Ranked Queue has become a joke, thanks to Duo Queue — Guild Wars 2 Forums

Ranked Queue has become a joke, thanks to Duo Queue

BadMed.3846BadMed.3846 Member ✭✭✭

The decision was bad and I'm just making this short post to point at the highlights:
1. We can see what the leaderboard looks like. Same old, multi-account people right up the top. Forming duo with friends from teams etc to gain advantage.
2. Bad duos wreck games too. On numerous occasions we end up with pipp farmer duo friends who have no idea what to do.
3. General balance across games has been poor.
4. Queue times have not improved at all. In fact, worsened.

Don't start your chest banging below if you're in top 250 and I'm not. I really don't care about what tier or division anyone is in. This is the same poor quality of games across all tiers.

Please, re-consider and make ranked as Solo Queue exclusive! Let every player complete on their own.
Improve the ATs (e.g. make them more frequent etc) for players who would like to play with friends.

Based on the current state of unranked, I now prefer to learn a new class in Ranked itself. There's no point playing unranked anymore for any purpose other than reward track farming while chilling out with guildies. I'm seeing several other players doing the same. They're learning in Ranked. Duo queues will eventually turn ranked into what unranked is now. Save it!

<1

Comments

  • Liza.2758Liza.2758 Member ✭✭

    you should state what server you are and also look at another server that you aren't

    because it's quite different

  • Caine.8204Caine.8204 Member ✭✭

    @Liza.2758 said:
    you should state what server you are and also look at another server that you aren't

    because it's quite different

    sPvP is cross server?

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Liza.2758 - what do you mean by server. I'm talking NA PvP in general.

  • Liza.2758Liza.2758 Member ✭✭

    @BadMed.3846 said:
    @Liza.2758 - what do you mean by server. I'm talking NA PvP in general.

    you realize the game has 2 server right ? NA and EU

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited January 7, 2019

    @Liza.2758 said:

    @BadMed.3846 said:
    @Liza.2758 - what do you mean by server. I'm talking NA PvP in general.

    you realize the game has 2 server right ? NA and EU

    "Server" is a weird way of saying "region" and improper terminology that only really refers to World vs. World. Of course it's going to confuse people. Say region or "Na or EU" like normal people.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Liza.2758Liza.2758 Member ✭✭

    @mortrialus.3062 said:

    @Liza.2758 said:

    @BadMed.3846 said:
    @Liza.2758 - what do you mean by server. I'm talking NA PvP in general.

    you realize the game has 2 server right ? NA and EU

    "Server" is a weird way of saying "region" and improper terminology that only really refers to World vs. World. Of course it's going to confuse people. Say region or "Na or EU" like normal people.

    well forgive me then in other games ( LoL , fornite ) this is what people says ... i didn't know gw2 has such their own ancient language

  • BadMed.3846BadMed.3846 Member ✭✭✭
    edited January 7, 2019

    deleted - accidental late post.

  • I'm 100% on board with this. If 2v2 AT's were a permanent feature and more frequent we wouldn't even need ranked DuoQ. Then we wouldn't have players trying to learn to play that way, busting the already doody matchmaker, and making it hard on themselves and their teams. Similarly the top .1% of players all stacking together exploiting it to ensure they are the only ones on the leaderboards would be forced to play ranked solo, spreading them out more and making ranked more fair in general.

  • Ranked queue has always been a joke. 2v2 actually makes it somewhat bearable.

    ~ God Tier Guardian

  • Les.4872Les.4872 Member ✭✭✭
    1. Don't know who the alts are but I recognise a lot of the leaderboard players so I don't know kitten you're talking on about with alts.

    2.If you're being matched with pip farmers, says a lot more about you than bad duos.

    3.Balance is aite right now although some classes like the mirage can use more tweaking. Ppl nonstop complaining about balance generally don't know kitten they're talking about in the first place. Mostly lower ranked players. Devs shouldnt balance the game based on those opinions.

    4.Queue times are the same. Not longer, not faster. You get faster queues during prime time and slower queues during off hours.

    Also just because you dont have friends to play with doesnt mean others shouldnt be allowed to play with their friends. Also you make it sound like solo queue is going to make ranked games soo much better. It's going to be the kitten same. You're not any good now and you're not gonna be any better with solo queue only. It just becomes a more miserable experience for people who just want to play with friends.

