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Aktium.9506

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Everything posted by Aktium.9506

  1. There never was a Trailblazer Amulet for PvP. It was never added for the same reason that there was never a Dire Amulet. The closest thing was Mercenary Amulet which lasted like 3 months before it was deleted because it was wildly OP lmao. And that was just Power++ Condi dmg++ Vit+ Tough+
  2. On paper, Elementalist. Since you could chain Obsidian Flesh, Earth Shield 5, Burning Speed, Earthen Rush, Mist Form, Arcane Shield, Lesser Arcane Shield and and then instantly self-ress with Renewal of Fire. So theoretically if something kept throwing attacks at you that hit you for a million damage, Ele would survive for the longest.
  3. Well, the tierlist was exclusively for sPvP. And Untamed's ranking in it is in part because of the fart cloud which cucks Harbingers. It does to Harbinger what Tempest used to do to Lich with Swirling and Mag Aura. If Harbinger was lower on it, Untamed would be lower too.
  4. Hm, I was going mostly by the GW2 Efficiency unlock statistics and my own anecdotal experiences floating around those ranks perpetually ever since they reworked ranks. Feels like I'm playing against mostly the exact same 200~ish players on the leaderboards that I was playing against 5 years ago. Pretty much the only times I see new faces are during my placement matches.
  5. Was it really in high tiers? More people have unlocked Baron of the Arena than the old Ruthless Legend in statistics
  6. I dunno man. I'm looking at it in the context of the Feb 2020 nerfs. A lot of people act like burst was completely neutered and more or less removed when it came about. But the reality is that you can still get your HP dunked from 100 to 0 in 1-2 seconds if you mess up a dodge or get caught with stunbreaks on cd. The only builds currently running any sort of toughness I can think of on EU plat is Mechanist? Everything else only has semi-passive mitigation from Protection and Weakness. Maybe the odd 5-15% conditional damage reduction from a trait. Otherwise its just active mitigation like blocks, blinds, mobility and counterpressure. Ultra offensive builds will generally hit for full damage when they connect in the current meta, assuming you've played around or circumvented the active defenses put against you. I think the meta is currently in one of the healthiest places it's ever been in. At least in terms of build diversity and balance between playstyles. The most meta of builds with all those defensive options have them mostly in the form of active mitigation or defense. Not statchecks or passive traits. Aggressive high damage builds can still function against those builds because they are mostly counterable.
  7. I'm not complaining. Just pointing out that damage is still really high. And yeah, I'm doing just as much damage running Reaper with Spite over BM and Berserker Amulet. We're looking at 6-9k auto attacks in RS. Did a beautiful Axe 2 for 13k into a Spinal Shiver for 10k the other day.
  8. Well, the point is that you can absolutely get deleted by the current meta's damage. I've also gotten hit by a 14k Rapid Fire + 17k One Wolf Pack recently.
  9. My bad, forgot to include the 2x like the OG post.
  10. Well, I don't have a screen of that specific death card, but I do have a similar one with 14k dmg from 2x HS rounded up and 6.4k from Shadow Shot. So I don't know what test you did, but it sucks.
  11. Spellbreaker deserves to be nothing except a shout support build. Warrior is a cool class and I'd probably have played it the 2nd most if not for my vow to only ever play Necro in PvP back in early HoT. But Spellbreaker is lame as hell both thematically and gameplaywise. Berserker > Baldsworn > Core > Spellbreaker
  12. Pretty much all Necro builds are hardcountered by long range damage. If you can do damage from 1200 - 2000 range and you have just enough mobility to stay around that range against a Necro running at you with swiftness, it will counter Necro. A decent DE, SB or DH can make life very awful for any Necro.
  13. I do think it's kinda sad that Soulbeast has a better Unrelenting Assault than Revenant. Now, Power Herald is strong enough as it is and definitely doesn't deserve to be stronger than it already is. But the disparity between them is still messed up considering the Ranger version is just straight up better. https://wiki.guildwars2.com/wiki/Unrelenting_Assault https://wiki.guildwars2.com/wiki/Smoke_Assault_(soulbeast) Pretty much the same damage in PvP except Ranger's version has twice the range and twice the might duration.
  14. Well, they also gave really long duration Might as well. Like 3 stacks for 20 seconds or some such. In an era where stacking might was more limited at that.
  15. Condi is such a problem that the only builds using it among the 18 specs sitting in Meta and Great tiers are Harbinger, Core Nec and Fire Weaver.
  16. You can die even faster in the current meta if you try hard enough. I've taken a 10k backstab into 2x 7k HS when I was playing Zerker Ammie on Reaper just last week.
  17. I like fighting condi a lot more than high burst power builds. In fact, I do not enjoy it at all when fights play out like an iaido duel between samurai.
  18. That's by design though. It's been stated by ANet that they don't want runes or sigils to enable entire new playstyles or dictate balance in PvP. Just slightly enhance your existing build. Although they said this and left Trapper runes in. So I dunno 🤷‍♂️
  19. Hold on let me just block everyone in the top 100 👌
  20. Remove Staff 1, move all skills to the left so Staff 2 is the new auto attack etc. Staff 5 is now old Mark of Horror. I'm a genus.
  21. They take about the same amount of time to complete? Life Transfer is generally never going to have Quickness when used and will take the full 3½ seconds plus a bit of aftercast to complete. 4x Reaper auto chains with quickness takes about 3-4 seconds to complete. And you're always going to have quickness in RS. In a more realistic scenario, if you're fighting a ranger and a mechanist you're already hitting 4 targets most of the time. My entire point is that it would only take a little shifting of numbers to cause Reaper's sustain vs Damage to become incredibly oppressive. Now, imagine if RS was back down to 3% drain and the autos up to 2% gen. Are you seriously arguing against the likely fact that the increased drain is there to stop this from happening?
  22. Yeah but Shroud 4 has a cooldown. It's always going to be regulated by that cooldown. Reaper auto only needs 4 auto chains in theory on 5 targets to generate more life force than Shroud 4 does in its entire long kitten cast. Shroud 4 will generate more LF 9/10 times in PvP. Hands down. But in a completely unrealistic vacuum, Reaper auto has the capability to generate 30% LF every 3-4 seconds with no cooldown regulating access to that sustain. Reaper sustain definitely isn't a problem. It would take relatively little to make it so that it was. The increased LF drain on RS is definitely there to make sure that never happens.
  23. Well, Shroud 4 isn't an auto. Would be pretty cool if it kinda was tho. Like a toggled mode or some kitten that keeps going until you turn it off.
  24. I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks
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