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A REAL legendary armor


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10 hours ago, yoni.7015 said:

That was me 

 

(in on seriousness ,  lets just focus on now ....NOT ON FORCING THE CASUALS TO GET BETTER (harder soo won) ..

But using interesting mechanics , so when other game-expansion are released , people will get bored of them and flock back on gw2 with the superior engine .

And Normal Strikes population will carry the CM population with increasing , 3 months > 7 strikes (where 2 could be enemies that like Animatronix , that evolve (human skins) over time , or 4 Strikes every 2 months .For atleast a year . Then choose if the FF14 model can work)

Edited by Killthehealersffs.8940
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1 hour ago, Erise.5614 said:

Anything anyone would consider more enjoyable that doesn't harm the game. That doesn't make the game worse makes the game better. By default.

The question there is whether it's worth the effort. How many people are served by the change and how large the investment would be.

There are legitimate concerns for potential negative impacts and whether it's worth it. Just calling everyone lazy or saying it's not a problem is not one of those arguments though. 

Right -and changing desirable long term optional rewards into something that can be fast and/or easly acquired through replaying basic content of the game just because some people "want rewards" while not wanting to improve doesn't make the game better and hurts the game going forward with its content, including it -crucial for mmorpgs- replayability, by default. Players won't improve if there's no need to. Players won't utilise game's mechanics if they can conveniently skip them. The contenet can't be going forward if players won't improve to the point of being comfortable with the previous one and stagnant mmorpg = dead mmorpg.

I'm not calling anyone lazy, so maybe start responding to what I actually write instead of trying to pretend I'm calling people "lazy" in every other post about this "issue" like you've done over and over again in the past, I guess solely in an attempt to somehow make me "the bad guy". 🙄

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On one hand, you are generalizing few peoples points. And yeah. I'm sure some ask for unreasonable things. I'm also sure most players do not understand game economy or retention design. But even those kinds of threads don't call it a serious problem.

No worries, I was also responding specifically to those players and to those specific posts in the past, so it's not really such an awful generalization you'd like to paint it as. Obviously opinions differ between the players, but there very much are voices trying to use things like "the game is unplayable without leggies", "player wants it, so when they get it, they're satisfied = good for the game" or "some bad players are bad because they don't have leggies" as an argument.

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I consider anyone who fixates on specifics to be derailing anyway. ANet needs to look at the data they have and make the best decisions for the game. If they implement an alternative path they have to and obviously will make it appropriately expensive and long.

If that's your concern, then there really isn't a reason to be concerned. It would be news to me if ANet starts handing out freebies. Especially since EoD they have gotten a lot more stingy with rewards and I'd expect that trend to continue.

Right. It's always better for your position to not "fixate on specifics" because then you can just keep repeating those empty slogans similar to "the player wants that additional reward for replaying what they're already replaying anyways, so it will be better for the game", or "we can acquire weapons in OW, so why not armor too?!". But it wouldn't be. And to the second quote... welp, it was already responded many times. Want full legy? Play more of the game's content. Want to close yourself off from more content? Cool, your choice.

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Because OW is lacking in long term goals. Weapons have a limited appeal and are a huge step to get into legendary crafting. Armor could make for an excellent path into legendary crafting by being more expensive to craft but cutting that cost in 6. Making each individual piece a much more approachable goal.

Not only there are legendary weapons available in OW (16 types of them, not even counting different gens for different expansions), but it's also one of the most profitable repeatable/farmable content in the game. How someone can pretend OW lacks rewards or long term goals is beyond me. But it's not really about "lacking long term goals", is it? It's about not having more rewards for replaying the same thing. Not only that, but also without leggy armor, the player can still get multiple ex/asc sets in order to get new builds, which in itself is another ongoing longer term goal divided into smaller, more instantly gratifying parts -if that's what some players prefer.

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Nudging players into different kinds of content is fine too.

