Paradoxoglanis.1904 Posted December 8, 2021 Share Posted December 8, 2021 2 years still no hand rezzing nerf. Come on anet this kitten isnt complicated. Off season might actually be fun if everyone didnt play rez supports. 6 10 8 3 Link to comment Share on other sites More sharing options...
RedAvenged.5217 Posted December 8, 2021 Share Posted December 8, 2021 Or a damage problem. I really disliked cmcs miracle drug trial. im here and I’ll make all the pain go away - cmc 2020 4 5 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 8, 2021 Author Share Posted December 8, 2021 2 hours ago, RedAvenged.5217 said: Or a damage problem. I really disliked cmcs miracle drug trial. im here and I’ll make all the pain go away - cmc 2020 2 years of "we will see how it goes". I just wish they would do something. 3 2 Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 8, 2021 Share Posted December 8, 2021 Poison and cleave? 1 3 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 8, 2021 Share Posted December 8, 2021 And don't forget to nerf finishing, while nerfing reviving. 1 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted December 8, 2021 Share Posted December 8, 2021 Maybe...just maybe we could reduce the number of ressers to 1....so that we remove the power ress joke mode, but I do agree with the OP...ressing in this game is an absolute joke 4 Link to comment Share on other sites More sharing options...
Eugchriss.2046 Posted December 8, 2021 Share Posted December 8, 2021 Or just make rezzing depends on healing stats. The fact that a berserker can rez as much as dedicated healer is as stupid as the healer pulling off berzeker like burst. But hey, who am I... 7 1 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted December 8, 2021 Share Posted December 8, 2021 The problem isn't ressing, its that you don't need a healer to do it unlike in other games. This makes sense in PvE, which is always cooperative, and some sense in WvW as you can't depend on a specific combination of classes, but with every class now having viable support builds as of EoD, including Thief, there's no excuse for you to not need a healer on your team in order to revive teammates. 1 1 4 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 8, 2021 Share Posted December 8, 2021 Or just reduce the Downstate health pool totals. 12 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 31, 2021 Author Share Posted December 31, 2021 monthy reminder to nerf hand rezzing 8 1 1 Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted December 31, 2021 Share Posted December 31, 2021 On 12/8/2021 at 1:00 PM, Morwath.9817 said: Poison and cleave? after hundreds of games on poisonbeast I have not seen poison deny a single signet revive. in theory it can work but in practice it doesnt do jack, even against the hand reviving. it gets powered through or just cleansed. 1 2 Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 31, 2021 Share Posted December 31, 2021 1 minute ago, FarmBotXD.1430 said: after hundreds of games on poisonbeast I have not seen poison deny a single signet revive. in theory it can work but in practice it doesnt do jack, even against the hand reviving. it gets powered through or just cleansed. I've seen plenty of my signets, glyphs or banners denied by poison. The most got denied by simple Herald "ultimate" throwing bodies mid cast (as forcing to stow = countering cast = delaying by 3 more seconds to recast = dealing with dead body). 1 Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted December 31, 2021 Share Posted December 31, 2021 1 minute ago, Morwath.9817 said: I've seen plenty of my signets, glyphs or banners denied by poison. The most got denied by simple Herald "ultimate" throwing bodies mid cast (as forcing to stow = countering cast = delaying by 3 more seconds to recast = dealing with dead body). then you should consider learning how to move aoe during cast time. I know for a fact this can be done Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 31, 2021 Share Posted December 31, 2021 1 minute ago, FarmBotXD.1430 said: then you should consider learning how to move aoe during cast time. I know for a fact this can be done Thats for hostile targets only, no? Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted December 31, 2021 Share Posted December 31, 2021 (edited) 3 minutes ago, Morwath.9817 said: Thats for hostile targets only, no? I know ele can do it with rez glyph so nope, I dont know how its dont but I know it can be done Edited December 31, 2021 by FarmBotXD.1430 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted January 1, 2022 Share Posted January 1, 2022 Make poison -66% healing on downstates. That is all. 3 Link to comment Share on other sites More sharing options...
