Trevvster.6938 Posted August 23, 2021 Share Posted August 23, 2021 This is my 1st time ever posting hope devs give it a look at least Willbender Virtues have been poor, especially in 1v1 or small scale fights like 2v2 & 3v3, and in combat against very mobile targets. However, Willbender + Crashing Courage + Shattered Aegis + multi-hit AoE skills ripping up stacked groups in WvW. Virtues don't last long and generally need to improve, heres my solution: Virtues Now work on initiative or mana or energy with very low cds (which ever one that works) Adds F4 virtue- Space Manipulation VIRTUES F1- Rushing Justice Increase the range to 600 Gain 1sec of quickness Speed up impact damage Upon F1 hitting corrupt 2or3 boons and float target for one sec Damage and cd stays the same Willbender flames pulses Bring back passive F2-Flowing Resolve Increase range to 600 Increase evade to 2 secs Pulse Heal on activation (600) Gain one sec of super speed after activation Remove movement impairing conditions Willbender flames pulses Bring passive back. F3- Crashing Courage Increase range to 900 teleport slamming the ground knocking down anyone in that symbol Also a blast finisher Field pulses granting boons on willbender. (Aegis Stability 4 secs) Willbender flames pulses Bring passive back F4- SPACE MAIPULATION Passive- gain initiative or mana or energy Create an entry portal at your location that teleports allies to your exit portal. Range 5000 Weapon Skills Off hand Sword Executioners Calling Teleport to the back of foe striking foe. (2000dmg) After activating user can teleport back to original spot Range 600 Advancing Strike Increase the range to 600 And gain quickness Puts Elite or Heal Skills on cd for 10secs Minor Traits Righteous Sprint Movement speed 25% Gain swiftness when virtues are activated Gain 10% damage with swiftness Lethal Tempo Increase Lethal tempo to 8secs and damage to 5% Grand Traits Boon Pact Concentration +240 Duration Gain Superspeed on Physical Skills Power for power -240 Toughness +240 power Gain Lethal Tempo on weapon skills Conceited Curate Healing power +240 Healing to other – 33% Virtues regeneration on activation Restorative Virtues Activating Another virtue reduces the initial virtues cooldown time by remaining duration Also gain alacrity Holy Reckoning Willbender Flames Increase damge and heals when they hit enemy Also F Skills Gains field effects (combo effects stick to User) F1- Creates fire field F2 – Creates a water Field F3 – Creates a dark field Vanguard Tactics Stays the same Phoenix Protocol All skills including virtues, weapons, heals and elites gets an extra activation charge (maximum count +1) Tyrants momentum Stays the same Remove cd from virtues Deathless courage Works the same but user takes no damage at 30% of health Utilities Heal Reversal of Fortune Works the same o no bugs but gains access to a 600 teleport and stun ( if that teleport is used heal cd is increased to 45s) (this teleport and stun will be available for 5 sec) Flash Combo Shadow step to target stunning and blinding foes, then gain access to repose 10secs Whirling Light Stays the Same but increase damage Heel Crack Stays the same but adds 2 sec float Rolling Light Stays the Same Heaven Palms Stays the same but it’s a blast finisher and a teleport 600 range, ammo count 2 3 1 Link to comment Share on other sites More sharing options...