    Merciless Idiot

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Les.4872 said:
    1. Don't know who the alts are but I recognise a lot of the leaderboard players so I don't know kitten you're talking on about with alts.
    Let's not get into naming. I know for very well who some of them are.

    2.If you're being matched with pip farmers, says a lot more about you than bad duos.

    I think you're defying logic there and trying to put on an elitist hat. Please get down to earth and be reasonable.

    3.Balance is aite right now although some classes like the mirage can use more tweaking. Ppl nonstop complaining about balance generally don't know kitten they're talking about in the first place. Mostly lower ranked players. Devs shouldnt balance the game based on those opinions.

    Balancing always needs to be a joint effort. Community opinion matters.

    4.Queue times are the same. Not longer, not faster. You get faster queues during prime time and slower queues during off hours.

    I'd agree to the more or less same queue times part. However, many here used to claim that duo will attract more people to the game. All I'm saying is that the ability to duo has not benefited the queue times in any way.

    Also just because you dont have friends to play with doesnt mean others shouldnt be allowed to play with their friends.

    Play with your friends. GW2 has many more game modes. ATs, WvW, Fractals, Raids, Open World etc etc. Leave Ranked alone.

    Also you make it sound like solo queue is going to make ranked games soo much better. It's going to be the kitten same.

    You have the crystal ball? I'm sure you had it when you asked for duo queue too.

    You're not any good now and you're not gonna be any better with solo queue only. It just becomes a more miserable experience for people who just want to play with friends.

    You're trying to be too judgemental by declaring that I'm not any good now. At least it proves how terrible you are!

  • witcher.3197witcher.3197 Member ✭✭✭✭

    Go play a single player game then

  • Multicolorhipster.9751Multicolorhipster.9751 Member ✭✭✭
    edited January 7, 2019

    @witcher.3197 said:
    Go play a single player game then

    Kind of a pointless comment considering it's still playing multiplayer, and competitively at that.

    @Les.4872 said:
    Also just because you dont have friends to play with doesnt mean others shouldnt be allowed to play with their friends. Also you make it sound like solo queue is going to make ranked games soo much better. It's going to be the kitten same. You're not any good now and you're not gonna be any better with solo queue only. It just becomes a more miserable experience for people who just want to play with friends.

    Why are you accusing this person of having no friends? A more accurate comment would be no friends willing to play Gw2 Ranked; which btw, I think is pretty common sentiment, especially now. You sort of inadvertently agree it's a miserable experience, so getting anyone into it wouldn't be an easy task so it's pretty hypocritical to accuse someone of being alone having said that. If it's going to be the same as it is now, I don't really see the issue and you sort of immediately contradict that by saying it would be different. Truth is, it probably would be. Pretty drastically, but for the better. Arenanet has said it before that the matchmaker has difficulties fitting in DuoQ's, especially those with higher ratings and disparity and the result is heavily imbalanced matchmaking, and that's not to say it's not already bad enough on its own.

    SPvP does not have the population to support DuoQ in its current state and the sooner it gets removed, the sooner one more technical issue with ranked will be fixed and we can maybe move forward in building up a stable population so that the game can support DuoQ.

  • Les.4872Les.4872 Member ✭✭✭

    @BadMed.3846 said:
    You're trying to be too judgemental by declaring that I'm not any good now. At least it proves how terrible you are!

    Yes I agree. I am a terrible person and I still think a solo queue only ranked queue is a horrible idea. Remember last season when there was solo queue only at 1600 above? The only incentive it gave to players is to stay below 1600 so that they can play with friends or to not bother with ranked at all because solo play at that level is nightmarish they way matchmaking is (plats getting matched with golds +5/-20 games). Population was among the lowest then and there was at most 2 people in legendary division by the end of the season (NA). Look i get you want a more balanced matchmaking experience but anet is not dumping any resources on pvp atm and the greatest incentive for a lot of people to play ranked is the ability to queue with others to share the climbing experience. Makes the climb less stressful and is generally a better experience. In terms of gameplay the only advantage duo queues get is better coordination and thats if theyre on discord. The idea is sharing the same matchmaking experience is more enjoyable with others. Doesnt make them better or worse. Removing duo queue again is just gonna drive away more people and you're gonna get even more volatile games against really high ranked players or really low ranked players.

