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Josiah.2967

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Everything posted by Josiah.2967

  1. Core Guardian is technically better than anything Necromancer has access to. The other specs being better than Core just show what is wrong. If anything we should nerf the other specs closer to core level. Make the trade-off meaningful.
  2. After much consideration, I have decided to take the high road. Please check someones post history and edit changes. You can clearly see which users edit things and twist their narrative when they are busted. I feel for Scourge players right now. The over reacting knee jerk was terrible.
  3. Request:Primeval Skyscale Re-Re-Re-Request:Choya and Unicorn Finishers. I missed the 24 hour window they were available for an IRL emergency. I show before that they were available September 06. 2018 as part of the 2018 anniversary sale. Please include them before or dring the anniversary sale again so I can buy them and gift them. Thank you. Ideal Finisher Solution: Make them all available with Black Lion Statues. Since you release them 24 hours in 2 years, seems like this would be a win/win.
  4. I generally avoid this map after I received the mastery points... I went back to help a friend get his mastery points. It was tight meta and a yelling match in squad chat at the end. We literally had about 20-30 people afk farming at the beginning. Meanwhile, the game scales and is harder for everyone else. It was frustrating. The only people who hear about the complaints are the ones trying. The participation in my mind should require completion in multiple areas to progress. Note: I do not report people, because I would hate to report the one person that had an emergency and I just made their already terrible day worse.
  5. I feel for all the false positives. At least they were fairly quick at responding.
  6. You know how many people unlock everything? My fiance would unlock all of them... This is way better than nothing they currently get because we have stacks of hairstyle kits. If it works for outfits, it could work for hair styles. :-) Actually, no I don't know how many people unlock everything. How is this way better? Currently: purchase self-style hair kit with gems (250 I think?). Change hair. Want to change again, purchase another kit. Proposed: unlock hair style with gems (250 I guess to remain consistent). Change hair. Want to change again, unlock another style. In both cases, the user would need to purchase either a kit or an unlock. The difference with your idea, though, is once unlocked it can be used account wide. That would, in my opinion, dis-incentivize players from needing to purchase additional kits/unlocks. That would result in a net loss of gem transactions. Of course, with the gold -> gem conversion, it really isn't so difficult to obtain enough gems to purchase the existing kits. Or, obtain them through RNG BLC (which I'm sure that Anet would greatly prefer). I really don't see the benefit for Anet to act on your proposal.If you include the hairstyles with the current kits...everyone I know will just user our current kits. There is no profit to be made from established players hording them. Outfits, Armor, and Gliders are scalable; however, the current style kits are not.
  7. You know how many people unlock everything? My fiance would unlock all of them... This is way better than nothing they currently get because we have stacks of hairstyle kits. If it works for outfits, it could work for hair styles. :-)
  8. Of course they stack them, not like there is any use for them. When you have what you want and there is nothing new, there is no point in wasting them.So, if they implement your suggestion, do i get 250 gems per kit removed? They are not removed. You lose nothing. They function the exact same way as when you bought them, with the exact same options as when you purchased/acquired them. The unlock system requires you pay per hairstyle. New hairstyles will be exclusive to the unlock system, which is similar outfits. How expensive would these hairstyles be? One kit is 250, so if it's the same or more for one hairstyle per race, it's pretty bad.The Black Lions Key pricing structure seems like a good starting point. I am sure their marketing department has a better analysis for something like this.
  9. Of course they stack them, not like there is any use for them. When you have what you want and there is nothing new, there is no point in wasting them.So, if they implement your suggestion, do i get 250 gems per kit removed? They are not removed. You lose nothing. They function the exact same way as when you bought them, with the exact same options as when you purchased/acquired them. The unlock system requires you pay per hairstyle. New hairstyles will be exclusive to the unlock system, which is similar outfits.
  10. I think the only way they can make a profit from new hairstyles is to change the current system. 1.) You can unlock hairstyles with gems. Once unlocked you can use them on any character and change the color whenever you want like an outfit.2.) Current style kits continue to work; however, they only allow you to access the current hair styles. There is a TAB for the new exclusive hairstyles you can buy with gems. I know to many people with stacks of style change kits. I would buy some of the new exclusive ones; heck, I would even buy my favorite current one to bypass the current system and use an outfit type tab. This means profit they are not getting now.
  11. Flaming (Pheonix)Wings. Could be just fire or feathereed wings with fire outline.All portions should be dyable including flame color. Include jump flap animation like Dragon Scale Wings (that attach the the Asura back) and have flap animation and trailing flame effect while flying. Thank you
  12. I would like to be able to bind an infusion to the account and include it in the wardrobe. Also the makeup artist/kit needs to show what it looks like with your current infusions.
  13. This should be done. Other companies are already having their voice actors doing their dialog from home. This is already setup and they have been using them in the latest additions/patches. As a forward thinking company, I would assume you are preparing for this. We can not assume that things will be going back to normal anytime soon.
  14. I am glad I purchased it before the end. I don't believe rewards like the Imbued Holographic Weapons should be available outside of the event. There are a lot of other skins/weapons not available all year. II do think they should add the home instance node. This should be consistence with all the others offered all year round.