Exile.8160 Posted August 23, 2021 Share Posted August 23, 2021 (edited) Mana and iniciative belong to rev and thief. Virtues need to proc on each hit after being cast with an ICD of 1 sec. Meaning when you activate the virtue you get max 6 procs on a 6s activation. Adjust the strengh of the passive accordenlly. Have them synergize with non willbender traits and better animations. Thats all virtues need. Edited August 23, 2021 by Exile.8160 3 1 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted August 24, 2021 Share Posted August 24, 2021 Why mana or Initiative? To make it even more a copy of Shirt revenant or thief? 😂 This Reminds me of someone that said that so many things (like stealth) got stealed from thief but at the same time wanted clones for New thief e spec. Lol. Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted August 24, 2021 Author Share Posted August 24, 2021 On 8/23/2021 at 1:49 PM, Exile.8160 said: Mana and iniciative belong to rev and thief. Virtues need to proc on each hit after being cast with an ICD of 1 sec. Meaning when you activate the virtue you get max 6 procs on a 6s activation. Adjust the strengh of the passive accordenlly. Have them synergize with non willbender traits and better animations. Thats all virtues need. Willbender is very dependent on their virtues activating consistently , the fact that there is a cd on the virtues and after activating a virtue i have to hit a foe 5 times for it to proc , (this makes no sense, willbender is being punished twice for using its virtues which very weak and isnt rewarding ) the class doesn't feel that different because its very dependent on guardian traits 1 Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted August 24, 2021 Author Share Posted August 24, 2021 16 hours ago, SeTect.5918 said: Why mana or Initiative? To make it even more a copy of Shirt revenant or thief? 😂 This Reminds me of someone that said that so many things (like stealth) got stealed from thief but at the same time wanted clones for New thief e spec. Lol. those other classes has blocks which suppose to be a guard thing, I only think that because willbender is dependant on virtues it needs something more, what ever that is its up to the devs. Just Hoping in all the feed back i gave they would at least see an idea in this. 2 Link to comment Share on other sites More sharing options...
Exile.8160 Posted August 25, 2021 Share Posted August 25, 2021 15 hours ago, Trevvster.6938 said: Willbender is very dependent on their virtues activating consistently , the fact that there is a cd on the virtues and after activating a virtue i have to hit a foe 5 times for it to proc , (this makes no sense, willbender is being punished twice for using its virtues which very weak and isnt rewarding ) the class doesn't feel that different because its very dependent on guardian traits Dont think you understood me. I sugested that the 5 hit requirement be removed and replace by after activating the virture it procs on every hit but with a 1 ICD (internal cooldown) so if the proc virtue last 6s and you hit evrything in those 6 seconds you'll get 6 passive procs as a max. 1 Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted August 26, 2021 Author Share Posted August 26, 2021 On 8/25/2021 at 9:08 AM, Exile.8160 said: Dont think you understood me. I sugested that the 5 hit requirement be removed and replace by after activating the virture it procs on every hit but with a 1 ICD (internal cooldown) so if the proc virtue last 6s and you hit evrything in those 6 seconds you'll get 6 passive procs as a max. ohh , kk well its in the dev hands hopefully there are some ideas they can balance around Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted August 26, 2021 Share Posted August 26, 2021 All the Adept tier have to change. They are unimaginative. At least make something like , gain 5% damage reduction for 5 second after a successful dodge/block or something . Boon duration is the last thing I have in mind when looking at Willbender skill sets, unless you do shout or something. But a shout Willbender.... you might as well go FB or core. 1 Link to comment Share on other sites More sharing options...
Monarc.9726 Posted August 26, 2021 Share Posted August 26, 2021 I really like the idea (that several others have had) of keeping the virtues active indefinitely until the next one is activated, more like a stance, and having a secondary attack once the virtue is active. So the first activation is more like a passive and the second skill (WB flames) is active with a cooldown. I think that would make for much more engaging gameplay and be different enough to feel like a unique elite spec. I'd prefer if Willbender Flames were completely reworked. I don't like the ground targeting of these skills for what is suppose to be a mobile class. I'd love it if WB flames pulsed from the Guardian, sort of like Zealot's Flame, but with different effects based on the virtue. I'd like to see burn added to all the WB flames, or be renamed, because flames that don't burn don't make sense. There are no other Guardian flame related skills that don't burn. 1 Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted August 26, 2021 Share Posted August 26, 2021 It's hilarious how over the top this is, thanks for the laugh 😁 2 Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted September 20, 2021 Author Share Posted September 20, 2021 On 8/26/2021 at 5:22 PM, RabbitUp.8294 said: It's hilarious how over the top this is, thanks for the laugh 😁 hope you feeling the same after seeing the other 3 specs 😁 Link to comment Share on other sites More sharing options...
Puck.3697 Posted September 21, 2021 Share Posted September 21, 2021 5 hours ago, Trevvster.6938 said: hope you feeling the same after seeing the other 3 specs 😁 ur joking right :P. The 3 just shown aint as over the top. none of the new elites have Anywhere near the same access to this many effects as u've put here, also ur directly removing the trade offs put in place for the proffession.. where these all have several trade offs and pretty harsh ones at that. ur changes would put Willbender closer to PoF Speccs.. which are far above the 3 revealed i think this is a wee over the top. Willbender defintly needs adjustments and buffs, but it doesnt need to gain this quantity of power creep. 1 1 Link to comment Share on other sites More sharing options...
