Jump to content
  • Sign Up

ZolracAtrox.2908

Members
  • Posts

    112
  • Joined

  • Last visited

Everything posted by ZolracAtrox.2908

  1. I assure you that is easier to get into the 49k dps line in a real raid scenario using a Scourge that doing 41.8k on Condition Weaver, or doing 44k on Condition Holosmith.
  2. You missed the part where Cata was not high effort, at least for pvp. And as for pve, for higher effort dps should be condi core engi p/p full kits
  3. They nerfed Staff Weaver 'cause they "wanted a melee play style" we still ranged but without Weavers xD
  4. Welp; Imagine the win trading increasing with this
  5. Like what; Strikes are not a big deal neither. WvW has a big population and is even more dead than sPvP.
  6. at least toolkit's skill that deals lots of dmg is very melee; a build focused on that gonna be almost more troll than useful; nades are ranged and are 360° throwable while superspeed.
  7. As a Main PvP Scrapper (dunno PvE/WvW 'cause I play Guard in pve and Weaver on WvW) can confirm that Nades Scrapper should go; I mean, is not even nearly as pre-nerf Cata brokeness. It's not the current most OP class neither. But an almost one shot + stealth build is toxic. That's why One Shot Chrono and One shot Deadeye should stay dead forever. I can kill a nade user with my own build; but one build shouldn't be a Cata-like class to be nerfed Scrapper need buffs on Hammer like cd reductions and increased damage. Buffs on core skills like turrets or kits like elixir gun. But nades toolbelt skill damage and 360° attacks should be nerf.
  8. You should specify which build; 'cause people that don't have any clue gonna start thinking that all Scrapper builds are the same (in fact, they're already doing that) Nades Holo/Scrapper should go.
  9. I think they should nerf grenades, even though that they're core skills I mean; in this case, both Scrapper and Holo are op on them. Scrapper should be a strong fighter, no a deadeye cosplay, that's why they should buff hammer, sustain, etc. And nerf Sneak Gyro and grenades
  10. Well, even the first antagonist (Zhaitan) had a... weird end, imagine all secondary characters
  11. Zojja would beat Taimi in a Taekwondo fight tho
  12. By design Zhaitan and Deimoss (not on list) by far. By story: Jormag and Scarlet (despiste Jormag's end) By charisma: Ankka and Scarlet again By random reasons: Balthazar - reminds me of Gwyn from Dark Souls xD Mordremoth and Ensolyss (not listed) from Battle OST plus edgy dialogues (that works 'cause they are allowed to be edgy by their origin)
  13. Pale Tree, Laranthir, Sieran(Sylvari) Elli, Agent Zrii, Medic Ceera (Asura) Tybalt (Charr) Lazarus (Mursaat) Zhaitan (I always wanted a boss battle rework) Trahearne (as a redemption) The stone dwarf from LW 3
  14. Combat System: It's great, but man check how repetitive PvP is, same maps, same mechanics, throgout the years xD In balance: It was ... almost at the bad spectrum before that scepter cata meta. Trash during that meta and right now idk what to say, 5vs5 season hasn't started yet, but I hope it's not as bad as before, i don't even know if scepter cata stills OP 'cause haven't played much lately. However; tried Aion & New World and can tell you that GW2's PvP is a fking masterpiece if you compare to them (NW not by a balance topic, but is boring asf). Haven't tried WoW PvP but I heard that is trash. So for MMORPGS Gw2 (for me, personal opinion dodn't judge me) still has the crown.
  15. I recommend you to not use +2 gyroz. They can be Healing + Stealth, Bulkwark + Stealth or Healing + Bulkwark. The Shredder one has decent damage, but the only way to do real damage with it is to become a one shot glass class, and you will require stealth so after the damage spike you rarely be able to disengage against good players 'cause stealth gyro gonna be on cd. Take kits instead; tool kit, elixir gun, nades. Are good options (never tried nades, I don't really like them, but is personal). Medkit has an ok autohealing but a very nice condi cleanse; Heal gyro has even less healing, but superspeed + water blast/jump turn it into a good option. The rest of healing options are a kitten (at least for scrapper, due to high cds or kitten heal) Mortar kit isn't really a good option against good players. Tool trait and explosives focused on deal damage, don't try bunkering, 1st 'cause isn't worth, you will not tank anything, 2nd damage output even with 3 damage traits gonna be mediocre, image if you take a bunker trait. I mean, glass cannon option could be fun btw, but isn't good agaisnt good players. You have to think in a damage+sustain balance option (that's why I prefer 3 kits + bulkward gyro instead of a full gyros build) And mind conditions, even "weak"(quouted, they're not weak, but the're overshadowed by current meta ones) classes like burn weaver, condition berserker, condition guardians could be very dangerous for a Scrapper. But due to your def options, you can handle against power creep (Except scepter ele due to unblockable and stun spam)
  16. Why people stills crying about how hard Ele is. No; Support Tempest is not even considered hard. Catalyst are almost a braindead option. Yes, Sword Weaver is hard to play, and even harder to master; and yes, Almost all PvE builds are hard and complex (Except Tempest, ironically he's the easier Ele option along three game modes) but no, repeat with me, Support Tempest and Catalyst are not hard. Their rotations are intuitive, low effor, low cd options, lots of useful skills, etc. Tempest was already strong at PvP, those improvements are good for PvE/WvW (PvE requires more Alac improvements, due to that kitten dodge mechanic) and WvW one brings back Support Staff as an option. Not gonna talk about roaming, haven't roaming in WvW by years. But PvP's buff was 100% unnecesary. Buffing again an already strong options instead of touching dead specs... but I hope the fix before conquest season.
  17. How in the world is staff ele broken wtf?
  18. One heavy reason: they last MONTHS to fix a single class, and when recently starts fixing it, they took several more months to nerf it well. (Power coeff was reduced from 2.0 to 1.5) xD
  19. Braindead not equal Overperforming (and in a whole dif level, not by a little) So you can keep your almost braindead Cata (braindead ele class already existed, akka Support Tempest) but make them balanced, and even after this patch it gonna still broken.
  20. Coming cata nerfs arent enough, that's why people are still mad against anet. They are nerfing 3 skills, and buffing sustain by a lot.
  21. How in the world is a Scepter Catalyst "an effort to play class"? The fact that Core Ele and Sword Weaver are def complex classes, doesn't automatically mean that all ele's builds are complex. Both Scepter Catalyst and Support Tempest are almost braindead classes. Even Holosmith (the other class that should be nerfed asap) requires more effort to master than Scepter Catalyst; due to combos and heat management. If you wanna have a complex class to be good, ask for Sword Weaver or Full Kit Engi buffs; don't cry about Auto Carry-list.
  22. Sad; we probly gonna still see Cata's and Tempest even after everyone (non-brokeness enjoyers) said that they still need hard nerfs soon. The same with Holo.
×
×
  • Create New...