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Crab Fear.1624

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Everything posted by Crab Fear.1624

  1. Top players duo with low rated alts and queue in off hours with lower population. This throws off the matches they get. Some are as bad to multibox alts to throw or DC depending on what is needed. Yeah, if you call that luck, they are lucky.
  2. This is not twice as fast as any class. Time for you to log in and play the game lol. How long has it been?
  3. Matches are not even because duos do not count as the highest rated person. They take each player in to account when making a team average. Trying to deny that is hilarious because we have all seen the matchmaking algo, and you have to ask yourself why all tip top players duo on low rated alts with the others main and play games at 3,4,5 am est? Population is also low, so don't take it seriously. Just farm your sharts and play meme builds for fun until they fix the kitten or it dies.
  4. Matches are not even because duos do not count as the highest rated person. They take each player in to account when making a team average. Trying to deny that is hilarious because we have all seen the matchmaking algo, and you have to ask yourself why all tip top players duo on low rated alts with the others main and play games at 3,4,5 am est? Population is also low, so don't take it seriously. Just farm your sharts and play meme builds for fun until they fix the kitten or it dies.
  5. Explain what you mean, complete. It sounds very vague, and realistically outside of these forums and GW2 circles, there are not really any sources backing up "kitten best combat around" claims. Complete? Complete crap because it's a flashing lights and spam fiesta with tab targeting and auto tracking. LMAO
  6. loL literally no one ever can explain why they say GW2 has best combat. no
  7. Yea, that's me. I get pissy when I have rude teammates, and Ill play like doodoo. Getting revenge motivates me, so I'll try hard when placed against them.
  8. Nah, you mentioned those for a reason. Had nothing to do with the thread. I play warrior, and I'm not ignorant to what it can do. Let metabattle be YOUR guide I guess....lol
  9. I use deadly arts I don't slot smokescreen. I won't miss those when they are gone. Stunchain war is oppressive and frustrating. Having the damage back after have been on both sides of the stick is a no from me. I imagine some of the guys realized they can keep people chain stunned, launched, and knockdown and found it to be funny, but were not getting the microscopic ttk that they were hoping for. I've been on the receiving end from multicoloredhipsters stunlock war as a reminder, and confirmation that some are good and some are bad. Some of the better NA pvp warrior haunt the FFA more than anything. It's not that war is bad, a few interactions have changed and some won't adapt.
  10. No. Move on. Get better at war, it is not weak, you are not good at it. Bye.
  11. Well, where tf is the preparations rune and builds? I bet you my account that in pvp preparations only see 1/100 or less of what traps see.
  12. no one cares about top players, the other 95% will have fun without them, and qs at most will still only be 3 mins. good riddance.
  13. Mobility is the issue and people are asking for the shroud to be nerfed andlife forced to be nerfed.....lol.... I hope they get what they are asking for lmao, I'll forget about my request.
  14. 100% the issue is their hidden mobility. Looking at the builds on the build sites, they all take wurm and walk. Many necros have given chase by popping a spectral where they stand and using wurm to port to you in range and fear/condi spike a target, or use it to decap. It's not like a core necro can't survive a gank attempt even if they don't have any stunbreaks up, if they can pop shourd, you will be weakened among other conditions, and probably chain feared again, one of the builds on metabattle, a minion-mancer build only used wurm because of its low cd, mobility, and how tanky core necro is. There are core roaming necromancers in games more than ever, because of this.
  15. Nah, just nerf the mobility skills. Tankiness is their niche. I didnt identify problems until the end. Noice trying to shade that away though.
  16. Necro is tanky. Necro does damage, big damage condi, power, hyrbid. Necro supports. Necro does not need such mobility. Summon Flesh Wurm and Spectral Walk need increase cooldown to 60s and 45 s respectively. "The cost of big damage and tankiness is lack of mobility" - The Warrior Poet
  17. This thread is from the perspective of a necro main. Let me give you mine: NO
  18. Well, Getting a team together there is only a 15 minute window. Tourney is probably 3-4 games if average, so 45-60 minutes, and the 15 minutes prep. Not too huge, but I am asking them to make it worthwhile. Anyways, just for fun. . . https://www.comparitech.com/tv-streaming/screen-time-statistics/ The interesting part is 3 hrs on mobile. But, anyways....I think we should try to reason out a way to make them more rewarding and promote doing some. Besides raids gets plenty of attentjon....attention.... whole game is balanced on raid dps lmao
  19. If you remove duo, remove it for everyone. But, if you remove duo, make tournaments more rewarding. The MAT can stay the pinnacle of prestige, but every other tournament should have rewards that can be exchanged for something unique (eventually) through a grind. A grind equivalent but equitable to Wings of Ascension or PVP legendary armor. With everyone running around with so many balls around there head, the argument against a basic gizmo for all is obviously not true, so perhaps a gizmo that can be earned through a grind, a long one...just an idea, not THE idea. You can get the unique things faster for wins and higher placement in tournamanets, and slower even if you just participate and lose. But to attract people to tourney more, there needs to be ascended gear and legendary items specific to tournaments ONLY, and only earned by doing tournaments that EVERYONE can grind. The rewards for participation should be boosted a little, and if the tournament takes place during a ranked conquest season, you can earn pips towards the ranked chest. But tournaments don't have any incentive over ranked, and people would play it more if there were unique rewards and achievements that they could grind. 92% may be solo q, but they are just grinding. A little gold and mystic coins is ok, but not enough. Many will just play ranked to earn pips, and work on their achievements and armor. The goal is to encourage more participation in tourneys, and not split up the ranked queue. Make both parties as happy as possible.
  20. Is this an idea to separate the queues? So would the option be Solo only and 1-5 queue? I'm a bit slow, so trying to imagine how it could make a team of five when some groups are two, and some would be four. I guess some solo players would still hop into the 1-5, but matches probably would be slower for a while. Either way, if thy made one choice to be solo only, and the other 1-5, it would work. But, both would be longer queues for a while, until people realized that Anet had divided the queues, and it might bring back some people. Also, it could show what people did more. Yeah, for quality teams, I would wait longer times to get matches. Even if getting rekt, i think it could revive the guild scene. Only thing to resolve is the leaderboard / season rewards.
  21. I'm not asking for a nerf right now, but I've played a very condi shrugging class that is extremely tanky, and the fight went on for about 2 minutes or more, and the weaver was barely hit and constantly burning or bleeding me. They are very gifted at damage avoidance and denying an area for capture with ambient aoe
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