Aedil.1296 Posted September 21, 2021 Share Posted September 21, 2021 Hey guardians, this is how I feel as Elementalist for last 6 years. Good luck on getting this reworked. Enjoy 😁 1 1 1 Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 21, 2021 Share Posted September 21, 2021 (edited) At best, some numbers may get tweaked. Otherwise, I don't expect a big change in how it works or plays. It's funny though ... because I can't help but think if this was the espec released at HoT, PVP people would have been jumping off the walls because of all the mobility it offers. Edited September 21, 2021 by Obtena.7952 1 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted September 21, 2021 Share Posted September 21, 2021 1 hour ago, Obtena.7952 said: At best, some numbers may get tweaked. Otherwise, I don't expect a big change in how it works or plays. It's funny though ... because I can't help but think if this was the espec released at HoT, PVP people would have been jumping off the walls because of all the mobility it offers. Anything that's not Core Guardian is hype :3 Except we could probably already rank this particular elite spec among the current meta and say it's no where near being a 5th pick for AT's. On 8/25/2021 at 8:08 AM, Exile.8160 said: Dont think you understood me. I sugested that the 5 hit requirement be removed and replace by after activating the virture it procs on every hit but with a 1 ICD (internal cooldown) so if the proc virtue last 6s and you hit evrything in those 6 seconds you'll get 6 passive procs as a max. I wouldn't mind a "Permeating Wrath" trait for F3 (better than the other trait options...). Activation hits are now 3 instead of 5 with the caveat that F3 boons no longer apply to teamates. I feel the entire elite spec is based off of the new virtue mechanics.... yet we have very little build options for them. Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted September 21, 2021 Author Share Posted September 21, 2021 11 hours ago, Aedil.1296 said: Hey guardians, this is how I feel as Elementalist for last 6 years. Good luck on getting this reworked. Enjoy 😁 lol sigh Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted September 21, 2021 Author Share Posted September 21, 2021 10 hours ago, Saiyan.1704 said: Anything that's not Core Guardian is hype :3 Except we could probably already rank this particular elite spec among the current meta and say it's no where near being a 5th pick for AT's. I wouldn't mind a "Permeating Wrath" trait for F3 (better than the other trait options...). Activation hits are now 3 instead of 5 with the caveat that F3 boons no longer apply to teamates. I feel the entire elite spec is based off of the new virtue mechanics.... yet we have very little build options for them. why should it hit to activate, virtues are basically signets and the willbender forces players to use those virtues constantly and the payoff isnt significant 2 Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted September 21, 2021 Author Share Posted September 21, 2021 11 hours ago, Daddy.8125 said: ur joking right :P. The 3 just shown aint as over the top. none of the new elites have Anywhere near the same access to this many effects as u've put here, also ur directly removing the trade offs put in place for the proffession.. where these all have several trade offs and pretty harsh ones at that. ur changes would put Willbender closer to PoF Speccs.. which are far above the 3 revealed i think this is a wee over the top. Willbender defintly needs adjustments and buffs, but it doesnt need to gain this quantity of power creep. the idea here is to give multiple ideas for the willbender, its mechanic is lackluster, especially after seeing the other specs. Are we really accepting the willbender mechanics. It needs wayyyy more Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted September 21, 2021 Share Posted September 21, 2021 Anet needs to ask themselves that what is it that the Willbender can do that the core/DH guardians could not. If it is pursuing and bursting enemy in a bruiser style, DH does it just fine and much more efficient. DH can do range, can do some support, can pursue, can pull and can melee bust you to hell. Willbender does none of those things well aside from extra dashes and aoe that aint hitting anything that moves. Playing willbender is like playing core guardian in hard mode. 3 Link to comment Share on other sites More sharing options...
Gwaihir.1745 Posted September 21, 2021 Share Posted September 21, 2021 On 8/23/2021 at 10:49 AM, Exile.8160 said: Virtues need to proc on each hit after being cast with an ICD of 1 sec. Meaning when you activate the virtue you get max 6 procs on a 6s activation. Adjust the strengh of the passive accordenlly. The virtues with an icd would be utter trash even if you buffed them outrageously. Link to comment Share on other sites More sharing options...
