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Guild Wars 2 is Coming to Steam - [Merged]

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  • @Healix.5819 said:
    Note you'll still be paying the same prices, it'll just be displayed in your local currency. True regional pricing is something the developer has to specifically set.

    Sorry, but in my case you are wrong.
    In my country if you use your credit card for international purchases, you will be required to pay an additional amount called IOF.
    And this is also valid for purchases on Steam internationally.
    But as I can also choose the national form of payment, I am not obliged to pay this additional amount.
    In some cases the IOF makes the price of the product more expensive
    So...

  • Shallz.7438Shallz.7438 Member
    edited August 27, 2020

    @Linken.6345 said:

    @Shallz.7438 said:

    @Butterfly Kingdom.8349 said:
    On today's anniversary livestream, we announced that Guild Wars 2 is coming to Steam in November. We look forward to welcoming even more players to Tyria to join our community!
    If you log in through Steam, you'll still play alongside your fellow Tyrians on the same maps and servers (select NA or EU). Whether you choose to log in through Steam or the Guild Wars 2 launcher, everyone plays together! However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.
    Stay up to date on the latest news by visiting our official Steam page and wishlisting Guild Wars 2.

    Hi, just to clarify. If we have an existing gw2 account with characters and we buy it all again on steam - can i still play with my existing characters on steam or is it a completely fresh account with none of my old characters. The statement you made was not entirely clear for me - sorry

    Completely new you have to start over.

    Man this sucks.

    I am more than willing to buy the whole game on steam with all the expansions etc - but only if I can play with my existing character that iv put so much work into.

  • This only benefits new players coming to GW2 since we cannot link and use steam funds. I hardly doubt the vast majority of the existing player base will port over to Steam considering you're forced to buy everything again and cannot even use the same account.

    Unless existing players can link to Steam so they can use steam funds this is nothing more than a way to bring in new players through the Steam platform which is fine, but nothing to write home about for existing players.

    As much as I love GW2 and I've been playing since the first day, I wont re-purchase to be on Steam and start over.

  • Very happy about this news, but as others have pointed out it seems rather pointless to be excited if I can’t transfer my account. If it was possible, for a limited time to transfer accounts to Steam, that would be very nice and welcome. This move mainly seems to be aimed at getting new players in which is always good of course. But it would be so good if I’d be able to access my current account directly from Steam.

  • Jethro.9376Jethro.9376 Member ✭✭✭

    @Cronos.6532 said:

    @Jethro.9376 said:
    Nice, unexpected steam release before expected alliances ;)

    Let's see where this goes

    Different people working on different projects!

    I know, still funny

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @dengyirenkafei.3789 said:
    The Chinese agent named KZW performed very badly. 1 million players left Guild Wars 2 because of KZW. If Guild Wars 2 comes to steam and has Chinese, whether it’s simplified Chinese or traditional Chinese, our 1 million players will return to Guild Wars 2 and buy Guild Wars 2: End of Dragons Teaser dlc

    i remember long ago back at early days i saw someone played on the chinese version, and their gem store was ridiculous... western players would have been outraged by the stuffs they were selling

    not sure what it's like these days

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    I hope they work the bugs/lag out. If the game launched on Stream as it is today...The reviews would not be pretty.

  • @Corpus Christi.2057 said:
    To ArenaNet,

    While this news is generally great, as I'm also one of those many that use Steam for most of my games, when I realised, if I understand it correctly, that you will not be able to use your current Account that I have had since the game's premiere on Steam, it became pretty much pointless to introduce it for me and the alikes. I mean, it is really smart to have new players attracted via the most popular gaming platform, Steam, let's be honest here - the majority would still be the existing or returning players, not the new players. Therefore, not allowing to use an existing account on Steam with tens of thounsands of hours spent and achievements unlocked, is extremely bad an idea. I'm rather confident the majority of playerbase would really like the idea of transfering the account and progress from many years to Steam and at the same time they're unlikely to create new accounts just for the sake of having a game on Steam with a new account. MMORPGs are games that like the idea of continually developing an existing account and having it progress further and further, and that's why not allowing us to have our accounts used on Steam would seem pretty illogical.

