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Shadowpeixera.2918

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Everything posted by Shadowpeixera.2918

  1. Turns out that kicking spellcasters in the throat helps wonders against them spellcasting.
  2. I guess? Knowing Anet, we'll be back to have only one good build soon enough.
  3. I am completely sympathetic to Anet wanting every class to have access to every role. Their problem was to deny the roles themselves. If they had followed their early ideas of letting every class use every weapon in their way, and if you had the 4 main roles every MMO have ( Tank/Support/Healer/DPS ), this game would be way better simply because you would have 9 classes performing every role, and a lot of the game already allows you to tailor your build to yourself.
  4. I would argue that Warrior's Rifle has little synergy with our traits outside some specific ones. It's a weapon that it's pigeonholed into either a bursty playstyle, requiring use of Kill Shot, and as anyone who plays Sword knows, selfrooting in this powercrept game is a big no-no, or it's a supportive playstyle that is mostly supported by specific traits that are better used with other weapons, and while the Rifle can provide some, it's still clunky. You become this sort of supportive-DPS that defines a kill target. It's fun, but it's really not something the weapon should be forced into. A big issue, the way i see, is the need for Signet Mastery since you NEED the unblockable, and the need for Berserker's Power if you're rolling damage, which forces you into spamming Kill Shot. The weapon is also extremely weak for a single target weapon, and Crack Shot is not a good enough trait. Here's my proposed rework: Apply Crack Shot's 10% damage increase as baseline. Kill Shot is usable while moving. Rework Volley into "Sweeping Volley": "You sweep the area in front of you with a suppressive barrage of bullets, causing damage." The skill becomes a cone AoE similar to Blunderbuss, but instead as a chanelled 5x times damage to 5 enemies, 900 range skill. Make Explosive Shell explode AROUND the target, not behind it. Keep Brutal Shot as it is. Make Rifle Butt be a small ( REALLY SMALL ) leap to the target, just to help connect the skill to the enemy. Crack Shot now increases the damage you deal to moviment-impaired targets ( Cripple/Immob/Slow/Chill ) by X%. Rifle skills get double the increase. These are just ideas i had now. I like the Warrior Rifle's concept as more of a true rifle and not a shotgun ( That's the Engineer's thing ). I think honestly, the Warrior Rifle should be themed/conceptualized into a full blown Assault Rifle. Explosive Shell fits the grenade launch part, rifle butt is a tactical hit using your rifle as a melee, special forces-like, all we need is to make Volley and Kill Shot better.
  5. "Hey, Warrior! The battle is over! Calm yourself!" "I...CAN'T...I'M EXTREMELY EXCITED AND IT'S HARD FOR ME TO CLIMB DOWN FROM THIS ENERGY!"
  6. Dire Condi Berserker works as a LI build for Longbow. You basically sleep on your keyboard while never really dying. You don't output as much damage as the Celestial variant, but it's way less demanding on your fingers and it also solos stuff well. Talking about builds that shouldn't work, i've been interested in making a Cleric LI build. I wanted to make it a Hammer or Mace Warrior, but Hammer is too dependant on non-sustainy traits to work, so i might just bite the bullet and go either Axe/X or Spellbreaker Dagger/Dagger. The whole idea would be to abuse passive healing traits and utilities like Adrenal Health, Healing Signet, MMR and maybe Sun and Moon. Honestly my entire idea was supposed to be a mace/shield warrior, kinda literally a Cleric, but there's no ammount of class fantasy that will make Mace usable, SPECIALLY with Shield for anything besides breakbar damage and swap.
  7. But that forces you to play Bladesworn and i can think of better fates.
  8. I'm telling y'all: They'll give us hammer-animated staff, and we'll get Guardian's hammer leap on the staff. Calling: We'll be jumping into people with a piece of wood and beating their faces off. And they'll call it "Spear".
  9. How Warriors want Staff: Land Spear. How Anet wants Staff: Maybe a scythe or some sort of quarterstaff for combat. What the weapon will actually be: A piece of wood that we will use to beat people to death before the cops arrive. That's all i expect from Anet.
  10. A Crack Shot rework ( and some other traits ) for rifle and bow are also kinda in need to happen. Honestly, i would like Volley to be AoE, like a suppressive fire approach. The weapon is too single target oriented, similar to LB Ranger, but LB has a aoe, brings more than just damage.
  11. Their lofty achievements blind them to the truth, friend. They wear the same plate as us. They use the same weapons as us. They wield the same battle-hunger as us. BUT THEY ARE NOT US. They are zealots, magically imbued, crazed believers. They need the guidance of the martially-inclined, of the tactically-privileged. They need our hand to drive their direction. While they were creating blue flames, we were climbing hills. While they rested in meditation, we studied the blade. If a Guardian is a rock, then the Warrior is a MOUNTAIN. Discipline is a virtue, yes, but it's a virtue of soldiers. COMMANDERS don't march. They STOMP the ground. We don't move, we quake the earth beneath our feet. They need our guidance. It's time. The unclean, the deceiver, the wizard, the bandit, the savage, the technofetishist, the zealot and the mist-diseased. It's time for them to learn their place in the hierarchy. They'll bow, or they'll be made to bow. And if they refuse to bow, they'll be stepped on by our bootheels, in glorious plated ground stomp. The blues will be the support. We will be the vanguard. Their time of indiscipline has ended. Our dawn is at hand. And whoever contest that, may find their throats in our steely grips.