-said, while constantly trying to move desirable long-term goals from "different kinds of content" into the one that already sees heavy replayability due to lower difficulty and high profitability.

_____________________

 

1 hour ago, Killthehealersffs.8940 said:

Again who made you a Dev ?

Who said anything about making anyone a dev? What are you even talking about? If you want to participate in a discussion, at least respond to what you're quoting.

 

Edited by Sobx.1758
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10 hours ago, Sobx.1758 said:

Right -and changing desirable long term optional rewards into something that can be fast and/or easly acquired through replaying basic content of the game just because some people "want rewards" while not wanting to improve doesn't make the game better and hurts the game going forward with its content, including it -crucial for mmorpgs- replayability, by default.

I'm not calling anyone lazy, so maybe start responding to what I actually write instead of trying to pretend I'm calling people "lazy" in every other of your post about this "issue" like you've done over and over again in the past, I guess solely in an attempt to somehow make me "the bad guy". 🙄

No worries, I was also responding specifically to those players and to those specific posts in the past, so it's not really such an awful generalization you'd like to paint it as. Obviously opinions differ between the players, but there very much are voices trying to use thing like "the game is unplayable without leggies", "player wants it, so when they get it, they're satisfied = good for the game"(yup) or "some bad players are bad because they don't have leggies" (yup).

Right. It's always better for your position to not "fixate on specifics" because then you can just keep repetaing those empty slogans similar to "the player wants that additional reward for replaying what they're already replaying anyways, so it will be better for the game", or "we can acquire weapons in OW, so why not armor too?!". But it wouldn't be. And to the second quote... welp, that's already responded to many times. Want full legy? Play more of the game's content. Want to close yourself off from more content? Cool, your choice.

Not only there are legendary weapons available in OW (16 types of them, not even counting different gens for different expansions), but it's also one of the most profitable repeatable/farmable content in the game. How someone can pretend OW lacks rewards or long term goals is beyong me. But it's not really about "lacking long term goals" for you, it's about not having more rewards for replaying the same thing. Not only that, but also without leggy armor, the player can still get multiple ex/asc sets in order to get new builds, which in itself is another ongoing longer term goal divided into smaller parts -if that's what some players prefer.

-said, while constantly trying to move desirable long-term goals from "different kinds of content" into the one that already sees heavy replayability due to lower difficulty and high profitability.

_____________________

 

Who said anything about making anyone a dev? What are you even talking about? If you want to participate in a discussion, at least respond to what you're quoting.

 

Who  gave you the power to decide : Do the appropriate  content , or you don't need the gear at all ?

We don't want to play with Raider , because we are toxic casuals that cannot push more than 3k dps and we try to leech into the LI+KP groups , we don't belong .

It's not up to you to decide , if there mustn't be an OW legendary

(wait about the 'replayability part in your first sentence , didn't i say the same thing  about  playing long forgoten  OW areas and make the world  more alive?)

Edited by Killthehealersffs.8940
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52 minutes ago, Killthehealersffs.8940 said:

Who  gave you the power to decide : Do the appropriate  content , or you don't need the gear at all ?

It's funny, because, while you keep asking these weirdly accusatory/provocative/irrelevant "who made you a dev?!?!"/"who gave you the power to decide?!" questions... you're the one that disagrees with actual devs' decisions about it -so maybe take a good long look at yourself before you come back with these misdirected accusations again 🙄 

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We I don't want to play with Raider , because we are I am a toxic casuals

Yup, I see. But don't try to pack me in some limited "raider" group, since that's just misguided/dishonest. Also don't talk about yourself "we". You're speaking strictly for yourself.

 

Ah and I've almost missed the irony of this quote:

52 minutes ago, Killthehealersffs.8940 said:

Who  gave you the power to decide : Do the appropriate  content , or you don't need the gear at all ?

This is your post from this thread, page 2:

On 4/23/2022 at 9:27 PM, Killthehealersffs.8940 said:

People whine that they want Legendary , so they better do the appropriate content .

