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qtfy's Power Deadeye build is the epitome of crappy.


Zacchary.6183

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https://qtfy.eu/guildwars/thief/power-deadeye-build-guide/

I mean I don't want to sound harsh because I know they bust their ass on everything. But I have absolutely no idea how they thought simply slapping DE on their original power d/d build would have worked. There is almost no synergy in this entire build. It... idk just look at it. There is just so many things wrong with it. :#

I think it's time to send them a few emails and suggest something better.

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@Sobx.1758 said:Ah yes, because qtfy dps meter build on a training golem is a key issue that needs to be addressed asap when we're talking about deadeye. :neutral:

I agree with that somewhat. What is really irking me is that build they used. Like:

  • Why did they use Twin Fangs instead of Assassin's Fury on a glass cannon build that would lose the bonus after a single hit?
  • Why are they using BQoBK on a build that does not maximize quickness uptime?
  • Why is Spider Venom even part of a power build?

Also for shits and giggles, I did a weaponset DPS comparison last night using my rotation against their rotation on the Raid DPS testing golem in LA. My usual build was the control for the testing so the numbers I had were low.

Rifle: steady 9.6k for the first two parses and then dropped to 6.2k after RfI and Mercy were on constant CD.P/P: steady 6.4k until I ran out of initiative and CDs.D/D with backstab spam: steady 7.4k which dropped to 7.1k after initiative and CDs were blown, also used Shadow Meld but couldn't use RfI.D/D auto attack only: steady 6.4k

I figured that their build was a bit unrealistic though, since it is near impossible that you could stand there and expect all backstabs to hit without you dying or the target facing you. Hence this topic.

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Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

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@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

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@Dahkeus.8243 said:Unless you have something that can DPS in the range of 30-35k with realistic buffs, it really doesn't matter.

Yeah, unfortunately there isn't. Until anet gives Deadeye that sm0l damage buff and people start using Deadeye like it was meant to be used we will never see anything else other than Staff and d/d conditions on their lists.

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@Zacchary.6183 said:

@Dahkeus.8243 said:Unless you have something that can DPS in the range of 30-35k with realistic buffs, it really doesn't matter.

Yeah, unfortunately there isn't. Until anet gives Deadeye that sm0l damage buff and people start using Deadeye like it was meant to be used we will never see anything else other than Staff and d/d conditions on their lists.

Eh, deadeye is pretty useful in Escort style segments at least. They can burn soft enemies down faster that I ever could with a Daredevil, and remain relatively safe from hazards. That, and bosses with a small opening for massive damage.

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@Zacchary.6183 said:

@Asur.9178 said:

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

Uhm, condi thief isn’t exactly meta for all bosses.

As far as the trait goes. By that logic you shouldn’t be running Scholar runes. Plus that’s what healers are for :)

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even if you cant stay above 90% twin fangs is better as you still have 7% crit chance from side or behind while might should be at 25 anyway. tho if i can maintain twin fang and scholar bonus on full berserk in WvW, i think it can be maintained easily in pve especially with healers and other supports like reflects and blocks.

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@Zacchary.6183 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

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@ArcanistSeven.8720 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

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@Leo Schrodingers Cat.2497 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

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@Zacchary.6183 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

Interesting, (as far as I understood) last time I said numbers aren't everything, you insisted that numbers are all that matter, because "the rest is just opinion and preferences"? :DYou can't just keep changing your stance depending on what currently fits your argument...

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@Sobx.1758 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

Interesting, (as far as I understood) last time I said numbers aren't everything, you insisted that numbers are all that matter, because "the rest is just opinion and preferences"? :DYou can't just keep changing your stance depending on what currently fits your argument...

I never said Deadeye was good, only that it provably isn't trash like some people want to believe. And since everyone who has been trashing the spec have not shown one iota of evidence to prove their statements, it can only be assumed that it is their baseless opinions.

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@Zacchary.6183 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

Interesting, (as far as I understood) last time I said numbers aren't everything, you insisted that numbers are all that matter, because "the rest is just opinion and preferences"? :DYou can't just keep changing your stance depending on what currently fits your argument...

I never said Deadeye was good, only that it provably isn't trash like some people want to believe. And since everyone who has been trashing the spec have not shown one iota of evidence to prove their statements, it can only be assumed that it is their baseless opinions.

I didn't write you wrote it's good, are you answering to the right post?

Also many people -me quite some time ago included- listed tons of problems with the spec and the rifle itself, saying all of that is "baseless opinon" is just trying to shut down anyone who thinks differently than you.

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@Sobx.1758 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

Interesting, (as far as I understood) last time I said numbers aren't everything, you insisted that numbers are all that matter, because "the rest is just opinion and preferences"? :DYou can't just keep changing your stance depending on what currently fits your argument...