    Merciless Idiot

  • mrauls.6519mrauls.6519 Member ✭✭✭

    gasp guess who saw this coming ;)

    Twitch | YouTube

    Make DH major trait "heavy light" baseline & replace it with a better trait

  • BadMed.3846BadMed.3846 Member ✭✭✭

    2v2 games can surely exist as another mode. That will be a very different game experience anyway.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    Honestly at this point they need to make 2v2 Ranked a thing within itself and start using that new 2v2 map and introducing more of them. Ranked PvP took a swan dive when they removed the 5 man queing which I honestly think they did because they didn't want to bother making multiple que modes for Ranked. Feel free to correct me on that Anet, but it honestly just looked excessively lazy when it came to needing to fix your matchmaking in regards to group queing and solo queing. You have a cooperative, team oriented game mode and you don't even let people play the Competitive mode as a full group which allows for picking classes and builds to properly complement each other in a match and coordinate to appropriate levels.

    Also take Conquest as a game mode in sPvP. Its outdated. When was the last time they changed anything about Conquest fundamentally? They removed the first version of the Capricorn map because Underwater combat is atrocious, that was the last time they did anything that actually "changed" Conquest as a game mode. Since then? Conquest hasn't changed. Yes I know, the mechanic in Revenge of the Capricorn with needing to capture the point for a burst of points, and Temple where you cap Tranquility and it caps all points, and blah blah. I know, but fundamentally Conquest has stayed the same. Yet classes...they've changed significantly over the years. GW2 year 1 the most AoE you saw was maybe a smearing of Symbols on the ground from a Guardian or Marks from Necro. It was rather sparse. Now? Necros wrap their AoE around the points like The Blob, Holosmiths have several AoE skills with radii that extend beyond the capture point radius, Spellbreaker Full Counter radius takes up all of a capture point, Mesmers vomit clones to the extent of flooding the capture point and so on. People talk about "power creep" a lot and I think its more appropriate to call it "AoE creep" because its a lot now...a lot and its made Conquest a nightmare.

    Right now we can all tell that Anet is essentially ditching Ranked as a thing they care about and are focusing on moving towards the Automated Tournaments and the Tournament system in general. They did the same thing in PvE with Dungeons and just moved everything to Fractals and Raids. I played GW1 for years and I never saw this happen, even the Campaign story missions got attention with Hard Mode which had increased drop chances for Uncommon and Rare gear (Purples and Golds which were good) and increased Rewards at the end and even challenges with title rewards like Vanquishing and Guardian (go look them up for more details on that).

    However now with GW2? It legitimately looks like they do this "Oh, we need to fix this? Make it better? Naw, we'll just do this new thing and ignore actually fixing and improving our game content". Didn't they legit have an ExtraLife stream where one of them said "I wish Dungeons were content people wanted to play more" Well uh...yeah so then do something about that. Not that Dungeons are the point here but the same basis of logic applies, we're going to get to a point where Ranked queing is just pip farm, and I mean entirely pip farm where no one gives a kitten and anyone with any measure of care about PvP will either leave the game or the Tournaments system will be their go to place for actual competitive play, which has basically already happened at this point.

    ArenaNet needs to evaluate their priorities and stop adding shiny new content and make what we have better or listen to the community on what it actually wants. GvG was a staple and amazing part of GW1, people loved it...and we still don't have it in GW2. No, WvW doesn't count, the Alliances system will barely count. Not the same.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    I miss solo queue only Ranked

    I still think the best way to go about this is to double the frequency of ATs and make Ranked solo queue only again

  • @yanniell.1236 said:
    Noone was legendary in NA while there was only solo queue. That's says enough about the unfair advantage duo queuers have on solo players.

    BUT WE JUST WANT TO PLAY WITH OUR FRIENDS...and farm pugs

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    So do I get this right

    People beg for duo to return after it was disabled as a test and now duo queue is what ruins the game

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    @Blocki.4931 said:
    So do I get this right

    no

    there used to be a solo arena and team arena for ranked games a while after launch, solo arena was removed to consolidate the shrinking playerbase into a single queue and we were left with team arena which became ranked arena. people have been complaining about no proper solo queue ever since.

