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Shadowpeixera.2918

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Everything posted by Shadowpeixera.2918

  1. The game *is* maintained by the devs accordingly. Them not catering to your design decisions has no hold on how the game maintenance is being upheld. Apply for CmC's job if you don't like it.
  2. That's Mortar. ChatGPT came up with Mortar. While i agree Shortbow is a very weak weapon ( honestly, just make the thing like Necro Staff, so basically Marks, and remove the whole garbage "field interaction" cute gimmick and there, fixed, an aoe weapon ), this isn't really *better* as it's just Mortar.
  3. I think the "no toolbelt" issue is easily fixed if Anet ever makes our mechanic to be a equippable Kit ( like Revs get equippable stances ) as our swap: Just condense some of the utilities into their toolbelt skills or create new ones, and the toolbelt traits could be changed to "on swap" or to something else entirely. So for instance, our elixir skills could be throwable, having smaller effects on our allies. Things like Rocket, or Napalm could either become new utilities or traits. Rocket Jump could have it's Rocket Kick as a follow-up skill, or a entirely new utility. Etc etc. Hell, they could even give us the Untamed Hammer treatment and make some of those skills into swappable weapon skills. It would be fun.
  4. Doesn't the Crossbow skins sound like bolts being shot?
  5. I'll try to explain it to you very slowly so you don't get confused: Pistols were nerfed as a overall. The specific build that required management was Condi Holo. Any other pistol-using builds were NOT overperforming. Anet is known for doing blanket changes that affects everyone. Their banner rework for Warriors was a good example of that. They did the "CC-damage" pass ages ago and did not account for classes like Warrior who depended on the CC doing damage because of how prone to missing their telegraphed attacks they were. If you don't understand that Anet is not consistent at all, and they mostly look at metrics without understanding what those metrics mean, then i can't help you. But the fact you found my response ilogical just tells me you have a hard time dealing with contrarian opinions and you just want confirmation. Either that or you live in a different world. Because i couldn't have been more clear: This was a nerf aimed at a specific spec, but it affected everyone using that specific weapon, including other specs. Not hard to understand at all. Btw, i'll just say this: I didn't even want Holo nerfed. Holo is hard as hell, and GW2 is not a competitive game, no matter how much specific people want it to be. There's absolutely no harm in leaving some very hard specs on the top of their camp, if you balance the bottom to perform well while being accessible to new and impaired players. Anet did not even nerf Holo specifically, if i recall correctly, it was just Pistol nerfs. Pistol. That powerful Engi weapon. The only reason everyone and their mother are running Maces now is probably because they can't handle the massive uberness of Pistol. That must be it. But yeah, that's all in the past now. Doesn't matter anymore, we're getting offhand pistol buffs, a improvement to the 3rd skill and all that jazz. I just wanted to answer this because you sound detached from reality and it's funny seeing you not understand the simple concept of blanket "widespread" nerfs to try to nerf something specific and hitting other things as collateral. You know, that thing Anet loves doing.
  6. The issue i have with this assessment is that you speak like Anet has been a beacon of consistency with their buffs and nerfs over the years, which they haven't. If anything, they're known for doing extremely headscratching buffs/nerfs. What sounds logic to all of us, is not what they tend to go with. Sure, people blow things out of proportion, but again, it's not like the pistol nerf hits just condi-holo. It hits all the other pistol-using builds, including condi core. Why would Anet nerf condi core engineer? How is it overperforming?
  7. I'm sure there were droves of people complaining that engi pistol of all things, was very strong.
  8. Then why were the weapon-skills themselves affected? Pistol isn't used by just one build, Blowtorch is a staple of most condi builds, not just one ( i'm assuming it's condi Holosmith which is also one of the hardest builds to play ). I get it, Anet wants to contain dps now that every build jumped to around 40k dps but there are better ways of doing a generalistic nerf to all classes without looking like they're singling out specific builds. Why was Condi Zerker nerfed? Why is offhand pistol nerfed for Engis when it's the only offhand weapon we use that causes some damage? They could have targeted the build itself, not the weapon that several other builds use.
  9. I missed you, my friend. Rerolled to Engineer a while ago, didn't look back, but these new sets of nerfs are disliked by everyone.
  10. One of the points of the old system was that you could stop at your 3/3 and just be fine logging in quickly. This new system requires you to do pre-set activities that you have no choices to acquire better rewards, sure, but way more inconvenient conveyance. GW2 main draw is being a game that respects your time and allows you to play at your pace. This new system is kinda forcing us to play daily quests to catch up to itself, and it reminds me of WoW implementing daily quests. I really don't want to relive my questlog full of blue checkmarks just to achive what i had before, thanks.