I never said Deadeye was good, only that it provably isn't trash like some people want to believe. And since everyone who has been trashing the spec have not shown one iota of evidence to prove their statements, it can only be assumed that it is their baseless opinions.

I didn't write you wrote it's good, are you answering to the right post?

Also many people -me quite some time ago included- listed tons of problems with the spec and the rifle itself, saying all of that is "baseless opinon" is just trying to shut down anyone who thinks differently than you.

DE is far more then Rifle just as Daredevil is more then staff.

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@Sobx.1758 said:

@Asur.9178 said:Raid/cm comps provide 25 stacks of might without thief's presence. Assassins's Fury is a wasted trait, when you can gain 7% crit damage.

Raid/cm comps provide 100% quickness and alacrity without thief's presence. BQoBK synergies with PT.

Spider Venom shared with 5 people with 100% alacrity is a higher DPS than any other joke of a utility.

It doesn't matter how hard you try to defend it, because a fact is a fact, even if you choose not to believe it.

Deadeye is trash. Period!

Deadeye is trash to you. That is your opinion. Opinions mean nothing.

EDIT: Also, d/d conditions is meta for raids. Nothing else works in the thief repertoire, so whatever your justification is for that build is pointless.EDIT2: 7% is great! Then you get hit! Now there is no 7%!

No Deadeye is trash its numbers and performance compared with other classes proves that. Deadeye is good in your opinion and as you said opinions mean nothing when compared to facts.

So... where does player skill and style come into play here in these facts?

Apparently, player skill is not important either as it doesn't factor into their equation. All builds are supposed to carry the player. XD

Interesting, (as far as I understood) last time I said numbers aren't everything, you insisted that numbers are all that matter, because "the rest is just opinion and preferences"? :DYou can't just keep changing your stance depending on what currently fits your argument...

I never said Deadeye was good, only that it provably isn't trash like some people want to believe. And since everyone who has been trashing the spec have not shown one iota of evidence to prove their statements, it can only be assumed that it is their baseless opinions.

I didn't write you wrote it's good, are you answering to the right post?

Also many people -me quite some time ago included- listed tons of problems with the spec and the rifle itself, saying all of that is "baseless opinon" is just trying to shut down anyone who thinks differently than you.

Then what were you insinuating?

Also I am not denying that the spec and the rifle could use some improvement, but flat out saying its trash is false. Just like you and the people who share your thoughts, I and the people who share my thoughts think that there really isn't that much of a problem with either of them. Could the DPS be a bit higher? Yes. Does the concept need to be redone? No. Is TRB a bad skill? Maybe.

But when I make a statement I am prepared to prove it using concrete data. Math being one of them. I have yet to see that from the other side.

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Twin Fangs is objectively better than AF for group PvE. AF has zero purpose because any and all might gain will be capped from other players, anyways. Even below 90% HP and attacking from the front, it still means TF = AF. In any other case, it's just simply better.

Not to mention damage modifiers are multiplicative. That 7% ends up being closer to 12% overall which depending on the build, even without any external might at all can still be superior in DPS to AF.

Permanent quickness is already often not permanently maintained and stacks in duration, anyways, so the quickness itself is awesome because it buffs damage during its uptime. Further, BQoBK also buffs raw stats allowing full zerk to have 100% crit chance and an effective 7 stacks extra might. Personally, I think M7 may be better on the basis that the 6% additive would deal better DPS overall post-other-modifiers, but I haven't done the math to really verify that claim since I no longer really care/don't PvE.

The choice of spider venom is because it's basically 30 stacks of poison which at 750 condition damage base ends up being pretty substantial for its duration; it's probably ticking like 3k per pulse which is pretty decent all things considered. Whether or not that outweighs SoA (especially if taking SoA and M7 to offset the precision gains from BQoBK), again, I don't know because I haven't done the math for SoA.

It's not outlandish; even core thief is just better than DE, though, because ANet went through with this terrible sniper concept.

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Kitty wouldn't call DE bad. Yush, it has max. damage potential but power d/d is the easiest build ever to pull a decent damage on. (though p+p thief is easier with few k's lower dps). Even without spotter and EA it can easily pull 24k DPS on golem just by auto-attacking (dag 2 after 25% left). And if you add backstabs to it, it's a couple k's higher. Kitty's quite good at losing focus and ruining rotations but even she manages to easily pull 25k DPS on VG's first phase on that build and keep it around 18k thru the rest of the fight with not-that-good squads. (Meanwhile, p/p core thief pulls 21k during first phase while doing greens.)

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