  12. When they get to 60, they become absolute forces of obliteration to the point where they can tank raids with dual wielding if they outgear the raid. And on that note, Paladins are on their rightful places: The healing dress or the trashcan. Guardians have had it too good for far too long. Maybe it's time for us to put our big boy plates and demand the blues to provide support only. STRENGTH THROUGH TYRANNY.
  13. Into a puddle of tears. I'm still impressed we don't take damage when entering Berserk mode.
  14. One step closer to the perfect He-man cosplay that every Warrior should aspire.
  15. Best character i've met in this game was in the first year, a Charr Warrior named Meowth Is My Warcry.
  16. I'm not saying every change they made was non-sensical. Of course Stability is on a better spot than it was before. But access to it was rarer, and that's the point. The reason why you see EVERY WARRIOR IN THIS ANET-FORSAKEN FORUM complaining about not being able to connect damage is because we are by design made to deal damage either by applying CC ( in case of Mace/Hammer ) or by playing off of it ( Axe/GS ). The stack change to stability was good. Increasing the avaliability of it was not. There are more ways of making things powercreeped than just buffing them directly. Just having more access to quickness/alacrity and stability ( in WvW ) made the entire game revolve around these specific boons, and particularly made OUR class suffer more because of it's design. What i'm getting through here is that: Yes, you are right that the core vanilla game wasn't perfect. I was there. I ran those awful 4/1 Warrior Mesmer CoF P3. I remember the time when the whiny forum was the Necro forum because Necros were seen as absolutely worthless. I remember Nemesis crusade for Necro being a good dps. I remember people finally finding out that Ranger could achieve similar numbers to Warrior, and it was a mess of debate. I'm not saying everything back then was perfect. I'm saying some design decisions back then were decent, while some nowadays are also decent: Making Stability a stacking boon? Great design. Making it TOO prevalent? Terrible idea. Making conditions stack? Also glorious design, i remember the mess that condition builds were back then. But allowing builds to achieve like 20 burning stacks while playing a extremely supportive class? Terrible design. C'mon buddy, you're a smart person, i'm sure you figured this out. You don't need to directly buff something for it to be powercreeped, it just needs to be directly affected by a specific change that doesn't even need to be related to the thing itself. Hell, the only reason why you don't see the forums rioting with the Spellbreaker nerf, is because since Firebrand and Elementalist also got hefty changes, there's a chance that their boon output got reduced and it might be a net gain for us in the end. That's a case of Spellbreaker MAYBE getting buffed from a change that affects other classes.
  17. If we could weaponize our collective forum misery, we would be unstoppable.
  18. I still think the issue is sacrificing 3 traitlines to make the weapon work on somewhat of a par with Axe. But you're right. It just feels wrong. Anet has done it. They broke our spirits. A worthy weapon, destroyed by our perception. It demands love, yet we have none to give. We are the ones not worthy of it's earth-shattering competence. I am tainted. I am lost. I can't love back the Hammer that loves me. Maybe i should play Bladesworn.
  19. Look, we're Muscle Mages. We cast Fist, we cast Chop, we cast Final Thrust. Honestly, the fact we put up with 10 years of abuse is nothing short of miraculous, so we're all magical little fighters ❤️
  20. No, the torment would be static. My bad for not explaining that, but the idea is that the torment is applied on the initial strike, and the bleeding stacks, so it wouldn't be 9 torment stacks, more like 3/4. That would make the skill still decent if you need to cancel with a dodge, but more rewarding if you hit everything. I'm all for speeding up Mace instead of backloading it with damage. But since it took 10 years and the weapon still struggles in limbo, i'm assuming that Anet likes the concept of the weapon, so i simply fed on it's usability. If they go 1/1/3 confusion stacks and speed up the weapon, i'll be more than satisfied. But if we take a whole year to circle around the sun and your third attack is still casting, then yeah, the damage should be there to compensate for the fact that it's easier for man to step on the sun than for that third attack to connect. Your solution is the sensical one. I just went a bit into the theme, but i do comment on speeding it. It would be better, it would feel better, and i hope it's the solution they go with. Hell, if they make Body Blows proc confusion too, that would be a enough buff for a sped Mace.
  21. Are you sure that works? I remember having issues with Tactics exactly because MM doesn't proc on yourself. I think some Warriors run Golemancer/Privateer runes so they can buff the pet and get MM synergy.
  22. Nah, i understand it well enough. I'm just saying that the game as it's set up right now isn't really that good, design wise. Anet "solved" some issues by going away from classic design, and shoved a plethora of new ones down our throats. Not only that, they keep nerfing the limited ways we can counter their awful boon/condition system by nerfing Spellbreaker and boon-removal in general, while keeping only Necromancer with boon corrupt tools. But sure, it's my understanding that is poor. Anet can do no wrong, as it's proved by the sunshine and rainbows that is the Warrior forums. Miss me with that garbage.
  23. I never said we were actually good at it. We do try to be.
  24. I don't think that's the point. In Tyria, magic is a normal thing, every being is imbued with it. Every class has a application of magic, and for Warrior, it turns out it's martial magic. The problem is that in concept and theme this is true, but not in application. Warriors should have some martial magic not locked by e-specs, and it's perfectly plausible for tacticians and combatants to use whatever tools will give them advantages on the battlefield. But when it comes to execution, Anet doesn't embrace any of that. We just hit things, hit them good, and then hit them gooder.
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