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Are you OK with class stacking ?


toxicarko.6923

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I mean, I don't see anything wrong with class stacking. If a team is made of five indentical class with the same build and they win, perhaps it's not the fault of the class stacking, but more because of the balance of the build. If a team is made of five indentical class but with different builds, I don't even see it as class stacking. A burn guard is totally different from a boon guard. A condi mesmer is not the same as a power mesmer, and I don't see why they can't both play in the same team.

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@Woltarion.6829 said:I mean, I don't see anything wrong with class stacking. If a team is made of five indentical class with the same build and they win, perhaps it's not the fault of the class stacking, but more because of the balance of the build. If a team is made of five indentical class but with different builds, I don't even see it as class stacking. A burn guard is totally different from a boon guard. A condi mesmer is not the same as a power mesmer, and I don't see why they can't both play in the same team.

I mean by class, the specialisations not the professions.. But anyway you are OK with that system, if Anet doesn't have a problem with class stacking you may be true, but I have a critical mind :)

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well i had ranked in p1 wher ther was 3 condi guards, 1 condi wever, and heal druid that was solo node

thay lost hard, as dps scrapper i took purge gyro, and just condi clease aoe thay whole burn stacts even from my team as thay don't had any other condi than fire

it's totaly fair to stack classes as it's easier to counter them that way

problem is not evryone is skilled inaf, or have knowlage to do it

and thats key reson why some ppl have 60-75% win ratio solo, and other hard stuck silver-gold with bots

in my cause it was only 1 ability change, that bring me and my team victory in group fights

but it's my opinion from that rank that i achived solo as scrapper

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Honestly class stacking is good because it easily gives anet the ability to see the fotm broken classes that everyone jumped to for obvious reasons, not that anet pays attention anyway. In g3-plat 1 I've had matches with 6 necros lol and the majority have a multiple assortment of necros, guards, and ren. Its actually nice to see a holo, ele , Ranger or warrior these days.I know that's not exactly what u meant as class stacking but its still a version of it.

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If Blue team consist of Cores or 1x specialization from each class , while the the Red team has 3x same specialization .... Blue gets 1 points per 2 sec + 50 less points needed to win based on how many Core they have at the start of the game (if they switch Cores > the effect is permanently lost) :P
edit:Or switching Elite>Core and playing it for 7 min , the effect/threshold is also reduce(5 people using elites for 150 points gain and the all play core for auto win/comeback vs Bunkers)Uno Card , Magic Dandy Fingers:P

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I'm ignoring your framing.

Class stacking, ideally, should be fine. If the balance of builds were in such a way that a support[X], a mobility[X] and a DPS[X] could all exist and be viable, I'd love to see it.

Unfortunately, people use class stacking right now to exploit easy-to-win-with builds that escaped balancing, but that isn't the fault of the class at core in particular.

I'm wary to shelve all class stacking because once Anet commits to a change that large, it is impossible to get them to revert it, and I'd like the room for a bunker guard and burst hammer guard to play on the same team.

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