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Aktium.9506

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Everything posted by Aktium.9506

  1. No, let Mallyx die. It deserves it along with the corruption traitline for being made up out of ideas blatantly stolen from the old pre-HoT Necro forum wish lists and idea threads. I am still salty about it after 6 years.
  2. The game isn't balanced for 1v1. Multiple classes have matchups against other classes that are practically unwinnable assuming equal or similar skill level.
  3. Then you would first and foremost have to change stomping. Because being forced into a stationary 3 1/2 s long channel is not something you want to do while in the middle of a bunch of enemies a lot of the time, no matter the res speed or cleave. Tho nerfing res speed would still help, as it would be a little less likely that the downed player gets picked up before the stomp goes through. Which - as it is now - will almost always happen, if there is someone ressing, but no cleave.They could definitely try something like halving ress speed but giving a slight damage reduction or something to people ressing, dunno where the sweet spot would be exactly. Longer time to ress does mean more opportunities to get stomped. Why would you give ressing players free dmg reduction tho? Ressing already has multiple advantages over stomping, so even if the speed ends up getting nerfed, there is no need for compensatory buffs. I dunno man. The damage in the current meta is actually high enough that ressing someone in a teamfight would be fully impossible if it wasn't as fast as it is. Prolonging the ress time alongside the current level of damage might just make manual ressing unfeasible as a whole. And that would also be bad.
  4. Then you would first and foremost have to change stomping. Because being forced into a stationary 3 1/2 s long channel is not something you want to do while in the middle of a bunch of enemies a lot of the time, no matter the res speed or cleave. Tho nerfing res speed would still help, as it would be a little less likely that the downed player gets picked up before the stomp goes through. Which - as it is now - will almost always happen, if there is someone ressing, but no cleave.They could definitely try something like halving ress speed but giving a slight damage reduction or something to people ressing, dunno where the sweet spot would be exactly. Longer time to ress does mean more opportunities to get stomped. This does also mean all the ress utilites would have to rebalanced to have a significant enough drawbacks that affect every build type to justify their existence without being overpowered. Something like Signet of Mercy putting Virtues on a 15 second cooldown, Signet of Undeath locking you out of Shroud for 10 seconds, Warbanner freezing Adrenaline generation, Glyph of Renewal locking attunement switching for a few seconds after use, Elixir R having a similar effect on Toolbelt skills etc. Imagine if we had a PTS server for stuff like this.
  5. The key is to nerf manual ressing without making downed cleave more effective than it already is. Cleave should just never be in a position where it's the way to finish a downed foe over securing an actual stomp.
  6. I'm stuck in Niflhel after my match. Please release me ANet?️??️
  7. Yes, buff shatterstone. Fun fact, Shatterstone is almost as strong as Gravedigger in PvP with a 1.5 vs 1.8 coeff.
  8. Blood Bank was great back when Locust Signet had 1.5k base healing per target with a 0.6 healing power coeff ?
  9. Yeah, OP is obviously trying to manipulate the food market price on the TP
  10. Warrior does it right, mostly anyway. I sure a few of you remember pre-nerf Skull Grinder back when it was nearly instant cast, that was pretty bullshit. But otherwise I think Warrior is the best example of good visual cues. Mesmer, Thief and Revenant has some of the worst visual cues. Necro has several skills that should have better cues though, but at the same time Necro is also the class with the most cast time in the game. Should probably be fixed anyway, it's better if it becomes weaker if the result is a better game
  11. I'd like this tbh I already play with chat turned off completely when I pop into PvP. I wouldn't mind seeing something like the VGS system from Tribes/Paladins/SMITE or the chat wheel from Dota in GW2
  12. I would like to see them revisit Stronghold and rebuild it as an even more MOBA-like game mode. Basically having everyone play as pre-set classes and builds bundled into Mist Champions you pick before the match starts. Complete with a standard ban and pick system. This is the only way to balance both Stronghold and Conquest.
  13. Pre-HoT was way less varied than any meta we've had this past year.
  14. otherwise i'm pretty sure core engi is the weakest core spec of them all
  15. Give Core Elementalist a 5th attunement.Make it Arcane.?
  16. It doesn't trigger Pure of Voice's condi conversion when you transfer condis from allies and the boon application is only on the caster.
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