  • Exedore.6320Exedore.6320 Member ✭✭✭

    @Blocki.4931 said:
    So do I get this right

    People beg for duo to return after it was disabled as a test and now duo queue is what ruins the game

    Pretty much. Different groups of people each time though. You have one side which wants to play with friends and another side who want to blame everything for their failure except themselves.

  • is it more stressful for 1 human to carry 4 monkeys or for 2 humans to carry 3 monkeys?

  • @BadMed.3846 said:
    The decision was bad and I'm just making this short post to point at the highlights:
    1. We can see what the leaderboard looks like. Same old, multi-account people right up the top. Forming duo with friends from teams etc to gain advantage.
    2. Bad duos wreck games too. On numerous occasions we end up with pipp farmer duo friends who have no idea what to do.
    3. General balance across games has been poor.
    4. Queue times have not improved at all. In fact, worsened.

    Don't start your chest banging below if you're in top 250 and I'm not. I really don't care about what tier or division anyone is in. This is the same poor quality of games across all tiers.

    Please, re-consider and make ranked as Solo Queue exclusive! Let every player complete on their own.
    Improve the ATs (e.g. make them more frequent etc) for players who would like to play with friends.

    Based on the current state of unranked, I now prefer to learn a new class in Ranked itself. There's no point playing unranked anymore for any purpose other than reward track farming while chilling out with guildies. I'm seeing several other players doing the same. They're learning in Ranked. Duo queues will eventually turn ranked into what unranked is now. Save it!

    Mate, you make no sense. Firstly, queueing with a friend or a random is a lottery, not skill. And you want to play lottery hopping that your opponent will get a newbie player, and yes, there are thousands of them getting gold rank just after placement games. There should be only team queues, I mean 5 people, in the end this is game for the teams.

    Okay, even 2 people is better than just solo, and I was queueing solo for the last 3 seasons as a protest, I dropped many games I could win, or played them by watching a movie, because it became rng, not skill. Anyway, pvp is dead for a long time now and you only see same players on top just because nobody play it seriously anymore. kitten, I am just farming shards for pvp mistforged set. So solo q is just a very poor idea.

    WvW: WSR only good when they focus commander and in gangs. Gandara, cloud of pugs without organization.

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    @rank eleven monk.9502 said:

    @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

    It was all here.. even voted down in multiple threads. What are you talking about? It worked out as everyone expected: more imbalanced matches, more ppl who wouldnt even reach top250 carried to higher ranks. This was discussed and expected. Simply Anet decided to please the vocal minority.

    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @Dahkeus.8243 said:

    @rank eleven monk.9502 said:

    @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

    It was all here.. even voted down in multiple threads. What are you talking about? It worked out as everyone expected: more imbalanced matches, more ppl who wouldnt even reach top250 carried to higher ranks. This was discussed and expected. Simply Anet decided to please the vocal minority.

    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

    What exactly should one be grateful for in regards to anything in sPvP? Honestly curious because as it stands...the current PvP population doesn't reflect any reason to have gratitude for anything in sPvP. ESL pulled out of GW2, 5 man premades were removed, Ranked is being abandoned for ATs and other tournament style systems, balance doesn't get better or worse it just stays in the same annoying place its been for months and months at a time, wintrading hasn't gone away at all, its all the same exact people with main and alt accounts at the top of the leaderboard on top of the sPvP community being so small that the top 250 means absolutely nothing now.

    So I'll ask again, what exactly should people be grateful for?

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    @KryTiKaL.3125 said:

    @Dahkeus.8243 said:

    @rank eleven monk.9502 said:

    @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

    It was all here.. even voted down in multiple threads. What are you talking about? It worked out as everyone expected: more imbalanced matches, more ppl who wouldnt even reach top250 carried to higher ranks. This was discussed and expected. Simply Anet decided to please the vocal minority.

