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Rasimir.6239

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Everything posted by Rasimir.6239

  1. Account data for GW2 is split between two datacenters, on located in the US, the other one in Europe. It's been done this way to allow the majority of people to play via a datacenter that offers a reasonable connection. There is no such thing as instant data transfer around the world, just ask anyone in Australia how lousy their connection to the game servers is since there are none reasonably close to them. The downside of distributing players among two datacenters located in different parts of the world is that there is no way data can be synchronized well enough to allow players from different datacenters to play together on the same map. ANet does allow some non-timecritical interactions like guild chat and even joining parties, although the only thing you can do in party with a player from another data center is chat, since you can never be in the same map instance. It's a purely technical reason, and nothing ANet can do to prevent it as long as the data transfer across the atlantic has a (physical, unavoidable) delay big enough to make synchronizing gameplay activity too slow to allow decent gameplay. If you do want to avoid it, the only way is moving your account to a server that's located on the other datacenter, but it'll come at the price of increased latency (most noticable more lag on your end).
  2. Whether the "problem" is unique rewards being tied to huge (for some even unreasonable) time and resource investment or the "problem" is not enough unique rewards available that you can invest your gametime in reaching, neither of these is universally more important than the other, and neither of these should be exclusively followed if the game wants to appeal to a broad playerbase. This game is great at making rewards available to a broad part of the playerbase. Even many originally time-limited unique rewards from season 1 have been made available again through different sources. Personally I don't see any benefit to the playerbase as a whole by removing the few unique loyalty rewards this game offers (even if I probably won't get access to them for a loooong time, if I even keep playing that long).
  3. When thinking about class themes in GW2, I usually think about colours, not shapes, and you can just switch those via dyes to any colour scheme you like. You must be thinking about something else, but I can't quite grasp what it is that makes class themed armor different to "just more different pieces of light/med/heavy armor".
  4. If only those "PvP players" understand instead of quitting.Whether the amount of players quitting because of the balance patch has a larger or smaller impact on the game than the amount of players quitting because "nothing to do" is a question ANet alone can decide.
  5. Since the game has no way of knowing if the squad listed intends to stay on the same map or go to another, auto-delist has just as many disadvantages as it has advantages. Imagine a multi-map bounty squad or a wvw mobile squad. Even if they currently are on a full map, those commanders want people to join in advance so they don't have to go through the whole advertising thingy again once they switch map. At the same time people may want to join a squad on a full map on the chance of getting to said map in a few minutes, since there's always fluctuation in map population.
  6. Let's face it: one of the main reasons ANet has to even do balance changes is to keep people busy and playing the game, not only by giving them incentive to learn and adapt to the new skill balance, but also by giving them incentive to go after new equipment that better suits the newly balanced skills and traits. Giving people an instant way of adapting their characters/equipment to the reworked skills and traits cuts out a major part of the benefit of the balance update, to the point of making the investment of developing the whole thing useless. You are not playing a static single player game, but an online game that changes and evolves. There is no such thing as a finished character, since updates always have the chance of changing stuff you've gotten used to. Adapt to it, either by accepting that your equipment is not the theoretical best for whatever you plan to play (but is still plenty good enough to keep the whole game easily playable for you), or by going out and getting new equipment if what you have no longer satisfies you after the update. Whatever you do, keep in mind that the game will continue to change and evolve. There's no guarantee ever that what seems best now will always stay the best, but even if it no longer is the best, this game fortunately is playable in a lot of setups, and while you can't count on your best in slot equipment staying best in slot, you can count on the fact that it will still be good enough to be viable in all game modes.
  7. For every player that needs (and wants) that kind of handholding to learn what they're doing, there's one that intuitively does things right and would just be bored out of their mind if they had to go through all of this (or worse go through it again for each alt), another one that somehow muddles through it all but doesn't learn anything anyway, a third one that looks up how to game the system and get through to endgame with minimal exposure to the actual leveling game, a fourth that got here to play with friends who already are at endgame and throws the towel because he realizes that there's hours and hours of "teaching" content he has to do without his friends first, a fifth that can't be bothered with leveling and learning and instead buys a fully leveled account on ebay, and so on. A game such as GW2 at its current lifetime is a super complexe thing. There's no one right or wrong way to teach people everything they "need" to know, from the game basics to all the little skills the veterans have picked up in years of playing. Trying to force people to learn stuff by gating them from content and making them go through lengthy preparations is neither a guarantee that they'll get up to the level quickly that you attained after years of playing the game, nor motivating them to play at all. If you don't enjoy the people currently playing the same content you play, there's three ways to deal with it: offer help and information (but don't be obnoxious about it, if somebody doesn't want any help nor information that's their right), try to play in a way that others don't interfere with (e.g. by playing instanced content with hand-selected people that fit your standards), or ignore them and do your thing. Expecting others (including the game itself) to "fix" other people because they don't play in a way that suits you isn't the solution.
