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Astyrah.4015

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Everything posted by Astyrah.4015

  1. deadeye rifle, ranged, self sustaining 25 might and fury, good life steal (invigorating precision), decent CC (via basilisk venom and kneeling rifle 2) -- for kiting you take silent scope instead of premeditation so you can dj-spam while on the move with stealth on dodge -- play it right and you're basically immortal. as for damage it can do about 17k average dps when kneeling and doing dj spam on full berserker gear + food with no other buffs other than the 25might and fury you generate yourself -- with full group buffs you can do as much as snow crow's raid build for rifle deadeye if you build it that way. for instanced content, i know you said you didnt enjoy it but, a good choice is guardian (Dragonhunter or Firebrand) with both specs very much welcomed in t4 pugs or raids. guardian has power dps, condi dps, support, healer builds. a second choice would be ranger with soulbeast being pretty good for fractals and druid or soulbeast which is widely accepted in raids as healer or dps respectively. power soulbeast has a meta build that includes longbow use as part of the burst so you have a longrange option as well if you can't melee. ranger has both condi and power dps builds (with soulbeast) and a healer build (druid)
  2. this. im tired of the main antagonists (and protagonists) being (or are associated to) dragons, deities, etc. having the white mantle or joko as the main villains was one of parts of the gw2 story i liked the most (season 3 & some of pof/s4). after EoD (and presumably after the last dragon is dealt with) i do hope in the living world seasons that follow, that we face something that isn't a gigantic/god/etc. being and instead face a faction/organization/order/guild as our main adversary Isn't it exactly the opposite way in GW2? Sure, "gods" supposedly created humans (although I recall only hearing about them bringing humans to Tyria, but that can be interpreted in a myriad of ways), and dragons are big and scary, but either party is far, far from intangible, unlike how the Mursaat had fled the scene all the way back.Putting "gods" in quotation, because the Six don't really line up with possessing immortality or being omniscient/omnipotent like what some real world mythologies tend to claim. They're powerful, and probably beyond mortal comprehension, but more akin to, say, Daedric princes of the Elder Scrolls universe. Even more so, considering during the aforementioned S3 we're "casually" contemplating keeping the dragons alive. Not afraid whether we can or cannot kill them, the mindset is that they'll get murdered, we're just not sure what will happen afterwards. Although, now that I think about it, is there any work of fiction whatsoever - besides perhaps the Bible - that puts a character against a literal omnipotent being? Because, exactly as the Bible shows, it makes for a rather boring story. The Handsome Joko was a magnificent villain, though.i dont believe/read the bible sorry so i have no idea about any of the stories there. regarding having gods or dragons or some_gigantic_allpowerful_being as the main villain, for me it's no so much about them being intangible, omnipotent or immortal, but it's more like it's gotten boring for me already that since the personal story it's been dragons (zhaitan)... scarlet was a distraction but still dragons (mordremoth), then more dragons afterwards (with breaks in between where we get short arcs about white mantle, joko) and even in the upcoming expansion it's something about a dragon (end of dragon // deep sea dragon) tbh they should've renamed guild wars 2 to "dragon wars" before it launched i was hoping we go back to story arcs that sort of reflect the name "guild wars" -- and it doesnt have to be about humans btw can be anything as long as it's a faction/order/guild/organization/etc.
  3. this. im tired of the main antagonists (and protagonists) being (or are associated to) dragons, deities, etc. having the white mantle or joko as the main villains was one of parts of the gw2 story i liked the most (season 3 & some of pof/s4). after EoD (and presumably after the last dragon is dealt with) i do hope in the living world seasons that follow, that we face something that isn't a gigantic/god/etc. being and instead face a faction/organization/order/guild as our main adversary
  4. i don't sPvP (prefer cooperative gameplay vs competitive) at all so i can't help you there. i play thief on most content (dungeons, drms, metas, tier 1~3 fractals pve) because with the initiative system (instead of cooldowns) it's a very simple class to play, the best dps rotation for it involves mostly spamming staff2 and with that i can focus on other things such as mechanics and survival while still pushing out high damage and if i ever mess up my rotation, recovery is very very easy. for other content such as raids, strikes and tier4 fractals i play heal firebrand or druid where applicable. since i also enjoy supporting/healing. the only thing thief can do and bring properly to groups is damage. thief cannot properly support or heal because it doesnt have the proper specs/traits for it and with the little supportive things it can do, other classes can do better, much better. which is the sad things because thief can only bring damage, and even then it's not the best at the only thing it can bring -- some classes are better at damaging. i still love my thief though, it's my main and my first character, i can bring it to most of the content i play and im fine with that. i don't play wvw or spvp though so im not affected by most of the nerfs they keep pushing to it.