    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

    What exactly should one be grateful for in regards to anything in sPvP? Honestly curious because as it stands...the current PvP population doesn't reflect any reason to have gratitude for anything in sPvP. ESL pulled out of GW2, 5 man premades were removed, Ranked is being abandoned for ATs and other tournament style systems, balance doesn't get better or worse it just stays in the same annoying place its been for months and months at a time, wintrading hasn't gone away at all, its all the same exact people with main and alt accounts at the top of the leaderboard on top of the sPvP community being so small that the top 250 means absolutely nothing now.

    So I'll ask again, what exactly should people be grateful for?

    Nothing! It's all evil! Eeeeeevil! They nerfed mah class and kicked my puppy! We're only here playing GW2 PvP and talking about it on the forums because we're noble martyrs heralding it's failures so as to make sure no one else makes the mistake of trying this game!

    /s

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭
    edited January 8, 2019

    @Dahkeus.8243 said:

    @KryTiKaL.3125 said:

    @Dahkeus.8243 said:

    @rank eleven monk.9502 said:

    @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

    It was all here.. even voted down in multiple threads. What are you talking about? It worked out as everyone expected: more imbalanced matches, more ppl who wouldnt even reach top250 carried to higher ranks. This was discussed and expected. Simply Anet decided to please the vocal minority.

    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

    What exactly should one be grateful for in regards to anything in sPvP? Honestly curious because as it stands...the current PvP population doesn't reflect any reason to have gratitude for anything in sPvP. ESL pulled out of GW2, 5 man premades were removed, Ranked is being abandoned for ATs and other tournament style systems, balance doesn't get better or worse it just stays in the same annoying place its been for months and months at a time, wintrading hasn't gone away at all, its all the same exact people with main and alt accounts at the top of the leaderboard on top of the sPvP community being so small that the top 250 means absolutely nothing now.

    So I'll ask again, what exactly should people be grateful for?

    Nothing! It's all evil! Eeeeeevil! They nerfed mah class and kicked my puppy! We're only here playing GW2 PvP and talking about it on the forums because we're noble martyrs heralding it's failures so as to make sure no one else makes the mistake of trying this game!

    /s

    Not the implication I was making. I was legitimately asking the question, what can you actually list that we have to be grateful for in regards to PvP? Just that its there? Seriously.

    There are good parts to the game, obviously because otherwise I would never play, I don't play games that I don't enjoy like how I stopped playing League of Legends because I hate League of Legends, I stopped playing WoW years and years ago (like back in WOTLK) because I didn't enjoy the game, I don't play PUBG or other BR games not because they are bad games (I actually enjoy FPS games and shooters in general) but I am bored of the whole BR setup.

    The reason I say and ask these things is because I've played this game for years and I appreciate the dev teams time they've put in but at the same time I'm not going to refrain from criticizing what is lacking and the current state of the game because I want things to improve and it honestly triggers me when this team whose work I've been with since GW1 in 2005/2006 just persistently botches things in regards to PvP in recent years (even PvE) or seems to do the bare minimum. Not everything has to be all nice and positive and in general pandering back slapping congratulations where we ignore the issues. Recognize the good but don't ignore the bad. Are there unjustified whiners out there? For kitten sure there is, there are many, but that doesn't mean all criticism falls into that category.

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    @KryTiKaL.3125 said:

    @Dahkeus.8243 said:

    @KryTiKaL.3125 said:

    @Dahkeus.8243 said:

    @rank eleven monk.9502 said:

    @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    P.s. I'd rather have duo queue available regardless of rank, but I also don't tie my ego to my PvP rank and love playing with friends.

    It was all here.. even voted down in multiple threads. What are you talking about? It worked out as everyone expected: more imbalanced matches, more ppl who wouldnt even reach top250 carried to higher ranks. This was discussed and expected. Simply Anet decided to please the vocal minority.

    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

    What exactly should one be grateful for in regards to anything in sPvP? Honestly curious because as it stands...the current PvP population doesn't reflect any reason to have gratitude for anything in sPvP. ESL pulled out of GW2, 5 man premades were removed, Ranked is being abandoned for ATs and other tournament style systems, balance doesn't get better or worse it just stays in the same annoying place its been for months and months at a time, wintrading hasn't gone away at all, its all the same exact people with main and alt accounts at the top of the leaderboard on top of the sPvP community being so small that the top 250 means absolutely nothing now.

