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Kulvar.1239

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Everything posted by Kulvar.1239

  1. Warhorn is likely. Daggers could happen too. Pistols or Rifle for a weird e-spec. Shortbow is unlikely.
  2. If that lead to that horrendous auto-attack sound effect to be changed, I'll support this.
  3. Basically do what they did with EoD espec. 1 dps line, 1 support line, 1 pvp line.
  4. Very solid idea. But maybe add that ambush skills consumes the stacks too?
  5. Because clones disappear without a target, an Alac Mirage need to be able to stack Alacrity so it is sustained through the downtimes that almost every fight has. Alac Mirage is a build that require more skill to use the dodges effectively to avoid boss mechanics while keeping up Alacrity. This change is insulting. It's sabotaging Alac Mirage without assuming it.
  6. ANet is hell bent to remove the possibility to play Alac Mirage is seems. Balance patch preview has the duration of Alac from clones halved. So 3 clones would give 2.5s Alacrity.instead of 4s.
  7. On a single target, it deal 2 times 1s of Bleeding. It's terribly weak. Duration should be increased from 1s to 3s at least. And because Wave of Panic do not give Alacrity like Chaos Vortex, Mirage cannot give Alacrity underwater.
  8. When I go to help.guildwars2.com and click the [Sign in] button, nothing seem to happen. I cleared the browser cache, website data, and all.
  9. What if the next elite spec was the Elder Dragons ? Weapon : daggers ("dragon fangs") Healing skill = Soo-Won Utility = Zhaitan, Mordremoth, Kralkatorrik Elite skill = Jormag + Primordius combo F2 skill = Dragonvoid
  10. You are right, the imbalance between using the last charge and not using it is too big to be interesting compromise. Potent Haste could give 1.5s base Quickness and Overwhelming Celerity 3s. Would put the base uptime at 26% with last charge, and 20% without it. The gap would be narrower with still an incentive at using the last charge. But that's maths, it's not what I was focusing on when I wrote it. Basically, the ideal would be to leave the QHFB unfazed by the change, while nerfing QCFB. We can achieve it by pushing them to losing the +7% condition damage from Renegade runes because they need the +40% Quickness duration from the Firebrand runes. Or by taking the modified Loremaster trait. Side note, Litany of Wrath and traited Healing Signet have the same cooldown, so you don't need Perfect Inscriptions. Assuming the changes: Liberator's Vow, gives a base 4s of Quickness when you put your healing skill on cooldown. Loremaster, give a base 1s of Quickness when you use a Tome skill from the Tome of Courage. Mantra of Potence, as described at the beginning of this post. The recommended Snow Crows gear for QHFB put them at 100% boon duration already, while QCFB sit at 42.2% boon duration, with option to go to 82.2% with Firebrand runes. Base uptime with only Mantra of Potence (with last charge), "Feel My Wrath!", and for Liberator's Vow at 4s with either "Receive the Light!" (QHFB) or Litany of Wrath (QCFB). "Receive the Light!": 4s / 26s = 15% Litany of Wrath: 4s / 20s = 20% Mantra of Potence : (1.5s + 1.5s + 3s) / 23s = 26% "Feel My Wrath!" : 3s / 24s = 13% QHFB has 54% base uptime, so 108% with boon duration. Basically unchanged except it can use "Receive the Light!" or Mantra of Solace. Goal achieved! QCFB has 59% base uptime, so only 84% with current builds. With Loremaster, 1s Quickness per page (every 6s only!), that's an extra 17% base uptime. Puts the build at 76% base uptime, or 108% with current gear. Losing Quickfire. If you take the rune of the Firebrand rather than the Renegade, that 59% base uptime become 107%. At the cost of the ferocity and +7% condition damage of the Renegade runes. A little dent in QCFB ability to ditch damage without ruining it.
  11. Only making quickness uptime more annoying is not the way to solve it. Diverting resources from DPS to quickness uptime is. A combination of changes would be better. Decrease base Quickness duration on Potent Haste to 1s. It would make the last charge something you can now use, while hindering uptime. Change Liberator's Vow to give baseline 3s Quickness, but not on using Restoring Reprieve. It would give more Quickness, but only when a cooldown is involved. Loss of uptime, but you can now use any healing skill. Make Stoic Demeanor also give 1s of Quickness when using a Tome skill from Tome of Courage. It would remove page availability for DPS with the Justice Tome while providing a non-gear dependant way to up your Quickness uptime. Change the Superior Rune of the Firebrand to not give +40% Quickness duration. It could give +10% Burning duration instead of +20% Quickness duration as its 6th bonus. Now you have choice. You can use any healing skill to give Quickness. Maybe you rather use more Concentration or different runes than Renegade so you can use the pages on Justice Tome or not use Liberator's Vow. A bit more flexibility in how you provide Quickness.
  12. Imagine if there was a whole tab just for class customization. Ranger can manage their pets, Engineer can manage their turrets and jade mech, Virtuoso can setup their blades, ...
  13. What I want Style Virtuoso blades are invisible (or half their current opacity) when your weapons are sheathed in PvE and WvW. QoL When a Virtuoso activate a Mistlock Singularity, they restock 5 blades. Balance Traits: All's Well That Ends Well: also increase Outgoing Healing by 10%. Mirage Cloak: no longer decrease Endurance by 50 in WvW and PvP. Infinite Forge: blade stocking interval lowered from 3s to 2s. Skills: Mantras: charge time lowered from 2¼ to 1¾. Blink: cooldown lowered from 35s to 28s in all game modes. Arcane Thievery: cooldown lowered from 25s to 20s in PvE. Signet of Humility: cooldown lowered from 120s to 60s in PvE. Time Warp: cooldown lowered from 120s to 90s in PvE. Underwater Siren's Call (Trident #1) bleeding base duration increased from 1s to 3s. Chronomancer wells working underwater. Well of Eternity: cast on self. Well of Precognition: cast on self. Well of Action: cast on target. Well of Senility: cast on target. Well of Calamity: cast on target. Well of Gravity: cast on target. Mirage deceptions working underwater. False Oasis: cast on self. Crystal Sands: cast on target. Jaunt: shadowstep to target. Virtuoso psionics working underwater. Sword of Decimation: cast on target. Thousand Cuts: cast toward target.
  14. ArenaNet "You have been heard. Signet of Midnight cooldown will be increased to 48s"
  15. Then they could split the cooldowns like they always do when they can't get balance with the same one across all game modes. And for Time Warp, they could do the same they did to Vindicator trait Angsiyan's Trust. Other mesmers would only get 50% of the Quickness duration.
  16. "Feel My Wrath!" gives more quickness / cooldown and noone bats an eye.
  17. If they made the cooldown shorter baseline it wouldn't be so bad. Mirror - 16s cooldown Blink - 28s cooldown Illusion of Life - 60s cooldown Mimic - 24s cooldown Arcane Thievery - 20s cooldown
  18. You mean at the end? Because otherwise, people will abuse it by stowing weapons mid cast.
  19. Please no more humans. We already have too many human legends. 3 Canthan humans even...
  20. Isn't that the purpose of Mallyx elite to add extra condi application?
  21. IF do not generate blades outside combat, so you can't increase it. I assume you're confusing it with Signet of Illusions passive effect that generate 1 clone (so blade for Virtuoso) every 10s even out of combat.
  22. At the very least, it could be increased when not using a dagger. It would help non-dagger weapons work better on Virtuoso. 1 blade every 3 seconds. When not using a dagger, every 5th weapon #1 attack that hit generate a blade.
  23. It's already a passive blade regen while in combat and it sucks.
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