    I can only hope that You guys, as great as you are, will re-evaluate your position and introduce the Steam version for the existing ArenaNet client users so we can continue the progress of our accounts on Steam.

    Best regards,

    Your 8th-anniversary account User and devoted Guild Wars 1 and Guild Wars 2 player, Corpus

    100% could not have said it better myself. I don't want it to turn into how Final Fantasy 14 did things when it came to accounts. If they gave us an option to convert are accounts permanently to steam as a one way street and once you migrated to steam you cannot go back to a normal GW2 Account I would convert my account in a heart beat and never look back.

    Migrations has been a distanced past these generations and few and few companies uses this method. If not converting then linking.

  • @Pifil.5193 said:

    @gurkoz.3284 said:
    Omg i was so excited about a Steam release and then 5 seconds later i realized this trash. Seriously. Look at SWTOR that just did the same transition. All to the BENEFIT of both developers and the players..

    This effectively makes me want to play LESS since i want to play through Steam and i eventually have to start over..

    Why would you want to play through steam? What's the difference?

    I mean you're going to be launching the same game (probably with the same launcher) as you are now but by clicking on an icon on steam.

    So friends can see you play Guild Wars 2? I mean if your super Anti-Social to show friends your playing the most amazing game ever that I preach to friends to try this game out (Because it's free to play is the best I seen level 80 and all Race Story? That's a steal) I don't know what they are doing with there life on having steam if they don't want friends to see them play a game.
    Steam is still useful to a lot of us who have friends on Steam and still use Steam Overlay to chat with friends, Not everyone has discord and is why I still use Steam Friends despite having Discord Installed.

  • @Donari.5237 said:
    I avoid Steam for the most part, though I have to use it to try out New World shortly, and I think Baldur's Gate 3 will be on it only as well. So I can't give direct warnings. But note that people who have ESO on Steam have had numerous problems over the past years per the forums, to the point that playing ESO via Steam has been a source of regret for many. Glitched patching, blocked logins, etc. Any time someone there asks for advice on using Steam for ESO, they get a lot of "don't do it" replies.

    I hope this newer partnership goes more smoothly. Getting new players in that wouldn't have tried the game without Steam will be wonderful -- so long as they don't get such a terrible connection experience that they decide the fault lies in ANet rather than Steam and turn it into negative press.

    I personally own ESO and never once had launcher issues. Maybe during it's Pre-One Tamerial Launch day. But not in today's year. The only "Issue" I get is that steam does not close the ESO Launcher after quitting out. Other than that I never had such issues that's said here.

    I am not denying the issues don't exist, But I been on the Steam version for years, I joined the game just right after the game put Subs as an optional thing before One Tamerial Update.

  • @Danikat.8537 said:

    @Pifil.5193 said:

    @gurkoz.3284 said:
    Omg i was so excited about a Steam release and then 5 seconds later i realized this trash. Seriously. Look at SWTOR that just did the same transition. All to the BENEFIT of both developers and the players..

    This effectively makes me want to play LESS since i want to play through Steam and i eventually have to start over..

    Why would you want to play through steam? What's the difference?

    I mean you're going to be launching the same game (probably with the same launcher) as you are now but by clicking on an icon on steam.

    I don't get it either. I know Steam has it's own friends list so I guess it makes it a bit easier to add people you know in real life or from other games, but I don't see why it would be so important to some people to go through a 3rd party to launch the same game they've already got.

    That's like saying want to give up over 100+ Games on steam because there is no point in using it. Unless someone pays me 1 million dollars to re-buy all my games. I am not moving away from steam. Not everyone even use Discord, How can you keep track of friends online? Emails? I already cannot keep up with the 100+ emails I get so that's not gonna work. I TRIED to get a friend to convert to Discord but they are not used to it and they prefer to just use something there comfortable with to chat to me with. Who can blame them? You have to teach a friend ho to use Discord sometimes and I won't force anyone to have to learn it if they don't want too.
    I am a instant Messenger Person, I cannot stand Emails and Text Messages, I need chats that has the person on the other side than wait on there message to text back.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    I hope it gets a lot more players into the game but I really hope this lag issue gets fixed before the steam release..

