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BUFF THESE


Regon Phoenix.8215

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A handfull of classes/builds who need serious buffs:1) Condition elementalist/tempest/weaver - need big buff2) Bow warrior - need big buff3) Condition berserker - need small buff4) Power (non-greatsword) berserker - need small buff5) Minion master necromancer - need super massive buff6) Power necromancer - need big buff7) Power reaper - need small buff8) Condition engineer - need big buff9) Hammer revenant - need big buff10) Short bow thief

Did i miss anything who require buff on the next path?

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@coro.3176 said:This is how power creep happens. All of those were fine at some point. Then the power level in the game gradually increased to make them uncompetitive.

It would be better to nerf everything else down to that level than to buff those up to fit the current meta.

agreed need to tune down anything else so other builds and class could be par and useful. the last thing we need more condi and power creep builds

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you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those shit things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :

  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

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@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :

  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

You know I would agree with some of this stuff if I actually understood what was written here. For the love of God can you use proper punctuation, spaces, and capitalization so I can actually read this properly?

Kthnxs.

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@Lilyanna.9361 said:

@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :
  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

You know I would agree with some of this stuff if I actually understood what was written here. For the love of God can you use proper punctuation, spaces, and capitalization so I can actually read this properly?

Kthnxs.

didn't have a good sleep last night + im not native English speaker .

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Condi warr? You mean that one build where the mace burst was inflicting over 6 condis, every 4-5 seconds? On top of them using the same old TIRED stances as their utilities? (seriously you could delete everything that isn't signet heal, EP and zerk stance)

Haha I'm good!

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@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :

  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

Glad you are not on the balance team:

  • You claim sage weaver does much dmg and needs no buffs...but power reaper should get hugely buffed...both require the player to sit atop the target to do any dmg at all, like power reapers, weavers fail to land majority of their dmg because the target is constantly kiting ( anything above silver) at 900-1200 range and you have a single gap closer at 15s CD 900 range and with cast time
  • FA burst isb unhealthy? OK..what about power shatter from stealth or DJ from stealth? what about 12k burst with CC from holosmith who can also approach from stealth?...yeah instant burst is unhealthy but FA is the squishiest of them all and he has only a couple chances to deliver dmg before imploding itself, FA has more risk than the builds I have listed...yet you want to buff them...sure
  • Sustain of soulbeast needs to be nerfed? what sustain if all its traits are dmg ones?.....technically SB has even less sustain than core ranger who can slot markmanship with passive lesser stone signet or beastmastery with shout heals...you clearly got massively outplayed by some superior soulbeast and now claim they have huge sustain...whaaaat?
  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?
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@Arheundel.6451 said:

@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :
  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

Glad you are not on the balance team:
  • You claim sage weaver does much dmg and needs no buffs...but power reaper should get hugely buffed...both require the player
    to sit atop the target to do any dmg at all
    , like power reapers, weavers fail to land majority of their dmg because the target is constantly kiting ( anything above silver) at 900-1200 range and you have
    a single gap closer at 15s CD 900 range and with cast time
  • FA burst isb unhealthy? OK..what about power shatter from stealth or DJ from stealth? what about 12k burst with CC from holosmith who can also approach from stealth?...yeah instant burst is unhealthy but FA is the squishiest of them all and he has only a couple chances to deliver dmg before imploding itself, FA has more risk than the builds I have listed...yet you want to buff them...sure
  • Sustain of soulbeast needs to be nerfed? what sustain if all its traits are dmg ones?.....
    technically SB has even less sustain than core ranger who can slot markmanship with passive lesser stone signet or beastmastery with shout heals
    ...you clearly got massively outplayed by some superior soulbeast and now claim they have huge sustain...whaaaat?
  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?

Hammer has no damage and only used for minor CC in one game mode.

Stop trying to overplay skills, it's making you look bad.

