Nozdu.5971 Posted August 31, 2022 Share Posted August 31, 2022 (edited) Hello everyone, here are a few ideia I came up with to make catalyst more enjoyable. Jade spheres: instead of F5 these skills would replace the number 3 slot of hammer skill on their respective attunements. The orbs: this should be the main spec mechanic. Every time the player uses a weapon skill it spawns an elemental orb up to a maximum of 3 orbs, changing attunements resets the orb count. There would need to be something in the UI to show players how many orbs they have up. Grand final: this skill now would make use of the attunement buttons (like tempest overloads): - Grand finale fire: shoot active orbs at your target dealing damage per orb, burning the enemy and granting might to allies near you. -Grand finale air: shoot active orbs at your target dealing damage per orb and inflicting vulnerability. Allies around you also get fury. - Grand finale water: blow up your active orbs to heal allies around you, cure 1 condiditon per orb and grant Regen. Grand finale earth: blow up your active orbs dealing damage and inflicting bleed on enemies around you. Grant stability to allies near you. I also thought about two grand master traits for the grand finale mechanic: - Empowered orbs: fire and air grand finale also deal AoE damage around the target in addition in fire deal more damage per orb and in air grant quickness to allies. Orbs of salvation: water grand finale now heals more and grants resistance buff to allies. Earth grand finale now also inflicts cripple on enemies around the blast and grants barrier to the players(or even allies?). I know it's a bit much and not really fleshed out but imagining this made come back to the game and play my elementalist again and not a piano. Let me know what you guys think and what you would change. Edited August 31, 2022 by Nozdu.5971 1 2 Link to comment Share on other sites More sharing options...
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