Jump to content
  • Sign Up

NorthernRedStar.3054

Members
  • Posts

    1,404
  • Joined

  • Last visited

Everything posted by NorthernRedStar.3054

  1. It really isn't, though. I mean, sure, if we call every DPS-oriented build squishy - but we use the common sense comparison of looking at the gear requirements for soloing (probably the best example in this argument), then we can see that warrior is among the more durable classes. I am NOT soloing Queen Ishraa on zerker gear on any other class. It's just not happening.
  2. As funny as this may have been in another context, you can't really call warrior squishy in any game mode. Average durability, maybe.
  3. It really does feel like an extension of the open world more than a raid bridge, doesn't it?
  4. You can skip most, if not all, mechanics with healing and stability. You cannot do the same in raids. Harpoons are the only exception to this.
  5. The same warrior that can go full glass cannon and sustain through a bounty boss?
  6. Forging Steel and Cold War feel nothing like raids. You barely have to think in either of them.
  7. If it were up to me, I'd revert all the changes at least half-way.
  8. Necromancer can already facetank other classes' "burst" skills without an issue, no dodges or blinks. Add in protection, shroud damage mitigation and weakness on demand, and you're left wondering how the effin' hell did this class make it through the 2020 balance update as is. Then there's the Vampiric Aura + minion lifesteal slapping you in the face with sustain that puts dedicated supports to shame. OP is right. This has gone on far too long.
  9. It was a superb skill (arguably DH's best skill pre-Feb 2020) ever since it got the unblockable buff (late 2015). The short cast time (but medium projectile speed) made it flexible as a burst setup - or even part of it due to the damage bonus - or defensive tool (disengage). It was one of my favorite skills. Now it's so slow you're arguably limited to melee range, and it's hardly good at disengaging. One of the reasons DH is so bad w/o Trapper Rune, imo. At least they implemented the projectile speed buff I (numerous times) suggested for Symbol of Energy back in the day. A criminally underappreciated skill, by the way.
  10. You weren't there in 2015, were you? The skill is a shallow shadow of what it used to be.
  11. He's right. Everything DH brings (or used to bring) to the table in terms of teamfighting is absurdly outdone by necromancers and scourges. The projectile hate in this game is at an all-time high, with scrappers re-joining the mix. Well, then how does DH fare on the sides? Pretty bad, as many have mentioned, their in-combat mobility is OKAY (and DH absolutely should have the re-positioning tools it has, maybe more), but the disengage capabilities are a far cry from ranger, warrior, elementalist and mesmer. Even support guardian is better at disengaging. So, either you give DH enough damage and/or sustain where it can efficiently pressure in a high risk/reward (aka high commitment) -setting, or it's going to be trash forevermore. Currently, a capable +1 will demolish a DH (w/o Trapper Rune). Something needs to be done because the mobility creep is only getting worse with EoD, and DH's pseudo-selfish utility isn't capable of keeping it afloat anymore - even against pubs.
  12. This new specter color theme, with thief being left unable to wield Binding of Ipos.
  13. Note the wording: it seems this spec limits the player to a single pet (no swap).
  14. This bunny is one of the few true troll bosses in the game. Bet the dev who came up with them had fun times.
  15. Depends on how we view strength in the godly context. Ability to create and destroy? Battle prowess and physicals? Or magical ability? Pretty sure being the forerunner in knowledge goes hand-in-hand with magical prowess. But if we take Balthazar's claims at face value, it can be argued he's the most dangerous god in a haphazard battle - before his fall. I'd argue Abaddon was the most versatile one, based on presumed and recorded feats.
  16. I figured it would be "an allied steal".
  17. This. I've soloed executioner a few times. Granted, particularly in encounters with OTK-attacks, there's always a chance that something unlucky screws you up out of the blue.
  18. Champions in the core game are actually very easy to solo (safe for a few exceptions, maybe, such as Drakin Cinderspire in The Scorchlands). The expansion ones range from easy to challenging to nigh' impossible to solo (due to certain mechanics).
  19. I forgot about mushrooms. There's one particular Mushroom King in Draconis Mons that brings an explosive army with him, meaning you can't stop. At all.
  20. For you, personally? What do you A) hate facing in terms of mobs and units? B) think is the toughest enemy type (bosses included)? For me it would be A) awakened canids and B) djinn (bosses). Canids are erratic and have very short cues. Djinn bosses, particularly Rubedon and Ellutherius, can be very challenging to solo due to their elemental abilities either nullifying your projectiles or condis. Fire djinn hit like trucks. EDIT: for the sake of fairness, don't include Branded Ley-line Anomaly in your lists, lol.
  21. It would've been a GREAT season if they didn't have the 'rug pulled out' beneath them. I believe we would've gotten 1 or 2 more maps, possibly with centaurs? The atmosphere was amazing for the most part, and the content was simply put fun.
×
×
  • Create New...