I wish there was a concede button — Guild Wars 2 Forums

I wish there was a concede button

Hiki.9310Hiki.9310 Member ✭✭✭

I played a match against three mirages last night. It wasn't a fun game and I know my team would of conceded before the match began if we had the option.

Comments

  • Red resign?

  • Concede/surrender has been requested/suggested more times than I care to count. If it ain't happened in 6yrs I can't imagine it happening any time soon.

  • Isn't there a limit of 2 players from the same prof (including their elites) per team? Or do I have that wrong?

  • @MithranArkanere.8957 said:
    The last thing we need is speeding up match manipulation.

    That is the best post I've seen in a while in here. Litterally, the only use I would see the OP's suggestion be at use for is exactly that: better match manipulation and an easy win trading mechanic. That is why it was not implemented.

  • Chorazin.4107Chorazin.4107 Member ✭✭✭

    @MithranArkanere.8957 said:
    The last thing we need is speeding up match manipulation.

    I feel it would need to be unanimous from the team. So in cases of LD, the team can vote to end the match. Either that or change how the scoring system works, a 497-500 loss != a 123-500 loss.

    [lion] - [tRex] - [nâh]

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited February 9, 2019

    @Twilight Tempest.7584 said:
    Isn't there a limit of 2 players from the same prof (including their elites) per team? Or do I have that wrong?

    @Twilight Tempest.7584 said:
    Isn't there a limit of 2 players from the same prof (including their elites) per team? Or do I have that wrong?

    that only applies before the match has started..
    You can still run 3 identical mesmers with the same name and outfits/skins and titles by switching class during map selection stage or before the game has begun during the 1m countdown or what ever it is.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    PvP forum members must be making a new football oval judging by the way they move the goalposts of every post.
    Please allow team queue with rewards again at our own discretion

  • @sephiroth.4217 Ah, ok. I've never seen a match with more than 2 of one class on a team. Thanks for the info.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Twilight Tempest.7584 said:
    @sephiroth.4217 Ah, ok. I've never seen a match with more than 2 of one class on a team. Thanks for the info.

    all good mah man 😄

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    PvP forum members must be making a new football oval judging by the way they move the goalposts of every post.
    Please allow team queue with rewards again at our own discretion

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @Chorazin.4107 said:

    @MithranArkanere.8957 said:
    The last thing we need is speeding up match manipulation.

    I feel it would need to be unanimous from the team. So in cases of LD, the team can vote to end the match. Either that or change how the scoring system works, a 497-500 loss != a 123-500 loss.

    Even if 2 players refuse to concede, you can consider the match is already over since 3 players decided to concede, which means stop playing.
    In the case of a 400-100 score, i can understand the point, but many players lately would concede at 180-100 being tricapped, especially when facing mirages and scourges. Thus, i'm not sure the " concede " button would be a good idea

  • @MithranArkanere.8957 said:
    The last thing we need is speeding up match manipulation.

    Easy solution = temporary pvp ban for using "concede" function more than once within a quick time span ...one week pvp ban

  • James.1065James.1065 Member ✭✭
    edited February 10, 2019

    Instead of a concede button I would rather see an option that encourages players to fight harder and not give up, afk, etc. even against unbeatable odds.

    My idea would be to upgrade the current rating system to deduct fewer rating points if you loose within a certain threshold of your enemy. For example:

    Current system:

    You loose 495 - 500 and your rating drops 14 - 20 points

    You loose 100 - 500 and your rating drops 14 - 20 points

    There is no difference so no motivation to not give up, or at least finish with the best possible score you can make.

    Suggested system:

    Three thresholds
    1 If you loose within 50 points of enemy 0 rating points deducted.

    2 If you loose within 100 points max 4 rating points are deducted.

    3 If you loose within 150 points max 8 rating points deducted.

    Anything lower than that old rating system points apply so you loose 14-20 rating points.

    The amounts of points for a win remains the same

    I think this will keep players motivated to keep fighting to mitigate the amount of rating points they loose even in an in-winable situation, rather than just give up from the start.

  • heres an idea? DONT BE A WHINEY LIL QUITTER! Did your parents teach you to be a quitter? You win some.. You lose some.. if you cant handle that simple mechanic in life... I feel bad for you.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    @James.1065 said:
    Instead of a concede button I would rather see an option that encourages players to fight harder and not give up, afk, etc. even against unbeatable odds.

    My idea would be to upgrade the current rating system to deduct fewer rating points if you loose within a certain threshold of your enemy. For example:

    Current system:

    You loose 495 - 500 and your rating drops 14 - 20 points

    You loose 100 - 500 and your rating drops 14 - 20 points

    There is no difference so no motivation to not give up, or at least finish with the best possible score you can make.

    Suggested system:

    Three thresholds
    1 If you loose within 50 points of enemy 0 rating points deducted.