  5. some QoL for RPers, a shortcut bind/key for: Show Backpack = on/offShow Headgear = on/offShow Outfit = on/off (can add something for gloves and shoulders on/off too)
  6. agreed but, in my opinion subtle particle effects are nice if done right (like on the Infused Katana/Wakizashi) while too much particle effects like on most legendary weapons not so much. same with armour skins and outfits, some little bits that glow here or there is nice (like on the Astral Scholar outfit) but having outrageously shining foglights on each cardinal direction with a glowing backpack to match isn't (like the Spellforged Outfit+Backpack package) oh and not to mention they rob the surroundings of precious frames per second if it's bad enough (like the Vermilion Wings)
  7. part of why GW1 was "moving forward through time" whenever you complete something and GW2 being "frozen in time" is because with GW1, everything is instanced. only the towns/hubs are shared with other players not in your party (which is also instanced btw) this makes it easy to create lasting changes to maps and locations based on the individual progress of your character -- really like how single player RPGs do it. and it will not affect other players unless they join your party because everything you do is instanced to your progression. now let's take an openworld-focused mmorpg like GW2, where you would be able to see other players, potentially a LOT of players in a single area without being in a party or squad with them. that makes the "moving through time" model hard for GW2 because you can't have one person finish a part of the story where the map gets destroyed and another person not having done the story at all (which is common in mmos where the player just wants to do their own thing) and having the map completely untouched, not only would there be structural differences in the map but the enemy density/type, objects, npcs have to change as well. this is easily solved by instancing, but then you'll be splitting the population, and if you have multiple versions of the map: "untouched" → "destroyed" → "rebuilt" → "2nd destruction" you'll be splitting the population even further making the game look "dead" to the typical player because there's only so few of them in that map at any given time. and then if you have 20 maps that have to be instanced to multiple phases "in time" then imagine how empty everything would appear to be, even if you had hundreds of thousands of players actively playing GW2, it would look nearly empty everywhere you go, even in towns like Divinity's Reach because that has to change with time too (it was attacked multiple times). this way of presentation just wont work with GW2 being an open world mmorpg, it will work on co-op or single player games which is what GW1 is mostly like, but never in a fully fledged mmorpg. GW1 and GW2 are just that different from genre to game systems etc. etc.
  8. if that's your issue, you'd best file a support ticket. but by the time it will be looked into, your timer has already expired. the "GM"s, devs, and mods will not help you with issues like that here on the forums unless it's an actual game bug/game issue. in this case it's something brought about by your internet provider/computer. my suggestion is to ensure your connection to the servers is solid and stable before you attempt to do anything in-game beyond the basic openworld (this not only goes for spvp, but for wvw, and pve fractals/raids/strikes as well)
  9. "kitten" is the forum's built-in profanity/language filter. anything the mods have deemed as offensive/bad language will be replaced with "kitten" :) try asking on the Lutris discord maybe they can help you over there. but for starters though i'd test the setup on another distro (the debuntu or debian/ubuntu distros are good for this) running on a stock kernel and check if the issues persist then work around from there if it's your kernel, your drivers, your system environment, packages, etc.
  10. this. im all for the same "Leave everything in the store forever". the only thing that should rotate in the gemstore are the %off sales/discounts It might be technical reason too, considering how long it can take to update/refresh a section in web store and you will understand with all items that needs to be listed or at least downloaded before it can be displayed (or filtered), it might take too long time navigating in Gem Store the way this Gem Store have been organised. Web Server for showing items in Gem Store aren't the fastest as for response time and too often it feels sluggish. this is an issue best talked about on a different topic, but yes they also need to change the way the gemstore works if they made everything available, all the time on it. if they move away from having it web-based and instead having everything render (and list items) in-game without using a web portal, then they can potentially solve the issues people are having on the gemstore such as consistently loading into a blank page and having to clear the gw2 cache just to give it a chance to properly load (which you shouldn't have to do as an end-user / non-power user) --- and while this would work if they made it so everything is sold all the time, it will not work for their current item rotation sales model because they would have to push a minor patch each time the gemstore has to be updated/change what's available for sale.
  11. then > even if you had issues with it, you at least had a glimpse of what performance could be had just by changing the renderer to one that makes use of your hardware better. now imagine if arenanet provided that change with an updated game engine to better make use of a modern cpu, along with a native renderer (not translation layer, for either vulkan or dx12) depending on your computer setup, there is some (or a lot of) performance to be gained from it. and being an official/first-party update means there will be less (if not, none) of these issues.
