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Dragon's end Meta event


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4 hours ago, Maledict.7891 said:

I know this has been discussed many times before, and for a first threat creation not an original topic.

 

Repeating an existing topic is against the forums CoC.  Please use the forums search feature.

 

26 minutes ago, lokh.2695 said:

Then why post it again? If you've read the previous threads you know how this will go down. You say nerf it, others say keep it as is, one side calls the other elitist while the other side calls your side lazy, names getting thrown around and the thread gets closed without achieving anything or bringing anything new to the discussion.

Exactly so.

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2 hours ago, Gibson.4036 said:

Other long metas give significant rewards along the way. Redesign DE to do the same. Problem solved.

They could just give it the Drizzlewood treatment and make it give out chests certain intervals based on progress and player contribution.
But then again this was mentioned from week 1 and still nothing like that, so.

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15 minutes ago, kharmin.7683 said:

Repeating an existing topic is against the forums CoC.  Please use the forums search feature.

Oh come on. If they were to do so, you'd be first to tell them to stop necroposting.

41 minutes ago, lokh.2695 said:

Then why post it again? If you've read the previous threads you know how this will go down. You say nerf it, others say keep it as is, one side calls the other elitist while the other side calls your side lazy, names getting thrown around and the thread gets closed without achieving anything or bringing anything new to the discussion.

Why post it again? Because the issue still exists. "fixing" issues by not mentioning them does not work - it just leaves things to rot.

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2 minutes ago, yoni.7015 said:

There is no issue with the DE meta besides maybe better rewards. 

Says you. Obviously at least some people do not agree with that, which is why this topic comes back on regular basis.

Edit: or, to put it more clearly - You having no issue with the meta does not mean there's no issue with it in general. It just means it does not affect you, personally.

Edited by Astralporing.1957
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26 minutes ago, Astralporing.1957 said:

Says you. Obviously at least some people do not agree with that, which is why this topic comes back on regular basis.

Edit: or, to put it more clearly - You having no issue with the meta does not mean there's no issue with it in general. It just means it does not affect you, personally.

If you still fail the meta it is kind of your fault because no one has to fail it. But I know it is always easier to blame someone else.
So no, I don’t see issues with it in general. When you imagine issues just join one of the many organized squads and you won’t have any issues. 

Edited by yoni.7015
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29 minutes ago, Astralporing.1957 said:

Oh come on. If they were to do so, you'd be first to tell them to stop necroposting.

Why post it again? Because the issue still exists. "fixing" issues by not mentioning them does not work - it just leaves things to rot.

No need to necro post anything as nothing is new in this thread that hasn't already been discussed in the other threads on the same topic.  A simple forum search would show that if people actually took the time.

  As for posting again, yeah, sure if you want to chance getting actioned for going against the CoC, then be my guest.

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6 minutes ago, kharmin.7683 said:

No need to necro post anything as nothing is new in this thread that hasn't already been discussed in the other threads on the same topic.  A simple forum search would show that if people actually took the time.

  As for posting again, yeah, sure if you want to chance getting actioned for going against the CoC, then be my guest.

If you think it violates the rules, you know like when people bring up bots, sorry AFK farmers the answer is always  report and move on.   Then report and move on instead of spamming  "use the search" feature in multiple threads a day.   It's obnoxious.  I'm pretty sure you don't own this forum and I don't see a moderator tag by your name.  So report and move on if you think there is a rule violation instead of making a production out of it all the time.   Also it isn't like this forum moves at the speed of light with new threads.  So an occasional thread on a topic that has already been discussed is no big deal IMO. 

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I think the biggest problem really is that the pre-event takes too long. If they can cut it down to just escort and the final event then it will be pretty good. 

 

If not, buff the rewards to match the time spent seems to be the second option, because reward in general is not really that worth it no matter if you win or lose.

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19 minutes ago, Warscythes.9307 said:

I think the biggest problem really is that the pre-event takes too long. If they can cut it down to just escort and the final event then it will be pretty good. 

 

If not, buff the rewards to match the time spent seems to be the second option, because reward in general is not really that worth it no matter if you win or lose.

Isn't it currently the biggest gold/hour according to GW2fast? Of course, that profit is only once a day + it's not that much more than other metas, true...

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2 hours ago, Astralporing.1957 said:

Says you. Obviously at least some people do not agree with that, which is why this topic comes back on regular basis.

Edit: or, to put it more clearly - You having no issue with the meta does not mean there's no issue with it in general. It just means it does not affect you, personally.

