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praqtos.9035

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Everything posted by praqtos.9035

  1. I defended a broke mechanic? Quote me."Give me back my damage and I'll take executioner and basilisk."Context is pretty clear: you are not willing to give up on broken DS improv combo. I replied to you on that thread, play DE if you want damage, top3 on EU is a DE btw :) No, i just want my damage back. There is no defense.Then how your comment was relevant to "DS/rampage thread"? I clearly see exact this meaning what I wrote but if you insist that your comment is meaningless and irrelevant, like most of your posts, ok.Part of it contains in my answer to you in other thread but I'll quote Sind himself:I mean rifle 4 acts almost the same so wouldnt differ, dash daredevil has almost same mobility too so in order to get thief away from decap/+1 you need to nerf essentially any source of mobility of thief.Surely if the goal is to make thief into a brawler/rev foster thief needs a massive overhaul. Doesnt matter if thief has weaker damage when you dictate the whole map due to the mobility.Now stop with derailing
  2. Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage. Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.. Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.That bs not does like 12k + damage but also contest the point.Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.I'm also fine with it not contesting the point. You shouldnt be able to contest a point while autoreflecting and evading anyway. Yes you should actually because it's only an evade (not a block or invul) and daggerstorm is by far not the only autoreflecting skill in the game.If thief was invulnerable during the time I would say ofc remove the point contest. But listen:1) Dagger Storm can be interrupted by quite a few CCs and will stop immediatelyNot true, you have to play meme builds like DH AND land your spear to be able to stop it. Hammer meme guardian AND thief must be DUMB to walk into hammer5.SPB must land burst AND break the distance to make it pull the thief but its unrealistically as he has no problems to follow you with boosted movespeed and throwing crippling daggers all over the place. Meme shield offhand holo. Mainhand dagger elementalist.4 seconds of evasion+reflects and DPS mode in the same time its beyond dumb, then recharge it with a steal and its 8 seconds and all the time you contest the node.Just to counter 1 skill I have to play special class and have special circumstances for it, thats alone a reason to smiter's boon it to hell.2) Thief still gets damage from retaliation and is susceptible to condi damageYour 1k hp loss incomparable how much damage you do to them. Thief cleanses are instant and can be used in DS,what the problem with it?3) Thief still gets affected by wells and other AoE fieldswhat...4) Dagger Storm only deals a decent amount of damage if you stand right next to the thief, if you are only at a slight distance you will only get like 1 or 2k damage.Damage done by daggers is not reduced with the range, the damage is always the same, even if it bounce up to 1200 range.It's not a godmode skill a lot of people are claiming it to be, it's just there. Maybe annoying but not really an issue in my opinion.4s evade-reflect, 8-12k damage, can be rng'd twice-three times - thats a huge issue for me .Its not a god mode because rampage took the crown.Somewhere in my universe this skill would be balanced if it had:same damage per dagger, no reflect, 3s evade, cant be recharged by anything, 60-75s cd. (if reflect is kept then damage from daggers reduced by ~33%) You clearly never played with thief.Atleast one time im gonna be interrupted in every match or a support player will completely negate my DS by a projectile blocking field, im playing a core d/p build with 3k power yet i do 8-12k in ever 5th match, if like 4 out of 5 enemy players presented on mid, what @DoomNexus.5324 said is compeltely legit, if you stand like 300 distance away from the thief, you gonna get like max 4k cos of the rng projectile throwing.You are quite biassed against thief, are u playing a zerker staff ele or what m8? :)And that you main the thief doesnt make you not biased, more like makes you even more biased. You even pissed off sind in your thread? Wew.What I have said is not legit ?
  3. I defended a broke mechanic? Quote me."Give me back my damage and I'll take executioner and basilisk."Context is pretty clear: you are not willing to give up on broken DS improv combo. The other thief main agree with me, while you are not.Why you arent with me to fix this busted combo?I replied to you on that thread, play DE if you want damage, top3 on EU is a DE btw.I am pinging nerf threads so holo get on top? That may be true but someone bumped it and I replied. You replied enough on it to think that it would matter.Most of the thread is not even focused on the subject so it hard to believe it would matter.I don't know what is broken? You didnt say what exactly is broken, at all. "yeah its just broken" what is broken... who knows...If we are talking about threads I started I list the reason, and in the case of this one Shadow pass has thoroughly explained them.His explanations have been my own experience so I am confirming my agreement on the topic.And been disproved by many people and buried himself with his own words.How come Shorts dies to 1400 rated holo(that had UTILITY GOGGLES,RIFLE TURRET,photon wall) with such "broken OP" build? Do you want me to link you a streamer(he is good btw) and you will see how many glaring weaknesses it has? You will also find there sic em ranger that deleted him through downedstate, the rev who survive 1x4 while mesmer was evaporated by thief/rev.If they would nerf power mesmer again, then that would mean only 1 thing: no class should be ever be able to "one-shot" regardless how much effort it takes or that you take full offensive builds and have to use either 1-2 skills to kill or 7-10 skills to do the same. Every single class can oneshot and all of them would need to be nerfed, especially these who posses the stealth - thief/ranger/engi.I'm pretty much waiting for the patch just as others, depends on the changes I will leave or stay for a while. People will continue to quit the game with terrible balance.