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@Arheundel.6451 said:

@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :
  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

Glad you are not on the balance team:
  • You claim sage weaver does much dmg and needs no buffs...but power reaper should get hugely buffed...both require the player
    to sit atop the target to do any dmg at all
    , like power reapers, weavers fail to land majority of their dmg because the target is constantly kiting ( anything above silver) at 900-1200 range and you have
    a single gap closer at 15s CD 900 range and with cast time
  • FA burst isb unhealthy? OK..what about power shatter from stealth or DJ from stealth? what about 12k burst with CC from holosmith who can also approach from stealth?...yeah instant burst is unhealthy but FA is the squishiest of them all and he has only a couple chances to deliver dmg before imploding itself, FA has more risk than the builds I have listed...yet you want to buff them...sure
  • Sustain of soulbeast needs to be nerfed? what sustain if all its traits are dmg ones?.....
    technically SB has even less sustain than core ranger who can slot markmanship with passive lesser stone signet or beastmastery with shout heals
    ...you clearly got massively outplayed by some superior soulbeast and now claim they have huge sustain...whaaaat?
  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?

you clearly didn't read my post .

i said no buff to dmg , anet could buff something else like casting timewe do not need more free dmg flying around, and last time i check . it's only you who are saying weaver is too bad . and btw you still failed to understand where the main dmg source for sword weaver . go watch some stream .or read this skill https://wiki.guildwars2.com/wiki/Primordial_Stance . it's basically bugged fire ring 2.0 and it's mobile. the problem with sage build is those sword skill bugs + casting time not the dmg .

FA is unhealthy , yeah stealth burst from shatter mes is same , both need to be looked at but since both are hardly meta so whatever .. burst dmg from holosmith is another story , they have very clear tell unlike FA also they are not ranged . tho anet could nerf holoforge 5 cc radius a bit also holoforge 2 cd increase .and for the record , unless it's +1 you can see mesmer shatter combo coming (gs2 doesnt get stealth ) maybe they could do same for holoforge 5 so you can see the tell but not the engi .i did say nerf power shatter burst dmg but buff it's sustain dmg . which part you can't understand .also i said buff weaver sword casting time etc , but not the dmg .it's bruiser build , it should stay that way .

soulbeast needs more than dmg or sustain . its power build has pretty good burst , that's what anet should aim for , a burst build but more risky like holosmith .right now if you give soulbeast more sustain it will become ridiculous assuming bugs are fixed .and btw their sustain comes from beastmode skill in case you don't know yet .soulbeast is pretty bad currently but we should not buff wrong side until its broken . war should be a lesson for anet .

rev hammer is only viable in wvw ,coz they can hide behind their group meat wall and in wvw its hard to see hammer attack coming . in pvp , most build could jump on a hammer rev and shut down it entirely in sec . also their only evade locks them . which is stupid .

all you complaint here are : if something is weak we should blindly buff them , if something is strong we should blindly nerf them , if something isn't working we should buff it's dmg . yeah ,that's how we got spellbreaker .the balance in gw2 already lacks of direction. random buff or nerf would do more harm than good .

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@musu.9205 said:

@Arheundel.6451 said:

@musu.9205 said:you dont want to buff condi weaver period, they already do a lot of condi dmg on sage sword build . some cd reduce on their utilities would be ok .that would also work for fresh air ele too . but FA is kind unhealthy as instant ranged burst dmg .so depends on meta .bow war isn't a build , longbow is pretty viablecondi zerk needs buff lol unless it got huge nerf to its dmgberserker is a condi spec , keep buffing power build with this we will get op core war or spellbreaker if they are not already opMinion master necromancer - need super massive buff , so what you want to achieve ? given how ai works in gw2 it will never become meta no matter how much you buff it but we dont need turret engi 2.0power reaper needs some buff and adjust , also reword gs . like almost other power build , they cant land their power dmg then they are useless no matter how strong they are .and no ,pulse stability is cancer , dont add that back .condi engi still has IP and other auto proc , they fell out of meta coz their burst is on a basically melee skill , they need that dmg somewhere else , and general condi removal from support class should be nerfed as well (condi builds need nerf too ).they need to rework those kitten things first before we get scourge 2.0 .engi needs more proper active condi removal , and nerf their auto proc a bit .hammer rev isn't a build . hammer doesnt work coz rev utility dont really support ranged combat .hammer itself can have a little bit more evade frame and sustain .shortbow thief , what game you are playing ? shortbow on thief is always meta . why it needs a buff . that crazy aoe daze wasn't bad enough now you want another buff ?

