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Josiah.2967

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Everything posted by Josiah.2967

  1. Things are extremely unbalanced in PVE though...
  2. Same reason they choose not to release the awakened mount pack when they added the awesome awakened roller beatle to the game. The sales department chooses not to metagame for some reason. I am a sales they lost because I couldn't get the whole set when it was new and cool. I have sense changed my fashion and would not longer buy both items...
  3. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. Bechmarks and my own experience tell another story. I can easily out DPS my necromancer by a wide margin on my Guardian/Ranger. I find the Guardian way easier to raid with and perform perfectly with than the necromancer. The meters also show that inexperienced Necro players do less dps and the gap is wider than Guardians. It is time the misconceived preconception dies. Why are you bringing up guardian and ranger? You said necro is the worst end game PvE damage and I pointed out revenant does far less, why would you bring up two different classes who do better dps than both necro and revenant? Have you seen the reaper dps rotation? It's like 7 steps and one part is literally just AAing in shroud for a period of time. It's not only very easy, but does FAR more damage than revenant and is much more durable. Your statement about being the worst in WvW is also laughably false. Reaper might end up being the optimal choice now but necro is still one of the best zerg classes to bring for bombs and boon rips. The only thing that needs to die is necro players thinking their class isn't strong because they think Anet has some sort of dilemma against them when in reality they've got an extremely solid role in pvp modes and are perfectly viable in instanced PvE and turn any open world stuff into a joke. Are you serious or trolling? Looks at benchmarks.How are you even supposed to look at them? Bring a 30k dps PvE raider and I assure you, I can kill it with a 3k dps WvW roamer. Does that make it better or worse?It coud mean anything. Maybe you are more skilled than them at pvp and killed them with a MEME build... PVE can be balances seperately so their is no excuse. All game types can now be balanced.... It was understandable when they did not make a distinction between the gaming modes. They opened pandoras box when they changed the direction. They do need to stop neglecting their PVE audience. The current spread is unhealthy.
  4. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. Bechmarks and my own experience tell another story. I can easily out DPS my necromancer by a wide margin on my Guardian/Ranger. I find the Guardian way easier to raid with and perform perfectly with than the necromancer. The meters also show that inexperienced Necro players do less dps and the gap is wider than Guardians. It is time the misconceived preconception dies. Why are you bringing up guardian and ranger? You said necro is the worst end game PvE damage and I pointed out revenant does far less, why would you bring up two different classes who do better dps than both necro and revenant? Have you seen the reaper dps rotation? It's like 7 steps and one part is literally just AAing in shroud for a period of time. It's not only very easy, but does FAR more damage than revenant and is much more durable. Your statement about being the worst in WvW is also laughably false. Reaper might end up being the optimal choice now but necro is still one of the best zerg classes to bring for bombs and boon rips. The only thing that needs to die is necro players thinking their class isn't strong because they think Anet has some sort of dilemma against them when in reality they've got an extremely solid role in pvp modes and are perfectly viable in instanced PvE and turn any open world stuff into a joke. Are you serious or trolling? Looks at benchmarks.
  5. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words. Except it's not accurate. Reaper can dance circles around Revenant PvE damage while being ridiculously easy to play and super tanky. Enough with the exaggerating. Bechmarks and my own experience tell another story. I can easily out DPS my necromancer by a wide margin on my Guardian/Ranger. I find the Guardian way easier to raid with and perform perfectly with than the necromancer. The meters also show that inexperienced Necro players do less dps and the gap is wider than Guardians. It is time the misconceived preconception dies.
  6. I'm a wvw player first, necros still have more viable builds in pvp than mesmer has, they're far from bottom of the barrel in pvp. Benchmarks mean nothing in pvp, and frankly ruins balance if you're going to just balance classes/specs to damage and not whatever else they bring. You look at big numbers, we have to look at the big picture. That ruins things for PVE where the majority of players are, and the most money is made. Now that they separate PVE/PVP/WVW, their is no reason to avoid balancing PVE content. DPS balance is vital. The 30% + difference we have going on, is unacceptable.
  7. Please have it actually attach the the Asura's back instead of floating in mid air attached to nothing while gliding. I will also buy this! Thank you.
