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ArchonWing.9480

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Everything posted by ArchonWing.9480

  1. Well I've never cared about score too much but still being able to impact the battlefield lets you win fights through attrition. It should be noted that some guilds just attack structures to farm bags. It's pretty easy to identify that as well as the delayed lord caps. Sometimes it's very possible to just destroy their siege and if they don't want to resupply and just keep farming the dummies running out of the portal, it's perfectly fine to just leave them there if they're not really breaking in any time soon.
  2. I would consider players that can solo camps to contribute more than the average player, esp if the later is just feeding the enemy. I've seen many links where people complain about camps not being camped, or roamers not camping them (all while telling roamers to get off the map while then being a surprised pikachu that enemy camps are not flipped)., so I'm just going to assume they can't do it on their own. At a very minimum someone that solos camps is willing to put themselves at risk and be solely responsible for their results. That can always lead to some avenue of improvement, where someone that just leeches off other people can't even comprehend this line of thought. You can also blame the pip farmer/legendary farmer, but honestly these are casual players that aren't on that much and aren't the types to wait around and clog queues. If they were actually hardcore degenerates, then they'd farm it asap and vanish anyways. Casual players generally have better things to do then play the game for 5 hours. The actual leeches are veterans that have learned to game the system by autorunning and doing the bare minimum. They're also more likely to be around for long periods of times. And if one decides to play this game mode for a long time, and refuse to actually be of use to anyone, then this is a consequence of their own doing and they shouldn't cry when WvWers exclude them. Nobody's going to miss auto wall runners. In fact it's probably better they vanish sooner. It's not very hard to contribute. You don't even have to be good. All you really have to be is a decent enough doorstop. Even if you run a minstrel willbender and all you do is have several enemy players break off from the zerg and chase you around the map, that's a pretty decent contribution. It's not all about wombo combo Youtube montage gameplay, at all. That doesn't even win wvw anyways. Sometimes we have pvers that can't fight other players but they do a good job taking down a lord quickly. You may not look favorably upon that, but that can be very contributory. I wouldn't call this useless either. You really have to be doing kitten all to be so. It's up to the WvWer to know this and make the best use of the resources they have. Know that other players can provide certain types of value, and help them get the most out of it. So when people say they can't do anything when they have the superior numbers, they're just not trying hard enough. And sure to be fair, the game doesn't reward you for that effort, but on the other hand people are more likely to want to play with if you do lend a hand often enough. And of course, as I noted in the linked post, then yea boonball meta is kinda garbage. It in fact is moving the game in a direction that undermines everything I write above. But you can't blame it on everything.
  3. This is one of those statements that sounds profound but is basically a truism. Of course people did what they were intending to do. Mostly everyone that's not under duress does that by default, so that's not anything special. Yes, people cannot be forced to do something against their own will unless what they're doing is illegal or dangerous. But like, is that really the type of conversation that should be had? Is it even relevant? It should be a given that yes, you can't just randomly take over businesses at a whim. I mean yes, people are free to run their lives or businesses into the ground. That, however, is generally a outcome not desired by others that have a vested interest in these people and businesses. That is why others will often give feedback or refuse to associate with people that do not attempt to address these issues. And in general, we expect most businesses and reasonable adults to be able to handle concerns in a certain manner. And, maybe, just maybe, resolve issues before they get out of hand and the relationship breaks down. It's still within their right to go "lalalallala, you're not my real dad!", but you know, many would expect a somewhat more mature discourse than that.
  4. Joke's on you, my server mates get farmed 5-10:1 vs anything anyways!
  5. It's a garbage meta but 45 being unable to dent 25 is a skill issue. Not necessarily on your part, but very possible 44 other people just don't know how to fight. Note I didn't mean beat, because it's entirely possible in a straight up sustain war the boon ball will probably win, but 45 should at least be able to pin them down. Please don't speak of honor and kitten. Just build that siege. Nobody says you gotta fight them head on. Spread out so they can only get one or two of you per pass, and build shield gens to give your own people stab. Also concentrated siege fire from catapults, ballistas and trebs. No arrow carts; they only tickle the enemy and tell people to stop building them. Most mediocre fly by night guilds do not actually have amazing damage, especially at range, so feel free to put on a few tankier pieces with stats people typically cry about (lol cele, etc) I also feel most people need to modify their builds when they don't have their own boon ball. Copying metabattle builds does not work because they are all designed for comp so trying to run that in disorganized groups is not going to be fun. And even if you should run a roaming build there's always adjustments like more stunbreaks and whatever can not be reflected tends to help. Note: Yes, that being said, condi generally does not work outside of burn which does damage quickly Also when it comes to boon corrupts/ccs/immobolizes please don't fire them into the front which has all the cleanses and stab. You generally have to get the back when they turn, and sadly this usually involves them downing/killing some of you. But this is why I say spread out a bit more so they can't catch as many of you. You do need to undestand how a boonball typically moves, and it's actually a lot more telegraphed than you think. I recommend just spending a few days chasing a zerg on your own or with a few people and just try to constantly pick the tail or people running to them. Of course you will die many times and even get siege thrown on you, but you also will learn how zergs reinforce themselves and what paths they typically take. In all fairness, some dev seems to love to nerf and destroy any of these countermeasures that Iisted because they absolutely love dumbed down gameplay. Most commanders aren't going to be able to hold anyone's hand here and they often pursue straighforward tactics that will fail. It is what it is. Also sometimes you really have 44 useless servermates. But you should still adjust your tactics as needed and just find people that know how to play. Also I am not talking about 50+ map queue boon balls. At this point the game is probably even too laggy to even bother with, so go out there and play something better.