    2 If you loose within 100 points max 4 rating points are deducted.

    3 If you loose within 150 points max 8 rating points deducted.

    Anything lower than that old rating system points apply so you loose 14-20 rating points.

    The amounts of points for a win remains the same

    I think this will keep players motivated to keep fighting to mitigate the amount of rating points they loose even in an in-winable situation, rather than just give up from the start.

    Hell no...it's not funny to fight when a match is already decided, if you want, you're free to do it but don't force other people to do that as well.
    Imho a condede option would be nice, let's say with a 4/5 majority or a more general x-1/x (where x is the numer of current active players, if one or more disconnects). GW1 PvP had a concede option and GW2 should have it as well but as someone already pointed out, it was required many times over the years but it wasn't ever added so I guess it woill never see the light...

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • You can always aggressively run in and die repeatedly to feel better about losing :)

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    YOU DONT HAVE A SURRENDER BUTTON IN REAL LIFE!
    work on yourself.... and dont give up

  • @James.1065 said:
    Instead of a concede button I would rather see an option that encourages players to fight harder and not give up, afk, etc. even against unbeatable odds.

    My idea would be to upgrade the current rating system to deduct fewer rating points if you loose within a certain threshold of your enemy. For example:

    Current system:

    You loose 495 - 500 and your rating drops 14 - 20 points

    You loose 100 - 500 and your rating drops 14 - 20 points

    There is no difference so no motivation to not give up, or at least finish with the best possible score you can make.

    Suggested system:

    Three thresholds
    1 If you loose within 50 points of enemy 0 rating points deducted.

    2 If you loose within 100 points max 4 rating points are deducted.

    3 If you loose within 150 points max 8 rating points deducted.

    Anything lower than that old rating system points apply so you loose 14-20 rating points.

    The amounts of points for a win remains the same

    I think this will keep players motivated to keep fighting to mitigate the amount of rating points they loose even in an in-winable situation, rather than just give up from the start.

    Yep, I've been saying that for years. You should lose less rating if you lost by, let say, 100 points, than you would lose if you lost by 250+ points, to incentive people to keep playing.

    On the other side, you should also win more rating if you won by a big margin, to keep people from letting the other team get a few points so them lose less rating.

    Since this is a team centred mode, where you most of the time have little impact on the outcome of the match, (MOST of the matches are decided in the matchmaking process, and everyone here knows it's a fact) you shouldn't even lose the same amounting of rating you win, least lose more than when you win. It should be two step forward for a win and one back for a loss, but that would be too logic for Anet.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Arkantos.7460 said:
    YOU DONT HAVE A SURRENDER BUTTON IN REAL LIFE!

    Its the little button on the toaster when you take a bath with it.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    PvP forum members must be making a new football oval judging by the way they move the goalposts of every post.
    Please allow team queue with rewards again at our own discretion

  • @James.1065 said:
    Instead of a concede button I would rather see an option that encourages players to fight harder and not give up, afk, etc. even against unbeatable odds.

    My idea would be to upgrade the current rating system to deduct fewer rating points if you loose within a certain threshold of your enemy. For example:

    Current system:

    You loose 495 - 500 and your rating drops 14 - 20 points

    You loose 100 - 500 and your rating drops 14 - 20 points

    There is no difference so no motivation to not give up, or at least finish with the best possible score you can make.

    Suggested system:

    Three thresholds
    1 If you loose within 50 points of enemy 0 rating points deducted.

    2 If you loose within 100 points max 4 rating points are deducted.

    3 If you loose within 150 points max 8 rating points deducted.

    Anything lower than that old rating system points apply so you loose 14-20 rating points.

    The amounts of points for a win remains the same

    I think this will keep players motivated to keep fighting to mitigate the amount of rating points they loose even in an in-winable situation, rather than just give up from the start.

    Best idea I've seen.

    Just adding a resign button would make match manipulation even worse. The match doesn't last longer than 10-15 minutes, so I honestly don't see the problem :p

  • Hesacon.8735Hesacon.8735 Member ✭✭✭

    How about a /kick button so you don't get paired with the same terrible players. I got paired with a core necro the other day and all he did was complain about how the other team was cheating when he ran into mid with no team support and got instantly murdered.

  • Chorazin.4107Chorazin.4107 Member ✭✭✭

    @James.1065 said:
    Instead of a concede button I would rather see an option that encourages players to fight harder and not give up, afk, etc. even against unbeatable odds.

    My idea would be to upgrade the current rating system to deduct fewer rating points if you loose within a certain threshold of your enemy. For example:

    Current system:

    You loose 495 - 500 and your rating drops 14 - 20 points

    You loose 100 - 500 and your rating drops 14 - 20 points

    This is the core problem right here.

    Although a concede button would still be good, but for me has to be unanimous. Someone LD's team wants to concede move to next match. Sometimes people like to duel for the remainder of the match etc, which is fine. Why the concede needs to be unanimous.

    [lion] - [tRex] - [nâh]

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