Theandil.6045 Posted November 7, 2017 Share Posted November 7, 2017 Breaking inhibiting conditions with this trait now causes the thief to lose all endurance regeneration for 4 seconds. Direct endurance gains will still apply the full amount. Swiftness granted by this trait will now occur at the end of the dodge.Who? Or why? WTF Anet? Link to comment Share on other sites More sharing options...
AegisRunestone.8672 Posted November 7, 2017 Share Posted November 7, 2017 I know. This makes me VERY sad. I saw the Necro changes and I'm happy for them because it looks like Scourge and Reaper were enhanced (one of my guildies loves her necro, but hated how it was treated), but... for my Daredevil, the Unhindered Combatant nerf is PAINFUL. :# Couldn't they have just nerfed it for PvP and WvW? Link to comment Share on other sites More sharing options...
Gwii.5972 Posted November 7, 2017 Share Posted November 7, 2017 And bandit's defense now has +5sec cooldown.Bravo Anet bravo... Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted November 7, 2017 Share Posted November 7, 2017 Bright side, bugs are fixed heh.... Link to comment Share on other sites More sharing options...
Sakorath.8910 Posted November 7, 2017 Share Posted November 7, 2017 Thief was already becoming more outclassed by Mesmer in the mobility/evasion department. Might as well throw this in to seal the deal. Link to comment Share on other sites More sharing options...
AegisRunestone.8672 Posted November 7, 2017 Share Posted November 7, 2017 So, did they "fix" the dismounting problem? Because I didn't see that. Whenever a Daredevil and/or Trickery thief dismounts in ANY way shape or form (attack, knocked off, or normal dismount), it empties one endurance bar and three initiative. If Unhindered Combatant stops our endurance regen and we're in combat with some of those conditions it breaks, it will hurt us greatly. We have two dodges instead of one.I heard it was technically not a bug because it had to do with the Mount not recognizing the traits or something and just restoring as to what was normal.Howerer, I have noted it here--a long time ago. Link to comment Share on other sites More sharing options...
Doggie.3184 Posted November 7, 2017 Share Posted November 7, 2017 They always have to do at least one random nerf on something no one has ever complained or talked about every balance update Link to comment Share on other sites More sharing options...
Ghost.5637 Posted November 7, 2017 Share Posted November 7, 2017 I'm actually really kitten pissed about unhindered and bandit defense. Probably the two core features of my power d/d build that actually let me not get instantly blown up by other classes. You're already at a huge disadvantage just for logging into a thief, lets make them even EASIER to kill because they're not squishy or useless enough already. Link to comment Share on other sites More sharing options...
Sakorath.8910 Posted November 7, 2017 Share Posted November 7, 2017 @AegisRunestone.8672 said:So, did they "fix" the dismounting problem? Because I didn't see that. Whenever a Daredevil and/or Trickery thief dismounts in ANY way shape or form (attack, knocked off, or normal dismount), it empties one endurance bar and three initiative. If Unhindered Combatant stops our endurance regen and we're in combat with some of those conditions it breaks, it will hurt us greatly. We have two dodges instead of one.I heard it was technically not a bug because it had to do with the Mount not recognizing the traits or something and just restoring as to what was normal.Howerer, I have noted it here--a long time ago.It is a bug. They need to fix their game. Not cop out of it using the mounts are a transformation argument. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted November 7, 2017 Share Posted November 7, 2017 I can say the Unhindered Combatant was very surprising. This cuts a Daredevil's mobility by a potential decent amount...especially with the amount of mobility inhibiting condis being used now a days Link to comment Share on other sites More sharing options...
Zlater.6789 Posted November 7, 2017 Share Posted November 7, 2017 It just feels tacky now and it makes it kinda annoying, not enjoyable. Maybe they should stop thinking of creatively annoying buffs and nerfs like the p/p initiative change, and just start making creatively enjoyable skills. Link to comment Share on other sites More sharing options...
Bossun.2046 Posted November 7, 2017 Share Posted November 7, 2017 They could of gotten rid of the Nerf on endurance gain from signet at least Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 7, 2017 Share Posted November 7, 2017 @Bossun.2046 said:They could of gotten rid of the Nerf on endurance gain from signet at leastThat nerf was more focused on Acro/Staff. Link to comment Share on other sites More sharing options...