  6. Given how people pull them, that's probably true since it's more help than harm. Especially that EBG keep ewp. That's just bag delivery express. I mean of course it's lame when spies pull it and the permissions system is a heaping pile of kitten, but treating it like one can't play wvw without them means there's bigger problems elsewhere. People that don't use cannons, people that don't give useful info, and people that don't build sensible siege and waste supply on nonsense like gate catas contribute to a structure loss more than tactivators ever will. Also this week I've seen people build enough arrow carts to siege cap the map so no other siege can be built. Maybe it was well intentioned but in practice kitten like that is just griefing about just as bad if not worse than pulling tacts incorrectly. Some may argue that's just stupidity or ignorance and not malicious intent, but if one goes about willingly being fine with that ignorance for an extended period of time lasting years or more, then it is griefing.
  7. They should have never nerfed that thing! It was kinda funny luring enemy groups into it.
  8. I generally find it easier to get credit with boon spam builds because you probably will give boons to someone that hits something that dies. You do have to kill stuff pretty close to the structures. I would imagine being Gw2, it must have wonky definitions of what constitutes what is "in the structure" and some places are harder to get credit than others. In general tower defenses seem harder to get probably because they are smaller and also the nature of the fights is usually shorter too.
  9. It'd be hard to calculate, but that's probably why the title doesn't mean much since any way is going to always favor zerging just because of how fast you can mow down bots in a group. And grouping is just exponentially stronger due to the way boons and ress's work. A party of 10 is more than twice as effective as a group of 5 even in terms of output, much less the physical advantage of having to have each finished before they are res'd. It took me a while to realize I even had the title, and I still never use it. I'd rather put on one of the fractal titles. (though incidentally the big fractal ones also don't mean much because you can just farm easy content for them). So of all the rare achievements I have. https://i.imgur.com/aS6Z2JF.png Well, exclude the SotO ones because they're only rare because nobody cares and the ecto ones because that's just degen. and the best title is obviously the yak escorting one. I suppose I am reaching wvw god, but that also feels kinda redundant because people can already see what rank you are and doubt your team cares in wvw. I guess it's there to annoy pvers?
  10. Well the problem is WvW has different values and the golem in Armistrice bastion is useless. It's just kinda crazy how hard is it to get feedback. 🤣 Looks like a pretty fun build you have there, but yea I don't think pistol will be a primary weapon for you. Maybe if you run into a lot of runners that day.
  11. And that's always been the response. Just sweep it under the rug. Bots, afk farming, win trading, ruining the economy with exploits? I sleep. Calling this out? REAL KITTEN. I'm surprised that WvW isn't overrun with more exploits, because you know people exploit them immediately, like whenever people can use skills to destroy the servers and nobody can play anything. Real content guys. So maybe they actually do something. It is extremely hard to stop people from coming back because MMOs tend to attract degenerates who are willing to make 5000 alt accounts to do stuff. When we were linked with JQ last week, some idiot was mass trolling from another server. Fine, block them. But the next day another account with a name similar to the last with an accent immediately appeared. This was an entirely new account; I assume that must be because the previous one was banned. Or maybe it was like that really down period of Lost Ark where a lot of the bots vanished. We never knew if it was because they banned bots or the game got bad enough for the bots to leave and find something better to do. (Then they came back....)
  12. Hmm, the lack of arcdps does really suck because it's hard to say I'm actually doing stuff. I do pistol/sword, scepter/shield, though I see nothing wrong with replacing either set with a longbow, or doing scepter/focus or scepter/torch. I only do shield because I take that trait. And longbow would be better the more people are involved. The bleed from auto is a slightly useful cover condi for the actual burns. I like offhand sword on Firebrand because it has no other mobility otherwise so I think p/s is flexible. The only other mobility choice is greatsword and that takes up too many slots. On a side note, I also had some fun with axe/sword, because axe is too clunky clunky to hit any skills on its own. (Also being cele, the immob is like, 1/2 second longer) Or maybe I'm just lost and thought I was on Willbender. I also run speed relic though so almost nobody expects that from FB lol. Like people just think I'm lost heading towards the zerg.