    Hate to say it but if my first experience with Gw2 was a very laggy buggy experience I'd likely uninstall the game within the first few hours and not bother with it again.
    I really don't want this to be the case for new Steam players.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    Is this is why we get all these errors because you are working on steam integration? Because it is getting quite annoying to get an error every 2 minutes..

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @aspirine.6852 said:
    Is this is why we get all these errors because you are working on steam integration? Because it is getting quite annoying to get an error every 2 minutes..

    Unlikely, my guess is it's related to whatever is causing the lag problem..

  • Kichwas.7152Kichwas.7152 Member ✭✭✭

    @Widmo.3186 said:
    Cool move, but still...

    @Butterfly Kingdom.8349 said:
    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    Is there a limit of foolishness from ANet side? Cant you act like a normal company, like kakao games which moved to steam with BDO and allowed ppl to log-in through steam? No? I ask for too much?

    Why would you want to hand over 30% of the money from all future transactions between you and your already existing customers to a third party?

    All Steam is, is a middle man that stand in the doorway of your store and reads every receipt then charges you 30% of the total for the privilege of them blocking the doorway. Now if you think they're adding a new door and letting in more people than got in before then maybe you can justify it... but if you put them on your existing doorway - that's just plain foolish.

    Steam has value if you're a small company and setting up the game platform is beyond your reach... but for an existing company it's a risky move that could destroy your ability to be profitable.

    There's a reason Epic and Apple are going after each other right now... and a reason lots of cities in California have put laws in place limiting the cut companies like Uber Eats and Doordash take... these middle men are ruining industry ability to grow by overcharging for a service that, had it been priced right; would instead be a growth engine...

    I'm dubious as to how many new customers there are to grab off of steam... I don't see this as a wise move... but at least it's not an insane one, like handing over us existing customers would have been.

    Just say no to butt-flaps. | 光復香港 時代革命

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited August 27, 2020

    @Kichwas.7152 said:

    @Widmo.3186 said:
    Cool move, but still...

    @Butterfly Kingdom.8349 said:
    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    Is there a limit of foolishness from ANet side? Cant you act like a normal company, like kakao games which moved to steam with BDO and allowed ppl to log-in through steam? No? I ask for too much?

    Why would you want to hand over 30% of the money from all future transactions between you and your already existing customers to a third party?

    the main reason has been repeated over and over but again simply, some people aren't even existing paying customers and have to go to great lengths or suffer excessive fees using the existing payment methods just to support the game. steam makes it easier by allowing more payment methods and the use of one's currency regardless if regional pricing was implemented or not, just simply being able to pay without an international credit-card is already easier than having to go through many hoops just because you want to help keep GW2 alive and buy your shinies.

    not being able to link/un-link your main account to steam means you either have to make a shopping alt account to gift your main gemstore stuff or start over fresh which means losing everything you've worked for over the years (some which are impossible to obtain again or would take a long time). no one wants to lose years of progress just so they can support a game/company

  • I don't see this ending well with how many problems the came has. Looking at you PoF, LS4 map lag. Lack of balance updates in spvp and wvw. I think gw2 is going to get ripped a sunder.

  • I think it's a total disrespect with existing consumers to not being able to convert their accounts to steam. It's literally the same kitten move that Black Desert did on the SA and NA servers (I'm not sure if the NA allows transfer, but...). You're better than this, ArenaNet.

  • Honestly, it would be wise to let us link them. I know not of what kind of restrictions would be put in place, if any, but there are good reasons for letting us do that.
    1. It'd be easier for those that do not want to use their credit/debit cards to purchase gems due to negative past experiences with other companies and easier for those that cannot find the gem cards due to stores assuming the game is "dead." (Like at Walmart for example.)
    2. Could make a few collaborative items in the store or as a gift for those that link their accounts, like a weapon/armor skin or a miniature that would entice people to play more. (For those that may disagree with this, can you really complain that free stuff isn't a good enticement for bringing people to play/buy stuff?)
    There might be more reasons and probably better points, but this is all I could think of on the top of my head. Regardless, linking accounts would honestly help the players instead of us picking one over the other.