So if people want more  gold from Instance , they should do the appropriate content (drizzlewood).

I agree with you , that people should do the appropriate content

Edited by Sobx.1758
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10 hours ago, Sobx.1758 said:

It's funny, because, while you keep asking these weirdly accusatory/provocative/irrelevant "who made you a dev?!?!"/"who gave you the power to decide?!" questions... you're the one that disagrees with actual devs' decisions about it -so maybe take a good long look at yourself before you come back with these misdirected accusations again 🙄 

Yup, I see. But don't try to pack me in some limited "raider" group, since that's just misguided/dishonest. Also don't talk about yourself "we". You're speaking strictly for yourself. x

Coomon , for example you say something:

"Right -and changing desirable long term optional rewards into something that can be fast and/or easly acquired through replaying basic content of the game just because some people "want rewards" while not wanting to improve doesn't make the game better and hurts the game going forward with its content, including it -crucial for mmorpgs- replayability, by default. "

So Raid Legendary exist for replaybility for Raids , but wouldn't be also "good" for the health of the game , an OW Legendary for the dead areas of the games ?

edit : If the devs have a problem with some1 disagreing with their desiction , i chalenge them into Final Destination, No items, Fox Only

 

 

Edited by Killthehealersffs.8940
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18 minutes ago, Sobx.1758 said:

Right -and changing desirable long term optional rewards into something that can be fast and/or easly acquired through replaying basic content of the game just because some people "want rewards" while not wanting to improve doesn't make the game better and hurts the game going forward with its content, including it -crucial for mmorpgs- replayability, by default.

That's just incorrect. We know of several retention models that do not at all depend on escalating difficulty.

Also, it's hard to make any acquisition method easier than WvW / PvP. And again. How slow or fast one can get it is up to ANet. 

Or are you genuinely scared they'll just gift every player a legendary armor?^^

19 minutes ago, Sobx.1758 said:

Players won't improve if there's no need to. Players won't utilise game's mechanics if they can conveniently skip them. The contenet can't be going forward if players won't improve to the point of being comfortable with the previous one and stagnant mmorpg = dead mmorpg.

I mean. Mechanics in GW2 are mostly skipped by just out DPSing them. The fundamental combat system is creating such a huge rift that it's literally impossible to balance mechanics around any significant amount of the player base. And GW2 is leaning hard into DPS as the only measure of success. The struggles here are self inflicted and need to be designed around. Not into. 

But more importantly. Games designed for perpetual playing can not be designed around escalating difficulty and infinite improvement. It is vitally important for them to be engaging and interesting without getting more and more difficult. Too high difficulty just leads to players dropping off. We can see in every major game that survived for a decade or longer at this point in time that challenge is not a significant factor to its success. Most of them have niche communities of hardcore players looking for extreme challenge. But the successful ones all designed heavily if not primarily for other kinds of players. Offering variety in other ways without demanding constant increase in skill of their players. Because that is what leads to player loss long term. Or even short term. See New World. They are loosing 50% of their players week after week due to being focused extremely high necessary time investment and escalating difficulty as primary loop. 

25 minutes ago, Sobx.1758 said:

I'm not calling anyone lazy, so maybe start responding to what I actually write instead of trying to pretend I'm calling people "lazy" in every other of your posts about this "issue" like you've done over and over again in the past, I guess solely in an attempt to somehow make me "the bad guy". 🙄

That's what your points boil down to. You ask questions only to paint others as lazy. Two sentences ago you paint the mere idea of wanting OW legendary armor as wanting it fast and easy. Down below you say asking for OW armor is asking for more rewards with less effort. And that people just "have to play the content to get the reward". 

Ultimately, your points boil down to you suggesting others are too lazy to get the armor. 