  13. I had a similar bug earlier this week where I spawned in the middle of HBL because the citadel was contested. Can't say reset was great anyways. The skill lag was crazy so I suppose just will be skipping reset from now on
  14. Well you know, it's kinda sad they didn't crush harder in t1 despite this. Like JQ was definitely trying their best, but having the handicap of being linked to SBI is simply too much. I'm not saying this because my server is filled with bad players that are worse than bots running condi rifle mechs (why is this a thing? I know people run bad builds but they usually don't spread) but rather because the server has almost no havoc group that take anything. In fact most of the havoc is basically just Grimm and Xenesisil and it goes to crap when they are not on and then the later just keeps pulling a dev and pulls get nerfed the next day and w/e. I mean everyone has their own playstyle and granted small scale in t1 is an utter crapshow but there has to be more done outside of following tags. And if one does resolve to only following tags, then they should support them with actual builds instead of being halfway across the map and not actually following said tag. On the other hand I was amazed to see our pugs defeat those organized guilds on occasion this week. That's either a testament to how well the people on our side played, or how bad the other side are. Probably both?
  15. Yea pugging can be pretty bad if they're not public tags and one has to sorta guess where the fights are and you may not get much help regardless, so sometimes it can become a really one sided affair if those do not want to play like a team. Some groups will often assume their followers are psychic and make their teammates adjust to them. If we talk about selfish behavior as the thread is about, that's probably one of the worst ones. In these cases you just have to develop the skills of being able to detour and grabbing a sentry or camp along the way. Sometimes it pays off to pay attention to green dots on the minimap to wait for people to run back with you.... instead of one at a time. Also when heading back to a tag you also want to take detours especially if you know there are many gankers around. For example, let's say you're on the enemy BL, and the tag is attacking bay across from your spawn. Your server also owns the southwest tower directly south outside of Bay. A lot of potatoes will just mindlessly follow the road straight from spawn to Bay and get picked off approximately west of SW tower because it's right in front of the enemy spawn. Instead they could just go into SW tower and glide out from the lord's room which is less time traveled in enemy territory. Or they could try cutting through east side through the ruins where it's less likely to be noticed. That being said it does take some experience. A lot of less experienced players or simply players not good in small scale should never pass through south sentry area on alpine because that's the easiest place to get killed. Funny enough I saw someone post on Reddit that that's the easiest place for new players to get dailies.... agenda much? If your survivability is a concern, do note most meta builds you find online are designed to be used with an organized group with optimal subgroups, so if you don't have that, you'll probably have to adjust that for more survivability. They usually do not have much mobility, stunbreaks, or cleanse because the group is supposed to be taking care of it. It also helps to simply get known by whatever groups you run with, even if you don't want to join their guild or talk regularly on Discord. Like if they know you are someone they can trust, it'll be good. Also this goes both ways-- they should be people that you deserve your trust too. If you do things right, they should need you as much (if not more) than you need them and this is the best way to succeed in this game mode Also this is a PITA, but if you can devote an extra template for mobility on whatever you're playing it tends to help much with traveling to a zerg in case you get dismounted. Unfortunately this is why I just have characters only for wvw or pve because of template spaces but this isn't about me I guess. Finally, I'd also like to say it's not necessary to join a wvw guild to enjoy WvW. A lot of PvX guilds well have members that sometimes delve into it and can convince the guild for the occasional activity. But the real goal here is to get a few regulars to play with. Even having 3-4 people makes capturing anything exponentially easier, not to mention any tag that wants you must accept you all as a package deal. If you have 5+ people and a tag, you can even make your own squad gain an extra pip even when private, and render the whole group situation moot for the most part. Btw, I think you're on the right track. It's just that growing pains are well... painful at times.
  16. Warrior staff for the party unblockable and core engi mass moa. Turn your boon ball into a boon chicken.
  17. In general , the dodge function is used to avoid the red circles, not to go into them. And nothing can really compensate for the experience gap. A few months is nothing when people have been playing the game for years, so you just have to try and learn. And sometimes you don't know stuff even after years. Recently I picked Rev up again and I didn't remember what the stunbreaks were. So like three people would be like ganking me and I would be reading the tooltips to see which one was my stunbreak, and I eventually found it to survive. That's not a problem with the game. The problem is none of us knew what we were doing. (both me and the enemy) Also yea you shouldn't fight 60 people head on. You mentioned the hit and run tactics, but you should also note the run part.
