Then you would first and foremost have to change stomping. Because being forced into a stationary 3 1/2 s long channel is not something you want to do while in the middle of a bunch of enemies a lot of the time, no matter the res speed or cleave. Tho nerfing res speed would still help, as it would be a little less likely that the downed player gets picked up before the stomp goes through. Which - as it is now - will almost always happen, if there is someone ressing, but no cleave.They could definitely try something like halving ress speed but giving a slight damage reduction or something to people ressing, dunno where the sweet spot would be exactly. Longer time to ress does mean more opportunities to get stomped. This does also mean all the ress utilites would have to rebalanced to have a significant enough drawbacks that affect every build type to justify their existence without being overpowered. Something like Signet of Mercy putting Virtues on a 15 second cooldown, Signet of Undeath locking you out of Shroud for 10 seconds, Warbanner freezing Adrenaline generation, Glyph of Renewal locking attunement switching for a few seconds after use, Elixir R having a similar effect on Toolbelt skills etc. Imagine if we had a PTS server for stuff like this.