  4. Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage. Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.. Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.That bs not does like 12k + damage but also contest the point.Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.I'm also fine with it not contesting the point. You shouldnt be able to contest a point while autoreflecting and evading anyway. Yes you should actually because it's only an evade (not a block or invul) and daggerstorm is by far not the only autoreflecting skill in the game.If thief was invulnerable during the time I would say ofc remove the point contest. But listen:1) Dagger Storm can be interrupted by quite a few CCs and will stop immediatelyNot true, you have to play meme builds like DH AND land your spear to be able to stop it. Hammer meme guardian AND thief must be DUMB to walk into hammer5.SPB must land burst AND break the distance to make it pull the thief but its unrealistically as he has no problems to follow you with boosted movespeed and throwing crippling daggers all over the place. Meme shield offhand holo. Mainhand dagger elementalist.4 seconds of evasion+reflects and DPS mode in the same time its beyond dumb, then recharge it with a steal and its 8 seconds and all the time you contest the node.Just to counter 1 skill I have to play special class and have special circumstances for it, thats alone a reason to smiter's boon it to hell.2) Thief still gets damage from retaliation and is susceptible to condi damageYour 1k hp loss incomparable how much damage you do to them. Thief cleanses are instant and can be used in DS,what the problem with it?3) Thief still gets affected by wells and other AoE fieldswhat...4) Dagger Storm only deals a decent amount of damage if you stand right next to the thief, if you are only at a slight distance you will only get like 1 or 2k damage.Damage done by daggers is not reduced with the range, the damage is always the same, even if it bounce up to 1200 range.It's not a godmode skill a lot of people are claiming it to be, it's just there. Maybe annoying but not really an issue in my opinion.4s evade-reflect, 8-12k damage, can be rng'd twice-three times - thats a huge issue for me .Its not a god mode because rampage took the crown.Somewhere in my universe this skill would be balanced if it had:same damage per dagger, no reflect, 3s evade, cant be recharged by anything, 60-75s cd. (if reflect is kept then damage from daggers reduced by ~33%)
  5. what do you play? you should be able to incorporate some kind of boonstrip into your build.Not every is a necromancer and core guardian have no problems to keep permanent retal uptime even if you strip it once.For an example blurred frenzy is 8 hits, use BF on 3 people who had retal granted by allies and its alrdy 24 hits.Core guardian is least of the problems to nerf it...
  6. That's because it wasn't the answer to the question you're suggesting here. Now you're playing surprised that people "don't want some new epic quest for weapon mastery", while that wasn't really what OP asked for in this thread.Also complaints about no new content? Really? <.<What they have done for PvP players in this 7 years? Added skyhammer and capricorn in 7 years?!About new weapons - ofc no, thats would be "stupidclaw pvp version"
  7. Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage. Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.. Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.That bs not does like 12k + damage but also contest the point.Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted. Give me back my damage and I'll take executioner and basilisk.When thief lose all his mobility and get actual cooldowns instead of skill spam like monkeys, only then would be reasonable to give them more damage. If you want to do "DaMaGe" there is DE.@Azure The Heartless.3261 Thief wouldnt lose his role even if DS would be removed entirely because of his unmatched mobility. I'm glad you agree with me. Its very simple to do - do not allow it to recharge elite skill or remove "trick" category from DS(so no recharge anymore).Rampage however need like 150/180s cd and 50% damage nerfs - HP boost(20.000 lol), low cd mobility (immob break), damage reduction(certain condis reduced as well), two-shot level damage paired with hard CC on 72/90s cd... Thats ridiculous that this wasnt nerfed after first month.
  8. Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage. Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.. Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.That bs not does like 12k + damage but also contest the point.Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.