    So I'll ask again, what exactly should people be grateful for?

    Nothing! It's all evil! Eeeeeevil! They nerfed mah class and kicked my puppy! We're only here playing GW2 PvP and talking about it on the forums because we're noble martyrs heralding it's failures so as to make sure no one else makes the mistake of trying this game!

    /s

    Not the implication I was making. I was legitimately asking the question, what can you actually list that we have to be grateful for in regards to PvP? Just that its there? Seriously.

    There are good parts to the game, obviously because otherwise I would never play, I don't play games that I don't enjoy like how I stopped playing League of Legends because I hate League of Legends, I stopped playing WoW years and years ago (like back in WOTLK) because I didn't enjoy the game, I don't play PUBG or other BR games not because they are bad games (I actually enjoy FPS games and shooters in general) but I am bored of the whole BR setup.

    The reason I say and ask these things is because I've played this game for years and I appreciate the dev teams time they've put in but at the same time I'm not going to refrain from criticizing what is lacking and the current state of the game because I want things to improve and it honestly triggers me when this team whose work I've been with since GW1 in 2005/2006 just persistently botches things in regards to PvP in recent years (even PvE) or seems to do the bare minimum. Not everything has to be all nice and positive and in general pandering back slapping congratulations where we ignore the issues. Recognize the good but don't ignore the bad. Are there unjustified whiners out there? For kitten sure there is, there are many, but that doesn't mean all criticism falls into that category.

    It's not about having something specific to be "grateful" for. It's about people only coming to the forum when they're upset about something. People rarely discuss tactics, post guides, etc. The only posts that get attention or replies are ones where people are salty about something. That's not to say that there aren't things being upset over, but when that's the only reason people come to the forums, you don't have people here to defend things that are working well. People that are happy with how the game is going don't come to the forums much and people that are upset about ANet for something will rarely stick around to speak up against a complaint post for something they do like because they just care about ANet fixing the problem that matters to them.

    So the result is basically what happened. When ANet only allowed solo queue past a certain rank, there was a vast majority arguing to remove this. Sure, some people defended it, but most didn't bother because it wasn't the chip on their shoulder that they came here to gripe about. Now that it's been changed, it's the same situation in reverse.

    As I said: There's no way to tell if a vocal part of the community is the majority or the minority because the only people that feel reason to speak up about anything are the ones that are upset at something.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Sampson.2403 said:
    I always find it interesting in these discussions how everyone assumes that if you duoQ you're automatically at an advantage.

    I think you need to read properly. It was mentioned clearly that duo queue offers both advnantages and disadvantages. I've seen 2 duos on one team lose to a team of 5 randoms. In this scenario one of the duo was horrible. End result was still poor match quality.

  • @Dahkeus.8243 said:
    Where was all this criticism when the community was raging against the devs for restricting high end PvP to solo queue only?

    @Dahkeus.8243 said:
    The question was rhetorical, but there's no clear measure of minority vs majority opinion in GW2 outside of who speaks up. People only speak up when there's something they don't like, so it's no surprise to see this community always chasing its tail, particularly since the PvP community is especially salty about everything and grateful for nothing.

    Was it rhetorical because that rage and criticism didn't exist and you knew that when posting? There was absolutely no reason for anyone outside the highest end of pvp players to be upset about DuoQ being locked past plat2 unless they desired to be boosted or be instrumental in wintrading. The general census was that nobody really cared, so the highest ranked players were able to get what they want rather easily, as per usual.

    Also, going by that it's actually very easy to measure minority vs majority opinion. While everyone who consistently sat under plat2 had absolutely no good reason to be concerned with it whatsoever, that's not even taking into account the people 1600+ who were/are already satisfied playing SoloQ. You are left with a small portion of what is already the very top% of players in a competitive mode with an already terribly small population. You can easily call that a minority of players.

  • @Lexani.6152 said:
    Mate, you make no sense. Firstly, queueing with a friend or a random is a lottery, not skill. And you want to play lottery hopping that your opponent will get a newbie player, and yes, there are thousands of them getting gold rank just after placement games. There should be only team queues, I mean 5 people, in the end this is game for the teams.

