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Everything posted by MedievalThings.5417
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I think I would only support this if the 0 gold for switching servers was for the duration of the link (8 weeks no gold). Anet hopefully is matchmaking somewhat even matches on relink, yet hundreds of players immediately bandwagon to either an easier tier (match) or to stack a link matched to a powerhouse host. The reason is simple, they want to win every fight all the time. Numbers is how you do that. Offering a monetary reward of in game gold is just a bad idea. One, it encourages the stacking, and two, it gives people free gold to buy gems and transfer with to restack at next relink. So sure, I'd be fine with better monetary rewards (prefereably not tied to "winning"), but if match placement affects it, than transfers can earn no gold rewards for 8 weeks after transferring, regardless of when the relinks occur.
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The lag is getting is reaching epic proportions. Sometimes it's only skills that lag behind (or chat), upwords of a minute delay in some cases. Other times chat works at real time speed, yet you realize your character isn't where you think you are. Seeing huge desyncs, of both myself and other players, and then hear 40 + people in chat from all over the world saying the same thing about how bad the lag is.
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There are items that drop in game that are worth more than 10k gold, but that is the cap on what the trading post allows. This needs to be addressed. People should not have to risk being scammed by another player or a "trusted" third party service to sell rare items that are worth more than what the current Trading Post allows.
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which ascended food do u use?
MedievalThings.5417 replied to Hogwarts Zebra.8597's topic in World vs. World
Food is a crutch. I will, however, use free food if someone drops it. -
How it started & How it's going - WvW edition
MedievalThings.5417 replied to blazefm.1693's topic in World vs. World
Well, it started as a fight with 3 sides. I imagine with the next expac, it will be alliance battles with just 2 sides. We will get a Kurzick vs Luxon redo, and wvw as we know it will be dead. -
That's the problem OP , and everyone else, is having. You log into the labyrinth. You join a squad, try to join their map, it's full. It will be full for every squad you try for anywhere for 5 minutes to an hour. The only luck I have getting onto a map with a tag is if I see one pop up where the squad size is 1, then I have a good chance to get on the map. I agree with OP that something should be done, even if it's an automated system where once the instance is full, the game removes it from the LFG list.
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Steve too strong in Labyrinth?
MedievalThings.5417 replied to Derpina.2597's topic in Guild Wars 2 Discussion
The problem with Steve is two-fold. There are new people that think melee is a good choice, and veterans who have put on minimal dps gear or no accessories so that more people can tag the mobs. What you end up with is a squad of people who keep getting downed and have low dps. -
I chose the second, because that ship sailed at launch. The problem is that armor weights are part of the trinity that GW2 didn't want to have. Yet, they overlooked it, and put them in the game anyway. Now they keep adding elements of the trinity back in, druid, tempest and firebrand are the best examples. Unless they want to completely make over the game with the next expac (they don't), we are past the point of that ever happening.
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nope That's what balance is. Single target hps should equal single target dps. I get that most people don't actually want balance. They think that zerk dps should insta-kill everything in the game. But that isn't balance. no one would be able to take objectives let alone even down each other in fights. what you're asking for is to replace dodge with raw heals.I'm not though. This game has crap single target heal skills. You have to rely on dodges, positioning, every single utility, F skills, plus healing to stay alive. That said, if a player specs full minstrel and does all the above correctly, yes, they should be able to stay alive indefinitely against a single zerk dps.
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nope That's what balance is. Single target hps should equal single target dps. I get that most people don't actually want balance. They think that zerk dps should insta-kill everything in the game. But that isn't balance.
