Rico.6873 Posted February 15, 2019 Share Posted February 15, 2019 They would all still be dots with the same power level(Unless the Areanet in that alternate version managed to ** it up and give each dot its own scaling)Just each profession with its own unique dot/condition in a different suitWhat would you think of that?Having basic conditions everybody can unleash is a bit bland in my eyes but because the system is set in place and such thingsare impossible change, maybe a hopeful idea for Guild wars 3 or when Guild wars 2 gets a system overhaul? Link to comment Share on other sites More sharing options...
Zaraki.5784 Posted February 15, 2019 Share Posted February 15, 2019 Non-english here. What is a "dot"? The only dot I know is this " . "Google Translator doesn't help either. Link to comment Share on other sites More sharing options...
Ronan.9518 Posted February 15, 2019 Share Posted February 15, 2019 dot should be short for damage over time if i'm correct, which would be condi damage in this game Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted February 16, 2019 Share Posted February 16, 2019 Are we talking about actual uniqueness or horrible misuse of the word unique where the only thing unique are their names? Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted February 16, 2019 Share Posted February 16, 2019 The thing about condition builds in GW2 is that -- outside of burning -- one-condition builds are pretty lackluster. Most condition builds need to stack multiple DoT effects to get close to what can be generated by power builds. That said, the flip side is that builds which can apply too many conditions too quickly can be over-powered. That's not to say that ANet could not adjust conditions to be effective as solo DoT effects -- but if they do they are going to have to severely limit access to multiple conditions in the same build. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted February 16, 2019 Share Posted February 16, 2019 @Ronan.9518 said:dot should be short for damage over time if i'm correct, which would be condi damage in this gameThat helps. I thought he meant a visible dot on the map like you can see with guildies or party members but with some sort of unique marker, such as color. Link to comment Share on other sites More sharing options...
Trise.2865 Posted February 16, 2019 Share Posted February 16, 2019 The problem with giving every profession a unique, damaging Condition effect is game balance, leading to two possible scenarios. In the First, they are all exactly the same, with differences only being name and visual effect. This theoretically requires more party diversity to stack more conditions and effects, but caps each of them far lower than existing condis that an entire party can work together to stack and maintain (not to mention cluttering the UI even more than it already is). In the Second, they aren't exactly the same, in which case there's no reason not to simply stack up the mathematically "best" one or combination, which creates the exact opposite problem.Not to say it can't be done well and/or creatively, merely that there's a lot more to it than simple coding and labeling. They should, as they almost always have, keep the boon/condition systems as simple as possible. That way, these systems can be both easier to read and easier to interact with, and therefore less "in the way" of enjoying the game.Addendum: For the record, every profession does have at least one pulse effect, which are also DoT's, but aren't themselves Conditions (though some do apply Conditions). Usually, these are zones and AoE's, which balance their non-Condition-ness by only existing in a specific, limited space. But I suspect that isn't the intended thought-line being explored here... Link to comment Share on other sites More sharing options...
Linken.6345 Posted February 16, 2019 Share Posted February 16, 2019 @Just a flesh wound.3589 said:@Ronan.9518 said:dot should be short for damage over time if i'm correct, which would be condi damage in this gameThat helps. I thought he meant a visible dot on the map like you can see with guildies or party members but with some sort of unique marker, such as color. Thats what I thought too when clicking this topic. Link to comment Share on other sites More sharing options...
Naxos.2503 Posted February 16, 2019 Share Posted February 16, 2019 Technically, one could say the current condi pannel Is fairly unique in how it dishes it's damage :Confusion : Increase damage dealt if skills are usedTorment : Idem but if target is MovingPoison : Reduce Healing effectivenessBleeding/Burning are technically the exceptions : They only increase damage based on stacks, as opposed to specific rules (they Should change that)Looking at that, the one thing that could be Added is "damage when standing still" and "damage when not using skills" as opposed to Torment and Confusion respectively. Fear can technically count as a damage condi, but it's so specific, it's not exactly Worth priorizing on receiving a unique effect.I dont particularly Believe in Class exclusive condi damage personally. Although in some cases, I seriously question the lack of specific condis into a class's roster. Poison is oddly specific for Engineers to use, despite the fact that they have an Alchemy specialization for example. Link to comment Share on other sites More sharing options...
AzureTerra.1642 Posted February 16, 2019 Share Posted February 16, 2019 And here i was expecting a map icon discussion Link to comment Share on other sites More sharing options...
Leo G.4501 Posted February 16, 2019 Share Posted February 16, 2019 It shouldn't be "profession" unique DoT, it should be "skill" unique DoT. Link to comment Share on other sites More sharing options...
phs.6089 Posted February 16, 2019 Share Posted February 16, 2019 I played a game, where this was fundamental, every class has own single debuff and own single buff to party.EG. tank could boost party HP and bring armor break(vulnerability), . Things were simple and nice. Every profession was needed and wanted. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 16, 2019 Share Posted February 16, 2019 On the whole, I think this would work better with boons, by having each class able to get multiple different boons for themselves, but only able to share 1-2 boons each. That way you could make roles for each class in a group setting, by dishing out their specific boons.I don't think making a "specific DoT" for each class would do anything interesting, unless a lot more work went into it, to separate and make each DoT unique with own special abilities etc. At which point I think they would just do better to re-balance and divide the current conditions a bit better. Basically have each class focus primary on 1 DoT condi, plus a few non damage condi's, and have bleeding work as a "bit of everyone/everywhere". Link to comment Share on other sites More sharing options...
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