  11. So, they found a way to nerf Body Blow to a even weaker state? I honestly thought that was impossible 😛
  12. Just readding the things we lost would be great. System should have been shipped more fleshed out. Summons for instance.
  13. The relic system is better than the old rune system. IN CONCEPT. But not in the way it is now. And people who lost their builds as their 6 rune slot was removed ( golemancer/privateer ) are either having to wait for the relics to come back or to find new builds ( more time spent, more money on the TP, more grinding ) which might not play well for them. The old system was far from perfect, but to substitute the old system for a system that is barely functional is not the way. They shoulda have had waited with the Relics until they had at least enough to cover ALL types of builds that were lost.
  14. If you think that's how a company needs to behave, then i'm glad you're not leading Anet. SoTO came in a line of polarizing patches ( my poor Warrior friends ), and for anyone who wanted to take slow and purchase the xpac after checking the waters, this xpac instantly worsened the experience. Builds were lost, QoL was lost, people will have to figure out new builds that might not mesh with their playstyle, and the whole relic crafting system is also convoluted. Not only that, the fact is that to make up for the instantly worsening of QoL and the destruction of builds, the xpac gives you Weaponmaster training, a decent story and good maps ( even if reused assets ). All of those things are locked behind SoTO, a 25 dollars xpac that is way smaller than EoD while being only 5 bucks cheaper. Now, here's a question: Why is that clients are being punished for taking slow with their wallets when that's the entirety of Anet's idea with the game? Why is my feedback, from a player who have been here 10 years, buying their xpacs, supporting and such, being instantly irrelevant because i didn't purchase a DLC that was advertised as a budget xpac instantly? Why are my runes, dailies and builds instantly on the ground, and i'm having to deal with a weird system if i don't have the xpac? Do my status as a client got revoked on the 22? You might think like this, but i *know* Anet doesn't. If anything they're probably seeing the feedback now and going absolute insane trying to fix the various mistakes this patch caused. Which to me is further proof of how naive and childish this thinking is. Anet seldom needs players leaving the game, and no one, not even you, benefit from this stupid attitude. For anyone without SoTO, you lose several of the draws of the Vault, you lose your runes and thus most of our builds are broken now, you lose the capability of acquiring some of the new ( good ) relics in the xpac, and you don't even get the things that would make up for it like the weaponmaster training ( a feature that should be honestly unlocked for *everyone* since GW2's core concept was to have every class use every weapon back then and just use them in different ways ), and the story and the zones. So, anyone who didn't purchase the xpac feels punished. And if you see the forums, most people who did also feel punished. Grow up. Anet is a business. Doing bad business decisions and antagonizing the players who have been supporting you and wanted to take their time to see if the xpac was worthy is not the way to go about it. And this kind of rationale doesn't help, instead just legitimizes this garbage throughout the industry. People shouldn't pay 25 dollars to recover what they lost and for the 'promise' of things getting better, specially when they were also shipped this way. And not only that, but now Anet will have to manage the resources and manpower to fix most of these features, which means we'll be even more delayed in getting actually good stuff. This is what happens when you are vague about your product ( their blogposts were quite vague ) and don't have a PTS to receive feedback.
  15. It's not enough because it doesn't give you *OPTIONS* that we used to have, and instead forces you into the next lock if you don't like your dailies. Don't be dense. It's a half-baked answer to a system that was functional before. The concept of the system is fine, the execution is kitten-poor, just like a lot of the features of the xpac, that actually removed things we used to have and are now trying to refix that wheel. Edit: No one thinks SoTO's story would be bad. We all know how Anet is at writing decent stuff. The maps are cool for what are revamped assets. The issue with Anet was always, and will always be feature-execution and balancing. And on that camp, they shot themselves in the foot. AGAIN.
  16. Yo, my delightful phd holders, steampunk researchers, cyberpunk mechatechs and overall leather armor enjoyers, how's it hangin'? So, there is this beautiful, magnificent thread in the Warrior forums that had some very cool builds. Since Engineer was my main before rerolling to War, and i'm considering going back for that sweet core engi Hammer action ( i just can't get enough of explosive goodness ), i decided to make a thread for our technomancer class. Sadly, i don't have builds to share because i haven't played engineer in ages ( i will reroll after SoTO launches ). So, what are the builds you guys play? What do you use for solo? WvW? PvP? LI? Full blown chopin on the keyboard? Anything goes! Share away! Creative builds get a cookie.
  17. Warrior has mediocre condi output but mediocre isn't bad, lets calm down with the doomposting. We benefit from Celestial gear as much as other classes, just requires other ways of looking at it.