    "Choose your friends wisely, and also choose friends that you can trust." - Elyn Saks

  • I don't understand the reasoning and benefits to putting this game on steam, can someone help me out with that? If they released it on xbox I would be more excited.

  • so this isnt up for negotiation at all?
    I have a ton of games on steam and a lot of friends there, while the possible achievments and trading cards would be a nice novelty they arent really necessary in my opinion. I just wanted to link my account so I could share screenshots and interact with the steam community, maybe carry some friends arounds see if I could convert them.

    I know discord and forums exist, but there's just something about the steam tabs that is so practical and satisfying to use

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Doragor.2749 said:
    so this isnt up for negotiation at all?
    I have a ton of games on steam and a lot of friends there, while the possible achievments and trading cards would be a nice novelty they arent really necessary in my opinion. I just wanted to link my account so I could share screenshots and interact with the steam community, maybe carry some friends arounds see if I could convert them.

    I know discord and forums exist, but there's just something about the steam tabs that is so practical and satisfying to use

    add the game to steam client thats what I have done

  • This are great news! but i wanted to use steam to buy the expansions and there is no much point if i can't use my old account with it. I hope this changes in the future.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    Can devs actually clarify to players that they can use their existing account with steam since most people completely miss the point here? This is LITERALLY a steam integration for advertising. The hours logged are straight up from you just having the launcher of Guild Wars 2 running.

    Willing to help with anything Revenant related.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Shao.7236 said:
    Can devs actually clarify to players that they can use their existing account with steam since most people completely miss the point here? This is LITERALLY a steam integration for advertising. The hours logged are straight up from you just having the launcher of Guild Wars 2 running.

    They already said it at start, You will not be able to use a already exisiting account with steam.
    After buying it again on steam you cant then unlink that brand new account from steam either.

    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited August 31, 2020

    @Linken.6345 said:

    @Shao.7236 said:
    Can devs actually clarify to players that they can use their existing account with steam since most people completely miss the point here? This is LITERALLY a steam integration for advertising. The hours logged are straight up from you just having the launcher of Guild Wars 2 running.

    They already said it at start, You will not be able to use a already exisiting account with steam.
    After buying it again on steam you cant then unlink that brand new account from steam either.

    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    You're getting it wrong, what they're telling you is that Steam or Anet are not affiliated to have you create an account on either platform from their own resource. You have to rely on each according company software to have an account. This is what I want to be clarified because people are all confused and also asking for unnecessary features, if Anet was actually going to split their advertising potential by not allowing existing users to just play through Steam, it would defeat the purpose of all this.

    "If you log in through Steam, you'll still play alongside your fellow Tyrians on the same maps and servers (select NA or EU). Whether you choose to log in through Steam or the Guild Wars 2 launcher, everyone plays together! However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account."

    The very last part of this sentence shouldn't exist at all, it is what create all the confusion in the first place, to also deny users the ability to have ANY other account used on Steam would also be counter productive by so many levels. To convert is misleading, all MMO's that I know have a launcher that ties to SteamID integration then ask for the player e-mail/account to log accordingly then start playing.

    Willing to help with anything Revenant related.

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited August 31, 2020

    @Shao.7236 said:

    @Linken.6345 said:

    @Shao.7236 said:
    Can devs actually clarify to players that they can use their existing account with steam since most people completely miss the point here? This is LITERALLY a steam integration for advertising. The hours logged are straight up from you just having the launcher of Guild Wars 2 running.

    They already said it at start, You will not be able to use a already exisiting account with steam.
    After buying it again on steam you cant then unlink that brand new account from steam either.

    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    You're getting it wrong, what they're telling you is that Steam or Anet are not affiliated to have you create an account on either platform from their own resource. You have to rely on each according company software to have an account. This is what I want to be clarified because people are all confused and also asking for unnecessary features, if Anet was actually going to split their advertising potential by not allowing existing users to just play through Steam, it would defeat the purpose of all this.

    "If you log in through Steam, you'll still play alongside your fellow Tyrians on the same maps and servers (select NA or EU). Whether you choose to log in through Steam or the Guild Wars 2 launcher, everyone plays together! However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account."