29 minutes ago, Sobx.1758 said:

Right. It's always better for your position to not "fixate on specifics" because then you can just keep repetaing those empty slogans similar to "the player wants that additional reward for replaying what they're already replaying anyways, so it will be better for the game", or "we can acquire weapons in OW, so why not armor too?!". But it wouldn't be.

A true masterpiece of argument: "Nu-uh!"

Though I will gladly point out that additional players interacting with material sinks is good for the economy and gives ANet more freedom to introduce more rewards and encourage participation of different kinds of content without crashing the economy. It also supports newer players by increasing mat prices, reduces inflation and reduces the possible impact of TP barons. 

So long as it's actually designed to fit into the economy similarly to other legendary items it can be a magnificent introduction to legendries and do a whole lot of good for the game! 

Specific numbers are worthless because we would need more data to talk about specifics. The discussion should be about goals that can be accomplished with the change and risks associated with it. 

Specifics are just used to throw personal attacks at each other. As we have seen numerous times in recent threads. 

35 minutes ago, Sobx.1758 said:

No worries, I was also responding specifically to those players and to those specific posts in the past, so it's not really such an awful generalization you'd like to paint it as. Obviously opinions differ between the players, but there very much are voices trying to use thing like "the game is unplayable without leggies", "player wants it, so when they get it, they're satisfied = good for the game"(yup) or "some bad players are bad because they don't have leggies" (yup).

I'd like a direct quote for the first one. I do not believe I've seen that before.

Two is true. A good progression curve and high, long term player satisfaction is better for the game. If the current implementation does not serve the community in a clearly positive way there is no harm in expanding options as an easy to implement method of getting a larger part of the community into legendary crafting. 

And the last point you misconstrue. The combat system is hard to understand and the lack of stat flexibility poses a serious barrier to learning, especially when the game makes it so difficult to understand the overall system. A lot of players, good and bad, never get into theory crafting or making their own builds because of this. Due to the necessarily large effort to make a legendary armor it wouldn't fix skill. But it could get more people into theory crafting as an additional kind of gameplay which has a good chance of increasing retention. Helping the game. Not by increasing skill but putting it into a better state regardless.

40 minutes ago, Sobx.1758 said:

And to the second quote... welp, that's already responded to many times. Want full legy? Play more of the game's content. Want to close yourself off from more content? Cool, your choice.

And again with your point of others just being lazy.

Unless there is a good reason for the game to close that entire category of reward behind some of the least popular content in the game, it should be available elsewhere. Not every reward. But at least every category of reward should be accessible. At the very least in theory. Without spending months of super active grinding in content one does not enjoy. 

Nudging players to give it a real try? Cool. But months upon months are not nudging. Everyone has given it enough effort and understands the content after the first dozen hours. Demanding more despite dislike is harming player enjoyment and therefore has a real chance to harm player retention which has a real chance to harm the game. 

44 minutes ago, Sobx.1758 said:

Not only there are legendary weapons available in OW (16 types of them, not even counting different gens for different expansions), but it's also one of the most profitable repeatable/farmable content in the game. How someone can pretend OW lacks rewards or long term goals is beyong me.

Profit is meaningless if there is no solid progression path. If you are not gaining anything towards. The people motivated by that play the game via trading guilds, legendary factories and the TP. That's where the real high profit per hour lies. 

Farming weapons is an incredibly high barrier. Being asked to pay 1.8k when you never had more than 100 liquid gold is extremely intimidating. The step from ascended to legendary weapons in terms of cost and effort is huge. And still ~40% of players on GW2 efficiency did it. Compared to 20% who made a single piece of armor. Which has more utility, doesn't cost 1/4th of the gold and is much faster to farm. 

 

I find that hardcore players and raiders are much more focused on reward value. While a lot of OW players are more focused on subjective values (e.g. mount access or skins) and less concerned with min/maxing. Drizzlewood is less popular than several metas with drastically lower rewards. E.g. Chak. An no. Most people aren't there just to gamble for the infusion. 