now let's talk about real build :
  1. support/bunker engi , it was a thing
  2. support/bunker scourge (blood line )
  3. power soulbeast needs some bug fixes , nerf their sustain a little bit , but buff those beast mode skills by give them more utilities not dmg . dagger main hand needs buff + bug fix
  4. power mesmer needs more sustain dmg on gs , offhand sword could have some cast time reduce as well . rework mirage trait line . beside EM , there are nothing good in mirage traits .
  5. axe/x burst war build needs small adjust .buff other offhand option like offhand sword
  6. power rev needs a small buff on shiro heal .or reword dwaf stance , make it actually useful in pvp.
  7. change support rev , not buff , but remove that troll knockback from their elite .buff staff support ability .

since pvp balance still needs to consider risk/reward rate which is usually far off in gw2 , some build should never ever be meta like minion necro .

Glad you are not on the balance team:
  • You claim sage weaver does much dmg and needs no buffs...but power reaper should get hugely buffed...both require the player
    to sit atop the target to do any dmg at all
    , like power reapers, weavers fail to land majority of their dmg because the target is constantly kiting ( anything above silver) at 900-1200 range and you have
    a single gap closer at 15s CD 900 range and with cast time
  • FA burst isb unhealthy? OK..what about power shatter from stealth or DJ from stealth? what about 12k burst with CC from holosmith who can also approach from stealth?...yeah instant burst is unhealthy but FA is the squishiest of them all and he has only a couple chances to deliver dmg before imploding itself, FA has more risk than the builds I have listed...yet you want to buff them...sure
  • Sustain of soulbeast needs to be nerfed? what sustain if all its traits are dmg ones?.....
    technically SB has even less sustain than core ranger who can slot markmanship with passive lesser stone signet or beastmastery with shout heals
    ...you clearly got massively outplayed by some superior soulbeast and now claim they have huge sustain...whaaaat?
  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?

you clearly didn't read my post .

i said no buff to dmg , anet could buff something else like casting timewe do not need more free dmg flying around, and last time i check . it's only you who are saying weaver is too bad . and btw you still failed to understand where the main dmg source for sword weaver . go watch some stream .or read this skill
. it's basically bugged fire ring 2.0 and it's mobile. the problem with sage build is those sword skill bugs + casting time not the dmg .

FA is unhealthy , yeah stealth burst from shatter mes is same , both need to be looked at but since both are hardly meta so whatever .. burst dmg from holosmith is another story , they have very clear tell unlike FA also they are not ranged . tho anet could nerf holoforge 5 cc radius a bit also holoforge 2 cd increase .and for the record , unless it's +1 you can see mesmer shatter combo coming (gs2 doesnt get stealth ) maybe they could do same for holoforge 5 so you can see the tell but not the engi .i did say nerf power shatter burst dmg but buff it's sustain dmg . which part you can't understand .also i said buff weaver sword casting time etc , but not the dmg .it's bruiser build , it should stay that way .

soulbeast needs more than dmg or sustain . its power build has pretty good burst , that's what anet should aim for , a burst build but more risky like holosmith .right now if you give soulbeast more sustain it will become ridiculous assuming bugs are fixed .and btw their sustain comes from beastmode skill in case you don't know yet .soulbeast is pretty bad currently but we should not buff wrong side until its broken . war should be a lesson for anet .

rev hammer is only viable in wvw ,coz they can hide behind their group meat wall and in wvw its hard to see hammer attack coming . in pvp , most build could jump on a hammer rev and shut down it entirely in sec . also their only evade locks them . which is stupid .

all you complaint here are : if something is weak we should blindly buff them , if something is strong we should blindly nerf them , if something isn't working we should buff it's dmg . yeah ,that's how we got spellbreaker .the balance in gw2 already lacks of direction. random buff or nerf would do more harm than good .
ArthurDent.9538ArthurDent.9538✭✭✭October 29in PVPJust the number of players using each class during yesterday's monthly tournament which were observed by Jebro's stream on NA and Sindrener's stream on EU. Obviously many teams which competed did not end up visible on stream and were thus not counted. Teams which were shown in multiple games were only counted once. I did not count teams that lost in the first round as pretty much all first round matches are one sided stomps. I counted Misha as a warrior since he only played mesmer for the easy first 2 rounds. I wanted to use Helseth's stream as well but I can't re-watch it without a paid subscription and I am poor; If anyone has that data and could add it, I would appreciate it.