    The very last part of this sentence shouldn't exist at all, it is what create all the confusion in the first place, to also deny users the ability to have ANY other account used on Steam would also be counter productive by so many levels. To convert is misleading, all MMO's that I know have a launcher that ties to SteamID integration then ask for the player e-mail/account to log accordingly then start playing.

    All the thing you highlighted says is we all play on the same anet servers even if we login through steam or the vanilla launcher got nothing to do with being able to port your existing account over to steam at all.
    And having them on different servers wouldent work since we dont have different servers we got the mega server system.
    You are mixing things up mate.

    You know why they would want existing players to not be able to login through steam?
    Its so they get 100% of the profit from those players something that they dont get from the steam users.

    Edit
    Last line that you want to ignore you cant make your current gw2 account work on steam and you cant make a gw2 account bought on steam get cut from that platform ever.

    And no it would not defeat the purpose of all this.
    Since the purpose of all this is to get new players, not to serve the old players in any other way then to get new blood into the game.

    Edit 2
    To say what you want it to say the line would be something like this.

    To play gw2 on steam do remember that you have to create a steam account first.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Linken.6345 You see, the reason why it doesn't make any sense is because how am I gonna create another GW2 account there if my email is already taken by the existing one which also ties to my steam account. I have to create/change a email/steam account? Really? Don't think so. The pieces don't work together, there is no reason wanting to ask for linking or have the need to separate systems.

    They're losing free publicity by preventing the already millions existing users to just use Steam as medium to connect their existing e-mail account through it. The "new blood" might not be permanent if at all, the current in-game players will be influenced heavily as well.

    The way this system will work and if it's not SHOULD, is asking for people to log-in on their their ANET account after booting the steam integration from the platform itself. It's the way to go just like any MMO's / Games do with their DRM, splitting the potential advertisement by preventing your veterans from just having another all in one solution with GW2 in their steam libraries is beyond stupid.

    This looks like bad communication and needs to be addressed. We don't care for the Steam Wallet implementation, we don't need other communities interfering with GW2 economy.

    We want exposure, that's all.

    Willing to help with anything Revenant related.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Shao.7236 said:
    @Linken.6345 You see, the reason why it doesn't make any sense is because how am I gonna create another GW2 account there if my email is already taken by the existing one which also ties to my steam account. I have to create/change a email/steam account? Really? Don't think so. The pieces don't work together, there is no reason wanting to ask for linking or have the need to separate systems.

    They're losing free publicity by preventing the already millions existing users to just use Steam as medium to connect their existing e-mail account through it. The "new blood" might not be permanent if at all, the current in-game players will be influenced heavily as well.

    The way this system will work and if it's not SHOULD, is asking for people to log-in on their their ANET account after booting the steam integration from the platform itself. It's the way to go just like any MMO's / Games do with their DRM, splitting the potential advertisement by preventing your veterans from just having another all in one solution with GW2 in their steam libraries is beyond stupid.

    This looks like bad communication and needs to be addressed. We don't care for the Steam Wallet implementation, we don't need other communities interfering with GW2 economy.

    We want exposure, that's all.

    So by this system how do steam know what accounts to take the cut from if all they are doing is letting anet boot up their launcher through their platform?
    Anet aint going to want to give the however many % on all the accounts since they can technicaly logiin through steam.

    Remember its not just the sales of accounts its the gems those accounts buy afterwards aswell.

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited August 31, 2020

    @Linken.6345 said:

    @Shao.7236 said:
    @Linken.6345 You see, the reason why it doesn't make any sense is because how am I gonna create another GW2 account there if my email is already taken by the existing one which also ties to my steam account. I have to create/change a email/steam account? Really? Don't think so. The pieces don't work together, there is no reason wanting to ask for linking or have the need to separate systems.

    They're losing free publicity by preventing the already millions existing users to just use Steam as medium to connect their existing e-mail account through it. The "new blood" might not be permanent if at all, the current in-game players will be influenced heavily as well.

