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Catalyst is garbage in WVW


scerevisiae.1972

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14 minutes ago, Infusion.7149 said:


It's still a 15s cooldown. You get enough might from revenants and firebrands using Empower as well as any power scourges and such, resolution or protection is not as strong as running tempest with cleanses. You get fury from heralds already, the only way you would replace herald is if you have another stability source besides Inspiring Reinforcement and SYG/Mantra of liberation as well as Defense Field.

Well you're wrong about F5 not being good in PVE as it makes up 8K DPS / 20% of benchmark making it by the highest damage contribution. It was good enough to push PVE staff catalyst to 37K DPS, which is more than melee sword power weaver or power tempest without counting allies. It is liable to be reduced in damage unlike hammer orbs, since it is quite clear jade sphere wasn't meant as a damage source. The hammer orbs are similar to the pulsing shroud AOE of harbinger (Doom approaches/Cascading Corruption) or the passive PBAOE on condi renegade with Embrace the Darkness.

Its ele that a normal cd for the class this is not an eng or an guard long cd are the name of the class. The thoght is to run the dmg side with the boons tempest not giving ppl quickness nor is it giving reistatese that and tempest cleaning is only about 75% ish of what an scraper is pulling off any way. Tempest is in a realy bad place in wvw atm.

The fast fields means a LOT in wvw even though combos are not realty a thing any more at least you can get them at such a fast speed that you can "trick" ppl into doing combos.

Makingppl stand in one spot is not good in any game type and on-top of losing out of energy generation for the other version of F5 is just not good balancing and good for pve. Your just an replaceable dps class that kind of what ele is these days. I think wvw and spvp is the last places where an ele can do something other then pure dps.

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On 3/4/2022 at 1:11 PM, schloumou.3982 said:

lol

Obviously you dont know anything about wvw balance right now, or you would wouldnt have quoted me like that. The damage plus sustain they have is op. mainly damage is like 25% or more overtuned, or sustain if you will.

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16 hours ago, Loke.1429 said:

Obviously you dont know anything about wvw balance right now, or you would wouldnt have quoted me like that. The damage plus sustain they have is op. mainly damage is like 25% or more overtuned, or sustain if you will.

lol

Edited by schloumou.3982
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Catalyst is good in wvw.  The base damage is the same as the base damage for weaver.

 

BUT!  Catalyst has NO literally NO survivability without changing ur other traits which in effect makes ur base damage less then weaver.  My weaver's damage is capped by my need to be able to deal damage and also stay alive in wvw.

 

Catalyst really doesn't even have that option it is just a short ranged melee damage build which is worse then weaver initially, but gains damage over it the longer it stays alive.

 

The only possible way to do so is to be in a boon blob.  FUNNY how that boon blob meta aspect which so many people hate and wish would just go away is the fundamental aspect of success for this new elite spec.

 

Ur essentially made to be the lowest armor lowest HP class of any of the classes inside ur boonblob with the lowest range and yeah if U can somehow survive the first encounter and over 40 seconds yes you will do more damage then a weaver if u are covered in boons and do not die and the commander is willing to push so u get into range.

 

Yeah its a stupid class for wvw because its essentially worse then anything except for a dagger/dagger mage and thats because of the same problem with them having no survivability and less range then any other class available.

 

WVW is so thoughtless that I am stunned just stunned that whoever is doing WVW is still employed.

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6 minutes ago, Lobsters.3869 said:

Catalyst is good in wvw.  The base damage is the same as the base damage for weaver.

 

BUT!  Catalyst has NO literally NO survivability without changing ur other traits which in effect makes ur base damage less then weaver.  My weaver's damage is capped by my need to be able to deal damage and also stay alive in wvw.

 

Catalyst really doesn't even have that option it is just a short ranged melee damage build which is worse then weaver initially, but gains damage over it the longer it stays alive.

 

The only possible way to do so is to be in a boon blob.  FUNNY how that boon blob meta aspect which so many people hate and wish would just go away is the fundamental aspect of success for this new elite spec.

 

Ur essentially made to be the lowest armor lowest HP class of any of the classes inside ur boonblob with the lowest range and yeah if U can somehow survive the first encounter and over 40 seconds yes you will do more damage then a weaver if u are covered in boons and do not die and the commander is willing to push so u get into range.

 

Yeah its a stupid class for wvw because its essentially worse then anything except for a dagger/dagger mage and thats because of the same problem with them having no survivability and less range then any other class available.

 

WVW is so thoughtless that I am stunned just stunned that whoever is doing WVW is still employed.

It is "good" in what way? The only thing it brings that is new is double meteor if you use Elemental Celerity elite on 90s cooldown.

Hammer doesn't cleave on fire and air plus it's 600 range which is extremely dangerous if you are glassy. Since you need to combo to get auras on hammer it makes it more unwieldy in a highly mobile environment such as WVW. If hammer was 900+ range on fire and air and actually had piercing/cleave (see fireball on staff) it would be more usable. Right now 900 range puts you in range of counterbomb from just about any other ranged DPS (scourge, harbinger if it's a lowman situation, rev, vindicator Eternity's requiem, DH, berserkers with longbow, staff eles of any type, any roamers on ranger /holo/daredevil, etc). Jade sphere doesn't do any damage whatsoever in WVW and the cooldown is 15s.

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Staff weaver isnt meta in organised groups, there are a few individums who can make it work, but if you have 2 weavers in a 50 man squad you cant really call it a meta spec. It fills a small niche but is hardly changing the interactions between 2 squads.

And 90 to 99% of the people who try to play weaver are performing so bad that literally any other (meta) spec is more useful to the squad.

 

Staff Catalyst is a clear downgrade because you trade damage, mobility and flexibility for nothing. Double meteor is a gimmick that might work against really bad players. Against good opponents you already have to invest atleast one of your mobility skills to even cast one meteor. Standing still for long periods of time is just not realistic in high end gameplay. It seperates you from the rest of your group and makes you an easy target for enemy focus, be it dh pulls or single target focus from any dps class. Since catalyst has no new mobility skill in its utility seperating yourself from your group in the first place is more risky than on weaver.

Edited by Agrios.9071
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