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iKeostuKen.2738

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Everything posted by iKeostuKen.2738

  1. For rev I was thinking since they were getting a greatsword and its in cantha(asian influenced area), it would be like a oni style espec. But yeah I feel I could be wrong on them lol. Ele is getting a hammer and Warrior is getting a pistol, based off the leaks that is which could be wrong but the class codes are leaning towards to those being the correct weapons.
  2. Its actually fixed and not broken, they forgot to complete the class on PoF release and finally got around to it.
  3. With the leaks today do you guys think this is a accurate speculation of the elite icons? https://i.imgur.com/vdwUanP.jpg
  4. Itd be pretty sick if Instead of having summons you just have 1 giant summon you can either control or get inside of. Literal walking suit of iron man armor. The hammer would just be a better repair kit and buffs the attacks of the suit when your not inside. 😄
  5. Really hoping we get rifle or they surprise us and we get 2 pistols! We already have 2 elite specs that offered either a main or off hand choice. Its time we get a 2h weapon that replaces staff or dual weapons that have abilities that compliment eachother or can be standalone with our other mediocre base weapons.
  6. Seconded, either rifle or dual pistols. Gunslinger mage sounds pretty hype.
  7. New warrior weapon is mainhand shield for phalanx. Dual shields ftw.
  8. Engineer is getting alchemist with a scepter as a weapon.
  9. Better question. Why are PvE and PvP balances shared in the first place?
  10. Honestly it's better to make your own personal roadmap about what they have done with the mode since release interns of changes and base your decision off that. What I mained the mode for is long gone and I just lurk the forums to see how things are gonna end up for it. Already went back to WoW and other games though, much better use of time cause it wont be wasted.
  11. Unlike you, I have a more realistic view ... I realize what I want isn't relevant so I'm not going to discuss it. I also realize that you aren't going to justify nerfing Warclaw into oblivion because you can't L2P. It';s overtuned? Maybe ... but even if Anet changes it to something more reasonable... you still aren't going to be able to deal with it. Therefore, arguing to change it is being dishonest. Anput seems to know how to play, he did win the fight in the video and kind of showed bad players need mounts as a crutch for survivability ? Nothing unreasonable about mounts that have a 1 hit dismount feature either. More players aside from the bad ones would probably be ok with that as a middle ground to having them in the game. I don't get it ... what's he complaining about then ... Warclaw can't be broken if he manages to win the fight. ? I guess that's even more evidence this isn't about balance ... it's just about getting what he wants. Gonna give you a while to think about what you just said. Critically think on how what you just said had you reach that conclusion. That just because a player can beat a bad player who is joking around, off of a mount that takes more then a minute to do is good balance or healthy game design for a PvP mode.
  12. Unlike you, I have a more realistic view ... I realize what I want isn't relevant so I'm not going to discuss it. I also realize that you aren't going to justify nerfing Warclaw into oblivion because you can't L2P. It';s overtuned? Maybe ... but even if Anet changes it to something more reasonable... you still aren't going to be able to deal with it. Therefore, arguing to change it is being dishonest. Anput seems to know how to play, he did win the fight in the video and kind of showed bad players need mounts as a crutch for survivability ? Nothing unreasonable about mounts that have a 1 hit dismount feature either. More players aside from the bad ones would probably be ok with that as a middle ground to having them in the game.
  13. Best bet on this issue is to give up on GW2 PvP altogether. Spend all that energy on WoW Classic and get geared for phase 3 when PvP is fully implemented. Really no point in hammering on good design for this game, it will either come to late or not at all with the current track record of this company and this community forum feedback.
  14. Not worth it. Constant bad additions to the mode. Poor Balance. Sometimes just completely dead unless a zerg is running around. Get some speed runes + a mobile class and try that for a week to see if you wanna invest more into the mode.