Elementalist: 1Engineer: 5Guardain: 14Mesmer: 7Necro: 18Ranger: 3Revenant: 1Thief: 11Warrior: 20

Make of it what you will.

-Only me thinking weaver is bad? what?-Soulbeast mode with sustain skills? can you pls list these sustain build?...you clearly have a particular meaning for "sustain"-Your reasoning for buffing hammer rev can be applied to every lineback build like staff ele/staff necro etc etc...just what are you thinking?-Still comparing shatter burst to FA ele?...I just leave

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@Arheundel.6451 said:

  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?

Oh yea let's buff scourge instead so all we have to do is smash our faces into the keyboard for optimal play. The only reason any rev even runs hammer is to range necros while they sit on top of their 10 giant ground circles they stacked all over a point. God forbid someone not wade into your pit of condi bs and force you to actually think.

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@Flauvious.6195 said:

@Arheundel.6451 said:
  • Buff hammer rev sustain? so that we get hit by 8k coalescence from 1200 range more easily?...hmmm what about no?

Oh yea let's buff scourge instead so all we have to do is smash our faces into the keyboard for optimal play. The only reason any rev even runs hammer is to range necros while they sit on top of their 10 giant ground circles they stacked all over a point. God forbid someone not wade into your pit of condi bs and force you to actually think.

God forbid on giving back Rev a bit of usefulness or damage to the table. Oh dear me no, we have to mindlessly groan out 'condi' while holding our hands up and walk into the scourge circles while melting like we are in a reinacting of a cheesey zombie horror flick.

And he said Rev 'sustain', what is this good sustain you speak of good sir, because I would like to know about the sustain of the most weak spec and class within the game currently.

Please, enlighten us with your lovely knowledge.

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@Regon Phoenix.8215 said:A handfull of classes/builds who need serious buffs:1) Condition elementalist/tempest/weaver - need big buff2) Bow warrior - need big buff3) Condition berserker - need small buff4) Power (non-greatsword) berserker - need small buff5) Minion master necromancer - need super massive buff6) Power necromancer - need big buff7) Power reaper - need small buff8) Condition engineer - need big buff9) Hammer revenant - need big buff10) Short bow thief

Did i miss anything who require buff on the next path?

After quite some research and testing, i have to readjust original list.1) Condition weaver is fine and doesn't need any buffs. Condition tempest does need a buff, though;2) Bow warrior still needs a buff in both power and condition;3) Condition berserker needs buff mainly to rage abilities (except primal burst)4) Power (non-greatsword) berserker also needs buff5) Minion master necromancer still needs the most massive buff imaginable or complete overhaul6) Power necromancer needs buff7) Power reaper needs buff except if core power necromancer gets buffed8) Condition engineer need either huge buff of complete overhaul9) Hammer revenant need buff10) Short bow thief needs buff in DAMAGE

Also, i feel like for some reason these things needs to be stated:1) Ranger/ druid/soulbeast do not need any buffs. What they need are heavy nerfs2) Mesmer/chronomancer/mirage do not need any buff. What they need are heavy nerfs

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nooooooo. pls no buffs

Let me explain condi engi as an example, 'cause I have lots of experience with it.

It's a condi class that has some deadly burn-stack burst and a few utility condis (blind, confusion, poison). Its success hinges on getting close and landing a melee-range Blowtorch while triggering a crit for more burn stacks, then maybe a melee range Rocket Kick for even more. Being squishy (needs precision, condi damage, condi duration), its defense mainly relies on stealth/escape + blind/immob.

This used to be really good if you knew how to play it. Why isn't it working any more? Power (well, actually Condi) creep. Classes like condi mesmer, gradually got better at relentless condi spam. This led to everyone running maximum condi cleanse, and this forces out less spammy builds like condi engi. Engi just can't make burn stacks stick very reliably any more. To make matters worse, half of Condi Engi's defense (blind, immob) is nullified by resistance. Spellbreaker is the final nail in the coffin.