53 minutes ago, Sobx.1758 said:

But it's not really about "lacking long term goals" for you, it's about not having more rewards for replaying the same thing. Not only that, but also without leggy armor, the player can still get multiple ex/asc sets in order to get new builds, which in itself is another ongoing longer term goal divided into smaller parts -if that's what some players prefer.

Another great example of you suggesting others are just lazy and a pretty bad argument. Exotic sets are short term. Ascended mid term. Legendries have to be balanced in such a way that they won't be attempted before either. They are the step afterwards. Even ascended is, in the context of an MMO, really more a short term goal. You can be done with a full set in like a month after hitting 80. Half a year if you take a while to figure out what to farm and focus on seeing everything first. Long term goals in an MMO have to be thought in years. And a legendary armor set is an excellent entry point into that. As you already have it chopped up into bites that can be a month or two each. Creating a smoother transition between ascended and legendary farming.

57 minutes ago, Sobx.1758 said:

-said, while constantly trying to move desirable long-term goals from "different kinds of content" into the one that already sees heavy replayability due to lower difficulty and high profitability.

This is such a weird point. You bring up ascended items as long term reward. Yet you get them thrown at you in raids. Considering this, the progression speed when playing raids is drastically higher than OW.

So is your point really that lower difficulty makes for better replayability and better engagement all by itself? If so, what's the point of not giving people armor to grind for? If it increases engagement that's just good for the game!?

Why must legendary armor be some weird kind of prestige for raiding, WvW or PvP. Rather than simply being the long term goal that nudges you into all kinds of content (an hour or two at a time) with shiny skins or titles or what not giving you the bragging rights raid players so desperately crave as anything but exclusive gear and high liquid gold will depress them and drive them away from playing. Enjoying their time playing the game is just not enough. Only OW players should have to deal with lack of progression options. Raid players need everything thrown at them. Ideally to the point where they can dominate the entire economy because that would make raids finally popular and totally improve the game! 

Obvious hyperbole. But there is a disconnect in the two arguments to me. I believe there should be a better reward structure for raids. That encourages doing those. But not through exclusive utility. Rather through acquisition speed of exclusive utility and shiny bragging rights. Ideally with an infinite sink making it ever shinier. While offering everyone to get each category of reward in a method they enjoy or with only a few hours of trying out different content. Rather than months of grinding. 

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41 minutes ago, Killthehealersffs.8940 said:

I even agree with the goal you seem to go for.

But come on. Your arguments are pretty weak. In the sense of how you argue them.

There is weight to the points. Though too many comments are unnecessarily confrontational / personal or otherwise derailing the thread and very few focus on the topic.

It's legitimate to not respond to unconstructive comments. 

Edited by Erise.5614
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How can anyone call themselves a real legend in this game if they just play a small portion of the actually game? A real legend would be one  that has all the existing legendary armors, got all the legendary weapons, got all the legendary fish, and naturally all the legendary trinkets. A true legend is not just one that is good at a single small thing in the game.

 

ANet will never create a reward for such real legends since only a very tiny portion of the players are such real legends in the game, and really, using developers for this would be a bit of waste. Much better to just have a title for real legends.

Edited by Belorn.2659
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40 minutes ago, Belorn.2659 said:

How can anyone call themselves a real legend in this game if they just play a small portion of the actually game?

Ah yes, as opposed to getting your armor via Raids, PvP or WvW which are, of course, huge swaths of the game that are updated regularly and demonstrate true mastery of the entirety of GW2.

This, of course, is sarcasm as 2 of the 3 can be farmed out over time even if you're terrible at the mode and all 3 are comparatively small, neglected corners of the game. Are you understanding the strangeness of your argument?