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Difficulty choices for clocktower JP
MedievalThings.5417 replied to Lini.2698's topic in Guild Wars 2 Discussion
I think the thing that gives people the most trouble, besides not knowing the "path" up, is that you have to adjust your mouse several times while on the run. And people just aren't used to having to do that. So, there is no time to stop and adjust to center your mouse again. Running with either the w key pressed or both mouse buttons pressed is important, since you will still need to be able to run and jump with just the keyboard while you reposition the mouse. Figure that out, and assuming no mechanical difficulties that some individuals have, will go a long way to helping complete the puzzle. -
Sadly, anet doesn't even count this as a game mode anymore. Now everything is just pve or pvp. We had 1 patch where they treated us as a separate entity, but then they went right back to pretending we are just pve. I would almost bet money that when the expansion comes out, the 3 way wvw we have will go away, and they will just do alliance battles (kurzick vs luxon) like they did in GW - Factions.
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This is amusing to read, cause I play full minstrel scrapper primarily, and I still routinely get hit for 10k+ by gun flame (backstab too, but this is a war thread). Even without making mistakes, I get CC'd and the near instakilled by warriors all the time. Heal scrapper has 1 stunbreak and the only stability is an F skill from a gyro. I would make sure you have the gear on you think you do, because just about every class has a build that can 100-0 a full minstrel scrapper in under 3 seconds, especially if you catch them just after using their utilities. That said, a full spec healer should be able to heal an amount equal to a single full spec dps. Single target hps should match single target dps if the game is balanced correctly. Now, if that hps can tank several full dps, than you have a problem, which yes, this game has some of that.
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Profession Skills “In PvP only” xDD
MedievalThings.5417 replied to Flee.5602's topic in World vs. World
WvW was treated like a competitive game mode for one whole weekend. The balance patch made some changes to both wvw and pvp. But, ever since then, Anet has gone back to treating wvw like it was pve. So, there is only 2 game modes...PvP and PvE. WvW doesn't even exist as a game mode. -
I suspect that the 3 way in wvw will go away with the Cantha expansion. They will probably reveal Alliance Battles like Factions had, make it 2 sides to try and limit the world stacking we see now. They will put alliances in at the same time, which won't even mean anything, since it will just be a Kurzick vs Luxon redo.
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What's the issue with the current system? Not attacking, just curious. One of the biggest people have mentioned in the past is that people can basically stalk you without you having a say in it. They can see when you are online, what zone you are in, and harass you in a number of ways. Players shouldn't be forced to be in invisible (which removes direct messages) because someone follows you everywhere to impact your gameplay.
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WvW Oil trait still broken
MedievalThings.5417 replied to MedievalThings.5417's topic in Bugs: Game, Forum, Website
Ok, we are now at 3 years and this trait still does not work. You can still be knocked off the oil despite having it traited. @Anet, do you ever plan on actually fixing this wvw trait? It has been broken since Path of Fire launched in September of 2017.The skill that is removing people from oil when traited is Firebrand, Chapter 3: Heated Rebuke. Fix this crap please. It's been 3 years. -
Make losing and winning matter
MedievalThings.5417 replied to Laila Lightness.8742's topic in World vs. World
This is why they can't give rewards. Anyone remember how bad all the flying and teleport hacking was when there were orbs? If you gave winners any tangible reward they would just stack harder and cheat more often. -
New downed skill
MedievalThings.5417 replied to Adotiln Urthadar.1823's topic in Guild Wars 2 Discussion
We have been asking for a "hide other players effects" since launch. Every mmo for 20 years has had this option, except Guild Wars.No one in the game even knows what any of the bosses in the game look like, because every fight is a giant, seizure-inducing light show. -
Ballistas should not fire unless siege is targeted
MedievalThings.5417 replied to Shroud.2307's topic in World vs. World
And I'm really sick of people bandwagoning to one server to fight doors with 70 people.Also, I'm really sick of being in a 2v5-10 fight, constantly downing 2 or 3 and have them all just instantly ressing each other over and over until I make a mistake. There is nothing wrong with balistas. The karma train has already whined enough to get walls and siege nerfed, and that includes balistas. -
Reflect should work like Stability
MedievalThings.5417 replied to Straegen.2938's topic in World vs. World
My favorite is casting a reflect like feedback on a large group and do nothing else. With no one hitting me watching the endless conditions pile on me and my health drop to near nothing because I cast a single reflect skill. There are a lot of issues that need to be addressed.