  8. I got a few, but haven't kept track of how often or how many.
  9. Also you are mistaken about pois and vistas giving "not much exp" at higher levels. While the amount of experience needed to reach the next level rises, experience gained by uncovering a map objective (including pois, vistas, and waypoints) as well as experience gained by participating in events is always a fixed percentage of the experience you need for your next level, so leveling through map completion is just as fast (or slow) at level 70 as it is at level 20. The only difference are levels 2-15, since those levels have been tuned to require less experience than they used to. Check the wiki on experience, especially the mechanics section, if you really want to know how leveling experience works in this game.
  10. I'm not sure what other mp you felt was locked behind a jp, the luminiferous maybe? If so, those do require a few jumps, but they are mild even compared to many (non-jp) vistas in core Tyria maps. Most jumps you can safely land by gliding over and aligning your landing position along a beam so you don't have to be overly precise about your landing spot. I usually suck at jumping puzzles big time (bad hand-eye coordination and no depth perception at all), but none of the light puzzles gave me much trouble. If all fails there's always your friendly neighbourhood mesmer to help.
  11. That's not the point though. The fact they are showing their playerbase they are committed long term to ESO and TRYING to improve the engine goes a long way in faith and morale for the players.That's your opinion. Personally I'd much rather have a game that actually fixes stuff than one that keeps telling me things like "we've removed ambient deer from Cyrodil to improve performance" while I still get ganked behind every door I cross due to the client being unable to load the inside of a castle in time for me to even see the enemies. what, like how Anet "fixes" every mistake they made instead of ignoring it and not doing the same mistake the next time yet making a whole new one?Compared to ESO, yes. My husband played ESO as his primary (and longtime only) MMO for about 5 years, while I played GW2 first and ESO only to join him occasionally. While ANet is far from perfect, GW2 is miles ahead of ESO in technical performance and fixing or even just acknowledging bugs. this game has bin playable for almost 8 years, all they have done is abandoning failures while never fixing anything.i am not saying ESO is any better but Anet really isn't a jewel in comparison.We have to agree to disagree here. If you think both games are equal in the level of (technical and conceptual) bugs and problems and on a similar level in handling bugs and problems then that's your opinion.Personally I don't want ANet to lower themselves to the standards Zenimax set (and still sets) with ESO, because in my experience ESO is clearly worse in direct comparison, both where performance is concerned and with the way and speed they handle bugs (if they even acknowledge them). GW2 isn't perfect, but it's still miles ahead of ESO.
  12. That's not the point though. The fact they are showing their playerbase they are committed long term to ESO and TRYING to improve the engine goes a long way in faith and morale for the players.That's your opinion. Personally I'd much rather have a game that actually fixes stuff than one that keeps telling me things like "we've removed ambient deer from Cyrodil to improve performance" while I still get ganked behind every door I cross due to the client being unable to load the inside of a castle in time for me to even see the enemies. what, like how Anet "fixes" every mistake they made instead of ignoring it and not doing the same mistake the next time yet making a whole new one?Compared to ESO, yes. My husband played ESO as his primary (and longtime only) MMO for about 5 years, while I played GW2 first and ESO only to join him occasionally. While ANet is far from perfect, GW2 is miles ahead of ESO in technical performance and fixing or even just acknowledging bugs.
  13. We both knew that long before.It doesn't change anything.Ok, I'm not getting it. Why did you say you're excluded from visiting pois if you know you are not?
  14. That a problem with most maps bar the meta event maps cant do anything about it until anet solves it by introducing replayability.You keep saying replayability, but I don't think it means what you think it means. Replayable content is content that you can play again and again. It's not content that tricks you into playing it long past the point of entertainment by holding a carrot just out of your reach. Personally I found masteries filled quickly enough just by playing the story and exploring the map. I had them all done without even thinking about experience or achievements of whatever else some people claim is necessary to "play" a new release. I am however one of those weirdos that enjoy felling trees and gathering arctic tuna even for the 10th time I come across one such event while exploring the map.
  15. That's not the point though. The fact they are showing their playerbase they are committed long term to ESO and TRYING to improve the engine goes a long way in faith and morale for the players.That's your opinion. Personally I'd much rather have a game that actually fixes stuff than one that keeps telling me things like "we've removed ambient deer from Cyrodil to improve performance" while I still get ganked behind every door I cross due to the client being unable to load the inside of a castle in time for me to even see the enemies.
  16. Judging by how ESO performs on computers in this household compared to GW2, and all of their "performance improvements" over the last 6 years, I don't have high hopes that ESO performance will ever come close to GW2, even at its worst.
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