Solution: Buff Engi? NO!Then you need even more cleanse, which means condi builds need more spam, which means everyone needs more cleanse which means ..

Just stop. Take a hard look at what is overperforming and nerf it down to be balanced with the base specs. People will not like this, but it's what is best for the game.

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@coro.3176 said:nooooooo. pls no buffs

Let me explain condi engi as an example, 'cause I have lots of experience with it.

It's a condi class that has some deadly burn-stack burst and a few utility condis (blind, confusion, poison). Its success hinges on getting close and landing a melee-range Blowtorch while triggering a crit for more burn stacks, then maybe a melee range Rocket Kick for even more. Being squishy (needs precision, condi damage, condi duration), its defense mainly relies on stealth/escape + blind/immob.

This used to be really good if you knew how to play it. Why isn't it working any more? Power (well, actually Condi) creep. Classes like condi mesmer, gradually got better at relentless condi spam. This led to everyone running maximum condi cleanse, and this forces out less spammy builds like condi engi. Engi just can't make burn stacks stick very reliably any more. To make matters worse, half of Condi Engi's defense (blind, immob) is nullified by resistance. Spellbreaker is the final nail in the coffin.

Solution: Buff Engi? NO!Then you need even more cleanse, which means condi builds need more spam, which means everyone needs more cleanse which means ..

Just stop. Take a hard look at what is overperforming and nerf it down to be balanced with the base specs. People will not like this, but it's what is best for the game.

So, your suggestion of how to help underperforming builds is: "don't help them". Cool suggestion (ignoring your opinions forever).

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@Regon Phoenix.8215 said:A handfull of classes/builds who need serious buffs:1) Condition elementalist/tempest/weaver - need big buff2) Bow warrior - need big buff3) Condition berserker - need small buff4) Power (non-greatsword) berserker - need small buff

Eles have the huge advantage of enjoying vastly increased DPS against large-hitbox targets. So instead of flat out buffing them and making them even more popular, Anet should first adress their huge hitbox-DPS advantage and then buff/nerf the class accordingly.

Warriors have always been a huge part of the meta thanks to their unique group buffs. They are an insta-pick in most groups and now you want to buff them even more. Be careful what you wish for.

5) Minion master necromancer - need super massive buff

Here's the thing, minion builds are incredibly easy to play and AI in online games is almost always bad. So you have a build with low risk and low skill floor and (I assume) you want to buff it to be part of a meta. I don't think this is a good idea anyway and let me remind you that for open world PVE content a condition-minion necro using Blood Magic and Parasitic Contagion and Death Magic is most likely the #1 newb-friendly and brainless build to roflstomp the PVE open world content in this game. So basically it is not totally useless, it's one of the top builds for something at least.

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@Phil.7369 said:

@Regon Phoenix.8215 said:A handfull of classes/builds who need serious buffs:1) Condition elementalist/tempest/weaver - need big buff2) Bow warrior - need big buff3) Condition berserker - need small buff4) Power (non-greatsword) berserker - need small buff

Eles have the huge advantage of enjoying vastly increased DPS against large-hitbox targets. So instead of flat out buffing them and making them even more popular, Anet should first adress their huge hitbox-DPS advantage and then buff/nerf the class accordingly.

Warriors have always been a huge part of the meta thanks to their unique group buffs. They are an insta-pick in most groups and now you want to buff them even more. Be careful what you wish for.

I think you're in the wrong forum. This is PvP, not PvE.

@Regon Phoenix.8215 said:

@coro.3176 said:nooooooo. pls no buffs

Let me explain condi engi as an example, 'cause I have lots of experience with it.

It's a condi class that has some deadly burn-stack burst and a few utility condis (blind, confusion, poison). Its success hinges on getting close and landing a melee-range Blowtorch while triggering a crit for more burn stacks, then maybe a melee range Rocket Kick for even more. Being squishy (needs precision, condi damage, condi duration), its defense mainly relies on stealth/escape + blind/immob.

This used to be really good if you knew how to play it. Why isn't it working any more? Power (well, actually Condi) creep. Classes like condi mesmer, gradually got better at relentless condi spam. This led to everyone running maximum condi cleanse, and this forces out less spammy builds like condi engi. Engi just can't make burn stacks stick very reliably any more. To make matters worse, half of Condi Engi's defense (blind, immob) is nullified by resistance. Spellbreaker is the final nail in the coffin.