  18. It was supposed to be a aoe boonstrip support spec for PvP and WvW. Something to keep Elementalists, Necromancers and other boon-dependant classes controled. Then people realized that a melee bruiser can't even get to those without putting themselve in massive harm, and Anet realized they prefer GW2 to be players vomiting boons on each other without pause, so they've been nerfing boon corrupt/removal ever since. Also not helped by the fact our weapons are pretty bad in general.
  19. Having bursts as part of the core rotation and not as additional power is one of the reasons why the weapons themselves aren't buffed by Anet. And when the burst falls apart, the entire weapon falls apart on that spec, like the Arc Divider change. Just adding more bursts and more buttons won't do anything besides making Warrior a harder class to play to achieve the same ammount of effectiveness that a Guardian achieves. We wouldn't have a problem with Bursts being long cooldowns and only one button if the weapon skills themselves were worth a kitten. Warrior's main problem is being stuck in 2012. Other games don't have that problem, and it's not a issue to take a look at them for inspiration. Trying to solve everything in a vacuum, looking only at the state ot the game and pretending everything else doesn't exist is a very Anet/Blizzard thing to do, and generates the problems we have right now, like most of the game revolving about Quick/Alac upkeep when in any other MMO, a buff that would increase your dps by that much would be a long CD Bloodlust. I do agree that bursts require updating, but that's not just them. The entirety of Warrior requires updating, and having wapon rotations tied to burst are what make Anet always look at adrenaline and burst first and skills last. Their weapons need to be stronger by themselves, not hostage to the burst mechanic, and Adrenaline should be a resource that turns you more dangerous as you gain it, not a resource that makes you a incomplete class as you lose it. Edit: If we're going with your idea, then here's my suggestion. Warriors should get a similar version of the Thief 3rd slot skill change, since we're the weaponmaster class. It would make sense for us to use specific combos for specific results. That could be our secondary burst, having a specific skill for Sword+Mace/Mace+Sword/Axe+Shield, etc etc. It would both create a more interesting ground for buildcraft, and it would force Anet to update all the weapons to 2023 to make them usable with their newfound bursts. Twohanded weapons also get their specific new burst. Else we'll still have the same problem of everyone using OH Axe/Dagger/Torch only.
  20. I find that to be a bandaid fix for what is a core problem on Warrior's design: Bursts should work like Guardian's Virtues: They should be long cooldown attacks that should be an "i win" button or at least a extremely strong ability that puts the Warrior in winning state enough that they are able to deal with their depleted Adrenaline. Warriors should get stronger as the fight gets longer as their adrenaline raises, and the way to deal with them should be by kiting and condi or spike damage. Instead, the design of Warrior right now is having extremely weak or mediocre weapons that are balanced around their Bursts being core part of their rotations. In a game where active defense is so prevalent that connecting a melee hit is harder than finding Nemo. Personally, my way of fixing it would be to make the Adrenaline-Burst mechanic similar to the Morale mechanic in Warhammer: RoR - You basically gain Morale as you fight slowly. You then free up levels of morale that allow you access to specific skills, up to 4 levels, and the last level is a massively powerful skill. I would buff all Warrior weapons to make them strong standing alone. I would then proceed to make Adrenaline raise slowly in combat, but also deplete slowly out of combat. I would make so level 1/2/3 bursts were graduately powerful skills with level 3 being on level of Elite skills, or even beyond, but they also would take massive ammounts of Adrenaline to get there. They would basically be Ultimates, again, similar to how Guardian Virtues work. I would rework all Adrenaline traits to make it benefit you within your level of Adrenaline, instead of when you use a Burst, unless it was a interesting interaction. Bear in mind, this is a personal view of mine, but i don't believe Adrenaline or Bursts should be spammable skills but instead long CD skills with extremely strong effects, for instance i would make Eviscerate create a shockwave of lava that damages everything in a line behind the target hit as the Warrior splits the very earth below his feet and his rage effects even the elements. I would make Earthshaker create a massive quake in the area, crippling people and knocking them down. I would switch Final Thrust with Flurry and i would make Final Thrust, now the Burst, a "charge in a line" execute move that instantly kills/downs everyone below 15% hp or doing massive damage to everyone below 50% as the warrior charges forward, sword in thrusting motion. But history has a tendency of repeating itself, and here we are, pretending we can compete with our mere outdated weapons on a world of blue fire, pink illusion and green nature magic.
  21. I have difficulty looking at anything bladesworn because i rather assume a deep horse stance on top of a meat grinder than ever touching whatever the hell that garbage elite-spec is.
  22. Is having a Bloodlust-like ( WoW skill ) buff that should have massive cooldowns ( 10 minutes in WoW ) for a raid-wide window of power be permanent on raid compositions and forcing players to build the most weird builds and rotations to account for that buff being permanent a problem? Yes. It is.
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