  8. Excuse me, but mesmer is at the bottom, ok? Necros are in a way better place than them, we don't need good classes trying to steal worse class title away from mesmers too, thank you. I am a PVE player first and foremost. I am going to assume you were being sarcastic Mesmer only viable tank.Mesmer dps benchmarks significantly above Necromancer. Huh...
  9. I take fashion very seriously in this game. Finally I can have a buff melee Asura. It is nice to have an outfit that looks best on Asura for a change. I mean, good for you? I have plenty of asura too that I made buff with armors. And that's on non-heavy classes. My point is, if they want to make outfits at least have them look GOOD. Yes, fashion to every person is very subjective but this is a goofy meme at best. I've a whole ONE person seriously where that outfit across ten maps I was doing content on. I understand they don't want to sell armor pieces like that, but kitten, at least make your products look polished and well-done.I had 3 people complement me on my use of the outfit in Dragon Bash yesterday. shrug I get the clipping issue. I only play Asura. Usually we are shafted. Toes are not covered, Dragon wing hovers over our back and is not attached like the other races, it...they just connect in the middle of the air.... To me this is no different than normal, just the Asura was the focus for a change.
  10. I take fashion very seriously in this game. Finally I can have a buff melee Asura. It is nice to have an outfit that looks best on Asura for a change.
  11. I'll play with the words but necromancer's dps is "better" after patch, not worse. (hint: you want to write "worst" instead of "worse" and certainly not "worth") Thank you. You are correct. I meant worst, which is still accurate. English is not my native language, and I still find myself confused with certain words.
  12. I never thought I would get so frustrated over a balance patch. This did nothing Arenanet said they were trying to accomplish for a Necromancer. It just makes the balance team look like liars or incompetent at best. End game PVE:Worse DPS: Necro CheckWorse Support: Necro Check WVW/PVP:Necro At The Bottom: Check By the way....we are changing signets because nobody used them. Nerfing something to be sub par is never going to see use. Where is the hotfix buffs? This now is officially the worst balanced MMO I have played.
  13. Vampirism isn't a dps buff, it's basically the same as minion damage. Drarnor Kunoram.5180 is right. It's an extremely slight DPS gain and an HPS nerf. I think it could use a slight buff. Maybe make it scale a little more with power, and increase the radius to 300 at least.
  14. I believe we should have a DPS option in Blood. Maybe the health siphon doing additional damage would be cool?
  15. The offhands are so weak now, I support this. This would be a great way to make them more useful without having a direct dps buff.
  16. If they do this for Asura they will get a huge backlash demanding refunds. I bought this because it's the only armor that really gives the Asura shoulders. A lot of us bought this for the reasons the complainers don't like it. Not all outfits need to appease this group. Their will be other outfits for you. Let me enjoy my favorite. Sales will speak for themselves. If people like it and pay, they will keep making them. If not, let the minority enjoy the one outfit that is different that they enjoy.
  17. I don't think that this change was made to buff it. There were actually some gimmick builds that used/abused the strength of that trait. So they disguised the nerf as a buff, like they always do for necro The change was made to be "used more". shrug
  18. Necromancer Shade Skills: Reduced the target cap of shades from 3 to 2 in WvW only. Reduced the target cap of greater shades from 5 to 2 in WvW only.Well of Corruption: Increased cooldown from 32 seconds to 40 seconds in WvW only.Well of Suffering: Increased cooldown from 25 seconds to 30 seconds in WvW only.Well of Power: Increased cooldown from 35 seconds to 40 seconds in PvP and WvW.Well of Blood: Increased cooldown from 25 seconds to 30 seconds in PvP and WvW.Well of Darkness: Increased cooldown from 25 seconds to 35 seconds in PvP and WvW.Now you made Scourge useless. Their defining trait is no longer worth using. slow clap
  19. I just had to laugh. Surely this hotfix was an error that will get hotfixed.
  20. They did nerf signets and nobody know why. Their philosphy seems to be if people dont usr it nerf it so they have less to balance...
  21. I miss the events. I foynd them an enjoyable waybto get me to do something I nornally wouldnt do because the rewards were not worth it on their own. They cause excitement and variety in my gameplay. I really want the boss battle one back so i can get the wings.
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