I think a lot of people are inventing their own definitions of what legendaries are and who 'deserves' them instead of looking plainly at what legendary things actually are: Time/material-sink rewards for engaging with various types of content. That's it, gang. Nothing about them suggests that they're only meant for certain types of content or certain subsets of players except for ArenaNet's decision to add them where they've added them. Legendary gear does not prove that you played or mastered large portions of the game, only that you've spent some time doing particular content and/or getting carried through it.

1 hour ago, Erise.5614 said:

we already have legendary weapons and trinkets for OW

Yes, and they should add armor as well (with a path cost equivalent in time and materials to the sets already available). ArenaNet evidently considered a long-term goal for a fractionally-small population to be worth their resources; I should think a similar goal for their majority would be a great idea for a 10-year-old game looking to attract (and keep) players.
 

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1 hour ago, Erise.5614 said:

Or even short term. See New World. They are loosing 50% of their players week after week due to being focused extremely high necessary time investment and escalating difficulty as primary loop. 

New World is not losing players due to the escalating difficulty at all.
They shipped a bug ridden game that was woefully short on content after changing basic design in early public testing. 
The game has had 3 major duping exploits that completely tanked it's economy. It allowed players to mitigate damage in competitive modes by running the game in windowed mode and moving the window around. It offered a chat box that allowed users to place unparsed HTML into messages. It allowed players to win large conflicted by mass reporting the other team and having their accounts temporarily suspended.

I've seen a lot of reasons why people ran from New World.
Difficulty was never one.

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7 hours ago, mindcircus.1506 said:

New World is not losing players due to the escalating difficulty at all.
They shipped a bug ridden game that was woefully short on content after changing basic design in early public testing. 
The game has had 3 major duping exploits that completely tanked it's economy. It allowed players to mitigate damage in competitive modes by running the game in windowed mode and moving the window around. It offered a chat box that allowed users to place unparsed HTML into messages. It allowed players to win large conflicted by mass reporting the other team and having their accounts temporarily suspended.

I've seen a lot of reasons why people ran from New World.
Difficulty was never one.

You are, of course, correct in a lot of points regarding New World. However, their attempts at fixing the game were exactly what most people who are against a 4th acquisition option ask for.

Updates over the past 6 months made enemies in high level zones harder, make more of the games content borderline mandatory and PvE dungeons have gained escalating difficulty. You can not even notice the effect of those changes in the player stats. It neither brought players back nor did it keep players engaged. 

In fact, it's hard to think of a PvP focused or difficulty focused service game that aimed to be around for a long time... ever.

Yet, I can very easily name several games that took out escalating difficulty or reduced competition to great success. Whether you look at PoE, RuneScape or even things like the big Battle Royale titles which are still PvP but make rankings less important while focusing on small scale rewards in form of a battle pass. It's a real patchwork solution and MMOs can do reward structures much better than that. But it's the same trend over and over. Even WoW and other older MMOs turned away from many of the design philosophies that just make things harder and forcing tight player communities in favor of making it more convenient and pleasant to enjoy the game. Some complain about that but we have a pretty nice case study with WoW classic that shows just how little the overall community cares about these aspects that are often brought up as positive or "the real MMO experience" (including here) and how much higher the appeal of the streamlined version of the game is. 

Edited by Erise.5614
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9 hours ago, AgentMoore.9453 said:

Ah yes, as opposed to getting your armor via Raids, PvP or WvW which are, of course, huge swaths of the game that are updated regularly and demonstrate true mastery of the entirety of GW2.

This, of course, is sarcasm as 2 of the 3 can be farmed out over time even if you're terrible at the mode and all 3 are comparatively small, neglected corners of the game. Are you understanding the strangeness of your argument?
 

You are describing the fake legendaries and not the real one. The real one is to achieve all the fake ones you listed, and all the other fakes ones like fishing and weapons, insignias and runes.

The thread is called "a real legendary armor", so just adding an other fake one won't do. Otherwise it just an other Time/material-sink rewards for engaging with a narrow part of the game. If that what people want then people should explicitly ask for that.

