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SehferViega.8725

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@"Cal Cohen.2358" said:

Thief

Daredevil

  • Pulmonary Impact (from Impacting Disruption): Reduced power coefficient from 2.0 to 0.75

Please, delete this change: nobody complains about PI.

Pulmonary Impact damage has been nerfed with 2018-03-27 balance patch. Now It hits for 600-2000 and you can't really say it actually need a new tone down of his power coefficient.

This change would put an end to Impacting Disruption that is one of the distinctive traits of Daredevil (with the possibility to use Staff and the Dodge mechanics).

Daredevil, 3114 power - Scholar runes, PI damage examples:https://imgur.com/a/TjY7ufr

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@Yasai.3549 said:As someone who HAS complained about PI, YAY!

PI can hit for upwards of 2k damage on someone, that's kinda crazy damage considering yu can spam Headshot just to proc it.

First thing: PI hits >2000 only against full berserker Elementalist and Reaper. Against Berserker/Marauder thieves you hit around 1700-1900.Against a boonbeast soulbeast it hits for 500-600..

Second: you can't spam Headshot cause initiative cost. If you are a good thief, you will use it only when necessary. Spam Headshot is self-defeating. You can only spam it when your target has really low life. (and you need to interrupt enemy skill.. that is little different from spamming pistol 4 B) ).

Third: how could you say 2000 is a crazy damage, when the game is full of skills that hit for 10k-20k?

Last thing: Pulmonary Impact require skill and timing If you don't want to waste all your initiative and gain nothing. It is a better mechanic then pass your time in stealth and land a single backstab or spam your dodge-vault.

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It will become pretty pointless as a trait. What is happening in this patch release is that there a pile of traits no longer worth taking at all for any reason whatsoever (such as those 300 second cooldown traits leeching venom trait and PI). This means there only one choice in each slot. Build diversity will plummet. Everyone will be taking the same trait.

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@"Yasai.3549" said:As someone who HAS complained about PI, YAY!

PI can hit for upwards of 2k damage on someone, that's kinda crazy damage considering yu can spam Headshot just to proc it.

"Upwards of 2k"? You will rarely if ever hit 2k, let alone above it. And given that you have to spend 4 initiative for 2k damage, thats pretty damn pathetic. Like, youll do more damage just autoattacking. The trait was already bordering on being useless, now its going to be unusable and one of the biggest troll pick traits possible.

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Id go a step further. Because, as it turns out, Pulmonary Impacts ratio isnt 2.0. Its 1.5. They accidentally overdid the intended nerf by an extra 20%. Instead of just not doing this nerf, Id say they should both not do this nerf, and retroactively fix the nerf to make it actually 2.0. Maybe then PI has a chance of being viable again.

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@Sobx.1758 said:

@Trepidation Lost.3469 said:No pulm impact is broken seing as u can spam headshot with Dmg on cc sigil, I tried it and I literally killed people just with steal and pistol 4 ???

...no, you didn't.

Yeah, I tried doing this using s/p and distracting daggers. It doesn't work this way. Especially with how many people have multiple stability skills, or just don't go spamming skills like an idiot.

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What if they changed PI to do next to no damage in pvp/wvw (which is what it will almost do damage wise after the change) but also apply weakness for x seconds (lets say 3) per proc. This way it plays in to weakening strikes minor but deals no damage by itself, which would be fine since they want cc skills to not hit hard by themselves.

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@UNOwen.7132 said:Id go a step further. Because, as it turns out, Pulmonary Impacts ratio isnt 2.0. Its 1.5. They accidentally overdid the intended nerf by an extra 20%. Instead of just not doing this nerf, Id say they should both not do this nerf, and retroactively fix the nerf to make it actually 2.0. Maybe then PI has a chance of being viable again.

They made lots of errors in original numbers- like they even said mao stance is a 66% bonus duration atm. That said some of these nerfs would be wild if that was accurate but I think 50% nerf is fair- for one pulm is basically your mug for thing like pw or at least it’s the only thing that makes it useable without DA and mug is getting a 50% damage nerf so why should this skill which is also commonly liked to cc not get the same nerf...

