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Ashen.2907

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Everything posted by Ashen.2907

  1. I wouldn't be surprised if a lot of people would even pay for it and the usual people here in the forum would defend it with "you don't have to buy it, it's only cosmetic", hehe. It wouldn't need to be defended. Someone deciding to sell something that they have created at a price they think is appropriate while someone else decides that the price is worth paying is ideal. So what's the problem with deleting BLK and selling the items overpriced in the Gemstore instead?Someone will acknowledge their value.They would take the rng-factor and in the end maybe even more people would buy it, because they can be 100% sure to get the item. Or would something completely different happen in the end? mhhBecause the method you mention would not generate sufficient revenue.
  2. I wouldn't be surprised if a lot of people would even pay for it and the usual people here in the forum would defend it with "you don't have to buy it, it's only cosmetic", hehe. It wouldn't need to be defended. Someone deciding to sell something that they have created at a price they think is appropriate while someone else decides that the price is worth paying is ideal.
  3. I am not subscribed to receive update e-mails or anything else of the sort from GW2 and yet keep receiving messages regarding something called FUSER from GW2. Stop.
  4. This. I do not know if it is the official reason, but I shudder at the thought of interior playable content with the current camera issues. That said, interiors can be fun for exploration. I have had a decent amount of fun exploring castles and villages in other games even when there wasn't any combat to be had.
  5. that game is still alive and kicking...... and even while rift does it's shop tons better with much better pricing and "gem" worth, i don't like the sub part ether. Rift is alive, but when I googled the Rift Prime version, a separate version with the sub fee, I got results indicating that it had been shut down. Is this correct? I am not arguing, just going off of what I saw, perhaps I misunderstood as I do not know the game in question.
  6. A sub fee alternative would not necessarily put loot box rewards into actually playing the game. That's wishful thinking at best. As a matter of fact, I can't think of ANY MMO with a sub and a GS where 'loot box' rewards are also obtainable from playing. https://www.pcgamer.com/amp/free-to-play-mmo-rift-is-adding-a-new-subscription-server-free-of-loot-boxes/Rift did this, anet could easily implement something similar with guarantee reward unlocks added to a wvw/pvp reward tracks, the fractal and raid weekly rewards, and/or replace the black lion goods on the daily login. I would have no problem paying a sub fee to support the game for a better reward structure.Didn't that get shut down after less than a year live?
  7. For me the thing that interferes with chatting, in game at least, out in the field is not the convenience of a single, or even a multitude, of features. Its the fact that action playstyle requires that I be playing, not typing. None of which matters as the chatting is going on, just in discord or some other voice chat software. What seems to be the topic in the OP is an attempt to make something out as a problem needing a solution without any grounds to support the supposition.
  8. I do not care for the large meta-event approach in much of the game's recent content. Without new maps to explore the expansion seems likely to have little playable content to suit me. Now, if the expansion included a bunch of dungeons and the like, technically new maps but not new open world maps, that would be something else entirely.
  9. Removing waypoints would not increase interaction in the world because the open world, with very few exceptions, does not require cooperation or any other form of interaction.
  10. Yeah, I prefer items such as bag slots, etc too. The thing is that eventually long term players will have bought as much of those various items as they are going to, either because they have maxed out or because they just don't desire any more. These sorts of items are of greater appeal to newer players, but eight year old games tend to have difficulty attracting new players, particularly those who will become sufficiently invested to spend money on the game, in significant quantities.
  11. Buying stuff is a conspiracy and should be banned!!!
  12. This.I could get behind the idea of some sort of destructive cataclysm, but don't have much confidence that I would like the rebuild.
  13. The time period is advertised and known months in advance and lasts for months. You don't, "happen to log in at the right time," you log in during the advertised window covering a period of as much as a third of a year.