  15. Nah, reaper is still fine. If you want better raid balance then make their mechanics unskippable with dps, doubt that was intentional in the first place. What?
  16. Really ... and what did Anet say they were trying to accomplish? Seems to me the changes they made are exactly inline with what they told us they want for necro. We get that you are massively disappointing that this isn't the "20% DPS increase" patch that you were looking forward to but to be frank, you DID get a DPS increase and you DID claim this would make Necros better for what you wanted for them ... so from where I sit, you got what you said you wanted. Do you selectively read what I say/request? No I didn't. I LITERALLY responded to you ... you can see it in the quotation I've made. I mean, if you are under the impression that Anet is going to fill a specific request from a player ... I don't think you understand how these changes work then. You made a whole thread where you asked for more necro DPS ... you got it ... now you're frustrated. Honestly, I don't think you know what you want. You literally respond to all my necromancer or guardian posts. Playing naive now.... Interesting stradegy. Can someone explain the definition of trolling?
  17. I found out that people who hate big mechanical outfits love big mechanical mount skins. :-)
  18. Overall good trailer.Irritating: To many blue/blue tinted infusions.... Bad: The new mastery seems lackluster. This seemed like more of the same....not a good thing.Concerns: Gaming company's are having their voice actors record from home. This option should have been viable by now.Good: We have new adventures.Great: Love the visuals, love the art style, loved the vibe.Best Takeaway: Meta achievement will not require Strike Missions.
  19. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. You clearly have no idea about reapers rotation and it's tankyness.Reaper isn't more tanky than other classes. Yes it has -together with warrior- the highest base health and a trait that heals the necro while out of shroud. BUT: it doesn't have any utility for the group. So if we take a guardian -with the lowest base health- we see, that it first of all has more armor, and second has a lot more group utility. You can take stand your ground to provide 10man stability, have aegis for your group, can provide a bit of fury or might support from sword or shelter and -and that's crucial - is basically immune to damage while litany of wrath is up. Reaper has a serious problem with taking damage while in shroud. But I'll come back to that later.Reaper is rng dependant because reaper isn't critcapped outside of shroud. This can lead to 34,2k golem dps, but easily can also be only 32k dps. So if you're extremely unlucky your dps will drop noticablyReaper rotation is a lot harder than you might think. The current max golem dps rotation takes much more skill to do correctly than a renegade or guard rotation. You basically need to cancel every Aftercast of all those gravediggers, then the Aftercast of every gs5, also be extremely careful, that you don't interrupt your wells before you go into shroud and then you have the problem, that you're out of lifeforce, when the 4m health golem dies. I didn't get to test this rotation in a real fight but as soon as there's area tick dmg or incoming damage while in shroud and there's no adds that might refill your lifeforce, this rotation isn't doable anymore. Not to mention that you will really annoy your healer, with that shroud. You can't take open world builds as measurement. And you can easily obtain similar survivability on other classes if you don't play the snowcrows builds, while doing similar damage like necro.Core necromancer is unusable for raids and lacking in open world. I mean.. that's just false. Back it up... What exactly is unusable about it? You can put a necro in dps slots and easly/comfortably complete nearly every raid encounter.I'm also not sure how it's "lacking in open world", it's perfectly fine to do anything it needs to do there. When is the last time you saw core necro in a raid? Yeah core necro is never seen in raids, but when is the last time you saw a core class in a raid? I can kinda see Core Guard and Warrior to some degree but come on, All core classes are sub par compared to elite specs Thank you for agreeing. Not sure why anyone thought it was viable.
  20. Really ... and what did Anet say they were trying to accomplish? Seems to me the changes they made are exactly inline with what they told us they want for necro. We get that you are massively disappointing that this isn't the "20% DPS increase" patch that you were looking forward to but to be frank, you DID get a DPS increase and you DID claim this would make Necros better for what you wanted for them ... so from where I sit, you got what you said you wanted. Do you selectively read what I say/request? I wanted minion changes: Did not happenI wanted Scourge DPS to be viable: Did not happenNot going to comment on the brutal WVW nerf...including the wells changes I can no longer talent if I wanted to.Something I occasionally use was removed and replaced with something you call a design fail.The DPS buff you are talking about was insignificant... 33% loss to 30% loss.... This is not what I asked for.They even made a simpler spec do DPS closer to our top performing harder spec for some reason... Did not want. I can keep going; however, I will stop there....