TheRealGorthaur.1796 Posted September 22, 2021 Share Posted September 22, 2021 On 8/25/2021 at 3:08 PM, Exile.8160 said: Dont think you understood me. I sugested that the 5 hit requirement be removed and replace by after activating the virture it procs on every hit but with a 1 ICD (internal cooldown) so if the proc virtue last 6s and you hit evrything in those 6 seconds you'll get 6 passive procs as a max. I like this. However, it messes with Permeating Wrath a bit. My take would have been the following, however: F1 - as it on Willbender F2 - just regenerate some decent health per sec for the duration (for disengaging) F3 - stability+aegis pulse every 2ish secs + some amount of barrier every 5 attacks. (So pulse is better for fighting single targets but still would get defensive rewards for attacking (multiple targets)) But your proposal looks simpler. Then fix animation and traits, obviously (especially Adept line, but I dont like the Grandmaster too much, either. Maybe keep the alacrity). Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted September 22, 2021 Author Share Posted September 22, 2021 38 minutes ago, TheRealGorthaur.1796 said: I like this. However, it messes with Permeating Wrath a bit. My take would have been the following, however: F1 - as it on Willbender F2 - just regenerate some decent health per sec for the duration (for disengaging) F3 - stability+aegis pulse every 2ish secs + some amount of barrier every 5 attacks. (So pulse is better for fighting single targets but still would get defensive rewards for attacking (multiple targets)) But your proposal looks simpler. Then fix animation and traits, obviously (especially Adept line, but I dont like the Grandmaster too much, either. Maybe keep the alacrity). I think willbender needs more its mechanics are too basic, at least add another virtue give more buttons to press Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted September 22, 2021 Share Posted September 22, 2021 Lets face it, the willbender flame is just a different version of symbols, aka a fixed area on the ground that ticks damage and maybe some sort of effects. Yes, they literally gave us 3 new symbols and short active effects in exchange for the passive effect. the so-called tradeoff. All of us who play guardians over the years know how hard it is to keep enemy in the symbol for full effect. And even if you cc or root to keep things in it, the next question what rewards do we get out? Symbol can be powerful if we trait for it, and the inate boons are nice. The rewards seem reasonable. However, the willbender flame is a much more lack luster version of symbols. And lets forget about the clunky clumpsy animation for now. For the most part, they are lines. yes, lines. One step aside and enemy gets out of it. F2 is the worst in this regard. Unless you hit a prop boss, good luck reaping the full effect. The damage ticks are completely trivial even if traited. You might get some hit in conquest pvp fighting on capture points but otherwise completely useless. Pretty much you have to bank on the active effects. 2 1 Link to comment Share on other sites More sharing options...
Trevvster.6938 Posted October 5, 2021 Author Share Posted October 5, 2021 On 9/22/2021 at 7:10 PM, quaniesan.8497 said: Lets face it, the willbender flame is just a different version of symbols, aka a fixed area on the ground that ticks damage and maybe some sort of effects. Yes, they literally gave us 3 new symbols and short active effects in exchange for the passive effect. the so-called tradeoff. All of us who play guardians over the years know how hard it is to keep enemy in the symbol for full effect. And even if you cc or root to keep things in it, the next question what rewards do we get out? Symbol can be powerful if we trait for it, and the inate boons are nice. The rewards seem reasonable. However, the willbender flame is a much more lack luster version of symbols. And lets forget about the clunky clumpsy animation for now. For the most part, they are lines. yes, lines. One step aside and enemy gets out of it. F2 is the worst in this regard. Unless you hit a prop boss, good luck reaping the full effect. The damage ticks are completely trivial even if traited. You might get some hit in conquest pvp fighting on capture points but otherwise completely useless. Pretty much you have to bank on the active effects. very true Link to comment Share on other sites More sharing options...
Downstate.4697 Posted October 5, 2021 Share Posted October 5, 2021 Unfortunately the finished changing the willbender 2 days after the beta. Try again next year Link to comment Share on other sites More sharing options...
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