  12. ideally, this is the best way. like you said it opens up to many platforms and wont confine the game to windows OS. having games run on vulkan natively would allow linux and macOS to run said windows game via wine with less overhead in theory since the render is native. one example is Path of Exile, since they outed their vulkan renderer, it's been running really fantastic on linux via steam's proton but the issue is not many devs seem to look at vulkan the way they look at dx12. one of the reasons is with vulkan one needs to completely learn a new api while devs who already are experienced with dx11 and dx9 can easily transition over to dx12 because of the many things microsoft provides such as DirectXTK & DirectXTK12 and many recommend directx as a good api to start learning on.
  13. you "chain load" it as arcdps calls it. d3d9_chainload.dll on linux this is not needed since dxvk replaces d3d9 in your syswow64 and system32 folders inside your wine prefix so arcdps points to it thinking automatically it's the microsoft one. you can install linux anytime, you'd be far surprised how many windows games run just as fast in linux or even faster in some cases. the only exception is EAC/BE/anti-cheat games where said anti-cheat runs on the kernel level (like a root-kit malware really) and does system calls wine cannot replicate yet also wine running on the user-space level (which is not intrusive) makes it harder (windows os anti cheats like battle eye/eac will one day run on wine but it will take a long time as development has been halted for other improvements such as media foundation compatibility) Thank you! You've been very helpful! :smile: Yeah, makes sense. Usually i chainload d912pxy while Arc remains the standard, but in linux yeah, it would be automatic. Will keep in mind in the future. :smile: And i can't install Linux right now simply because i don't have enough space on my SSD. :sweat_smile:Plus, it would need to be a dual boot, and doing that with Windows 10 is a horror story, i tried it once, something to do with how Windows 10 hogs boot sectors for itself. Well, at least with Ubuntu. So if i attempt that, i'll have to reinstall everything to build it from scratch, i don't like "add on systems", they make me uncomfortable lol. :tongue: Which Linux Distro would you recommend for Guild Wars 2? I still remember trying to run it waaaay back, and it did, but it ran at like 5 FPS with most of the graphics not being properly displayed. Also, window only, mouse wouldn't stay in the window etc. haha! Those were the days. :tongue: Linux gaming has gone a long way indeed, i saw some videos on how to set everything up, it's easier than ever and sometimes actually runs better! :open_mouth: we're going off topic so this would be last one regarding linux, yes windows loves to alter the bootloader of your drive every update so it messes with the dual boot and linux's bootloader (grub2) -- it's that selfish. if you want to install linux and dual boot with windows, it's always recommended to run it on a separate drive/ssd or disable windows updates completely if you're running off of 1 disk. all distros would work as long as you can run wine :) for distros, i would recommend Ubuntu (non LTS) or Kubuntu (which is more windows-like with it's interface) for people who migrate from windows as it comes with the latest packages and gets major updates every 6 months. if you have an nvidia card, Pop_OS is a good choice too since it's based on Ubuntu but with more emphasis on nvidia stuff. other debian/ubuntu based distros work wonderfully well for starters too. many would also say Manjaro but being an arch linux derivative that steers a bit too away from arch and it's official packages, you may run into issues or you may not, depending on your hardware configuration. so while it's a good distro, it may not be the best for everyone.
