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Ashen.2907

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Everything posted by Ashen.2907

  1. This. If a family recognized that there were no Italian restaurants in the area and opened one to serve interest in that type of food, someone coming in and arguing that they would eat there more if the restaurant was changed to serve sushi instead would be demonstrating that they should find a different restaurant...not that the restaurant created specifically to serve the demand for Italian food should stop serving their existing customers.
  2. No. It only requires that they know something about this industry, particularly as it applies to their specific game and customer base...or that they seek insight from other experts. As it stands they have in excess of 15 years experience with the buy to play and cash shop model. That, of course, does not mean that they cannot make mistakes, but how many of the people acting as if they know better have at least 15 years experience running this game for this community?
  3. I've read the OP and the thread. It is about complaining about emoji's. If you don't like them they are easy to ignore and have no ability to impact your ability to express your own opinion.
  4. And discouraging players from spending money on the game may hurt the business side of the game. Dedicated players already have the option to spend money every month if they are not inclined to do so, or are unable, this would only alienate them.
  5. To be honest, there is very little challenging content here. Most of it is centered around instanced content such as raids, fractals, and PvP.
  6. I spend significantly more than $20 per month as is. I would stop spending money on the game if the OP's suggestion were implemented.
  7. And, in case you missed it, you can get a mount, multiple of them, without wasting your time on a **** collection.
  8. I work between 60 and 100 hours per week, have a disabled wife at home that I take care of, and I manage to play GW2. There are certainly some in game objectives that I am unlikely to achieve due to limited playing time but that is not an indication that GW2 as a whole is meant only for those who do not have a real life...it means that the developers put different goals for different play styles...as any game should.
  9. There is nothing inherently toxic about expressing disagreement or disapproval of a topic or point being made (by emoji or otherwise). If one lacks the fortitude to handle others disliking their ideas they should probably not be expressing them in a public venue.
  10. Why would you expect credit for breaking bars if you did not break bars (as an example)?
  11. Hopefully you bought legendaries that you like. Hopefully those who pursue gen 3 legendaries go for the one's they like. How is variety a bad thing?
  12. A sub based game relies heavily no time gating in order to prevent people from attaining goals, or at least delay such as long as possible, in order to ensure that they need to pay for that next month's sub fee, and then do it again, and again, in order to keep their revenue stream. A cash shop game, or at least one such as GW2, relies on producing things that people want, but are not required, to buy while playing the game without being so gated. Sure even a FtP model wants to stretch content out so that people do not blow through it in a day and walk away, but nowhere near to the degree that is necessary for a subscription based model. And, of course, sub based games generally have cash shops where you lose access to the item you purchase if you do not pay a sub fee as well.
  13. You gave the fact that guild playable content already exists as an excuse for not creating more guild content. The natural extension of that is that no more of other content that exists need be created either. Everyone can choose to play guild content. If some choose not to, that is no reason for not creating more of it. How do you fit a guild group of, say, 15 people, or 30, or more, into a raid, a fractal, dungeon, etc?
  14. Need another option: I do not have high expectations nor am I considering quitting if they are not met.
  15. You can already display your, "hard work," in GW1. As to what you want of other players' attention...too bad. We are not your property.
  16. There is even more that can be done without needing to be in a guild. Does that mean that ANet should stop developing content that can be played solo or without a guild because some already exists?
  17. Considering how bad the story has been so far, expecting the finale to not be awful seems like setting yourself up for a disappointment.
  18. Did you check to see if others, "can't win," before making this assertion?
  19. It doesn't. Not everything they create is added to the gem store. Most of what is in the gem store is less attractive than what can be found in game. Honest questions here: Which sub based MMO has no cash shop?
  20. No, that is opinion. People play the game without interacting with the story. Personally I have lost any sense of what the story even is at this point. It has no place in driving the game for me. For some I, assume, the story is part of what drives the game. For others it is irrelevant.
  21. None of that matters though, fact is this content is part of the game's story. Just because it's not up to the same standards of new content doesn't mean it shouldn't be reintroduced to the game.. by that same logic we should just remove HoT and LW3 because they're "not up to the standards of new content" either.. who gives a kitten about players who've never played it before or are enjoying running Alt's through the story right?LW1 is part of this game.. it's part of this progressing story, doesn't matter how poor it may be in quality compared to newer stuff.It exists, so it should be replayable and if people don't want to play it then they can make the choice to skip it.. the choice to do so is what matters and atm nobody has that choice and we're all forced to skip content that some of us want to play. Was. Did exist, not does exist. It isn't skipping the content if the content does not exist, and hasn't existed in many years. If you made the decision to not play it at the time it was active you already made your choice. Now that your choice has been made the ongoing choice is to spend development resources on the forward moving game rather than on its distant past.
  22. The problem with those is you only get 1 short instance, out of context. Judging the whole of season 1 on that would be like trying to decide if you like a TV show by watching 10 minutes from the middle of the next-to-last episode. You're not getting any of the context, you won't know who any of the characters are or what's going on so it won't make any sense and it will be virtually impossible to follow the plot or care what it is.This is by no means the only problem with this content.Not by a long shot.These instances were flat and unintersting. The Canach instance in particular is an awful gimmicky fight. I personally could have cared less about playing these things out of sequence. They were in essence supposed to be the best part of the content and they are substandard encounters by today's standards. Mechanics are awful, balance is janky, the environments other than Braham's instance have an amatuerish and unfinished feel.Compare these instances to the rest of the content we got with Visions of the Past, Forging Steel which is EXCELLENT, and the story instance with the Almora fight which stands out as one of the best story instance fights this game has ever delivered.You can take the Almora fight out of sequence and compare it to the Nightmare Incarnate instance and judge. You can take plenty of this game's content out of context, and rewards aside still have a fun and compelling encounter. The Season 1 content ages as well as a Tom Baker Doctor Who Episode. It has charm and is great for nostaligia, but it's production values make it borderline unwatchable.The content is objectively poor by today's standards.It works as a tech demo to show that they can bring back the instances but I don't know why they bothered showing it to players because getting tiny fragments out of order with no context bares absolutely no resemblance to getting season 1 back.They delivered this because the game director at the time, Mike-Z was busy catering to a loud vocal minority on this forum that said what was really important to their enjoyment of this game.They were catering to the same sentiment that fuelled the OP of this thread and putting what they could back in the game with the resources they had because a small part of this community asked for it over and over again. I can appreicate and respect the desire to have a contiguous story in this game without the season 1 gap. I would like that too. But when I look at the content objectively and compare it with the rest of what we got with Visions of the Past or Icebrood Saga all I can do is ask:What else might we have gotten had the developers not diverted resources to this Nostalgia project?Agreed. LS1 was awful. I took an extended break from the game to reevaluate where to spend my gaming time in response to this content. It gave me the solid impression that the talent behind GW1 was gone.
  23. Bingo. In general I support the idea but Inculpatus cedo is spot on regarding much of what people would want to sell. That said, I have guildies who never seem to have enough clovers and obsidian shards while I have stacks going unused.
  24. If by "classic" you mean, "as it was at launch" then you wouldn't get LW1. If you mean as it was prior to the first expansion, that would be something else entirely.
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