Gerent also fails, might as well make topics about it demanding nerfs for it.

If people slack the meta fails, simple as that. Tarir, Pinata barely fails, because it takes talent to fail it. 

DE is basically Anet building a meta around the powercreep in the game, DE, in it's current state could be considered difficult if we were still in pre-HoT. 
If you bring the same "others will do it" strategy to Gerent it will fail too. Throw 20 people at Garry with only a few of them doing the fight properly the lane will struggle. All of the Gerent fails I've seen had people sit on their hands in a lane doing barely anything while 4-5 people were putting Raid pugs to shame only to fail. 

There are no issues with the meta anymore. If you can't pull your weight you don't deserve the rewards. Way too many people attempt DE, eat every attack while barely contributing anywhere only to moan "waah we failed, DE meta hard, Anet nerf" instead of paying a bit of attention to the Commander who has the courtesy to explain what you are meant to do even though you'll ignore it anyways.

Not every content has to be Pinata. This is literally a giant finale to the Dragon saga, even if it's a meta that is 15 minutes dragged out into an hour.

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51 minutes ago, Debesyla.7102 said:

Isn't it currently the biggest gold/hour according to GW2fast? Of course, that profit is only once a day + it's not that much more than other metas, true...

GW2 fast assumes 30 minutes, how often do you see that happen? You either have to LFG and join with the commander to force a new map or you have to join a map 30 minutes - 1 hour before the actual event which really increase the time spent.

Edited by Warscythes.9307
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2 hours ago, Warscythes.9307 said:

I think the biggest problem really is that the pre-event takes too long.

 

1 hour ago, Warscythes.9307 said:

GW2 fast assumes 30 minutes, how often do you see that happen? You either have to LFG and join with the commander to force a new map or you have to join a map 30 minutes - 1 hour before the actual event which really increase the time spent.

Pre-event takes 20 minutes with a full squad to get to high readiness for the enhancements (To get the 10% contributor as well). The meta takes 40 minutes. So, it's actually one hour total or less.

Some squads do not even bother to get the enhancements; just get players to get 5% stacks and get the other 5% during escorts.

However, that's usually a recipe for failure if all players do not get the necessary enhancements and/or manage to get on same maps. So, squads are forced to extend the time on the map unnecessarily.

What really amaze me is that, for a map that is as profitable or better than most maps for farming, players will afk after getting the stacks and then complain about how long they have to wait. Why not farm the pre-events? Farm the chunks of jades, writs, imperial favors, jade runestones, etc. You go to Dragon's Stand, you farm the pods in-between. You farm keys and motes at DF, farm caches at TD, farm salvage and events at Drizzle, farm currencies at various maps, etc. So what's so different about DE that you can't do that while waiting for the meta to starts?

Edited by Silent.6137
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2 hours ago, Silent.6137 said:

 

Pre-event takes 20 minutes with a full squad to get to high readiness for the enhancements (To get the 10% contributor as well). The meta takes 40 minutes. So, it's actually one hour total or less.

Some squads do not even bother to get the enhancements; just get players to get 5% stacks and get the other 5% during escorts.

However, that's usually a recipe for failure if all players do not get the necessary enhancements and/or manage to get on same maps. So, squads are forced to extend the time on the map unnecessarily.

What really amaze me is that, for a map that is as profitable or better than most maps for farming, players will afk after getting the stacks and then complain about how long they have to wait. Why not farm the pre-events? Farm the chunks of jades, writs, imperial favors, jade runestones, etc. You go to Dragon's Stand, you farm the pods in-between. You farm keys and motes at DF, farm caches at TD, farm salvage and events at Drizzle, farm currencies at various maps, etc. So what's so different about DE that you can't do that while waiting for the meta to starts?

We are talking about the GW2 fast chart where is listed as the top earner where it list duration of 30 minutes which include the pre-events. If you halve that then the profit goes down quite a bit. I know how to farm it, I am saying the reward is not worth it unless you have some other graph.

Edited by Warscythes.9307
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5 hours ago, Warscythes.9307 said:

We are talking about the GW2 fast chart where is listed as the top earner where it list duration of 30 minutes which include the pre-events. If you halve that then the profit goes down quite a bit. I know how to farm it, I am saying the reward is not worth it unless you have some other graph.