  14. you "chain load" it as arcdps calls it. d3d9_chainload.dll on linux this is not needed since dxvk replaces d3d9 in your syswow64 and system32 folders inside your wine prefix so arcdps points to it thinking automatically it's the microsoft one. you can install linux anytime, you'd be far surprised how many windows games run just as fast in linux or even faster in some cases. the only exception is EAC/BE/anti-cheat games where said anti-cheat runs on the kernel level (like a root-kit malware really) and does system calls wine cannot replicate yet also wine running on the user-space level (which is not intrusive) makes it harder (windows os anti cheats like battle eye/eac will one day run on wine but it will take a long time as development has been halted for other improvements such as media foundation compatibility)
  15. we already fough at least one :P i thinkThe charr guardian using blue fire with sword/sword I don't know about that one, but we did see Jhavi Jorasdottir (Necromancer) with a shield in a Icebrood Saga trailer. No abilities, just a shield and an axe. Showing weapons is okay, because there are only so many combinations they could do anyways.npcs aren't restricted to any weapon combination so they can practically use anything and usually with generic skill sets that most npcs use for the given weapon type and "profession type"
  16. it is "linux only", but it just so happens to work in windows because they are dlls. if you use it on windows and you encounter issues with any game (including gw2) don't expect support or any kind of help from the devs if things work fine and as intended on linux
  17. this. im all for the same "Leave everything in the store forever". the only thing that should rotate in the gemstore are the %off sales/discounts
  18. You finished PoF and are on LWS4 now? Congrats! Given your continued complaints I wouldn't have pegged you to complete the expansion story or even continue playing this game. No matter where you go, there are enemy mobs just waiting for you! Happy to surprise. :) Your comment proves they or not so much complaints but more, observations.You say 'No matter where you go, there are enemy mobs just waiting for you!' So you agree with me? Are you happy with it this way or would you like safe spots were you can get the chance to wring out your socks?For ever one time I need reviving I must at least revive ten others. Goes to show there are many players suffer from this ambush mechanic. There are safe spots every waypoint that aint contested.Use cross swords when out of combat to go into spvp lobby safe for how ever long you want.while the pvp lobby and obsidian sanctum offer a safe place to idle a bit (and amenities like vendors/bank/tp), if you need to afk, the guild hall is a much better choice i think because the afk-kick timer is much much longer (more than an hour if im not mistaken)
  19. and if you have an amd gpu, the mesa+amdgpu open source drivers are much more performant on vulkan over the official ones that performance when running the same hardware on linux (rt kernel + esync/fsync) may exceed that when running it on windows with the same hardware on amd's proprietary drivers.
  20. assuming you have that package installed, this is most likely the cause of a misconfigured LD_LIBRARY_PATH or LD_PRELOAD env var but if you're not sure, you can check and see if you have it installed by doing the command: sudo apt install libncurses6 libncurses6:i386for 64bit + 32bit package
  21. since this is an addon related issue, asking for support about it on the official forums is not the best way to do it. you should always go to the author/developer of the addon when it comes to issues related to the addon to get immediate solutions. also from the arcdps website: link to the said discord: https://discord.gg/RaZ5myp
  22. that's PvP/WvW. sure you see lots of thieves there and sure they give you a hard time if you don't know how to deal with them. now try PvE. squads would rather have another DPS class join than have a thief (daredevil/deadeye) join the group if they had a choice -- in group/endgame content it's just so not ideal to bring a thief along when you can bring other better powerDPS so you barely see thieves outside of the openworld. thief is viable for instanced content but there's much better choices out there. oh and thief doesnt have a meta condiDPS build in PvE which also somewhat reduces versatility when it comes to dealing with instanced content. thief needs buffs in PvE and maybe some rework for PvP/WvW.
  23. you're going to get different answers regarding this. as "fun" is subjective and differs from person to person. to help others suggest a class/build for you, what do you find fun? you mentioned melee-aoe and power damage. do you find a build fun if it has a simple dps rotation? or a complicated one? since you liked diviner's gear would you consider a hybrid-support dps? does it really have to be melee or power dps? if you get into a little more into the specifics, people can start suggesting something for you =) as for an actual suggestion:i find power dps reaper (greatsword) sort-of fun, easy to play and pretty good for openworld and decent enough for fractals too, maybe you can try that :)
  24. Agreed. As someone who joined after HoT, I always wanted to see LWS1. Then the scrying pool let me get a taste of it, and suddenly I realized that just listening to WoodenPotatoes' S1 recap might be even better than having the experience itself. To acknowledge what other said about context/full season vs weird snippets of it/etc., I hear you and agree with you. Think it's precisely because the full context is so important that we'll never get the magic of S1 back. Sure, maybe they can DRM the tower of nightmare or reclaiming LA, but I think a lot of the appeal of S1 seems to be in the fact that those changes were live for everyone, and story development updated the game world for everyone. No matter what, the instancing of S1 content is going to fail to recapture that magic.agree. you can never recreate the actual live experience of LWS1 with instances because it will never recreate the same experience of actually being there when it was the current content. it's best if we all just moved on. i never experienced season 1 myself and just took it upon myself to read just about every bit of story and lore about it via the wiki and other sources ( i prefer reading over watching a video =) ) -- while i would play it if they ever released more instances/story missions replaying the experience, i would be fine if it never came to be as well
  25. not aware of any wipes. there were rollbacks some time ago and everyone affected was compensated (gemstore) but i am not aware of arenanet performing any wipes on any particular account without valid reason. you are right to contact support though, based on what you say, it seems like an account/data issue specific to you that only arenanet could possibly look into in detail (and solve)
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