    The way this system will work and if it's not SHOULD, is asking for people to log-in on their their ANET account after booting the steam integration from the platform itself. It's the way to go just like any MMO's / Games do with their DRM, splitting the potential advertisement by preventing your veterans from just having another all in one solution with GW2 in their steam libraries is beyond stupid.

    This looks like bad communication and needs to be addressed. We don't care for the Steam Wallet implementation, we don't need other communities interfering with GW2 economy.

    We want exposure, that's all.

    So by this system how do steam know what accounts to take the cut from if all they are doing is letting anet boot up their launcher through their platform?
    Anet aint going to want to give the however many % on all the accounts since they can technicaly logiin through steam.

    Remember its not just the sales of accounts its the gems those accounts buy afterwards aswell.

    They probably struck a deal together because other games have in-app purchases and also have their own launcher apart of Steam for those who don't want it. The DLC's are likely to have cuts taken since Steam is being used as publicity or then again, it's part of a certain deal they've come to agree upon.

    Gems are likely to just be obtained the same way as before with in-game currency or bought in-game altogether, they don't need to be tracked via Steam specific accounts or should they actually want to ever do that because that sounds kinda inefficient and full of problems.

    They just pay a certain amount to Valve and be done with it.

    Willing to help with anything Revenant related.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    edited August 31, 2020

    Your servers don't even work and you expect to release this game to a TON of new people? This is the worst possible time for you to be releasing this game on Steam, lol.

    Well, maybe all the negative reviews will finally get the servers fixed.

  • Yomi.6983Yomi.6983 Member
    edited August 31, 2020

    I'll be giving it a thumb down for your scam Living world season practice you've been doing now. Either change that or people won't play the game when they realize they need to spend extra 60€ to unlock all living world stuff for the story.

    Up the price of account upgrade and add all living world in the package.

  • Maybe fix lag on S4 maps instead. Cos if the lag is bad now I doubt you'll be able to log in at all if the player base spikes on steam launch..

  • many new players is surely a good thing, but as other mentioned, hope Anet remembers to pepper the servers' behinds for that spike, or we'll have a week of smooth 3k ping slideshows

  • So the present GW2 , non Steam, will stop and there will be no more developments of the game?

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @fkungfu shadow.9432 said:
    So the present GW2 , non Steam, will stop and there will be no more developments of the game?

    How did you get to that conclusion?
    They are still working on the 3 expansion and ice brood story so plenty of development still going on.

  • Dante.1508Dante.1508 Member ✭✭✭✭

    @Seymourx.1372 said:
    I don't understand why you want to have your account on Steam. For me it's just the opportunity to bring some new players

    Steam sells by countries currency so its a big deal to people who aren't American.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Dante.1508 said:

    @Seymourx.1372 said:
    I don't understand why you want to have your account on Steam. For me it's just the opportunity to bring some new players

    Steam sells by countries currency so its a big deal to people who aren't American.

    Yeah Steam can sell in the regional currency if the selling company (ArenaNet in this case) wants to do that. They have to opt in.

    But it's worth noting that ArenaNet's current payment provider (Digital River) could also do that if ArenaNet wanted them to.

    They may offer regional pricing on Steam but may not.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 1, 2020

    @Pifil.5193 said:

    @Dante.1508 said:

    @Seymourx.1372 said:
    I don't understand why you want to have your account on Steam. For me it's just the opportunity to bring some new players

    Steam sells by countries currency so its a big deal to people who aren't American.

    Yeah Steam can sell in the regional currency if the selling company (ArenaNet in this case) wants to do that. They have to opt in.

    But it's worth noting that ArenaNet's current payment provider (Digital River) could also do that if ArenaNet wanted them to.

    They may offer regional pricing on Steam but may not.

    yeah that's one big boon when going to steam regional pricing... and they other is ease of payment. with many different payment methods available tailored to the region of the account holder so, regional pricing or not, steam is still a better platform for non-NA/non-EU players who can't pay via international credit card or paypal. it's enough to convert current players who aren't buying gems via real money to actual paying customers (though sadly we can't link steam and arenanet accounts so if you want to continue your main account's progress on steam you have to resort to creating an alt shopping account on steam to gift your main whatever gemstore things you want and continue playing on the regular client)

  • @Astyrah.4015 said:

    @Pifil.5193 said:

    @Dante.1508 said:

    @Seymourx.1372 said:
    I don't understand why you want to have your account on Steam. For me it's just the opportunity to bring some new players

    Steam sells by countries currency so its a big deal to people who aren't American.