Saku Joe.2857 Posted November 7, 2017 Share Posted November 7, 2017 well idk but it's seem the "exhaustion" debuff doesn't apply, i still have normal regen.. Link to comment Share on other sites More sharing options...
Theandil.6045 Posted November 7, 2017 Author Share Posted November 7, 2017 @"Saku Joe.2857" said:well idk but it's seem the "exhaustion" buff doesn't applies, i still have normal regen..SHH DO NOT SAY SO LOUD ! :-D Link to comment Share on other sites More sharing options...
Governor Toothpaste.1582 Posted November 7, 2017 Share Posted November 7, 2017 Not happy about this change. Seems unnecessary and unexpected while at the same time making this trait a lot less fun. (fun is why I play) Link to comment Share on other sites More sharing options...
syntohras.1064 Posted November 7, 2017 Share Posted November 7, 2017 Im now really pissed of which idiot did this change?` What is now the purpose to play daredevil with a fucking 3 dodge bar when u have 4 sec -100% Endurance in a condi spammfest? Link to comment Share on other sites More sharing options...
GRRRR.3521 Posted November 7, 2017 Share Posted November 7, 2017 "The elite spec specifically designed for high mobility was too good at high mobility and made our new crappy elite spec look bad so have 4 secs of no endurance regen in basically every fight"Shocking but predictable. No way to make their ridiculous Sniper idea work so they couldnt leave Daredevil alone for lack of options.Im not shelfing my Thief but time to not pvp for a while. Im not dealing with this change in the current condispam sh*tfest meta Link to comment Share on other sites More sharing options...
Titan.3472 Posted November 7, 2017 Share Posted November 7, 2017 Nerf Bat hurts... Link to comment Share on other sites More sharing options...
Galandil.9641 Posted November 7, 2017 Share Posted November 7, 2017 @"Saku Joe.2857" said:well idk but it's seem the "exhaustion" debuff doesn't apply, i still have normal regen..I just tried it with Immo active, the debuff kicked in as expected.Sadly. Link to comment Share on other sites More sharing options...
Shion.8059 Posted November 7, 2017 Share Posted November 7, 2017 Fucking retarded. Link to comment Share on other sites More sharing options...
Asur.9178 Posted November 7, 2017 Share Posted November 7, 2017 UC is basically a death trap in PvP due to the amount of movement related conditions flying around. They literally wanted thieves to stop using the trait, without making it obvious. They have done this before; for those who played GW1, they remember Smiter's Boon. Link to comment Share on other sites More sharing options...
Governor Toothpaste.1582 Posted November 7, 2017 Share Posted November 7, 2017 @Asur.9178 said:UC is basically a death trap in PvP due to the amount of movement related conditions flying around. They literally wanted thieves to stop using the trait, without making it obvious. They have done this before; for those who played GW1, they remember Smiter's Boon.That was my first thought. And 4 seconds is crazy high. Link to comment Share on other sites More sharing options...
AegisRunestone.8672 Posted November 7, 2017 Share Posted November 7, 2017 @Sakorath.8910 said:@AegisRunestone.8672 said:So, did they "fix" the dismounting problem? Because I didn't see that. Whenever a Daredevil and/or Trickery thief dismounts in ANY way shape or form (attack, knocked off, or normal dismount), it empties one endurance bar and three initiative. If Unhindered Combatant stops our endurance regen and we're in combat with some of those conditions it breaks, it will hurt us greatly. We have two dodges instead of one.I heard it was technically not a bug because it had to do with the Mount not recognizing the traits or something and just restoring as to what was normal.Howerer, I have noted it here--a long time ago.It is a bug. They need to fix their game. Not cop out of it using the mounts are a transformation argument. I personally always thought it was. I was told it wasn't by another poster, but regardless, yes, it should be fixed. Hence, why I reported it. Link to comment Share on other sites More sharing options...
Eluwave.9506 Posted November 7, 2017 Share Posted November 7, 2017 So basically now everytime you are immobilised, chilled or crippled you lose endurance regeneration for 4 seconds.This negative part now actually outweighs the positive things this trait brings. Link to comment Share on other sites More sharing options...
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