  14. If a shop does something one of the customers doesn't like, it's that customer's problem. If a shop does something a large part of its customers do not like, it's the shop's problem. That's the cost of doing business. In the long run, cutting them off will be cheaper than attorneys trying to differentiate from "truly predatory" and "but I don't like it". But do let's keep it in context with what happened in Belgium. The boxes that were originally posted about here give a random mount skin that you don't already own. So you're guaranteed a new skin, even if it's not the one you want. If one truly doesn't like that option, such as me, for example, who's never bought one, and never will, then they had the option to talk with their wallet, and simply not buy it. Now that option has been removed, Belgium stepped in and said "Our citizens cannot control their spending, so we're going to pass a law that forces them to do so". This is what the argument always hinges on; "but they may have a "gambling" problem" or "but little Jonny got mom's credit card and went nuts". The former is a problem that needs to be dealt with in the home, or with the family of the afflicted. The latter? None of the cases of this that have been provided in this discussion across the years ever explained how little Jonny gained access to that card, but it's a fairly safe bet that he got it because his mom gave it to him, but didn't think to limit what he could do with it. In either instance, the end result is the government stepping in to deal with a citizen's private life. Not something I want in my life, I have enough government interaction as it is. However, since it's so much easier to say "It's someone else's fault", this is what we get. There is no gaming company that should have to foot the bill for someone else's personal problems, whether that's "gambling", or an inability to monitor what their children are doing. So if their government wants to pass a law forbidding the sale within their borders, the business should stop selling it within their borders. Win/Win. The people complaining got what they wanted, loot boxes removed, and the government got what they wanted, their citizens can no longer legally purchase them. The only thing missing, in so far as I can tell, is that if their government catches them using a VPN to make these purchases anyway, they should arrest the player for violating their law.This. The law in questions is essentially a statement by the Belgian government that they think their citizens are all children incapable of making decisions for themselves.
  15. Yeah, people charging for the product they produce is terrible./S
  16. Any group of people will have its share of jerks, but GW2 does help by mitigating some of the contributing factors to such behavior.
  17. 3) There are players who would enjoy instanced content that is tuned for lower levels of skill, availability, or dedication. Casual players, some at least, do enjoy instanced content. I prefer instanced content, for example, over open world. I like feeling as if my individual contribution matters to the success or failure of a mission, something that I do not get from the group content available in the open world.
  18. Come on, they don't want to actually play them, just have the option to look at them on their character select screen. /s That said, even if that were why they wanted so many character slots...there is no hard limit (that I am aware of) to how many free accounts you can have. So, yeah, they can have their 90 character slots, for free.
  19. I don't know, the original Guild Wars is still up and running. I'm not even sure what's in their cash shop, if there even is one, despite actually playing it from time to time... They do have a cash shop, but gw1 is essentially funded by gw2. Good thing people are buying things here then, eh?Exactly so.
  20. I don't know, the original Guild Wars is still up and running. I'm not even sure what's in their cash shop, if there even is one, despite actually playing it from time to time... They do have a cash shop, but gw1 is essentially funded by gw2.