Although the title is called Dragon's End - The Battle for the Jade Sea Pre-Meta & Meta, it does not include getting the map to high readiness. Notice Limitation:  Per Char (No Main Chest) . Why would you halved the profit? That dataset shows profit of 27g 94s 24c per 30 mins, which translated to 55g 88s 48c/hr. It is not regular event farmings. All the drops are those from Escorts to Harvest Temple only.

All their dataset for Meta do not include any key farmings, etc. Only the main events. If it takes 10 mins, then they are multiplied by 6 to show the per hour rate.

Duration is calculated from start of the actual meta-event until end; NO DOWNTIME, NO AFKING or PRE-META included - except it is explicitly stated!

 

Edited by Silent.6137
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10 hours ago, Debesyla.7102 said:

If you fail this meta - you don't deserve the rewards.

Most metas have a partial reward for attempting and failing, ESPECIALLY the longer ones. The reason Teakettle gives so many chests is that the blue, green, and yellow chest are awarded for reaching certain stages, for instance, back when that fight wasn't essentially a guaranteed success. DE is pretty odd for not having anything at all on a failure.

Obviously it shouldn't be nearly as good as a win, but I think at least being able to consume your participation stacks would be a good compromise.

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1 hour ago, draxynnic.3719 said:

Most metas have a partial reward for attempting and failing, ESPECIALLY the longer ones. The reason Teakettle gives so many chests is that the blue, green, and yellow chest are awarded for reaching certain stages, for instance, back when that fight wasn't essentially a guaranteed success. DE is pretty odd for not having anything at all on a failure.

I don't recall getting any chests rewards from any failed meta. Chests do not spawn on failures. Can anyone confirm that they were rewarded for failing metas? Gerent, DS, DF, Octovine, Drizzlewood's Jormag, etc, etc.,...any of them.

As for some maps like Drizzlewood, there are identiafiable manually-looted chests upon killing the sub-bosses. DE meta, you do get chests except that they are auto-looted.  Check what you received from those chests. No real difference. It is nothing more than perceptions.

 

Edited by Silent.6137
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12 hours ago, yoni.7015 said:

And everyone can join an organized squad, no one has to fail the meta. 

And there is no gatekeeping aswell joining those, alll they are asking is just not to be selfish and share 1 of 2 boons if you can, if not they will accept you as dps anyway aswell,all you need is just a comunication with a comm. Everyone is free to join those organized groups. So if person cant even do that then its on them.. afterall its mmo, not a solo game. Plus the only way i could imagine how someone is failing this meta is when they are at the empty map or its unorganized squad with half of the people dead after first dragon slam attack and those people just refuse to go to WP.. 

If you join any organized squad its a free kill and free gold at this point. I even seen squads where every cc was failed and they still killed the boss with 5 mins left... So idk i just cant imagine any valid excuse why this meta still would be considered difficult. Its tarir 2.0

Edited by soul.9651
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2 hours ago, Silent.6137 said:

I don't recall getting any chests rewards from any failed meta. Chests do not spawn on failures. Can anyone confirm that they were rewarded for failing metas? Gerent, DS, DF, Octovine, Drizzlewood's Jormag, etc, etc.,...any of them.

As for some maps like Drizzlewood, there are identiafiable manually-looted chests upon killing the sub-bosses. DE meta, you do get chests except that they are auto-looted.  Check what you received from those chests. No real difference. It is nothing more than perceptions.

 

I already gave one example. Gerent doesn't give you the final chest IIRC, but it does give you progressive rewards for each gerent that dies. Can't speak for DS since it's been a while since I've failed. DF gives you rewards for killing the champions IIRC. Octovine opened some (but not all) of the doors into the vault on a failure depending on how you did. Don't think I've failed Drizzlewood's Claw of Jormag, but it gives enough chests along the way that you haven't lost that much if you fail at the final hurdle. DE... being at 1% when the timer runs out is treated about the same as if everyone suicided off the side at 96%.

I think the participation stacks are the biggest 'feels bad', though. They fill the same purpose as keys in Drizzlewood and DF, encouraging you to do the preparation events so that you can get all the chests at the conclusion. However, Drizzlewood and DF have ways to spend them on a failure, and you can bank them up and come back later if you want to. The participation stacks, though, expire (so you'll lose them if you go and do something else with that character) and only go up to ten (so you're wasting them if you start another map, unless all you do is tag one event to reset the timer and then go fishing or something). I think it would be a reasonable compromise to be able to spend the participation stacks on a fail. Still a lot less than a win, but at least you get something.

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