Solution: Buff Engi? NO!Then you need even more cleanse, which means condi builds need more spam, which means everyone needs more cleanse which means ..

Just stop. Take a hard look at what is overperforming and nerf it down to be balanced with the base specs. People will not like this, but it's what is best for the game.

So, your suggestion of how to help underperforming builds is: "don't help them". Cool suggestion (ignoring your opinions forever).

In short, nerf overperforming builds instead of buffing underperforming ones.

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@Phil.7369 said:

@Regon Phoenix.8215 said:A handfull of classes/builds who need serious buffs:1) Condition elementalist/tempest/weaver - need big buff2) Bow warrior - need big buff3) Condition berserker - need small buff4) Power (non-greatsword) berserker - need small buff

Eles have the huge advantage of enjoying vastly increased DPS against large-hitbox targets. So instead of flat out buffing them and making them even more popular, Anet should first adress their huge hitbox-DPS advantage and then buff/nerf the class accordingly.

Warriors have always been a huge part of the meta thanks to their unique group buffs. They are an insta-pick in most groups and now you want to buff them even more. Be careful what you wish for.

5) Minion master necromancer - need super massive buff

Here's the thing, minion builds are incredibly easy to play and AI in online games is almost always bad. So you have a build with low risk and low skill floor and (I assume) you want to buff it to be part of a meta. I don't think this is a good idea anyway and let me remind you that for open world PVE content a condition-minion necro using Blood Magic and Parasitic Contagion and Death Magic is most likely the #1 newb-friendly and brainless build to roflstomp the PVE open world content in this game. So basically it is not totally useless, it's one of the top builds for something at least.

Quaggan believes Minion Master could be pretty skill intensive build, if Anet would buff active part of it. Quaggan would like to remind you, that necro pets have activated abilities and if that part would be buffed, MM Necro would be as skill intensive as other builds, just more based on utilities than others.

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@coro.3176 said:nooooooo. pls no buffs

Let me explain condi engi as an example, 'cause I have lots of experience with it.

It's a condi class that has some deadly burn-stack burst and a few utility condis (blind, confusion, poison). Its success hinges on getting close and landing a melee-range Blowtorch while triggering a crit for more burn stacks, then maybe a melee range Rocket Kick for even more. Being squishy (needs precision, condi damage, condi duration), its defense mainly relies on stealth/escape + blind/immob.

This used to be really good if you knew how to play it. Why isn't it working any more? Power (well, actually Condi) creep. Classes like condi mesmer, gradually got better at relentless condi spam. This led to everyone running maximum condi cleanse, and this forces out less spammy builds like condi engi. Engi just can't make burn stacks stick very reliably any more. To make matters worse, half of Condi Engi's defense (blind, immob) is nullified by resistance. Spellbreaker is the final nail in the coffin.

Solution: Buff Engi? NO!Then you need even more cleanse, which means condi builds need more spam, which means everyone needs more cleanse which means ..

Just stop. Take a hard look at what is overperforming and nerf it down to be balanced with the base specs. People will not like this, but it's what is best for the game.

No, buffing core specs to the level of OTHER core specs and HoT specs is not power creep where we need more of everything.. you have to be able to have a benchmark and stick to it. Core S/D Thief and Core Fresh Air Ele, Core Guard, Core Warrior, these have already been buffed and are now all capable of farming current top builds when used masterfully. This was a really good thing, and has not contributed to power creep. Even more so once SB, Scourge, Firebrand become less dominant, we'll be looking at bringing up under performing specs.

There's this ArenaNet design philosophy that started as a joke but now is starting to become more relevant: Elite specs should not be straight upgrades to core specializations, but rather a unique and fresh take on the previous profession.

Which means in PvP, core-engi, ranger, mesmer, necro, these select mechanics should be shown some love until they're at the benchmark for "balanced class", or at least not a complete joke. Of course, certain specs like Core Engineer does great DPS in PvE and shouldn't be made OP, but there should be a ton of offensive and defensive utility added to core Engi (as with other underperforming archetypes).

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