  9. Seems like he is a HAXOR ... if you have full match I'd recommend to look at it ;)
  10. Highly doubt they want to do a complete mesmer rework of all traitlines to give all phantasm/clone damage to mesmer himself.If ppl complain about CI, I can understand, if ppl just complain about mesmer now...they must be incredibly dumb ©
  11. Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier. One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low. works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.A comment of someone who never played before rune was nerfed :joy: could you elaborate? i never played before what was nerfed?not sure if you quoted the right part or even person but what you quoted is 100% correct you got magnetic aura and protection for 4 secs after being struck on 60 sec cd ye but i was all i was saying is that rune of sanctuary doesn't work with healing signet or rugged growth passive healingExactly what I quoted, every soulboon/spellbreaker did play rune of earth,even mirage did. Magnetic aura was stupid and sometimes saved ppl who supposed to 100% die and protection duration increase. right, i know - i said earth was indeed the best for sustain for sidenoders and it shouldn't be buffedi play this game longer than 6 months not sure why you said i didntDid I miss read or something? Isnt you said its never been a choice for slb/spb? Because it was
  12. Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier. One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low. works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.A comment of someone who never played before rune was nerfed :joy: could you elaborate? i never played before what was nerfed?not sure if you quoted the right part or even person but what you quoted is 100% correct you got magnetic aura and protection for 4 secs after being struck on 60 sec cd ye but i was all i was saying is that rune of sanctuary doesn't work with healing signet or rugged growth passive healingExactly what I quoted, every soulboon/spellbreaker did play rune of earth,even mirage did. Magnetic aura was stupid and sometimes saved ppl who supposed to 100% die and protection duration increase.
  13. Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier. One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low. works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.A comment of someone who never played before rune was nerfed :joy:
  14. No. Besides that there is a lot of runes that never used and most likely will never be
  15. Like a year ago. Now it is barely a C. Generally: S Tier: Fire Brand Support, Holo and Spell BreakerA Tier: Soul Beast, scourge, scrapper, heraldB Tier: core thief, reaper, weaver If your aim is to rank high in ranked (beyond 1650 rating) or play Arranged Teams, you definitely should stick to on of the above. If not, play what you like as long as it is not renegade or any condi build not mirage, scourge or Fire Brand. You haven’t played PvP in a while, have you? Condi Mirage is S tier for sure. Spell Breaker however, isn’t. At most A tier but hardly even that. Just watch some ATs and you will get a clear picture of what classes are strong at the moment. I was like something does not look right. Then I realized you main warrior. And now SB is underperforming and Mesmer is S tier. Ya buddy. There is not a single Mesmer over 1700 rating. Also, there was a discussion regarding AT in the last 3-4 weeks. And they mentioned that there was Mesmer had the least presentation since Feb and no team won had a Mesmer. did Incisorr stop playing mes? I see he is 1725 atm. There were at least 2 in top20 on EU last season. Mesmer is not dominant currently and lacking compared to the meta builds, but it is still A-Tier.What does it prove?More over its interrupt cmirage + chaos interrupt/LT bunker, both builds are noobcarry builds. Do you see something common on both builds?Other than that...where is any other viable builds?If we would look at class representation FB/scourge/rev/holo should have been destroyed with nerfs loooooooooong ago. Totally agree. I just wanted to add something to support your point. There are some here believing mesmer wqould be trash tier like thief and ele. :smile: The latter wasn't present in and mAT finals (?) for almost 2 years now and didn't get any real buffs lol.I think you can see some mAT with a Sind there ? And Flandre was (trolling?) at latest mAT with weaver....I think if you delete chaos interruption mesmer probably will vanish from AT and in ranked you still would see people that cant play anything but cmirage(Guess who I'm talking about?). If not count this 2 c@ncer builds,I think mesmer in pretty bad, alot of unjustified nerfs hurts a lot.Also mesmer will never be viable as long thief(Sindrener? xD) is there. Boosted plasma 2OP
  16. Like a year ago. Now it is barely a C. Generally: S Tier: Fire Brand Support, Holo and Spell BreakerA Tier: Soul Beast, scourge, scrapper, heraldB Tier: core thief, reaper, weaver If your aim is to rank high in ranked (beyond 1650 rating) or play Arranged Teams, you definitely should stick to on of the above. If not, play what you like as long as it is not renegade or any condi build not mirage, scourge or Fire Brand. You haven’t played PvP in a while, have you? Condi Mirage is S tier for sure. Spell Breaker however, isn’t. At most A tier but hardly even that. Just watch some ATs and you will get a clear picture of what classes are strong at the moment. I was like something does not look right. Then I realized you main warrior. And now SB is underperforming and Mesmer is S tier. Ya buddy. There is not a single Mesmer over 1700 rating. Also, there was a discussion regarding AT in the last 3-4 weeks. And they mentioned that there was Mesmer had the least presentation since Feb and no team won had a Mesmer. did Incisorr stop playing mes? I see he is 1725 atm. There were at least 2 in top20 on EU last season. Mesmer is not dominant currently and lacking compared to the meta builds, but it is still A-Tier.What does it prove?More over its interrupt cmirage + chaos interrupt/LT bunker, both builds are noobcarry builds. Do you see something common on both builds?Other than that...where is any other viable builds?If we would look at class representation FB/scourge/rev/holo should have been destroyed with nerfs loooooooooong ago.