  18. I mean that's fine; JI isn't going to help you get away without some critters. Also fine. But that's on a 25s cooldown and is made to be spammed. And why wouldn't WB take virtues? CoP should be used as an emergency button, rather than to just clear condis. You have access to f2 and cleansing sigil It's not like the kitten stuff in pvp. Other guardians use CoP to convert immob into resistance but WB shouldn't have any trouble breaking soft cc. IMO, CoP is not necessary. I personally find it hard to not waste it. Especially if you are running something meant for fast kills and it kinda feels like a dead slot vs non-condi. You mean Whirling light, but yea; that is indeed one of the costs of wanting to secure a kill,. I also don't think you are on your last legs when you use renewed focus because all your virtues reset. I mean, yes it can be used to run, but it's also a way of continuing the fight. I mean I understand why people do this. And it's also perfectly fine to prioritize killing over survival. But I'm just saying it's a deliberate choice. And tbh 2 stunbreaks on 25/32 is still pretty solid. But it does require you to play very solidly and not panic.
  19. Well, better inform my guildies they have to CC the bar now.
  20. Well that's the thing right? The forums do not represent the community as a whole, because the forums consists of players that are typically more in the know (ok, sometimes not). The average player probably doesn't know wtf is going on being on some vague things about having to join guilds. If they play in an active time zone, they probably don't care about population issues in other time zones. Heck, I don't myself. At the end of the day, players don't exist in a vacuum. Your average player is also prone to need to follow tags, or at least familiar guilds and groups. But as the game is, public tagging is a lot of work and the game has reach the point where most groups can't take everyone. Part of these reasons are social, but part of this is also heavily gameplay related. And we've seen some links in the beta where it's all entirely invisible small groups that do their own thing. So even if they do not care about what server or guild they are in, it still impacts the gameplay. Of course a more experienced WvW player would be able to play the game without any of that, but I think that's in the minority, even when considering WvW players in general.
  21. Willbender is not inherently squishy. That's a choice by the player. And there's nothing wrong with taking speed relic. Bringing thief into this is not a good argument either; it's not like people like those either. Any class can build squishy and get rekt. These very forums often have 15k hp no stunbreak thieves cry about being deleted when they're not careful and nobody has any sympathy for them for good reason. And if someone gets locked down on a WB because they don't take additional stunbreaks on the one class known for stab, then that's on them. And a lot of WBs only take 1 for whatever reason and that would be considered monumentally stupid if done on another class. I don't necessarily think f2 needs the charge removed. There are other ways to approach it, like reducing the evade frames on it, or absolute resolution clears 2 condis on wb. Also, what is the difference between a WB getting caught, and any other guard getting caught without cd? They don't have ~120 health/second and a block every 40 seconds? That is unlikely to save them either.
  22. Nope, just complaining about it. 😆 But atm, a new player starts the game and probably has no idea what guilds even do, or why they should join them. It's pretty tucked away and many would treat it as some chat room. Guild halls could really use some updates; guess that arena thing wasn't a bad idea but that's niche. The Guild UI is so primitive you can't even see who uses consumables, and of course that disaster of tactivator permissions or pushing siege or whatnot. A lot of it just really sad especially in an established game like this. Players also don't know you can also form small guilds of friends it would seem. Stuff like scribing is pricey and annoying to deal with. It'd also be nice if we had hubs agaain; imagine a certain alliance's version of Lion's Arch or whatever for callouts (currently paywalled by ABastion) I duinno, just some of the stuff we lost. The GvG scene was pretty cool back in the day because it encouraged people to improve and seek content. I suppose some WvWers don't think highly of those that only gvg and wouldn't mind doing so in the absence in a WvW, but that's not everyone. If only we had a working pvp community.... lol.
  23. They should just delete the throw and make torch 5 the main damage skill. This would kill 2 birds with one stone. Yea I suppose that would cause torch to lose its status as a ranged weapon, but let's be honest; the range was a lie anyways. I mean the throw is so pointless since you're throwing it anyways, and torch 5 is deadweight because it's being held back with torch 4 being the main damage. Not exactly a very healthy weapon,
  24. Personally, I think the most chill zerg build is https://metabattle.com/wiki/Build:Tempest_-_Staff_Support Heck, it's even labeled as an easy build. Unlike the other weapon sets, it's not very intense and you can get away by mostly camping water and just healing. Just drop the icicle first (staff 2), before you cast anything else to blast whatever you casted. The most complicated thing is blasting the frost field. Every time you succeed you give people frost aura and cleanse a condi. And if you fail., If you have nothing better to do, you can also dip into earth (probably more needed if your FB is a potato) and give some extra ccs/magnetic aura/stab. Air gives superspeed but it's not the end of the world if you forget. But for the most part you're in water healing people. Like you can also just target someone in your party and heal them with auto. Also med kit scrapper will come back next week.
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