Morwath.9817 Posted January 1, 2022 Share Posted January 1, 2022 (edited) 4 hours ago, Kuma.1503 said: Make poison -66% healing on downstates. That is all. ...or make Chronomancer interrupts go thru Stability like Thiefs Steal does? Buffing poison = buffing necromancers, don't think its what everyone is asking lately. It would also force everyone to play Sigil of Doom, which would be dumb. Other option (which doesn't exclude first one) would be redesigning some less of played Elites like Signet of Humility to also act like Battle Standard or Impact Strike does on downed enemies. It gives counterplay to revive skills, but would be tradeoff as it would force someone to pick weaker Elite. Giving players more choices on less played classes and specialization can bring diversity, while nerfing stuff removes more and more of it. Edited January 1, 2022 by Morwath.9817 2 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted January 1, 2022 Share Posted January 1, 2022 (edited) 9 hours ago, FarmBotXD.1430 said: I know ele can do it with rez glyph so nope, I dont know how its dont but I know it can be done That skill doesn't work like any other revives. Its actually four separate skills depending on the attunement, and all of them behave differently. You're referring to the Earth Attunement revive, which is a massive area PBAoE that revives three allies. You can't retarget skills that are already casting. https://wiki.guildwars2.com/wiki/Renewal_of_Earth Edited January 1, 2022 by Hannelore.8153 Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted January 1, 2022 Share Posted January 1, 2022 6 hours ago, Hannelore.8153 said: That skill doesn't work like any other revives. Its actually four separate skills depending on the attunement, and all of them behave differently. You're referring to the Earth Attunement revive, which is a massive area PBAoE that revives three allies. You can't retarget skills that are already casting. https://wiki.guildwars2.com/wiki/Renewal_of_Earth you can 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted January 1, 2022 Share Posted January 1, 2022 (edited) 10 hours ago, Morwath.9817 said: ...or make Chronomancer interrupts go thru Stability like Thiefs Steal does? Buffing poison = buffing necromancers, don't think its what everyone is asking lately. It would also force everyone to play Sigil of Doom, which would be dumb. Other option (which doesn't exclude first one) would be redesigning some less of played Elites like Signet of Humility to also act like Battle Standard or Impact Strike does on downed enemies. It gives counterplay to revive skills, but would be tradeoff as it would force someone to pick weaker Elite. Giving players more choices on less played classes and specialization can bring diversity, while nerfing stuff removes more and more of it. *Imagining dropping supply crate on downed person, hearing a cartoon *splat* noise then a mysterious flag appears on their chest* Mmm.. Yes, I approve of this proposal. Edited January 1, 2022 by Kuma.1503 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 1, 2022 Share Posted January 1, 2022 A decent change would be to make downed players keep all the condis that were on them. Super weird that being downed cleanses everything. Then make rezzing scale (slightly) off of healing power in a way that nerfs 0 healing power rezzing by...I dunno, 5-10% and buffs rezzing with HP amulets by 5-10%. 4 Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted January 5, 2022 Share Posted January 5, 2022 (edited) I don't understand why there isn't at least a debuff after being rezzed. Like for 15-20 seconds after being rezzed you do 33% less damage and take 15% more damage and if you're downed again during this time you're full downed. That way if you get a rez off it's in your best interest to disengage until the debuff is gone. Getting the rez would be worth it still as it saves and respawn timer and they can still rotate and apply map pressure, but they'll virtually be taken out of that specific fight and be punished heavily if immediately going back in. Personally my only issue with the rez mechanic is that they're recovering cd's while downed and if they get rezzed, they can immediately push back in after popping a heal or something. Then if they get downed again, just repeat the process. Edited January 5, 2022 by Zexanima.7851 2 Link to comment Share on other sites More sharing options...
Agramon.4278 Posted January 6, 2022 Share Posted January 6, 2022 Downmode need to rework. Give some basic downmode skills to every class like warriors one. Dont allow to players rezzing eachother in PvP and WvW. Let them stay on dowmode with basic warrior skills but still able to rallying. This is the best solution without removing it. 1 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted January 27, 2022 Author Share Posted January 27, 2022 slightly early monthly reminder to nerf hand rezzing, and also signet rezzes cause relying on daredevil to be the only one capable of interrupting guard rez is kitten 3 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted January 27, 2022 Share Posted January 27, 2022 (edited) 1 hour ago, Paradoxoglanis.1904 said: slightly early monthly reminder to nerf hand rezzing, and also signet rezzes cause relying on daredevil to be the only one capable of interrupting guard rez is kitten And don't forget to also nerf finishing alongside with reviving. Edited January 27, 2022 by Fueki.4753 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now