WvW has a lot of issues atm and anet is fixing so slowly that they cant keep up with the development of the game. When we got eotm wvw was already lacking players on the lower tear servers and that only got worst with the introduction of eotm. Instead of giving fast solutions to the long queues on resets and prime times when the demand was there, anet decided to go the other way and develop a bs map that has nothing to do with wvw at all, and the worst thing was, that it came way to late to fix a problem that was not existent anymore for 2/3 of the servers. All it did was cannibalizing the true wvw potential player base to a new map that was basicaly a 24/7 carma train. So players that came from eotm karma training to the real wvw could habe been shocked that objectives where being defended and that commanders where looking for fights and objectives in a competitive environment. Now a player who was introduced to wvw by eotm, had to do 4 important things which he never had to think about when he was brain afk eotming.
1. The player needed to be in ts to at least listen to a commander
2. The player needed to get a proper build for wvw, which could mean to spend up to 500g or even more if it had to be accended gear.
3. The player needed to know how to play this new build he got from the wvw players recommended towards him
4. The player had to accept that rewards in wvw are bs and that playing wvw was not a source to get gold or karma or whatever that could be used to get rich b***ch
These 4 points are only 4 major things that come in my minde atm, but as u can see there where a lot of things the player did not need to do while in eotm (wvw) then he had to do in real wvw. So for some players eotm was the nicer environment to play in. I can understand that, but these players could have also played other pve modes like fraktals or dungeons, but eotm was a nice way to brain afk lvl up too so why bother doing proper builds and fraktal or do dungeons or do play the open world maps. This issue was called out very fast but anet reacted so slowly that it was already to late.
This tipe of mistakes are being made by anet again and agian for wvw. How comes that still not every class has a place in wvw for the tryhard kommanders? Go on this website ez.gw2discord.eu/builds and look what is missing, right no Engies and no Rangers. Wow Same as day one in wvw, no matter what u do u cant get those classes to wvw. That is bad, that is unfair towards main engis and main rangers. The negative offensive behavior towards those players dose not help at all.
Than there are those fantastic builds which require u to go farm pve or get a crafting skills to 500 aso. kitten anet when will i be able to play wvw without all the other stuff, u dont tell pvp ers to go and play 100h of pve to get the gear they need for proper pvp builds.
Mistakes over mistakes over mistakes mada again and again.
All stat combinations should be available in wvw like soldier exotic gear is. No need to pve or play 10 times story of hot and its pain in the b*** maps. That is not hot you get players into wvw. I for eg was playing a guradian for a long time before i quit wvw and gw2 a while ago, now i returned and i cant play guardian because i have to farm gold and get the craftig skills to 500 and than farm for the accendad gear since i cant get the exo gear ez from wvw like i would when soldier gear was meta. These types of mistakes are made again and again and again. Players who play wvw should get the exo gear in any stat combination they want ez.
The dev team should react fast to new trending meta ecuipment and make them available in wvw fast for all wvw players so that they can quickly adjust their gear to the new meta, this would help to get better healthier wvw fights, because wrong gear or some mediocar bad alternative just cuz its cheap would not be the solution.
Things like this are core to the problems of wvw and i have a bad feeling that those just apear because wvw is still and wrongly to strong connected to pve. No one i know thinks that wvw is the endgame of pve. This is not ESO wher the wvw map is right in the middle of the pve maps, and i bet even eso players do not see their rvr mode as endgame pve or whatever.
So my solution would be to seperate wvw from gw2 and reRelease it polished and with new maps new mechanics and a good business model. WvW could be the pubg of RvR mmo's so u have to react and act. U could release it on Steam since it is no more part of GW2 base pve game, and u could let veterans of gw2 transfer(copy) their chars from gw2 into "WvW Wars"
Make WvW a stand alone game.