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@Dantheman.3589 said:

@UNOwen.7132 said:Id go a step further. Because, as it turns out, Pulmonary Impacts ratio isnt 2.0. Its 1.5. They accidentally overdid the intended nerf by an extra 20%. Instead of just not doing this nerf, Id say they should both not do this nerf, and retroactively fix the nerf to make it actually 2.0. Maybe then PI has a chance of being viable again.

They made lots of errors in original numbers- like they even said mao stance is a 66% bonus duration atm. That said some of these nerfs would be wild if that was accurate but I think 50% nerf is fair- for one pulm is basically your mug for thing like pw or at least it’s the only thing that makes it useable without DA and mug is getting a 50% damage nerf so why should this skill which is also commonly liked to cc not get the same nerf...

Mug doesnt cost Initiative to activate. PI, in the builds that ever used it, does.

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@UNOwen.7132 said:

@UNOwen.7132 said:Id go a step further. Because, as it turns out, Pulmonary Impacts ratio isnt 2.0. Its 1.5. They accidentally overdid the intended nerf by an extra 20%. Instead of just not doing this nerf, Id say they should both not do this nerf, and retroactively fix the nerf to make it actually 2.0. Maybe then PI has a chance of being viable again.

They made lots of errors in original numbers- like they even said mao stance is a 66% bonus duration atm. That said some of these nerfs would be wild if that was accurate but I think 50% nerf is fair- for one pulm is basically your mug for thing like pw or at least it’s the only thing that makes it useable without DA and mug is getting a 50% damage nerf so why should this skill which is also commonly liked to cc not get the same nerf...

Mug doesnt cost Initiative to activate. PI, in the builds that ever used it,
does
.

Well actually if the interrupt comes from swipe you are getting intiative and getting pulm stacks albeit with a trade off of it not being instant damage like mug. I actually think the question is how it’s used, since many are actually using swipe for the teleport. But yeah it’s trade off is that it isn’t instant and has a cd but it is also activatable one the form of interrupts from skills which all require initiative. Still it’s damage is lower than mug but it activates more frequently so I think the damage ratio should stand or possibly increase cd like Sindrener mentioned

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@Dantheman.3589 said:

@UNOwen.7132 said:Id go a step further. Because, as it turns out, Pulmonary Impacts ratio isnt 2.0. Its 1.5. They accidentally overdid the intended nerf by an extra 20%. Instead of just not doing this nerf, Id say they should both not do this nerf, and retroactively fix the nerf to make it actually 2.0. Maybe then PI has a chance of being viable again.

They made lots of errors in original numbers- like they even said mao stance is a 66% bonus duration atm. That said some of these nerfs would be wild if that was accurate but I think 50% nerf is fair- for one pulm is basically your mug for thing like pw or at least it’s the only thing that makes it useable without DA and mug is getting a 50% damage nerf so why should this skill which is also commonly liked to cc not get the same nerf...

Mug doesnt cost Initiative to activate. PI, in the builds that ever used it,
does
.

Well actually if the interrupt comes from swipe you are getting intiative and getting pulm stacks albeit with a trade off of it not being instant damage like mug. I actually think the question is how it’s used, since many are actually using swipe for the teleport. But yeah it’s trade off is that it isn’t instant and has a cd but it is also activatable one the form of interrupts from skills which all require initiative. Still it’s damage is lower than mug but it activates more frequently so I think the damage ratio should stand or possibly increase cd like Sindrener mentioned

In that case compared to Mug its more situational, delayed and doesnt come with a free (and actually fairly relevant) heal. Still, Mug comes out on top. The fact that every build can take mug just adds to that. Anyway the problem with PI is that its main usage (or what once was its main usage) is Headshot, Pistol 4. Which is a 4 initiative skill that provides a very short daze, and no damage. It needs PI to do decent damage to be worth using.

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