If they were to add just an other fake legendary set, I would vote for a legendary fishing armor themed for underwater combat. Especially if anet created underwater spearfishing mechanics.

Edited by Belorn.2659
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56 minutes ago, The Boz.2038 said:

This, again?

How is this thread not locked?

maybe anet prefer that people debated some kind of unrealistic wishful feature rather than notice that EOD runes/sigils are missing, alliances have taken 3+years to develop (with no end date) and the LFG tool could use a major revamp, amongst other things.....

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17 hours ago, Sobx.1758 said:

So you spam OW to get the leggy weapons, but if you want to have a full legendary gear, you need to participate in broader content of the game. How is this still unclear?

How is that an answer to the argument you quoted?

It went like that:

A: we can't add legendary armor to OW, because players would complain about effort it would take to get it.

B: how can you claim that when we already have OW legendaries and hardly any complains about the effort needed for them

Sobx: because for armor you "should participate in broader content of the game"

Seriously, that's a really cute way to misdirect the argument in a direction completely irrelevant to what was originally been talked about.

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2 minutes ago, Astralporing.1957 said:

How is that an answer to the argument you quoted?

It went like that:

A: we can't add legendary armor to OW, because players would complain about effort it would take to get it.

B: how can you claim that when we already have OW legendaries and hardly any complains about the effort needed for them

Sobx: because for armor you "should participate in broader content of the game"

Seriously, that's a really cute way to misdirect the argument in a direction completely irrelevant to what was originally been talked about.

Open World legendary weapons are no argument for Open World legendary armor. There are no raid, PvP or WvW legendary weapons. 

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3 minutes ago, yoni.7015 said:

Open World legendary weapons are no argument for Open World legendary armor. There are no raid, PvP or WvW legendary weapons. 

And? The argument was not about armor. The argument was about effort required for it, and how OW players would protest about it. Legedary weapons/Aurene/Vision are a proof that, contrary to that common claim, in general it would not be an issue. For the most part, (again, contrary to so often overused claims) OW players clearly have no problem whatsoever in working their behinds off for legendary gear.

Edited by Astralporing.1957
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6 minutes ago, Astralporing.1957 said:

And? The argument was not about armor. The argument was about effort required and how OW players would protest about it. Legedary weapons/Aurene/Vision are a proof that, contrary to that common claim, in general it would not be an issue.

How many open world only players have legendary weapons, Aurora or Vision? Not that many I would say because it’s to much effort for them. 

Edited by yoni.7015
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2 hours ago, yoni.7015 said:

How many open world only players have legendary weapons, Aurora or Vision? Not that many I would say because it’s to much effort for them. 

According to GW2 efficiency:

There's twice as many people who have a legendary weapon as have a single piece of legendary armor.

Almost four times as many have a weapon than one complete armor.

About as many have Aurora / Vision as have one complete armor. 

Legendary armor, despite being some of the older legendary content and the cheapest legendary content (besides regalia), is among the least popular legendary content in the game. Even among the more hardcore part of the audience who use gw2efficiency. 

2 hours ago, yoni.7015 said:

Open World legendary weapons are no argument for Open World legendary armor. There are no raid, PvP or WvW legendary weapons. 

Each kind of legendary weapon is entirely accessible to PvP, WvW and raid players without ever touching OW. 

Edited by Erise.5614
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Just now, Erise.5614 said:

 

Each kind of legendary weapon is entirely accessible to PvP, WvW and raid players without ever touching OW. 

How do you get the gift of maguuma, the gift of exploration, the gift of cantha or the gift of dessert in WvW? Please tell me. 

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Just now, yoni.7015 said:

How do you get the gift of maguuma, the gift of exploration, the gift of cantha or the gift of dessert in WvW? Please tell me. 

It is very easily accessible. Not quickly, not cheaply. But easily. Without getting a single gift of anything.

You can just buy G1 and G3 legendary weapons off of TP with gold.

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