    Yeah Steam can sell in the regional currency if the selling company (ArenaNet in this case) wants to do that. They have to opt in.

    But it's worth noting that ArenaNet's current payment provider (Digital River) could also do that if ArenaNet wanted them to.

    They may offer regional pricing on Steam but may not.

    yeah that's one big boon when going to steam regional pricing... and they other is ease of payment. with many different payment methods available tailored to the region of the account holder so, regional pricing or not, steam is still a better platform for non-NA/non-EU players who can't pay via international credit card or paypal. it's enough to convert current players who aren't buying gems via real money to actual paying customers (though sadly we can't link steam and arenanet accounts so if you want to continue your main account's progress on steam you have to resort to creating an alt shopping account on steam to gift your main whatever gemstore things you want and continue playing on the regular client)

    Exactly, this is why i would like to be able to move to steam. Ofc, if they add other payment methods here that would work too: i use DLocal and WebMoney. An alternative could be if we could buy gems and/or the expansions as a gift on steam and be able to get the gift here but i don't know if that is posible.

  • Hope yall going to sort out the bots...
    im sure the steam community will love a none competitive, NOT truly pvp more like players V's NPC's
    TOP tier game play >.<

  • Fnkydoz.4709Fnkydoz.4709 Member
    edited September 2, 2020

    Gw2 is doing a lot of awesome things lately, im all in!

  • Dante.1508Dante.1508 Member ✭✭✭✭
    edited September 3, 2020

    @Pifil.5193 said:

    @Dante.1508 said:

    @Seymourx.1372 said:
    I don't understand why you want to have your account on Steam. For me it's just the opportunity to bring some new players

    Steam sells by countries currency so its a big deal to people who aren't American.

    Yeah Steam can sell in the regional currency if the selling company (ArenaNet in this case) wants to do that. They have to opt in.

    But it's worth noting that ArenaNet's current payment provider (Digital River) could also do that if ArenaNet wanted them to.

    They may offer regional pricing on Steam but may not.

    If they are selling the game currency on steam it will be in world currency if not then they can't sell it to us.. Steam forces our currency these days, so GW2 comes to Australians on steam it will be in AU currency prices..

  • Bummer. I was hoping Steam would give me a more stable connection. But I'm not going to start over from scratch.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Carnius Magius.8091 said:
    Bummer. I was hoping Steam would give me a more stable connection. But I'm not going to start over from scratch.

    It'll be the same client and same servers, it wouldn't do anything for your connection either way.

  • Perhaps you should look to fix your kitten servers before you start 'pushing' it to steam.

  • This steam integration wasn't a decision by the devs was it?
    It was pure shareholder pressure I bet, 0 thought was given to this integration

  • Carnius Magius.8091Carnius Magius.8091 Member ✭✭
    edited September 6, 2020

    @Pifil.5193 said:

    @Carnius Magius.8091 said:
    Bummer. I was hoping Steam would give me a more stable connection. But I'm not going to start over from scratch.

    It'll be the same client and same servers, it wouldn't do anything for your connection either way.

    So Steam will be nothing more than a launcher and a cash collector?

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 6, 2020

    @Carnius Magius.8091 said:

    @Pifil.5193 said:

    @Carnius Magius.8091 said:
    Bummer. I was hoping Steam would give me a more stable connection. But I'm not going to start over from scratch.

    It'll be the same client and same servers, it wouldn't do anything for your connection either way.

    So Steam will be nothing more than a launcher and a cash collector?

    it's another payment gateway and marketing platform for ArenaNet, ideally to create more paying customers (due to having more payment methods available) and draw in more new players (due to the millions of active users in steam and the exposure gw2 would potentially receive)

    if you break everything down to the basics, yes it's a cash collector... no different to any decision/move made by any company -- the attempt draw in more profit unless it's for charity