Mell.4873 Posted September 13, 2022 Share Posted September 13, 2022 Just to add to our silly threads. I think having instant teleports kind or ruins all the duels I'm about to win. 1 1 4 Link to comment Share on other sites More sharing options...
Avatar.3568 Posted September 13, 2022 Share Posted September 13, 2022 Well, Thief, guard and Mesmer Had Them since ever soooo, nothing New? 1 Link to comment Share on other sites More sharing options...
Eloid.4569 Posted September 13, 2022 Share Posted September 13, 2022 This is not a 1vs1 game. 3 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted September 13, 2022 Share Posted September 13, 2022 First time I agree with you. Teleports/shadowsteps are one of the things that impacted negatively the competitiveness of this game. And ANerf were warned about this since GW: Factions. 2 4 Link to comment Share on other sites More sharing options...
Burial.1958 Posted September 13, 2022 Share Posted September 13, 2022 39 minutes ago, Lincolnbeard.1735 said: First time I agree with you. Teleports/shadowsteps are one of the things that impacted negatively the competitiveness of this game. And ANerf were warned about this since GW: Factions. Because it is only competitive when u can stand on point and spam the same rotations over and over again. 3 1 3 Link to comment Share on other sites More sharing options...
Swagg.9236 Posted September 13, 2022 Share Posted September 13, 2022 "Too much mobility" is almost NEVER a thing because mobility is the most fun thing in video games. That said, GW2 doesn't really have any significant mobility in PvP because instantaneous, short-range or target-dependent teleports are positively devoid of player expression and risk. If PvP movement and attacking was more like chaining free-aim AoE strikes as follow-ups from all of the mount-based gimmicks that people use in the overworld (i.e. a raptor leap from height into a separate ground-slam attack or something), then you would have actual depth to combat. As it stands, WASD gets you nowhere fast, and nobody can manually dodge damage constantly using actual movement and spacing. 4 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted September 13, 2022 Share Posted September 13, 2022 1 hour ago, Grebcol.5984 said: Because it is only competitive when u can stand on point and spam the same rotations over and over again. Naa, it is only competitiveness when you can bypass good positioning with teleports. 3 1 3 Link to comment Share on other sites More sharing options...
shion.2084 Posted September 13, 2022 Share Posted September 13, 2022 The mobility issue I see is that the Zerg has become moderately viable now as a strategy. With folks able to get between points before they can even be decapped , they can travel as a mob of 4 and hold two. 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted September 13, 2022 Share Posted September 13, 2022 1 hour ago, shion.2084 said: The mobility issue I see is that the Zerg has become moderately viable now as a strategy. With folks able to get between points before they can even be decapped , they can travel as a mob of 4 and hold two. This is correct ^ There is officially too much mobility creep in GW2 right now, concerning the conquest game mode. Another reason why this zerging also now works in conquest is because too many classes were granted new ground target/targeted/LOS ignoring teleports, and now chase power is roughly double disengage power. This leads to these situations like if a team goes on full wipe and the other team chases them into their spawn, the team who wiped can never get back to the nodes because there isn't enough disengage vs. chase to do it. Conquest is now more of a team death match than it is 3 node conquest. In higher tiered games zerging team fight is now a priority over actually going the nodes. You'll notice the people who try to play traditionally, are losing games to players who just zerg a team fight around. The mobility creep has removed classic job roles and dumbed the game's strategy down actually. 2 3 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted September 13, 2022 Share Posted September 13, 2022 53 minutes ago, Trevor Boyer.6524 said: This is correct ^ There is officially too much mobility creep in GW2 right now, concerning the conquest game mode. Another reason why this zerging also now works in conquest is because too many classes were granted new ground target/targeted/LOS ignoring teleports, and now chase power is roughly double disengage power. This leads to these situations like if a team goes on full wipe and the other team chases them into their spawn, the team who wiped can never get back to the nodes because there isn't enough disengage vs. chase to do it. Conquest is now more of a team death match than it is 3 node conquest. In higher tiered games zerging team fight is now a priority over actually going the nodes. You'll notice the people who try to play traditionally, are losing games to players who just zerg a team fight around. The mobility creep has removed classic job roles and dumbed the game's strategy down actually. This wouldn't have been an issue if the low mobility specs actually were stronger in their designated space but the mobility specs are in some cases better at their job, like the Juggernauts are taxed for their role but the Mobility specs are not. 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted September 13, 2022 Share Posted September 13, 2022 The good thing about more mobility is it stopped thief from dominating in the roamer role and made pvp more fast paced and interesting. The downside is now its almost required and enables too many escape options. If it were me I would give all mobility skills the RtL treatment Link to comment Share on other sites More sharing options...
Mell.4873 Posted September 14, 2022 Author Share Posted September 14, 2022 This was supposed to be a troll thread but I guess it went over everyone's head. 1 4 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 14, 2022 Share Posted September 14, 2022 (edited) On 9/13/2022 at 8:09 AM, Lincolnbeard.1735 said: Naa, it is only competitiveness when you can bypass good positioning with teleports. If your positioning was bypassed by a teleport it wasn't good positioning. We don't got all this arena clutter for nothing 😒👉 Edited September 14, 2022 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Ronald McDonald.8165 Posted September 14, 2022 Share Posted September 14, 2022 ANET decided to throw the idea of roles out the window by giving everyone everything. EOD is full blown garbo. 2 1 Link to comment Share on other sites More sharing options...
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