  21. If easy or story mode for raids were to be accessible to casual players then they would be casual content. I doubt many easy/story mode players would move on to normal raiding, but the point of story/easy mode would not be to encourage that. It would exist to increase the number of people playing the instance in any form. I guarantee that it would.As long as you wouldn't listen to the voices saying that easymode should have no/minimal rewards.I know why some people try to push that narrative, but in the long run it would hurt raids, not help them. If you turn the raids to be basically a shorter story mode then you've already "hurt the raids" by essentially removing them from the game, not sure why some people try to pretend that's not what it would be. What is the "easy raid" anyways? Removing the mechanics? Making mechanics so forgiving that they can be easly outsustained, so they might as well not exist? Not requiring understanding of how your class/build works or not having a semi-coherent build (because you already don't need the ones that are considered "best", they just make it easier in the first place)? Then what's the point? Free rewards? Stop pretending you want raiding when you don't want raiding, but some kind of story-mode extension with better rewards o ntop of it. Easy mode in the long run doesn't do anything for raids and if someone wants an introductory/training mode for it (if we pretend the between-the-boss content isn't pretty much just that), then there should probably be no rewards so there's an actual reason to move up into regular raiding content. Stop pretending you want "easy/story mode" to help the regular raids. You don't. Easy mode means that when ANet is deciding whether or not to spend a bunch of money developing a new instanced piece of content they can expect it to entertain a larger number of players, potentially paying players, than without. How many people will use a given product is a huge determining factor in whether or not to spend resources developing it...in any industry. Adding a second difficulty tier might increase the cost by 10% while increasing the user count by 100-1000%. Sure it is. But providing same rewards for an easier, faster and way less punishing (IF punishing at all, considering what some people would apparently want to play through in place of raids -or even story mode bosses) content effectively takes away the reason to go through any effort to play through the harder one, so stop pretending that making an easy/introductory/tutoria/story-mode-like copy of raids giving the same rewards as regular raids (or even anywhere close to them) would somehow save the content for raiders. It wouldn't. At this point you're scrapping it anyways. I said nothing about the same rewards. Then you've answered out-of-context to my post you've quoted, because what I answered to was this:"As long as you wouldn't listen to the voices saying that easymode should have no/minimal rewards." I think that's something I said in this thread mutliple times including the latest posts, I thought my point is pretty clear by now. The very post you answered to included:Easy mode in the long run doesn't do anything for raids and if someone wants an introductory/training mode for it (if we pretend the between-the-boss content isn't pretty much just that), then there should probably be no rewards so there's an actual reason to move up into regular raiding content. Stop pretending you want "easy/story mode" to help the regular raids. You don'tSo if you don't have a problem with minimal/no rewards, then I'm not sure what was the point of your answer at all and why you think I needed the explaination you gave me in your response about content popularity and helping current raids when I keep saying that the players would need a reason (like, you know, the rewards) to move to actual raiding at currently available level for that idea to even be relevant. Otherwise, as I wrote in last post, you're just scrapping raids anyways and introduce second story mode that seems to be pretty pointless. You quoted me but I am not the one who said, "As long as you wouldn't listen to the voices saying that easymode should have no/minimal rewards."
  22. If easy or story mode for raids were to be accessible to casual players then they would be casual content. I doubt many easy/story mode players would move on to normal raiding, but the point of story/easy mode would not be to encourage that. It would exist to increase the number of people playing the instance in any form. I guarantee that it would.As long as you wouldn't listen to the voices saying that easymode should have no/minimal rewards.I know why some people try to push that narrative, but in the long run it would hurt raids, not help them. If you turn the raids to be basically a shorter story mode then you've already "hurt the raids" by essentially removing them from the game, not sure why some people try to pretend that's not what it would be. What is the "easy raid" anyways? Removing the mechanics? Making mechanics so forgiving that they can be easly outsustained, so they might as well not exist? Not requiring understanding of how your class/build works or not having a semi-coherent build (because you already don't need the ones that are considered "best", they just make it easier in the first place)? Then what's the point? Free rewards? Stop pretending you want raiding when you don't want raiding, but some kind of story-mode extension with better rewards o ntop of it. Easy mode in the long run doesn't do anything for raids and if someone wants an introductory/training mode for it (if we pretend the between-the-boss content isn't pretty much just that), then there should probably be no rewards so there's an actual reason to move up into regular raiding content. Stop pretending you want "easy/story mode" to help the regular raids. You don't. Easy mode means that when ANet is deciding whether or not to spend a bunch of money developing a new instanced piece of content they can expect it to entertain a larger number of players, potentially paying players, than without. How many people will use a given product is a huge determining factor in whether or not to spend resources developing it...in any industry. Adding a second difficulty tier might increase the cost by 10% while increasing the user count by 100-1000%. Yes but then they can make all the easy content like living story, easy strikes in to hard content as well with a measly 10% increase in cost. So it really shouldent be very hard to get more normal to us raids now would it?Well, a 10% increase in cost would need to produce much greater than a 10% increase in use. Even so, sure add some health and damage to strikes, etc for a difficult mode.
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