  17. Talking about Mirage or?If mirage this is not correct for sure in wvw at least Yes, I'm talking about mirage from a PvP perspective.You are pretty questionable mesmer expert :joy:As you can see in https://twitch.tv/lardoo112/clip/SquareNeighborlyDolphinGrammarKing?filter=clips&range=all&sort=time this clip, the illusion build 1v2s Herald + S/D core thief. This is against Pain + Torben, two VERY good players on their respective classes. This could not have been done on Domination.Oh, this guy who came to plus 1 me when I was berserk chrono and he died 1x2 (no gwell,no chaos interrupt,he just facetanked mirrorblade burst right into his face without me going into stealth)... Such a good player /s. Surprisingly he doesnt know how to fight against a mesmer and felt like he is rather weak than good. He was really good long ago but now he is just another boosted revenant.Emm... have you seen the date of that clip? 6 months ago? Have you any idea how memser changed since then? Couldnt you find something even older?@praqtos.9035 said: Guard got no compensation.Ok, what guardian had to do with your comment then ?In my original post, I refered to Glacial Hammer and Shattered Aegis. Both of which are Guardian traits. Glacial Heart: The base damage of this trait has been reduced by 50%, and it can no longer critically hit.Shattered Aegis: The damage of this trait has been increased by 20% in PvE only. This trait can no longer critically hit.Chill of Death: The damage of this trait has been increased by 20% in PvE, and it will no longer be able to critically hit foes.Chilling Nova: The damage of this trait has been increased by 25% in PvE, and it will no longer be able to critically hit foes.Lost Time: Its base strike damage has been reduced by 50%, but its critical-hit damage has been increased by 100%.Lost time was a dead trait, thanks for a rework, I guess?Guardian took a hit because they didnt want to nerf 50% crit chance trait(like they did with a chronophantasma and nerfed everything but not this trait).The rest is passive auto proc without player input. I remember two necromancers oneshotted you as soon as you reached 50% health. Reaper was heavily boosted since then.Shattered aeigs: they probably decided to nerf another passive auto proc damage source(as you can get aegis from your allies,especially firebrand) despite it was in unviable for pvp traitline.Do you see the odd one out? and yes, Lightning Rod is also an odd one out. But the above all happened in the very same patch (Dec 11) which made it funny.Dont you forgot to mention something else? I would gladly send you to google again but fine:Power Block: The damage of this skill has been increased by 20% so that it now matches its tooltip. This trait can no longer critically hit foes.^And into addition they broke it and it doesnt apply damage/weakness on every interrupt but 3 seconds icd as it is PvE.Nerfing to the ground an interrupt trait and make it less rewarding than just landing a CC, thats really odd to me.Lost time still has a very strong slow tied to it.Lrod does nothing except doubled damage? Do you need my help how to use google now ? Are you? I know Lightning Rod has weakness tied to it. I was comparing it to Guardian procs, as I had in my previous post. Assuming I compared it to something I had never mentioned is just trying to de-value my post.I thought you compare it to LR and didnt know about weakness, rip.Sadly, your post have no value as you compare apples and oranges Comparing Apples to Oranges is what everyone is doing on this forum. "Engi stealth to high, mesmer stealth is only 3 seconds" Thats the same type of comparison.As you mean its being compared to other party stealth utlities and toolbelt on x2 less cooldown are nothing alike?S/D thief in particular has also been toned down alongside Power Mesmer. This clip was still with 6 second exhaust from EM however. Also, saying either Pain or Torben is a weak player kind of proves that you have no clue of what you're talking about.No clue about what? That he is bad at this MU? Why would he die while outnumbering me then ? :joy:I get that you're a mesmer main, I get that you want your spec to be good. I get that.From your every post: you want mesmer to get nerfed because guardian was nerfed, rofl.Mesmer currently has arguably the strongest 1v1 build, or well among the highest tiers. As seen in the EU mAT where Ritu literally farmed every other duelist on the sides.Condi mirage + chaotic interruption which isnt discussed in this thread, why you even talking about it? I legit dont understand why you even post ANYTHING when you dont know what is thread about ?????????Chaos interruption in any build is a noob carry trait and carry bad players, especially with condi mirage or chrono bunker.But spreading false information and de-valuing other peoples opinions in a public forum is not the right way to go about things.What? Just what?You literally compare completely different things and demand it to be nerfed just because guardian was nerfed. LOL.Its like I would complain sword has a melee range and rifle is 1200+ and its not fair and range should be the same.What false information? You mean is that what you did when you posted a clip from december of 2018?As I see no value in arguing with someone so ignorant and so hell-bent that he's playing a bad spec I'm going to stop responding to you now.Just remember that there are always two sides of a coinIgnorance its when you have no clue about the class and post 6 months old clip and think its a solid proof, 100% all best/good mesmers playing domination because they dont know there is a better traitline to replace it! Come to a thread without knowing what its about, throw random "pls nerf it because my main is nerfed"
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