.2631 1 1 Link to comment Share on other sites More sharing options...
AsterionStarbreaker.9564 Posted August 18, 2021 Share Posted August 18, 2021 Honestly, I have to wonder what they did to cause this bug. Logically it should have just been a number tweak, did they forget a comma or like... accidentally commented out a line somewhere when applying the 20% increase? Don't get me wrong, it's a nice bug but like... how did upping a number by 20% cause... well... all of this? 2 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted August 18, 2021 Share Posted August 18, 2021 Never underestimate the spaghetti-like quality of anet's code. 1 Link to comment Share on other sites More sharing options...
WindBlade.8749 Posted August 18, 2021 Share Posted August 18, 2021 1 hour ago, AsterionStarbreaker.9564 said: Honestly, I have to wonder what they did to cause this bug. Logically it should have just been a number tweak, did they forget a comma or like... accidentally commented out a line somewhere when applying the 20% increase? Don't get me wrong, it's a nice bug but like... how did upping a number by 20% cause... well... all of this? maybe the code was ok but a merge of code removed the wrong line and they didn't check everything after the merge including this trait changez Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted August 18, 2021 Share Posted August 18, 2021 Similar to the healing signet : every "spells" heal you, even some traits, effect on sigil, attunement swap etc Link to comment Share on other sites More sharing options...
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