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Tayga.3192

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Everything posted by Tayga.3192

  1. Take berserker rune and million cleanses.You don't need vitality or toughness. Rune of Undead (you may want to take a look at Rune of Mirage as well)
  2. When you switch chars, it first loads HoTM for some reason. This needs to be fixed first.
  3. Bring back IP to Chrono. Continuum Split + 1 second distortion should be 72 sec cd.Mirage should have 75 endurance (nerf clone ambushes, buff player ambush, remove dodging while cced. Maybe make IH baseline and balance around it).Replace feedback revive trait with a proper glamor trait. The list goes on and on.
  4. Rewards should be like 1/5 of what you recommend since it is weekly, lol. Rest I agree with.
  5. If we just remove non-critical boons that's not really a nerf lol. I didn't even ask for nerfs to damage. It needs to choose between vigor/protection/regen or might/fury/swiftness.
  6. I got the number from wiki. If it really regenerates every 1.67 seconds then I would just remove maleficent seven's defensive boons. 15s swiftness, 10 might for 6 seconds and 10 seconds of fury is plenty.My reason is that damage is lower so generating malice is way more safe now.
  7. Warrior: Greatsword burst skill should do its damage in stages (1 adrenaline does less damage than 2 adrenaline and so on).Guardian: "Save Yourselves!" draws conditions, applies resistance for 1.25 seconds and rest of the boons for 3 seconds (might and regeneration are still 10 seconds). 40 seconds cooldown.Revenant: Either Fiendish Tenacity or Demonic Defiance (preferably both) need at the very least 33% nerf. Ranger: Pet coefficients should be lowered (not exactly one nerf but this is necessary).Thief: Initiative should replenish one point every 1.25 seconds naturally.Engineer: Nothing stands out, except for Purity of Purpose. Slap it a 5 sec icd and we are good to go. Necromancer: Shroud save on death should have 300 seconds cooldown.Elementalist: Elite specs are pretty ok right now. If anything, buff core utilities a bit lol.Mesmer: Arcane Thievery should either have its quickness removed or have its cooldown increased to 30 seconds.
  8. Moa + Reflect on distort.Too bad it doesn't kill two coordinated liches.
  9. Currently there are 3:Conquest (capture and hold),2v2 deathmatch,Stronghold (like a MOBA). Conquest is the main gamemode but they said this might change depending on the number of people playing it. We might also have a 3v3 mini season next.
  10. Well, you should've said that you are on silver range in the first place.
  11. Weekly communication posts please, even if it is just one sentence of "We are currently investigating statistics".
  12. For condi variant, Illusions nerfs from before does hurt it a lot. For it to be a consistent power dps build, it lacks staying power and sustained damage (just gs auto lol). A support variant isn't even viable because of self centered natures of inspiration (rip distortion share) and chaos. It can only do a bad burst.
  13. I love how firebrands without any traits and weapons have access to1) Burning (AoE)2) Reflect3) Resistance4) Stunbreak5) CC6) Aegis7) Condi cleanse8) Toughness I would say remove free utility based skills in tomes so that firebrands actually have to choose their utilities good, lol. Reflect, resistance, toughness and aegis should go.AoE cc with big tell, stunbreak, burning and mayyyybe condi cleanse is fine.
  14. Oh I forgot about Condi Rev. Mirage is not good anymore :disappointed:
  15. Condition meta is easy to counter:Get berserker amulet and take a lot of cleanses. You are unkillable AND have good damage.An example would be Core Guard.
  16. Signet of Humility is a counter to defenses (mostly transformations). Shroud on death shouldn't become a counter counter in this specific interaction. (also it should be 300 seconds cooldown)
  17. The problem is 1) well rezzes too quick2) signet recharges too quick, if traited it should be like 90ish second cooldown since you recharge it 6.6 seconds per second in shroud.
  18. I agree, fear is already one of the most disrupting ccs.Should have less damage.
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