    Okay, even 2 people is better than just solo, and I was queueing solo for the last 3 seasons as a protest, I dropped many games I could win, or played them by watching a movie, because it became rng, not skill. Anyway, pvp is dead for a long time now and you only see same players on top just because nobody play it seriously anymore. kitten, I am just farming shards for pvp mistforged set. So solo q is just a very poor idea.

    Mate, YOU make no sense. Ranked can feel like a bit of a diceroll, I get that, but playing in a DuoQ as Arenanet has gone on to admit; makes it difficult to fit you into an evenly matched game. By playing in a Duo, you actually make the game much more RNG for yourself. I get wanting TeamQ back as well. That could be a thing, but one still has to consider the state of this game and how difficult it is for the average player regardless of rank to get 5 people together just to play. It can't be the only competitive option outside ATs.

    Why were you Qing Solo as a protest if you're adamant in defending DuoQ? Before Season 13 even when nobody was particularly bothered by it? Why were you watching a movie while playing PvP? Isn't that a bit distracting? So many questions. The only suggestion I could contribute is to stop making it hard on yourself. If you think Solo Q is a bad idea and you hate it, then I think you shouldn't do it. You should use what systems are in place that give you the easiest time in accomplishing your goals.

  • If we are saying they should get rid of duo q in ranked pvp i agree.

    However they should add a team q for those people that can't play the game in a solo environment because of (insert reason) and this que shouldn't even allow for a single solo person so min2 & max5 group if someone has a group of 2 they have to wait for a group of 3 or tough luck <---- this idea sucks but w/e

    or

    Have a ranked q for only teams of 5, long waits? too bad

    The only way ranked would be balanced (ignoring classes) is if everyone has to abide by the same lottery of straight solo games instead of gaming the system with a person you know till then i don't take it seriously either, but notice i did say people that want to team up should have their own outlet as well but they shouldn't mix and match.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    We should simply have an individual as well as a team leaderboard. Cut out everything in between. Either solo or full team. But you don't progress solo leaderboard by playing as a team.
    2v2 needs to be a completely separate game mode.

  • Exedore.6320Exedore.6320 Member ✭✭✭
    edited January 9, 2019

    @Multicolorhipster.9751 said:

    @Exedore.6320 said:
    Pretty much. Different groups of people each time though. You have one side which wants to play with friends and another side who want to blame everything for their failure except themselves.

    Nobody mentioned anything about failures or losses, only poor quality of games. DuoQ taints as many wins as it is responsible for losses. There's nothing fun about 500-100 point wipes brought on by pip farming, wintrading, or powerstacking DuoQs regardless of whether or not you win or lose. It's just really unhealthy for the game regardless.

    Wintrading, etc. happened during solo queue too. Outside of match manipulation, the match quality argument is completely subjective. I would argue that many matches with seemingly blow-out scores (100-200 vs 500) were actually a lot closer. A few repeated mistakes makes a world of difference. If one hadn't have been made, the score could have been 400-500. The argument that duo queue makes overall match quality worse is completely unfounded. It's just something people use to blame for losses.

    As to wanting to play with friends... bit surprised people are still drawing that victim card on this thread when the OP directly encourages more ways for people to play together in both ATs and unranked. Even with all that, they don't mention anything about TeamQ which, if it ever comes back, is another way to play Ranked with friends. The only real problem is DuoQ Ranked. It's too easily exploited, and when in the rare case it's not being exploited; there isn't enough people playing ranked for the matchmaker to competently match them against similarly ranked players. There's still plenty of ways to play PvP with friends; even competitively, and especially if 2v2 and/or TeamQing come back.

    ATs in their current state do not facilitate playing with friends. Even swiss style won't fix that (and it's been in development for a year). If I have a few friends online, we want to play now - not an hour from now. And we'd like to play for a couple hours. The only way ATs could fix that is on-demand ATs. The only other choice is bringing back team (groups of 1-5 players) queue. Funny story is that we used to have both solo and team queue. Solo queue had an initial spike in popularity, but fell way below team queue in participation because solo queue fostered a toxic atmosphere where teamplay was avoided - kinda like what we have now. The simple solution is to just re-enable team queue in ranked and ignore the whiners - they whine regardless of what you do because they'll never accept that they aren't as good as they think they are.