  15. Hellooooooooooo razor? Still waiting for an explanation on how the idea would be unbalanced!
  16. You would essentially be giving the ele four more attunements, with no swap CD and 100% uptime. Balancing that could only be achieved by either nerfing conjures into uselessness, or nerfing the entirety of the classes weapon skills to half their current strength, which would make conjures a mandatory build choice just to achieve current power levels. Whats unrealistic about it? Just replace the elemental attunement with the kit/conjure and lock each one behind a trait line of the corresponding element with bonuses ofcourse cause the conjures/kits need some love. Going earth would bring out a shield. Fire, axe. etc. I'm not entirely sure what you mean here but if you're talking about locking conjures behind a trait choice, that's ridiculous outside of adding them to an elite specialization. There is no base profession utility skill in the entire game that operates like that, it would make elite specs redundant, and it would solve nothing, you could still have three more attunements basically by default. Miss. Miss. Cost of a elite skill which functions literally the same as conjure elemental elite, but better. Literally every elite spec for elementalist does just that. Drawback of being a ele already is needing to use double to triple amt of skills to produce the same results as other classes. That is literally and completely mathematically incorrect, tempest gets four more skills per build, weaver gets six. That is not even remotely close to the 20 weapon skills or 29 total skills the ele has by default. 4 attunement skills, 1 elite, 8 weapon skills. Tempest. That's not even counting utility and heal skills. If you wanna talk about bad math, dont use it in your example to make a point ?. Anyways the idea is for Attunements to become the conjurations/kits. So if your using staff and you swap to fire, you instead use a flame axe. Same with the other elements and in order to unlock kits for attunements its a grandmaster trait for that specific kit. It being a elite skill multi conjuration kit is a second idea that could take less time to do. You don't know how balance works so just stop.Obviously the creators of the game dont know balance, but please share how this would unbalance the game in anyway.
  17. I'm sure people left because they had a long period of no new content.
  18. You would essentially be giving the ele four more attunements, with no swap CD and 100% uptime. Balancing that could only be achieved by either nerfing conjures into uselessness, or nerfing the entirety of the classes weapon skills to half their current strength, which would make conjures a mandatory build choice just to achieve current power levels. Whats unrealistic about it? Just replace the elemental attunement with the kit/conjure and lock each one behind a trait line of the corresponding element with bonuses ofcourse cause the conjures/kits need some love. Going earth would bring out a shield. Fire, axe. etc. I'm not entirely sure what you mean here but if you're talking about locking conjures behind a trait choice, that's ridiculous outside of adding them to an elite specialization. There is no base profession utility skill in the entire game that operates like that, it would make elite specs redundant, and it would solve nothing, you could still have three more attunements basically by default.Miss. Miss. Cost of a elite skill which functions literally the same as conjure elemental elite, but better. Literally every elite spec for elementalist does just that. Drawback of being a ele already is needing to use double to triple amt of skills to produce the same results as other classes. That is literally and completely mathematically incorrect, tempest gets four more skills per build, weaver gets six. That is not even remotely close to the 20 weapon skills or 29 total skills the ele has by default.4 attunement skills, 1 elite, 8 weapon skills. Tempest. That's not even counting utility and heal skills. If you wanna talk about bad math, dont use it in your example to make a point ?. Anyways the idea is for Attunements to become the conjurations/kits. So if your using staff and you swap to fire, you instead use a flame axe. Same with the other elements and in order to unlock kits for attunements its a grandmaster trait for that specific kit. It being a elite skill multi conjuration kit is a second idea that could take less time to do.
  19. You would essentially be giving the ele four more attunements, with no swap CD and 100% uptime. Balancing that could only be achieved by either nerfing conjures into uselessness, or nerfing the entirety of the classes weapon skills to half their current strength, which would make conjures a mandatory build choice just to achieve current power levels. Whats unrealistic about it? Just replace the elemental attunement with the kit/conjure and lock each one behind a trait line of the corresponding element with bonuses ofcourse cause the conjures/kits need some love. Going earth would bring out a shield. Fire, axe. etc. Or they could create a elite skill that turned our current attunement into a conjured weapon depending on the attunement as well. Which is used as a kit. Literally every elite spec for elementalist does just that. Drawback of being a ele already is needing to use double to triple amt of skills to produce the same results as other classes.
  20. Hasnt this trait been ingame for years? I used to main daze mesmer and CI didnt seem to do much of anything since everything had access to Stability... which is even worse now these days.
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