  21. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. You clearly have no idea about reapers rotation and it's tankyness.Reaper isn't more tanky than other classes. Yes it has -together with warrior- the highest base health and a trait that heals the necro while out of shroud. BUT: it doesn't have any utility for the group. So if we take a guardian -with the lowest base health- we see, that it first of all has more armor, and second has a lot more group utility. You can take stand your ground to provide 10man stability, have aegis for your group, can provide a bit of fury or might support from sword or shelter and -and that's crucial - is basically immune to damage while litany of wrath is up. Reaper has a serious problem with taking damage while in shroud. But I'll come back to that later.Reaper is rng dependant because reaper isn't critcapped outside of shroud. This can lead to 34,2k golem dps, but easily can also be only 32k dps. So if you're extremely unlucky your dps will drop noticablyReaper rotation is a lot harder than you might think. The current max golem dps rotation takes much more skill to do correctly than a renegade or guard rotation. You basically need to cancel every Aftercast of all those gravediggers, then the Aftercast of every gs5, also be extremely careful, that you don't interrupt your wells before you go into shroud and then you have the problem, that you're out of lifeforce, when the 4m health golem dies. I didn't get to test this rotation in a real fight but as soon as there's area tick dmg or incoming damage while in shroud and there's no adds that might refill your lifeforce, this rotation isn't doable anymore. Not to mention that you will really annoy your healer, with that shroud. You can't take open world builds as measurement. And you can easily obtain similar survivability on other classes if you don't play the snowcrows builds, while doing similar damage like necro.Core necromancer is unusable for raids and lacking in open world. I mean.. that's just false. Back it up... What exactly is unusable about it? You can put a necro in dps slots and easly/comfortably complete nearly every raid encounter.I'm also not sure how it's "lacking in open world", it's perfectly fine to do anything it needs to do there. I look at benches and statistics. Apparently feelings are more popular.... When is the last time you saw core necro in a raid?
  22. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. You clearly have no idea about reapers rotation and it's tankyness.Reaper isn't more tanky than other classes. Yes it has -together with warrior- the highest base health and a trait that heals the necro while out of shroud. BUT: it doesn't have any utility for the group. So if we take a guardian -with the lowest base health- we see, that it first of all has more armor, and second has a lot more group utility. You can take stand your ground to provide 10man stability, have aegis for your group, can provide a bit of fury or might support from sword or shelter and -and that's crucial - is basically immune to damage while litany of wrath is up. Reaper has a serious problem with taking damage while in shroud. But I'll come back to that later.Reaper is rng dependant because reaper isn't critcapped outside of shroud. This can lead to 34,2k golem dps, but easily can also be only 32k dps. So if you're extremely unlucky your dps will drop noticablyReaper rotation is a lot harder than you might think. The current max golem dps rotation takes much more skill to do correctly than a renegade or guard rotation. You basically need to cancel every Aftercast of all those gravediggers, then the Aftercast of every gs5, also be extremely careful, that you don't interrupt your wells before you go into shroud and then you have the problem, that you're out of lifeforce, when the 4m health golem dies. I didn't get to test this rotation in a real fight but as soon as there's area tick dmg or incoming damage while in shroud and there's no adds that might refill your lifeforce, this rotation isn't doable anymore. Not to mention that you will really annoy your healer, with that shroud. You can't take open world builds as measurement. And you can easily obtain similar survivability on other classes if you don't play the snowcrows builds, while doing similar damage like necro.Core necromancer is unusable for raids and lacking in open world. I mean.. that's just false.Back it up...
  23. I keep getting stuck in the ground doing the Pinata Bash. I learned to not use 2 in a lot of places.
  24. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. Bechmarks and my own experience tell another story. I can easily out DPS my necromancer by a wide margin on my Guardian/Ranger. I find the Guardian way easier to raid with and perform perfectly with than the necromancer. The meters also show that inexperienced Necro players do less dps and the gap is wider than Guardians. It is time the misconceived preconception dies. Why are you bringing up guardian and ranger? You said necro is the worst end game PvE damage and I pointed out revenant does far less, why would you bring up two different classes who do better dps than both necro and revenant? Have you seen the reaper dps rotation? It's like 7 steps and one part is literally just AAing in shroud for a period of time. It's not only very easy, but does FAR more damage than revenant and is much more durable. Your statement about being the worst in WvW is also laughably false. Reaper might end up being the optimal choice now but necro is still one of the best zerg classes to bring for bombs and boon rips. The only thing that needs to die is necro players thinking their class isn't strong because they think Anet has some sort of dilemma against them when in reality they've got an extremely solid role in pvp modes and are perfectly viable in instanced PvE and turn any open world stuff into a joke. Are you serious or trolling? Looks at benchmarks.How are you even supposed to look at them? Bring a 30k dps PvE raider and I assure you, I can kill it with a 3k dps WvW roamer. Does that make it better or worse? It coud mean anything. Maybe you are more skilled than them at pvp and killed them with a MEME build... PVE can be balances seperately so their is no excuse. All game types can now be balanced.... It was understandable when they did not make a distinction between the gaming modes. They opened pandoras box when they changed the direction. They do need to stop neglecting their PVE audience. The current spread is unhealthy. You say look at benchmarks, but I don't see any power chronos in raids, and Condi Weaver is also a very rare sight, Going by benchmarks alone is really not the way to balance classes as there is a chance to nerf classes that are barely used (Condi Weaver is a good example) Also if you don't play WvW why would you say Necro is the worst in WvW? clearly shows bias towards Necro and thus makes whatever you say worthless since its clear you are biased.I take back my comment that Necro is the worst at WvW. Reaper is actually decent. Not the top tier but decent... Scourge is terrible. I do play WVW when friends ask or I am working on another legendary. It is not my focus/enjoyment like raiding and challenging fractals that need additional balance. We have benchmarks on a fight per fight basis, this should not be in questions.
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