  • BadMed.3846BadMed.3846 Member ✭✭✭
    edited January 9, 2019

    Nothing else facilitates team play well so let's wreck a single player leaderboard based ranked game mode. This is exactly what is sickening about this game mode and the decision to allow it to happen.
    Match quality with duos is pathetic compared to full solo queues.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    Team queue should be enabled but only to face another team queue. Good luck with your long queues. At least you will be playing against like minded people.

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    We can continue to disable and enable duo queuing every other season. However, let's get rid of the false assumption that switching it again will do what you think it will.

    Disabling/enabling duo queue will not noticeably improve the match quality.

    twitch.tv/chaithh
    Forum Lord Chaith

  • Chilli.2976Chilli.2976 Member ✭✭✭✭

    Duo queue is too OP for the current state of the game and the population it's self. 100 players playing PvP 25% of them top 25 = no balance.

    twitch.tv/chillichur

  • @Exedore.6320 said:
    Wintrading, etc. happened during solo queue too. Outside of match manipulation, the match quality argument is completely subjective. I would argue that many matches with seemingly blow-out scores (100-200 vs 500) were actually a lot closer. A few repeated mistakes makes a world of difference. If one hadn't have been made, the score could have been 400-500. The argument that duo queue makes overall match quality worse is completely unfounded. It's just something people use to blame for losses.

    ATs in their current state do not facilitate playing with friends. Even swiss style won't fix that (and it's been in development for a year). If I have a few friends online, we want to play now - not an hour from now. And we'd like to play for a couple hours. The only way ATs could fix that is on-demand ATs. The only other choice is bringing back team (groups of 1-5 players) queue. Funny story is that we used to have both solo and team queue. Solo queue had an initial spike in popularity, but fell way below team queue in participation because solo queue fostered a toxic atmosphere where teamplay was avoided - kinda like what we have now. The simple solution is to just re-enable team queue in ranked and ignore the whiners - they whine regardless of what you do because they'll never accept that they aren't as good as they think they are.

    Yeah, I know Wintrading exists in SoloQ. I'm not preaching that SoloQ was perfect by any means, nor do I wish to imply DuoQ is the only issue that makes ranked such a hassle, but I do mean to say that Wintrading is far easier and more commonplace with ranked DuoQ and it comes with some other big problems you wouldn't get in a SoloQ environment, like the very top% of players running things like a circle_kitten_ and the lower ranked DuoQ's pipfarming and being placed in much higher ranked games than they, and their teams would like. All three of which problems I subjectively believe diminish match quality, just like I subjectively believe those same scenarios of games where you win or lose by 300, 400, or more points are poor quality matches and not the byproduct of some "mistakes" made in a match unless the mistake you're referencing is 2 stacked top 10 players farming a bunch of golds and plat1 players. It's a feature I guess, because any argument against DuoQ is apparently unfounded.

    As to what you said about ATs... I think that sounds like more of a personal issue, purely subjective. If it were me and my friends wanting to do ATs on the other hand, we can look and see exactly when to be on. If some of us are busy at that time we can fill through LFG of any kind. I do kind of agree with you here, and adhere to the OP's thoughts where they need to be more frequent to appeal to those people who want to play them quicker. Similarly, 2v2 ATs were pretty neat, I personally think that should be a permanent feature, and again; more frequent. I'm also all for TeamQ coming back, so long as they're split into fighting other 5 stacks, and that doesn't remain the only option for competitive play outside ATs.

    I'd like to note real quick that of course I speak subjectively, as does nearly everyone else here. Personal feelings that come from personal experience and some fact. I think it's kind of an unfair standard if you expected a post like this to have discussions rooted in objectivity.

  • DuoQ / teamQ works in literally every other game out there (even with individual leaderboard placements) but somehow it doesn't work in gw2?

    I get that the community is small at this point. But this season has been the best one in a while. A bunch of old players are back and some games were actually fun to play. DuoQ makes the games bearable for people at the top of the leaderboard. Most games in this season had one good duo on each side, and the games came down to who could kill the enemy team randoms faster.

    ~ God Tier Guardian

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